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Thread: Bran's Campaign AI

  1. #221
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    UPDATE: Reconfigured army recruitment- more infantry less artillery and cavalry, more naval invasions, AI faction will try to take more regions.

  2. #222

    Default Re: Bran's Campaign AI

    thanks a lot

  3. #223

    Default Re: Bran's Campaign AI

    Hi Bran,
    nice to see you back, I thought you were busy somewhere else and not in TW modding.
    I realy like your BAI/CAI mods and use them just a little bit changed by myself.

    I just wanted to ask you, if you have any idea what to do with the artillery Problem in case of the Player attack and AI defend. cause then alot of times the AI just does nothing with the artillery. Just waiting for the battle goes to an end. They dont shoot just Standing around and making a Barbecue....
    Complete way around is when Computer ai attacks, then they start artillery fire and went on with the artillery up to my lines.
    Unfortunatly they dont do this in the ai defence battle.
    So you have any idea to this? Is this possible to put the Computer ai in battle always in a "attack" Modus?

  4. #224
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    I have seen that also. What you can do is mess around with with a figure in the KV_RULES_TABLES called artillery_projectile_calibration_area. Another thing is to raise the spotting figures in UNIT_STATS_LAND. The way the AI defends is hard coded behavior. It does not seem to know how to defend-does not seek out high ground, stay behind trenches or barracades,lay stakes etc.The developer just dropped the ball and walked away from it. The cannons not unlimbering seems to also be affected by the type of map the battle is on. This is a campaign bug-they always fire in custom battles.
    Last edited by Bran Mac Born; June 09, 2016 at 02:46 AM.

  5. #225

    Default Re: Bran's Campaign AI

    Hello. After updating the mods require a new game? The sequel to the game and made about 20 moves, but some of the armies that come with this set
    [IMG][/IMG]
    Maybe that's not the updated version and such army just to destroy it at zero? And cavalry in the battle turns out to be pretty strong, just don't kill, 80 riders can easily chop 200 infantry

  6. #226
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    You can apply the mod anytime. It does not have any unit modifications as it does not have that file-you can use any unit add on mod with it.

  7. #227
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    Working on some new settings.

  8. #228
    Captain Orange's Avatar Libertus
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    Default Re: Bran's Campaign AI

    Can you make a version where factions doesn't spam armies too much?

    Oh, and do you have a BAI-only version of this? Thanks.

  9. #229
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Bran's Campaign AI

    Quote Originally Posted by Captain Orange View Post
    Oh, and do you have a BAI-only version of this? Thanks.
    It's right here.

    http://www.twcenter.net/forums/showt...-BATTLE-AI-MOD
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  10. #230

    Default Re: Bran's Campaign AI

    Units call out wrong names with this mod. Is that normal?

  11. #231

    Default Re: Bran's Campaign AI

    Is there version of this with no fbr

  12. #232
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    CAMPAIGN AI ONLY SEE POST#4

  13. #233
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Bran's Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    NEW: Battleterrian mod by Sirlion and Maximum Battlefields by Live2sculpt combined. Battleterrian mod changes the terrian and deployment zones on the battlefield maps and Maximum Battlefields enlarges the battle maps to 4x4 size for huge battlefields. There is now 30 different battlefields that the game engine can choose from-so no more of the same thing everytime. This mod is in movie format so just unpack it into your Napoleon Total War data folder.
    Is your Campaign AI mod compatible with NTC?

    The reason I ask is because I like some features in NTC, but never play a NTC campaign instead I often play a NTW campaign with NTC support.

    Quote Originally Posted by Bran Mac Born View Post
    FOR BETTER PERFORMANCE:
    Go into your Napoleon Preferences script file located in Drive C;Users/user name/AppData/Roaming/Roaming/The Creative Assembly/Napoleon/scripts/preferences.script.
    scroll down to the bottom of the script and find these two lines:
    multithreaded_model_enabled false; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
    number_of_threads 0; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number #
    Change it to read this:
    multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
    number_of_threads 2; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number #
    (If you use a quad core processor the number of thread should put is 4. Click save.)
    Go back to the preferences file and right click on it and go to properties and click 'read only' and then apply then ok.
    Useful information there. I'll try that later on when I've the time to play your Campaign AI mod.

    +rep
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  14. #234

    Default Re: Bran's Campaign AI

    I'm getting 10k trade income as Russia with your mod. Playing campaigns of the coalition, normal/normal. I have zero trade goods, relations with maybe eight countries and the game is three turns in.

  15. #235
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    NEW: HARD ECONOMY VERSION by request. Things are more expensive and less income comes in = less ai spam. Must start new campaign POST #6

  16. #236

    Default Re: Bran's Campaign AI

    my recruitment is blank
    help PLEASE!!

  17. #237

    Default Re: Bran's Campaign AI

    Could you make volley_fire+++ version ?

  18. #238

    Default Re: Bran's Campaign AI

    Dont work anymore

  19. #239

    Default Re: Bran's Campaign AI

    Hey Bran,

    Just wanted to know if you have a mod that simply improves Vanilla Ai in the campaign map for Napolean, and thats all, need it for a camapign me and my friend are playing.

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