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Thread: Bran's Campaign AI

  1. #1
    Bran Mac Born's Avatar Hastatas Posterior
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    Default Bran's Campaign AI

    Balanced Regional Development And Recruitment and Good Naval Invasions, Minor factions will expand. Based on the the Campaign Campaign AI of the fabulous and amazing DarthMod Napoleon by Darth Vader as tweaked by my self for very aggressive campaign. Just unpack it into your Napoleon Total War folder . A whole lot of action inside of this. Will make your campaign explode with WAR! Play on Hard Campaign /Very Hard Battles.
    Install: Drive C/ Program Files (x86)/steam/steamapps/common/napoleon total war/data. It is movie format so no user script needed.
    Save. That is it. Here is that latest build 04/16/14 USE THIS FILE. Newest updated file will be posted here.
    Attached Files Attached Files
    Last edited by Bran Mac Born; April 16, 2014 at 10:23 PM.

  2. #2
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    Default Re: Bran's Campaign AI

    Does this use vanilla battle AI or your battle AI? How active are Britain and the Minor nations in this?

  3. #3
    Bran Mac Born's Avatar Hastatas Posterior
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    Default Re: Bran's Campaign AI

    It is CAI only. No Battle Ai. Very Active.

  4. #4
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    Default Re: Bran's Campaign AI

    UPDATE: Better Naval Behavior.
    Last edited by Bran Mac Born; March 20, 2014 at 06:56 PM.

  5. #5
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    Default Re: Bran's Campaign AI

    Is the AI in the Naval Supremacy thread for me strictly vanilla or are there some changes in there? Its been pretty good. Thanks.

  6. #6
    Bran Mac Born's Avatar Hastatas Posterior
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    Default Re: Bran's Campaign AI

    NEW; Added BAI from my modifications of the spectacular awesome DarthMod Napoleon by Darth Vader. No formations so you can add whatever formation mod you like.
    Last edited by Bran Mac Born; March 20, 2014 at 06:57 PM.

  7. #7
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    Default Re: Bran's Campaign AI

    What type of AI Battle behavior has been changed?

  8. #8
    Bran Mac Born's Avatar Hastatas Posterior
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    Default Re: Bran's Campaign AI

    Better Cav flanking. CAI more naval invasions.

  9. #9
    Bran Mac Born's Avatar Hastatas Posterior
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    Default Re: Bran's Campaign AI

    I did not change anything in Hedge's AI for you so it is vanilla Hedge.

  10. #10
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    Default Re: Bran's Campaign AI

    If anyone has used this with the Vanilla game I would like some feedback please.

  11. #11
    Bran Mac Born's Avatar Hastatas Posterior
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    Default Re: Bran's Campaign AI

    NEW UPDATE: Tweaked Naval Distribution for better naval invasions.
    Last edited by Bran Mac Born; March 20, 2014 at 06:58 PM.

  12. #12
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    Default Re: Bran's Campaign AI

    NEW UPDATE: Tweaked navy priorities for better naval invasions.
    Last edited by Bran Mac Born; March 20, 2014 at 06:58 PM.

  13. #13
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    Default Re: Bran's Campaign AI

    Going to try this after my current campaign. Is Britain pretty active? Have you figured out a way to keep Nelson guarding the channel? Britain would invade alot more if the channel was clear.

  14. #14
    Bran Mac Born's Avatar Hastatas Posterior
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    Default Re: Bran's Campaign AI

    Active yes.Britain does invade more they had two invasions one in late June 1805 -Hannover and one in early July 1805- Brussels. There is a lot of ship activity -a russian ship parked outside of Plymouth and guarded it. Nelson stayed in the channel for 4 turns then took off to America. But there are other fleets too. Are you playing LME 4 mod? My Darth Mod settings kick ass. I don't know what this AI mod will do with vanilla as I never play any vanilla TW games as they suck. Except the original MTW that was a great game.

  15. #15
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    Default Re: Bran's Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    Active yes.Britain does invade more they had two invasions one in late June 1805 -Hannover and one in early July 1805- Brussels. There is a lot of ship activity -a russian ship parked outside of Plymouth and guarded it. Nelson stayed in the channel for 4 turns then took off to America. But there are other fleets too. Are you playing LME 4 mod? My Darth Mod settings kick ass. I don't know what this AI mod will do with vanilla as I never play any vanilla TW games as they suck. Except the original MTW that was a great game.
    For some reason my campaign with HKs stopped working, it crashed every time I tried to attack East Prussia. So I started a campaign with this mod last night. I was Russia. For the most part I concentrated on Infastructure and building my economy so I was able to get through quite a few turns. France rolled over everybody. Austria has been eliminated. Prussia has 1 region left and Britain isn't doing anything. France has had them blockaded the entire game.

    I play on vanilla with just the AUM and BUM mods. I haven't tried Darth mod because his version of Darth Empire is pretty much a mess in my opinion.

    Your battle AI is very good. Fought a nice battle with SPain and they were using their light infantry very well.

    I almost think the campaign AI is random. It really all depends if Nelson disappears or not to if Britain is active. If their port gets blocked and Nelson disappears, the British won't do anything.

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    Default Re: Bran's Campaign AI

    Have you noticed that the cavalry just stops charging and stands there sometimes? I clicked on my cavalry and then clicked on the enemy(it made the acknowledgement sound) and then hit the charge button. They stopped a couple feet short of the enemy and prceeded to get tore up by musket fire.....This happened on a couple of occassions.

  17. #17
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    Default Re: Bran's Campaign AI

    Always double click on the enemy unit. Double click.

  18. #18
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    Default Re: Bran's Campaign AI

    Quote Originally Posted by irish437 View Post
    Have you noticed that the cavalry just stops charging and stands there sometimes? I clicked on my cavalry and then clicked on the enemy(it made the acknowledgement sound) and then hit the charge button. They stopped a couple feet short of the enemy and prceeded to get tore up by musket fire.....This happened on a couple of occassions.
    This is Darth's known bug. I do not know if he is fixed this in his 2.6+++ beta 3 patch

  19. #19
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    Default Re: Bran's Campaign AI

    UPDATE; Cavalry Charges more powerful. Fix cav stop.
    Last edited by Bran Mac Born; March 20, 2014 at 06:59 PM.

  20. #20
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    Default Re: Bran's Campaign AI

    NEW UPDATE; MAJOR CAMPAIGN TWEAKS FOR WAY MORE EXCITING EXPERIENCE!
    Yes I would like some feedback Thanks
    Last edited by Bran Mac Born; March 20, 2014 at 06:59 PM.

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