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Thread: Arc 5 (Great Sea) -- Undergoing Setup

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    Default Arc 5 (Great Sea) -- Undergoing Setup

    Note to all:

    All off-topic discussion in this RPG thread is forbidden. Please do not make any post that does not pertain to the rules or the topic at hand.



    Plot Details

    "So what happens when everything you founded your life on rises to secure your demise? Do you reconcile or start anew? I'm sure a handful of men will claim to have the 'right' answer." ~ Fall Caste Merchant on the Savage Upheaval

    Of late within the Hegemony, words and pamphlets circulate describing the Caste system as wrong and against nature. When these rumors and talks of doing away with the caste system, every felt it was madness. But as time went on, the talks continued and the ideas started to settle into the minds of the citizens. Was it right to be controlled? Told what you could or couldn’t be? Is nature not itself free and if we are like the world should not we be free too? Why is this order so necessary? Some Sohei have taken up these philosophies, disbanding the caste system in their own cities, causing yet another upheaval, but none the Hegemony has even seen. Men and women have even killed for this individuality that not even their ancestors had. It was a wild idea, creating a feral nature in the citizens, the blessings of nature within them changing as well. Darker and more malevolent maku have converged on these places of unkempt nature. Exiled Sohei, long since banished for indulging in pleasures or destroying nature itself have gathered under the banner of these wild Lords. Many are frightened of what this upheaval might bring, is this the end of the balance the Horonian forefathers worked so hard to create? Would this “freedom” undo all or create a better future for everyone?

    You now walk the lands of the Far East in these turbulent times. The lives of each man and women, creature or sentient, human or otherwise, all lie in the hands of those willing to end this destructive disturbance. What is right, what is more important? Individuality or a shared sense of unity?

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

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    Default Re: Arc 4 (East): The Savage Upheaval

    Magic


    Magic has be an integral part of our lives for so long. Seeing it go... Feeling the power escape me. I feel completely and utterly useless. - Zora Sapphire Warden to Commander Azurita.

    The following is to be considered CANON for the RP. It was created by me and approved by my fellow RPers.

    Magic has existed in the world since the time of creation.
    It serves a very important part in Daily life. Many Citizens of many nations make their living off of various enchantments.
    The Zora's Military relies almost exclusively on their magical might.

    But what happens...... When the very fabric of magic is crumbling.

    The Endless Winter will be the end of us all.


    Magic is all around us and can be channeled through three basic mediums.

    The Body and Mind
    The Various Planes of Existence
    Specific beings of amazing power
    ----------------------------------

    There are various planes of existence in this world.

    Hyrule (AKA The Material Plane)
    -- The world where all the races and people live and go about their daily lives.

    The Sacred Realm
    -- The Land of the Goddesses and the land where the Triforce resides. Only those chosen by the goddesses can channel Magic through this medium.

    Termina
    -- The place where Majora was sealed during the time of creation. He resides here to punish heretics and evil souls, but he is constantly reaching out to the other lands trying to gain enough followers for him to break his seal and punish the world.

    The Elemental Planes
    Fire
    -- The closest place to the realm of fire on the material plane is the fire temple inside of Death Mountain. Inside here energies from the plane of fire flow freely. Mages who channel power from the plane of fire generally visualize Death Mountain and Rage.

    Water
    -- The closest place to the realm of water on the material plane is the water temple at the bottom of Lake Hylia. Inside this temple the energies of the plane of water flow freely. Mages who channel power from the plane of water visualize Lake Hylia and Serenity

    Forest
    -- The closest place to the realm of forest on the material plane is the forest temple inside the Lost Woods. Inside this temple the energies of the plane of forest flow freely. There are few mages who are able to channel energy from the plane of forest. The Roots of the Great Deku tree actually extend into this plane of existence. Mages who channel power from the plane of forest visualize the Lost Woods and the feeling of loneliness and longevity.

    Shadow
    -- The closest place to the realm of shadow on the material plane is the shadow temple inside the Kakariko Graveyard. Inside this temple the energies of the plane of shadow flow freely. Few mages seek to tamper with the powers of shadow. The Sheikah Cadre however, make their home inside of the Shadow temple. Mages who wish to channel power from the plane of shadow visualize the Kakariko Graveyard and the feeling of despair and hopelessness.

    Spirit
    -- The closest place to the realm of the spirits on the material plane is the spirit temple inside the Gerudo Desert. Inside this temple the energies of the plane of spirits flow freely. Perhaps the least understood of the planes. Mages who seek to speak with spirits on the other side, or perhaps harness the energies of fallen warriors channel from his plane. Mages who wish to channel power from the plane of spirit visualize the Gerudo Desert and think of the spirit they wish to come into contact with.

    Light
    -- The closest place to the realm of light on the material plane is the Temple of Time inside of Castle Town. Inside this temple the energies of the plane of light flow freely. Sharing a place of energy with the Sacred Realm those who channel energy from the plane of light simply visualize a feeling of hope.

    The Twilight Realm
    ---- The dark interlopers who were banished by the goddesses for seeking to control the power of the planes of Termina and The Plane of Shadows. Magic cannot be harnessed in this realm, because it is all being channeled through a natural resource known as Sol.

    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------

    The individual races and their detailed use of magic are detailed below.

    The Kingdom of Hyrule is attuned to magic, but general uses it to enchant weapons and armor and only those Chosen by the Goddesses have any access to truly devastating magic. The medium of which these Artificers draw their powers from would be the elemental planes. Depending on the enchantment. ( Fire enchantment/Fire Plane, Ice Enchantment/Water Plane...etc.) Since these enchantments are made through the planes of existence a ripple in the Magical energies would affect all enchantments onto items.

    -----------

    The Pureblood Zora are born with an electrical energy coursing through their veins. With enough mental discipline and control they can control this energy in a way similar to Ki in the DBZ universe. Only Females seem to have this ability. However older Zora can harness Sacred Blue Fire, which are flames from the Elemental Plane of Fire itself, and draw their power from it to devastating effect. The Zora's who use the energy in their bodies cannot be effected by a ripple in the Magical energies, but the Sapphire Wardens would be affected because they draw their power from the Plane of Fire.

    -----------

    The Order of the Wizzrobe are the most knowledgeable creatures in drawing power from the various planes of existence. Putting them to devastating effect. The effect being dependent upon which plane the Wizzrobe chooses to call upon. ( Explosions and Flame, Fire Plane. Healing, Water Plane... etc.) Since the Wizzrobes have the innate ability to harness magical energies in their very bodies and Teleport. The Powers of Telekinesis and Teleportation would not be effected by a Magical Ripple, but when they draw power from the various planes would be affected.

    ------------
    The Gerudo do not use magic as much, but it is not unheard of. Twinrova and Ganondorf are both known practitioners of Dark Magic. In Ganondorf's case, he would draw his power mostly from the Triforce of Power, but I see the Triforce as more of an amplifier for his already potent magical abilities that he gained from life with his Mother(s). Twinrova is very proficient at calling upon the specific planes of existence and has multiple enchanted items that allow them to float and fuse with each other and separate at will. Because they draw from the individual planes of existence, this would be affected by a ripple in the magical energies surrounding the world.

    -------------

    The Twili are a special case as their sorceresses draw their power from Sol, a natural resource found within the Twilight Realm. They are imbued with it so the Twilight Realms power becomes one with them giving them the ability to conjure similar forms of the elements as well as the ki like energy control that the Zora have. However the Sol is simply an enchanted natural resource, and draws it's energy from the Twilight Realm. Since this is an energy source that constantly taps into the Twilight Realms power it would be affected by a ripple in the Magical Energies.

    -------------

    The Cult of Majora Would draw their power from Majora himself, and unless Majora was injured or left in a weakened state their powers would not be affected by the ripple in the magical energies. Majora grants or bestows upon loyal subjects wonderful powers. These powers growing in intensity and effectiveness depending on how far in the Mad God's favor his subjects are. The Highest ranking member of the Cult of Majora is known as an Exarch. Or essentially known as the Avatar of Majora's will in Hyrule. Majora is also known to have three or four adepts of considerable power, an adept is a godlike figure that lives beside Majora in his own domain. They are weaker than Majora himself, but stronger than his Exarchs.

    --------------

    The Sheikah are a little different again. The Sheikah draw their power from primarily the plane of shadow which has been known to yield unpredictable results. The Sheikah are also involved in magic that twists and misshapes the body that is also granted to them by the Plane of Shadow. They make their home inside of the Shadow Temple in Kakariko, because the Shadow Temple is the place in the world closest to the Plane of Shadow. Despite this affinity to shadow, there have been truthbearers that have uncovered artifacts of various different nations, some of which enchanted by Occultists. So it is not unheard of for Sheikah priests to draw upon powers from Termina in combination with the plane of Shadow. In one such incident, the creature Bongo Bongo was created, and locked away as an abomination. Many of these Sheikah " Accidents" Exist, though none are as horrific as Bongo Bongo. Since they draw their powers from the Plane of Shadow their powers would be affected by a ripple in the magical energies. Their powers are also more potent the closer they are to the Shadow Temple and the less light there is in an environment.

    ----------------

    Fairies of Tarm are born with the innate racial ability to conjure and control energy. The conduit they open up between the different planes of existence serves not to draw power, but instead to amplify their already existing powers. They draw primarily from The Planes of Light and Water, meaning the brighter an area is the more devastating a Fairy can be, and the plane of Water is used to amplify their power to heal, but since these powers are innate a ripple in the magical energies would simply make their amplifications with the realms less reliable, simply weakening them, but not making magic useless altogether.
    --------------

    The Kokiri who live in the Lost Woods are born constantly drawing power from the Great Deku Tree. He grants them immortality and eternal youthfulness as well as the ability to mystically make things grow. The Deku Tree himself has roots that extend into the plane of forest which is where he gains his power. Since the Great Deku Tree gains his power from the Plane of Forest a ripple in the field of magic would harm the Deku Tree himself, but he would likely still have energy to give to the Kokiri.

    --------------

    The River Zora have been known to conjure balls of fire that would appear to others as magical in nature. However, this is not the case. The fire is created by natural enzymes and saliva secreted by the Zola, and thus have no magical properties. They are unaffected by the magical ripple.

    --------------

    The Garo imbue their Sigils within Termina itself, and thus are largely unaffected by the magical ripple. However, they have also been known to draw from the planes of Fire and Shadow from within Hyrule. This magic would be affected.

    --------------

    The mystics of Horon draw their energies from the Temple of Seasons, which is largely connected to the plane of Forest. However, the Fairies of Tarm help amplify and stabilize their energies, giving the Horonians a reliable source of magic to draw upon.


    --------------

    The Monks of the Frozen Sea are a very small tribe of monks and scholars that live in the frozen sea and live to analyze the energies that bind reality together. They seek to understand the universe and sometimes meddle in affairs that they do not have any business meddling in. These Monks worship the Fierce Diety, who grants them the power they need to accomplish the tasks they seek to accomplish, whatever it is. Therefore some of these monks have gained the ability to step between the fabrics of reality. This gift however, along with some more meddling by the monks cause a devastating imbalance of power which set all of the planes out of wack and caused a devastating ripple through the subspace effecting all Domains and Deities. Milanch is of this tribe of Monks, but ran away to Hyrule where he was saved by the Mad God. He has been in his service ever since. Since the Monks gain their powers from the Fierce Deity and since the ripple could possibly injure even gods. I would say that their powers would be affected by the ripple.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

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    Default Re: Arc 4 (East): The Savage Upheaval

    Arc 4 Rules:



    Original Thirteen Rules, All Reaffirmed:


    1. First and foremost follow all TWC Terms of Service.
    2. Obey all direction you receive from TWC mods and Local mods alike.
    3. PM all profiles to me in correct format.
    4. Keep interactions PG-13, romance and violence are encouraged, but let's not get too descriptive.
    5. Literacy is important. When posting, post at least three sentences, post in the third person, and try to accomplish something in each post.
    6. Metagaming is not allowed. Do not use any sort of outside information that you have that your character doesn't in order to gain an advantage.
    7. I created the roleplay, I would like a little respect, if you aren't following any of these rules or rules that are made in the future I will ask that you do not post again.
    8. Characters can be killed only with consent from the person being killed.
    9. Fights will be fought and reasonably judged.
    10. God-modding, all-dodge, auto-hit are not allowed. You get one warning. *
    11. No Canon characters please.
    12. I reserve the right to create more rules as needed.
    13. ALL OOC SHALL BE POSTED IN THE OOC THREAD
    *Auto-hitting and all-dodging. You cannot describe the effect your attack has on an individual, it is up to the other person to show good sportsmanship and allow a reasonable effect to happen to their character, and characters are allowed to dodge as long as it's reasonable.

    No character is good enough to survive a whole fight with Link himself without a few scratches.


    New Rules And/Or Amendments:


    1. Multiple characters are permitted, but I reserve the right to kill all but one of any single person's characters if quality of either plot or character are degraded from having multiple characters.
    2. Keep all characters within reason, both in terms of power and with regards to lore. I will not accept profiles of characters that have no place in the setting of the RP or who have far too much power. Moderator characters and bosses can ignore the power rule in order to enact their roles. Please contact me if you have any questions or with requests to make a character "workable."
    3. Characters can be killed without consent during Boss Battles if it flows naturally within the fight. However, you may request that your last move be edited out to change the outcome. The Boss will alter his action accordingly.
    4. Optional Boss Battles carry with them the risk of any and all PCs being killed without consent. You may not request that you edit out your move during an Optional Boss Battle.
    5. Realism and staying in character take priority. Closely related with the rule against Metagaming, do not have your PC perform actions contrary to their character in order to achieve a desired outcome. The only exception is to maintain Old Rule #8, and that will be mediated.
    6. There will be no arguments in the OOC. If there is a problem, contact me or one of the other Moderators/GMs.
    7. The powers granted by Old Rule 7 have been extended to all GMs and Moderators.
    8. Old Rule 11 has been modified so that GMs and Moderators can assume control of canon characters for plot purposes and may fully play as a canon villain. This has always been the case, but this rule makes it official.
    9. No alterations to the rules can work to your immediate detriment*. You may benefit immediately from any rule alterations that work in your favor.
    10. User profiles can be made anonymous upon request. Only GMs will then have knowledge of your character's history and whatever secrets that may lie therein.

    *An example of this would be the repeal of the law against "character death without consent" during an instance of PvP. Such a repeal would only go into effect for your character after the fight's conclusion. This is based off an actual U.S. law.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

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    Default Re: Arc 4 (East): The Savage Upheaval

    The following is the skeleton that is to be used for character profiles.

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    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

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    Default Re: Arc 4 (East): The Savage Upheaval

    History of Horon and the East

    Old Horon and the ways of the past.
    Holodrum, Land of the four Seasons, the warmth of the sun and love from the earth have nurtured the frontier country for generations. Nestled deep in the heart of this land laid Horon, then a smaller township but filled with a strong people. The people of Holodrum respected the holy three, but are more in tuned with Din’s children: the Seasons, and the spirits within all living things that they called Maku. For centuries, the people of Holodrum did not care about the outside world, did not care for power, and did not seek material wealth. It was a simple life and in their eyes it was a good one. But over the years other forces outside of Holodrum have trampled that which they care for and disregarded their neutrality. The smoke of Labrynnan machines burned the forests, the trickster bankers of Lanayru stole the meager wealth of Horon through one sided deals, Zora purists settle lands that had been in the hands of Horonian farmers for years, and finally the Deku raided with impunity. Horonians started to fight back with little successes, the simple farmers only had their tools to defend them and at best they were able to thwart a deku raid or two. The Queendom of Labrynna had little to no resistance when they took control of Horon, the humble Horonians seeing that this was the closest they could get to their old lifestyle. The Labrynnans gave them “protection” in return for the crop they produced but most importantly to the people of Holodrum: they would leave the Temple of Seasons, the most sacred site of Holodrum alone. But instead of a healthy relationship, they suffered under the heavy levies the Labrynnans put on them, having to give away most of their crop to the blackened lands of Labrynna. The pressure was at its toughest when the long winter came. It was the Mystics who spared the Holodrum from the worst of the unforgiving winter.
    For years the world was frozen over, only by the concentration of the Mystics and their prayers to the Season Spirits did they keep the cold at bay. The Labrynnans took most if almost all of their crops for themselves. Only by the grace of the Season Spirits did the Horonians have enough food to survive through the year. But like all of nature, they endured the harsh treatment of others, and bided their time. Horon, like nature itself, would grow and adapt to their new environment.

    The Maku
    Some would mistake what Holodrumians call Maku for fairies or gods but it is not that complex. Maku are spirits of the material realm, the energy of nature. They are in the plants, the earth, the animals and men, all things that come from nature have Maku within them. But one thing is for certain, they are the basis of Horonian culture. All of Holodrum honor these spirits and choose to exist with them instead of use them. Most Maku live in a drowse consciousness, harmlessly going through life without noticing the world at large. They are shepherded by the Mystics, who can harmonize and speak the language of the Maku. The Maku can be coerced into many things. Spring caste can use their connection to Maku to help them grow crops, and a Mystic can move the very earth with them. There are Maku of all sizes and types, some even darker than others; some that are at their core maleficent. Baga, Deku Baba, and many other dark creatures in the forest are inhabited by these dark maku. An older Mystic might be able to coerce a darker Maku into a more balanced way, but more than often a Sōhei must cut back the dark parts of the nature to preserve the balance.

    Nature’s children and the Lachrima.


    All the peoples of Holodrum would work under the Labrynnan brass machine for years, quietly giving their due without complaint. In fact, over the years the crops were becoming more bountiful and the population grew despite the harsh treatment by Labrynnan governors and soldiers. This was due in no small part to the strong will of the Horonians. Their souls did ache at the sight of their beautiful land trampled on by Labrynnan boots, and their shrines demolished to make way for Labrynnan noble mansions. The Horonians were waiting for the chance to rise up, slowly preparing their numbers until a sign was given. The first sign came from their new friends in the Fairies of Tarm. The Temple of Seasons, the home of the Season Spirits and the Mystics that served them, was a nexus of Maku energy and attracted the fairies from the north. The fairies, like the Horon Mystics, lived in accordance with nature and protected it. Fairies of all shapes and sizes would come into the temple, welcomed by the benevolent spirits within and were treated like honored guests by the Mystics. The Mystics of Holodrum saw the Fairies as Maku in physical form, and honored them as such. The Mystics and Fairies of Tarm grew to trust each other, under the guidance of the Spirits of Nature and Essence of Tarm the Horonians and Fairies made an alliance within the Temple, to be bound together in their worship and protection of nature. Within the Temple the alliance made its plans for the general protection of nature and how to halt the uncaring machinists of Labrynna. Word was sent from the Temple of Seasons, asking for the children born in the season of summer to be given over to the Mystics. Most assumed these children would become Mystics themselves and never return to the outside world again. But in reality these boys would become the first generation of the Guardians of the Maku, the Scions of Seasons, the Warrior arm of the Mystics, the Hora Sōhei. These men began to train and received the blessing of the summer, the season of greatest growth and strongest weather imbued into their very being. These warrior Mystics, in touch with the Maku and the people, trained in secret to one day go back into the Holodrum and lead its people into a new age and push back the vandals. It was years before they were prepared to fight, only slowly being able to grow their numbers into a size strong enough to push out their oppressors, but when they were finally ready, calamity struck Labrynna.


    When the time came for the first Hora Sōhei to emerge, a disease spread throughout the Labrynnan nation. Lachrima, the liquid the Labrynnans had come to rely heavily upon for years, had turned against them. All over Labrynna’s lands, their technology exploded or poisoned their people, almost overnight destroying the once great nation. Only when whispers of the god of Chaos, Majora, began to spread did the Mystics realize what had happened. They came to the conclusion that the godless Labrynnans had played carelessly with the ethereal powers they cared nothing for and were finally brought low by their own hubris. The flames of destruction spread and the survivors of the catastrophe fled in all directions. Many were cut down by disease or by the evil creatures of the forest. There world was invaded by the fleeing labrynnans, many injured or traumatized from the destruction of their homes. Horon was in chaos, over run by refugees taking shelter among the pacifist Horonian homes. It was under this suffering that the Hora Sōhei had finally had enough. It was time for order amongst the chaos, so they strode forth from the temple, equipped with the armor and weapons created from nature. They came unto the people of Horon, giants among commoners and commanded a presence unlike any that had come before. They spoke with the language of the Maku and by demonstrating their connection with the world, convinced the people of their right to rule. The Hora Sōhei ordered the people of Horon into a new society, laying out the new laws and way of the land. Nevermore will the chaos of others destroy the harmony with the Maku within Holodrum. With this new way of life there was no chaos; castes were created to bring order. The Spirits of Seasons would anoint the people of Holodrum and any that submitted to the new order. Each man, women and child was given a designated place in the new society, like the seasons have a designated purpose in nature. With this new way of life, with this order, the Hora Sōhei were able to keep the chaos of Majora at bay with blades and faith.

    The Hegemony

    Once order was restored to all of Holodrum, the Mystics saw that it was not only enough to safe guard Holodrum, but all of the lands surrounding them were in need of guidance in these dark times. The Hora Sōhei lead an army of Horonians, fairies and any of nature’s followers to save the far east from its own destruction. They secured the forests, the sandy beaches of the cove lands, all the way to Crescent Island. Under the watchful guidance of the Hora Sōhei, each member and his family to govern an area ,balance and order was restored. The Maku prospered and so did life in all forms. The Maku, the spirits of life, grew exponentially and with it the powers of the Mystics and the Hora Sōhei. Great Maku trees grew in areas of great growth, becoming great centers of Maku energy. These trees, as well as the fortified temples of the Hora Sōhei masters, signified the dominance of the Hegemony created by this new order. All in the east paid homage to the new great power, else they be torn out from their homes and destroyed like a weed in a garden. The new order had power over the other races of the Far East as well. The Deku bowed before the might of nature’s chosen. The Fairies of Tarm would stand beside their long time allies and human protectors through any battle and respect their new place as lords of the East. Even the Tokay of Crescent Island welcomed the abundance of food and cloths given to them by their new masters.

    The Castes of Seasons
    Nature itself has an order. Among all the wild life and ever growing green there is an order that maintains the balance of life. The Seasons were created to keep order among the Maku who seek to grow and thrive much like humanity itself. Each Season governs a cycle of life for the Maku, keeping it balanced and preserving the Maku from destroying themselves. The Hora Sōhei now have the same duty, they created a system to mirror that of their beliefs. The castes order the people and bless them to thrive under their respective season. The Mystics and Hora Sōhei keep control of the population, regulating when the castes can have children. The children must be born within their respective castes so that they may receive those blessings.

    Sping- Caste of New Life, the Peasantry

    “Renewal, Revival, Rebirth; this is what the Spring caste does. The Maku of growth are reawakened by the touch of these individuals and are fueled to grow to greater heights.”
    The people of the Spring caste within the Horon Hegemony are the most common but by farm are the most important. Like the soil, they provide the nutrients for the great nation through their works. Farmhands, tree grove cultivators, shepherds, these people work the great fields of land that provide for all of the people in the Hegemony. Touched by the Spring spirit at birth, they grow to have green thumbs and a nurturing attitude. They are some of the simplest of folk, but by far some of the most compassionate. They raise the livestock and mounts of the Hegemony with that very caring attitude. They generally are tall, wiry people with a great amount of stamina; built to work outside for most of the day and unburdened by excess. Though not aggressive in nature, when called upon to serve in war, these men and women make up the swift legs of the army. Armed with little to no armor and armed with whatever tool or weapon at hand, the Spring caste foot soldiers are the most numerous but Ill-equipped of the army. But they do have one advantage, not being bogged down by armor or heavy weapons. A great Sōhei general would use these men to lure in an enemy into a trap, or harry the flanks of their enemies. Fast of their feet, on a wide open field these Spring born have an advantage. The Spring caste are also renowned riders in the open plains of Seshei, or the prairie of Natzu. This makes them great scouts and light cavalry.
    Summer- Caste of Power, Hora Sōhei

    The Hora Sōhei are summer. They grow to be the strongest, they flourish on the battlefield, and the people are happiest under their governance.
    The Hora Sōhei and their respective clans are the warriors and leaders of the Horon hegemony. Each Sōhei born is blessed by the Summer Spirit to become a great leader. Growing into peak physical condition and a sharp mind, they are born to lead. But other than a great warrior or general, they are Mystics at heart. They are the physical hand of the Mystics, and govern for them. Each Sōhei governs a small portion of the Hegemony, the people working for their respective lord; for to serve him is to serve the Maku and nature as a whole. The Sōhei are the living conduit of the land they govern, is he flourished so does the realm. To serve the Sōhei is to bring good fortune upon yourself. The Hora Sōhei in the beginning numbered only a few. But as time went on they had families of their own. They had children, who became Hora Sōhei, these families became the ruling caste, and each family can trace its lineage to one of the original Sōhei. These various families melded with the people they ruled over, many were given titles by the people they ruled over. These ruling clans have many Sōhei within them and rule over many provinces, but all pay homage to the head of their respective family. They in turn serve the true masters in the Mystics. Of course, to be a Sōhei does not mean that you are infallible. Like all men, any can become corrupted by the excesses of lordship. Some relieve in the blood of battle or are corrupted by material things. But the Sōhei is the heart of the land, and if he is corrupt than the land is corrupt with him. This may lead to an upheaval in balance and another Sōhei might have to kill one of his own, or worse a Family head is corrupt and an upheaval in the balance ensues. In war the Sōhei are the generals, the greatest warriors and the lynch pin of the Horonian military. Even a novice Sōhei is a great threat compared to lesser men. The other warriors will gather around the Sōhei for guidance and direction. He is able to command men and the forces of nature like the fairies or deku. Of course, this is also an Achilles’ heel of the Horon war machine. Without the Sōhei, there is chaos among the ranks. The deku will scatter in fright, the fairies might withdraw into the forests and the common man will lose heart. The Hora Sōhei are equipped with the best armor and weapons. Created within the temples from the earth itself and imbued with the powers of Maku and fairies alike. Their weapons are molded within the earth and sharpened by the crust as it rises from the ground. The fairies imbue the blade with their energy and the Mystics channel the Maku energy into them as well. The result is the strongest of weapons, able to cut through anything in the hands of a skilled warrior. The blade casts a green hue, and in a certain light you can see fairy texts inscribed on its core. The hilt is grown onto the blade, making it seem that the blade was alive in a way. The blade is given to the Sōhei, and over time will mold itself into something the mirrors the inner heart of the warrior. Some might become axes or other halberds. But each Great Fairy weapon is unique to its user. Their armor is lamellar in design. It is grown, strong fibers interweave into tightly compacted sections which inter are woven together. The result being large pieces of light armor that when fully assembled protects the wearer but does not burden him with weight or restrictive movement.

    Autumn- Caste of Mediation, The Merchants/ Administrators

    “The harvest season is so exhausting, it is good that the men of Fall can sort out all the mess”
    A shrewd people, the sons and daughters of the Autumn, they make up the fewest in number compared to the Hora Sōhei. The autumn caste is blessed with a keen intellect and mercantile guile. They fill many important roles in Horonian society. Good with numbers and organization, they are the merchants of Horon as well as its bureaucrats. They are able to outsmart the trickiest Lanayru banker or plan out a whole new town. Teachers, writers, and philosophers all come from this caste who values knowledge almost as much as they honor the Maku. They are the thinkers who keep the great empire running and make sure everything is in its proper place. Without Ranging in size from tall to short and wide to thin, it is hard most of the time to tell which caste they belong to, but one good way to tell is from their absence of strength. Not warriors in any sense, but when called upon in times of great need; these men will spend their great wealth on decent armor and ranged weapons. Staying away from the chaotic front lines, the autumn class relies on the famed ranged weapon of the east, the seed shooter. The Seed Shooter, an invention by the Winter Caste, is able to shoot the famed seeds of the Far East. Flames or great gales of wind, when many of these weapons are fired in unison it can change the momentum of battle in one fell blast.

    Winter- Caste of Ingenuity, The Craftsmen

    “They are always so fond of their creations, if it were not for these magnificent tools or praying at the shrine of winter, I would call them Labrynnans “
    From the greatest castles to the simplest tools, the people of the Winter caste make all. Blessed with great technical skills and ingenuity, they provide the Hegemony with its infrastructure and the tools to maintain it. Whereas the Autumn class plans the cities, the Winter class pours their sweat and blood into making it into reality. Other than building buildings, they create the tools used by the Spring caste and other material goods. But recently they have been quite popular for their newest inventions. Mimicking the fairies of Tarm, they have created clockwork automatons to help with the heavy work in the fields and even warfare. Seemingly built from just ordinary would and rock gears, only the winter caste knows the real secrets of how these engines run without Lachrima or a pilot. Some say that these machines run on Maku itself, but no one truly knows the secrets. The Winter caste keeps to themselves, normally very quite but get excited when the prospect of creating new things is involved. Though short, they have a heavy set of muscles from their laborious life. Though not warriors, when called to war these men and women they equip armor they made themselves and will carry into battle large two handed hammers or other heavy weapons. Though not as numerous as the Spring caste, they are great in number and make up the solid center of any Horonian formation.

    The Mystics
    To harmonize with the Maku within, that is what it means to become a true Mystic of Holodrum
    Children in the Hegemony are planned; each caste has children at a certain time of the year to make sure they are born within their respective seasons. But sometimes there is a special case, a child might be born at the very precipice of the next season or are born out of sync with the caste. These special cases are taken in by the Mystics; these special cases are a flux in the order of nature and can only attain balance from the teachings of the Mystics. It is ironic that those born out of the cycle are the strongest within it. They are taught seek their balance with nature, and create balance from the chaos of their birth. They are taught about each season, to live in accordance not just with one season but all of them. To speak with the Maku, to shape the earth itself into a ordered state, to achieve oneness with the Maku within; these are the goals of the Mystic. Those that achieve this goal have the power to bend all of nature, but with that power comes with a cost. These elder Mystics who have become so in tune with nature are transformed into Maku tree saplings, the embodiment of the Maku spirits. This is the ultimate goal, to become that which they have served, to be the ultimate guide and servant of the spirits of nature. They understand the need for balance and nature as a whole and advise the Hegemony of the correct course to take to achieve that balance. These men and women hardly ever, if ever, leave the Temple for battle or anything. But when there is no other choice, when the Maku spirits and nature as a whole is threatened by a great force, a Mystic will take to a field. Though one man, you can tell where he is on the battle field. All you have to look for is an enemy that seemingly is fighting the powers of nature itself.

    Over Growth

    Centuries have passed and the Hegemony now stands as a proven nation that maintains its power through the adaptability of its ruling class. The Caste system of the Hora Sohei has created an order for all to live by no matter their background. All grew comfortable under the steady hands of the Sohei. The small township of Horon has grown considerably, from wood structures to great structures of master masonry. Adapting techniques used to build the Temple of Seasons, the town of Horon has transformed into a strong and beautiful city. Many call it by it’s given name, but most refer to it as the Verdant City. White bricks, radiant colors adorn the buildings, and almost all the buildings have a garden of some sort attached to it. These gardens grow plant life from all regions from the dry Samasa to Misery Mire, though the western plant life is very few and hard to get a hold of. Some come from trade or on the backs of animals carrying seeds in their hides. Great structures form the centers of sections of the metropolis, but they all have one thing in common. Bazaars, temples, all centers of community boast an abundance of maku, attracted to the great fountains and huge botanical gardens. The streets are lined with bioluminescent plants that give off a bright glow which gives the city a mystical ambiance in the night; at all times the city seems alive. The seat of the Master Sohei, the Kyrios, lies in the center of the city within the Conservatory. The Conservatory, modeled after the temple of Seasons itself, is the seat of power for the Hegemony. A grand array of plant life, with a Maku tree in its center, surrounded by high walls, and each corner a ziggurat capped with a crystal like substance that glows in the night but reflects the sun like glass. The Kyrios of the Hora Sohei lives among the wild life, speaking with the Maku at all times, only leaving the Conservatory to go to war or go to the real Temple of Seasons. All caste members may move about freely within the city, guards only around to keep order and arresting common criminals or keeping them from the Conservatory.
    Most of the other towns or cities in the Hegemony keep to their own cultural architecture but you will find a few structures like those in Horon that house the Sohei of the land or Horonian settlers. Each sohei and their respective retainers keep the peace and manage their holdings on their own, only speaking with the Kyrios when necessary. This has lead to adaptation of many Sohei to their respective holdings. Adopting titles or cultural habits to meld with their subjects and create a harmony with their people. This is encouraged by the Mystics, to create a natural harmony among the nature of the maku in the area and the lifestyles of the people. Of course these differences, while giving the Hegemony a unique and accepting outlook most of the time, can lead to friction between Sohei of different backgrounds. While all stay true to the teachings of the mystics and adhere to the will of nature, Sohei do have conflicts with one another. Whether the through cultural friction, differing philosophies, or simple animosity, these conflicts are called upheavals. They may lead to nature warring against itself, and can be very destructive; Nature, destroying itself. These upheavals usually end in two ways, one Sohei wins or the Kyrios in conjunction with the Mystics puts down both factions. These upheavals are a rare occurrence, and never have any one Sohei stood against the Mystics……until now.

    The Savage Upheaval

    Of late within the Hegemony, words and pamphlets circulate describing the Caste system as wrong and against nature. When these rumors and talks of doing away with the caste system, every felt it was madness. But as time went on, the talks continued and the ideas started to settle into the minds of the citizens. Was it right to be controlled? Told what you could or couldn’t be? Is nature not itself free and if we are like the world should not we be free too? Why is this order so necessary? Some Sohei have taken up these philosophies, disbanding the caste system in their own cities, causing yet another upheaval, but none the Hegemony has even seen. Men and women have even killed for this individuality that not even their ancestors had. It was a wild idea, creating a feral nature in the citizens, the blessings of nature within them changing as well. Darker and more malevolent maku have converged on these places of unkempt nature. Exiled Sohei, long since banished for indulging in pleasures or destroying nature itself have gathered under the banner of these wild Lords. Many are frightened of what this upheaval might bring, is this the end of the balance the Horonian forefathers worked so hard to create? Would this “freedom” undo all or create a better future for everyone?

    You now walk the lands of the Far East in these turbulent times. The lives of each man and women, creature or sentient, human or otherwise, all lie in the hands of those willing to end this destructive disturbance. What is right, what is more important? Individuality or a shared sense of unity?

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  6. #6
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Arc 4 (East): The Savage Upheaval


    Username: Emrys
    Name:Moth
    Age:Somewhere between 15 and 100 years old
    Race:Pixie
    Abilities/Special Training: No training but can heal minor wounds and revive those who have recently died at the cost of her own life force. Also has the ability to produce painful jolts of electricity and control plants and wildlife to a very limited extent.
    Weapon(s): None save for her own ability to produce a jolt of electricity.
    Personality: As far as fairies go, Moth is an oddity. Always fluttering here and there, wanting to go beyond the borders of the grove, always curious of what lies beyond. Although she has a love of nature and growing things, her mind does not dwell on it as her comrades do and this has earned her the ire of others many times. Fiesty, energetic, and argumentive yet she is loyal to those she cares for. Cannot abide for cruelty.
    History Living in a great Fairy's grove for her entire life, Moth has seen little of the outside world but spent her time caring and tending to the wildlife of the grove and learning from the Great Fairy. After some years, the Great Fairy left, leaving only a few manifests to care for their brethren and the grove.
    Other:Moth emits light, as most fairies do, as a pale blue color.

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    Spoiler Alert, click show to read: 


    Username: Dark Mewtwo

    Name: Legato

    Age: His age has been lost with time

    Race: Poe

    Abilities/Special Training: Not of this world: as with all spectres he can move in and out of solid objects and and turn invisible. Magical Musical Master: Legato has trained under one of the greatest musical minds and he also traveled the world learning most all of the Magic Songs. He is also quite proficient with Shadow Magic. Quite Cultured: Legato knows the culture of most everyone in Hyrule. Due to the time he spent traveling the world and living among the different races of Hyrule.

    Weapons: His voice and mind are his strongest weapons, but his more tangible weapons include: a cursed Violin, a soul trapping Poe lantern on the end of a Stalfos staff, and a sharpened conducting baton.

    Personality: Morbid Humor: Legato is a vile and cruel being that finds death humorous. Puppet master: Legato uses many people that he deems weak as mere tools and spins webs of lies to catch many in his trap. Respects Power: the only thing Legato will respect is one with true power. Uneasy loyalty: once Legato chooses to follow someone he will be mostly loyal. With the exception of Dethl whom Legato follows with unwavering loyalty.

    History: Much of Legato's past life was lost, what is known is that he was once a Hylian composer. He was also the understudy of a great magical composer named Zeron. They were good friends, but when Legato began to travel the world they began to drift apart. He learned the songs of all the people of Hyrule, and became a musical master. Zeron became envious of Legato; which grew into a hatred.

    One day when Legato was traveling a strange man in a backpack met him on the road. They began to talk; once on the subject of music the man told Legato that he too had a song, and he played it for Legato. It was the most beautiful song Legato had ever heard, and with that song as it's root he began to compose a magical song to give life. But then Zeron finally snapped he could not allow Legato to finish his song and forever be out shined by it. So he killed Legato just before he finished his work. Zeron covered up his murder, and thought he was done with Legato.

    But the flood of emotions from his death and his unfinished work was enough to bring him back as a Poe. Although his spirit was reversed in the jaws of death, and he rose back as a spirit of death and malace. He finished his song, but instead of life it gave death. He then tracked down Zeron, and played his song of Death. Zeron tried to play the unfinished Song of Life, but the Song of Death was too strong, and he perished. Legato with his vengeance complete, began to wonder the world.

    The Stalfos took an intrest in Legato and his song, that could cure the plague of life. So they offered him a place in the grand Stalfoe Empire of death. Legato sensing their power accepted. He began to travel around Hyrule playing his Song for any who would hear it. He began to rise in the ranks of the Stalfos, till he was a direct adviser of Dethl. He became an Arbiter of Death a rank above most Scythe Lords.

    Eventually the Sheikah learned of him, and tracked him down. After finding him and his Stalfos allies, a grade battle began. The Sheikah seemed doomed to die in a tide of death. Till a group of Sheikah mages made it their mission to deprive these Stalfos of their leader. So in the chaos, using all their magic, and some even having to give their life for the spell. They trapped Legato in a lanturn with a powerful warding spell. Without Legato the Stalfos quickly lost the battle.

    After the battle the Sheikah brought the Lantern back to the Shadow Temple, and cast it deep into the abyss. For many an age his spirit sat collecting dust till one day a Sheikah experiment named Onirix broke free and began running about in the shadow temple. In Onirix's powerful fury he shattered the ward on the lantern, and loosed Legato upon the world once more.

    Themes:

    Fighting the Dark Poe:
    Spoiler Alert, click show to read: 


    Speaking with Darkness:
    Spoiler Alert, click show to read: 


    Waiting in the Dark:
    Spoiler Alert, click show to read: 


    Other: Legato has minor telepathy and telekinesis. Legato can use some Dethl style magic. Such as nightmares, fear and madness, but these have little to no effect on those that are expecting them or have a resistant mind.
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    Spoiler Alert, click show to read: 

    User: Avatar of the Ice Wolf

    Name: Kiril Artaro

    Race: Horonian (Winter Caste)

    Age: 47

    Personality: Brash and arrogant, especially toward those he considers inferior to himself. Toward those who are considered his peers, he will be appear friendly, but his only reason for being so is to suck up as much information as possible. Kiril is highly intelligent and will often use brilliant-yet-unorthodox methods to achieve his goals. Behind every action is an ulterior motive that none, even his closest allies, can discern. To him, life is a game and needs to be kept interesting.

    Abilities: High intelligence, master of subterfuge and other clandestine acts, great speech-craft, fast runner, little-to-no actual combat prowess.

    Weapons: Various poisons and volatile flasks along with a lone multi-purpose dagger.

    History: Kiril Artaro was born a Winter Caste in the city of Seshei. Even among others of his caste, he displayed great affinity for intellectual pursuits and eventually succeeded his father as headmaster of the city’s most prestigious academy. Though both philosophical and applied knowledge came easy to him, he was not content with his lot in life. Ironically, it was precisely for the previously outlined reason. Everything was too easy and the caste system meant that he would be lecturing each new generation of half-wits the same material. He had long since stopped receiving any useful information from his circle of friends, and thus found himself at a standstill.

    Bored beyond what he considered tolerable for living, Kiril decided to put his intelligence toward something practical – something that occurred in real-time with consequences greater than a slap on the wrist for getting wrong. He became a spy working in the services of the rebellion. After some careful “career building” he quickly ascended to the top of the black ops hierarchy, causing great damage for the Horon loyalists.

    The war, however, as with all things, was not to last. At its conclusion, Kiril was called to use his knowledge of law to draft a just peace that would satisfy both sides and put his other administrative skills to work managing the economy of the fledgling kingdom. It would appear he was doomed for more boredom, only this time it wasn’t due to his caste, but due to his competence and reputation – again, an ironic occurrence.

    Kiril’s fortune changed when he heard of a new threat looming in Labrynna. There he saw a chance of escaping his administrative duties and once again become embroiled in a life-or-death game of deceit and treachery. He easily convinced his liege to grant him this task, and thus made his way alone into the south as a “diplomatic envoy.” In truth, he had other plans before even coming close to Lynna City, not the least of which building a new network of contacts within the ranks of the Labrynnan forces themselves. With this in mind, he set his sights on a small frontier outpost just beyond Horonian territory. This would prove… interesting.
    __________
    Username: PhilAO
    Name:Quid
    Age:50
    Race:Yucca Scrub
    Abilities/Special Training: Excellent shot. Good survivalist with understanding of both arid and forested terrain. Very observant (partially as a result of paranoia)
    Weapon(s): Always has several deku seeds.
    Personality:Quid is as temperamental as any Deku, and quick to leap on any perceived slight. He is also very curious, and eager to soak in new experiences. This is coupled with a very paranoid personality, as he think most people's goal is to try and get him somehow.
    History:Quid grew in relatively secluded patch of savannah on the Eastern edge of the Deku territories. Like most Deku, he had no idea who's seed he originated from, and it doesn't really concern him. Due to the lack of Deku central government and the fact that he was born outside the influence of any local Chiefs, he wandered around for the first few years of his life, hiding from predators, finding what food he could, and waiting to grow large enough to defend himself. He learned how to fight in this time against wolfos and worst, and developed into the crack shot he is now. Around 15, he had matured enough to stake out some territory, driving predators and large herbivores from it. This territory was on the loosely defined eastern edge of the Deku territories, so he did not come into contact with his first other Deku Scrub for another dozen years after that. He had been slowly but surely expanding his holdings until he bumped into two other Deku's whose names he never bothered to learn, another Yucca he never really got along with, and a Forest Scrub he was friends with for a while.The Yucca eventually disappeared, probably finally outmaneuvered by some predators, while after an argument Quid drove the older Forest Scrub away. This left him the master of his domain, but very lonely. He was unable to absorb all of his two rivals territory after they were gone, just because of physical restraints, so he gained little and has yet to interact with any other sentient being. He is young though by Deku standards, and has become very bored over the last 5 years or so. He is beginning to contemplate whether it would be worth it for him to abandon his territory, and strike out into the world on his own...

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    Username: Emrys

    Name: Professor Charles Grey

    Age: 58

    Race:

    Abilities/Special Training: Mathematics, Chemistry, Alchemy, and Physics

    Weapon(s): His brain, rupees, and a gentleman's straight sword. Later perhaps a few of his projects

    Personality: Charles is very distant and professional in his dealings with other people and not known to be a good conversationalist. Also his massive ego and wealth does not endear him to his peers.

    History: Charles come from a line of prominent Labrynnan scientist, inventors, and scholars. When Lachryma was introduced his great grandfather was one of the few skeptics of its origins, however, he was shunned by the scientific community after that. Deciding to look for better prospects, he ended up opening a school in Hyrule Castle Town. These days it is one of the foremost places of learning in the kingdom. Charles is the current headmaster and subsequently his rupee bag is quite heavy and full. His treatise on Alchemy and the Nature of Chemicals launched him into the spot of the top scientist in the Kingdom, but three years prior he left the school in the capable hands of his brother to complete a few of his projects in the Samasa Desert.

    Theme:
    Spoiler Alert, click show to read: 


    Other: He is only considered Ordonan because his father had married an Ordonan girl living in Lon Lon at the time.
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    User: Niveksirrah
    Name: Xantear (Zan'tear)
    Age: Unknown to even him
    Race: Twili
    Abilities/Special Training: Trickster mage, high mastery of Sol, Clever mind and a fast tongue as well as the ability to transform between Imp and normal form at will.
    Weapons: carries a few charms to be used with his Magic but nothing else.
    Personality: Clever and mad, fun yet strange. He is the Cheshire cat, the Riddler, the lone soul that cries in the night then rages against the world and laughs as it burns. He is the trickster.
    History: Growing up in the realm of twilight he often found himself limited. Not by magic, for at this he excelled. But due to this he was known around by most of the other people of importance. Not royalty of course but the other great mages, warriors and so on. This often left him board at the gathering he had to attend to and even on the streets he would draw too much attention to play any of the small jokes that he did as a child. It was not until he found something in a history book where some criminals were not killed, but rather transformed into small creatures, or "imps" as they were called. This got his attention. He knew about imps but had no idea they were twili, you could see imps from time to time after all but few new where they came from. He delved deep into the book and others, until one day he found the spell. The spell to turn him into an Imp, and how to reverse it. Now as it turns out an imp cannot turn themselves back into a twili, something to keep the criminals from doing that no doubt, But with the right enchantment an item could be made that could serve this very purpose. He found an old medallion passed down through his family for ages, though no one ever wore it, it was a simple thing, three silver triangles arranged in a large triangle. After some time he managed to enchant the item and then went on to cast the spell. It worked! he turned into a small imp! As it turns out in this form he could still use some of his magic, though not of any of the higher arts. On the other hand these imps did have a strange skill with their hair. It could take the shape much like a hand, and was quite strong. The best thing was in this form no one looked twice at him, imps were shunned so people went out of the way to not notice him. And so he had much fun with this.
    Years later, after the twili had once again entered the realm of light, he found himself traveling along. He did this from time to time, travel the world of light to see its wonders. He also liked to play pranks of the children of light. That is until one day he picked the wrong target. He played a rather rude joke on a cranky and more than slightly crazy old man in robes and his house that walked on chicken legs. The mage, for that was what the man was, did not take kindly to Xantear's joke and cast a powerful spell on him, flining him through time and space. Xantear had no idea how long it had been, it felt like years, but also only seconds. One way or another though her found himself almost two hundred years in the future. He found out that the twili were no more, once again sealed away, Majora was running around and the whole world seemed to be going to hell.
    What a fun place he found himself in.
    After messing around with an odd conglomeration of folks he discovered in Audorn, committing a genocide, and coming face-to-face with a godlike being who made him face his inner demons, Xantear made an effort to contact his kin. The new Twili princess, Xivia, directed him to Labrynna where he was to await further instructions. However, it may turn out that "waiting" and "instructions" are not words he has fully accepted into his vocabulary.

    Player: Niveksirrah

    Name: Rintaro Umeda

    Age: Looks around 21

    Race: Horonian Sohei

    Abilities/Special Training: Advanced Sohei combat training, Basic Nature empathy, Leadership and command.

    Weapons: Two very different Fariy Blades.

    Personality: His mind is sharp, causing him to feel like those around him are slow and dull at times, he leads his men well and is both respected and liked by those under his command. Though he does have a streak of playing pranks on his friends and peers to liven up his day.

    History: Few outside the Mystics now about Rintaro's Parents or where he came from, What most people do know is that he was born a strong child as was adopted by one of the elder Sohei. Life for Rintaro was not easy inside the Umeda family, most of his life he was treated like an outsider, Though his 'father' tried his best he never truly loved Rintaro. Despite the cold upbringing Rintaro grew into a strong child, much stronger than anyone would have guessed. He was often ganged up on by other children, even so he never let it get to him. No matter what life through at him there was always something keeping him going, something that pushed him on despite the problems he faced. When he became a young man he found that he had amazing skill at swordplay, His strength and speed was far greater than what his slim body would have others think of him. When he had finished his basic training, his sword melding with his soul, he was given something that few others ever see, a second blade. Similar to his own yet very different. He was worried at first, most people can only use one blade, and the blade from another Sohei never felt right in anyone elses hands. But this one did work for him, it almost felt like a part of himself that he had forgotten a long time ago. For the first time in a long time he felt true joy by just holding that blade, and he had no idea why.

    As he grew older he noticed other things about himself, things that set him apart. A few times in his life he had blacked out, only to awaken later covered in blood. This time scared Rintaro like few things ever had. He found that this time was only brought on after he feels great rage, as such he always tries to put up a happy front, more for those around him than himself. In the last few years he has earned a name for himself, as well as a small following of warriors under his command. The recent troubles through the land has him worried though, as such he has gathered most of his men back to the villages around the Umeda land to defend them from any who seeks to do them harm while he seeks out answers.

    Other: Is ambidextrous but uses his left hand most of the time though his "good" hand is his right. Has a thinner type of armor he wears under his cloths, though in war time to has a set of full armor.



    User: niveksirrah

    Name: Victor Lane

    Age: 23

    Race:Labrynnan

    Abilities/Special Training: Expert scout and skirmisher, good at pathfinding/tracking. Good show with his crossbow, good with his short blade, staff and arm as weapons. Is a walking mana battery. Basic tank driving.

    Weapons: Crossbow, Self powered magic Staff, short sword, hookshot. Mech arm.

    Personality: A fairly friendly person, but has an ego problem that comes and goes with his inventions. Can be very nice, but also grating at times, mostly due to spending most of his time either in his workshop or more recently out scouting ahead of the Labrynnan army. Due to his somewhat reclusive nature, he has not been as taken in with Varens propaganda and questions what his people are doing. Is inquisitive by nature.

    History: Victor Page is a second generation Labrynnan refugee. Having been born in the western end of Horon, the same as his parents. From an early age Victor has shown several interesting abilities, the first being interested in nature, spending much of his time either wandering the woods or listening to the natives talk about nature and how to listen to it. He never quite understood what they meant about the maku but understood many of the other lessons. Once he was a bit older he discovered his love for inventing, not surprising for his people. However, he quickly learned something, he was not very good at it. He had come up with many wonderful ideas, yet they either did not work, had no real use or flat out blew up in his face. Only two things he made have ever worked right, His mechanical arm and his Staff.
    The first, his arm, was something he had been working on for a long time, part of a project to build a new type of mech. Smaller and faster. For years he struggled but he never got even the arm to work as he couldn’t power it with anything but the huge steam engines that needed the large suits to carry them. But one day he got it working with the help of a friend he had made, Neria of the winter caste. She had been everything he was not, calm and respectful, not to mention brilliant beyond belief. It was her knowledge that got the arm work and her help that got it attached. It was with her skills, and knowledge of magic that he learned about the massive reserve of magic inside of him. Though no matter what she taught him he could never cast even the simplest of spells. He was able to ‘flow’ his magic into things, however, powering them. It’s how he powers his arm. He attached the arm to himself after a practically bad day that left his arm broken and burned, with no other option he had Neria attach the prototype arm to his body.
    After years of work they made his staff, its powers centered around Victor's unique ability. By flowing magic into the staff he can cause many different effects, making the end glow, leaving globs of light, discharging energy in wide bursts or tight beams and many other effects.
    Life had been going great, until however, he found that Neria had been betrothed to another. He was confused and upset, many emotions swirling through his mind. It was no wonder that when he learned about his peoples home being restored he didn’t hesitate to return. One of the first things he did was join into the newly remade military. Of course, due to his peoples distrust of magic and the fact that they tend to look down on those who use and relay on it, he kept the source of his arm and staff a secret, claiming that they were new breakthroughs that he alone had made.
    At first he had joined the tank division, but was quickly removed after several incidents. He was then transferred into the pathfinder division, something that he did very well. All the years he had spent learning about paths, plants and tracking combined with his new military training and knowledge of Horon made him perfect for deep scouting missions. These missions took him far into Horon territory, finding places for campsites, ambushes, supplies that could be gathered and other important information. It was on one such mission that he now found himself.

    Other: Carries random bit’s of junk, scrap and other odds and ends that he tinkers with. Always seem to have some invention that might help but 9/10 times it does not work.
    Arm/staff has several functions and is made out of Grown Horon steel, making it quite resilient.

    ________________

    User: gaiachild
    Name: Ember
    Age: Many tens of seasons
    Race: Kokiri
    Abilities: Has knowledge about everything needed to survive in the wilderness, a good rider (on wolfos), and while still small by Hylian standards, taller and more muscular than the average Kokiri, her mature body allowing for a great acrobatic ability.
    Weapons: Spear, bow, dagger.
    Personality: After years of living in the now and serving her tribe, she has gone off to discover herself, ever curious.
    History: With her original home destroyed in a Lizalfos attack during the early days of the endless winter, a severed connection to the deku tree causing her body to mature to an unusual extend, Ember was a part of a small tribe that, after been driven out by the Kokiri due to a misunderstanding, went on a long and dangerous journey through Lizalfos territory and most of the Ordonian plains. Recently, the tribe was forced to abandon their latest home and returned to the Kokiri forest, where they were welcomed. While the rest of her tribe has joined the internal struggles of the Kokiri, Ember has found herself not fitting in and left again, heading east to find what she is looking for.

    History:http://www.twcenter.net/forums/showt...1#post13606881 (In case link is broken, the history can be found in post #902 on page 46).
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    Username: Athreon


    Name: Torgo

    Age: 400+ years (Appears 14)

    Race: Kokiri

    Abilities/special training: Has been an expert archer for most of his 400 years, and one would be hard pressed to find his equal. Due to participating in many wars against the Lizalfos, Wolfos, and more recently against the Gohma, he has become proficient with camouflage and has much experience with guerrilla warfare. Can use his twin hunting knives to good effect in an ambush, but can't hold out in an extended hand to hand fight against a skilled opponent. Due to fighting Wolfos on many occasions, he has become known for his tracking skills as well. Enjoys playing his violin.

    Weapons: a Kokiri Emerald archer's bow and twin hunting knives.


    Personality: Prone to mood swings, usually between the cheerfulness of a child and the solemnity of an ancient soldier.

    History: Torgo has been a soldier as long as he can remember. Shortly after he was created, the area of the forest he lived in was attacked by a group of Lizalfos. The attack was repelled, and the young Kokiri discovered he could fight. He approached the Great Deku tree about becoming a dedicated defender of the forest, and was granted his wish. Over the coming decades, Torgo became a prestigious archer and commander of men. It was not long before he was offered adulthood in the form of a Korok. Much to the Great tree’s surprise, Torgo requested that he remain a child. After questioning the Kokiri, the Great Deku tree discovered that Torgo had a desire to see more than the forest, and it would be easier for other races to relate to him if he remained in his child-like form. His wishes granted, Torgo became an important link to the outside world for the Deku tree in times of need. However, Torgo did not get to spend as much time travelling as he wished, only accumulating four years worth of time abroad in his four centuries of life.


    During the Gohma invasion, Torgo took the initiative in the war, leading very successful ambushes and strategic strikes against the spiders. This war, however, cost him more than any had before. He had seen many Kokiri die on numerous occasions, but death by Lizalfos or Wolfos was usually quick, nothing like the suffering brought about by Gohma poison. It was at this time that Torgo had learned something he had never truly experienced before, how to hate. The Ancient Kokiri began to fight for more than just the defense of his home, he wanted to kill them. After the tide was turned and the Gohma invasion was fought off, Torgo tried to return to a normal life, as he had countless times before. But instead he found himself waking in the middle of the night in a cold sweat, jumping at every shadow. He couldn’t feel safe anywhere, always expecting a Gohma to jump out and attack, even though he knew they no longer attacked that part of the forest. So he decided to occupy himself in a new way, as a mentor. He would help newly created Kokiri learn what they could expect in these dark times, and how to see hope through it. He became particularly fond of one child. He taught her and talked with her and became somewhat of a father figure, despite some difficulties she faced. Then one day, she disappeared.

    For two months Torgo has been searching for the young girl, to no avail. But one does not live four centuries and give up after so short a time.

    Username: Athreon

    Name: Mariel

    Age: 20 (Appears and acts about 10)

    Race: Kokiri

    Ailities\special training: An extremely adept thief. If she gets caught, it is usually when she is impaired in some way or when she wants them to catch her. Comparable, if not equal to, a Sheika. Also is a decent shot with a slingshot.

    Weapons: A slingshot and a shortsword.

    Personality: Despite her thieving habits, she is actually a kind-hearted person. This is often covered by a cocky and self assured act when she is comfortable with a situation. However, should she be in danger, she often breaks down, as she is still a child. She desires to be a good person, but her talents are often directed in the wrong direction, though she may try to justify it to herself.

    History: Her life in the forest before leaving is unknown to all but a few.

    Other: Is excellent at playing her flute, and carries it wherever she goes.

    Theme:
    Spoiler Alert, click show to read: 

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    Username:SilverLich
    Name: Valan Danar
    Age: 28
    Race: Horonian


    Abilities/Special Training: A proficient swordsman, his skills depend on which personality is in control during a fight. His 'summer' personality is wild and unpredictable, just as likely to kill his foes slowly as he would quickly, and in ways that even he would rather not know. 'Winter' is the exact opposite, professional and preferring to end things quickly in ways that leave as little a mess as possible. Basic training as a commander


    Weapon(s):Mother's ancestral Shichishito


    Personality: After finally being accepted into the caste he longed to be a part of for so long, Valan has mellowed out a bit compared to how he was during the rebellion. While he still has some leftover resentment for the hegemony, most of it in Summer and Winter, he is as loyal as they come, especially to Rintaro. He fears what the the third personality created from the combination of Summer and Winter is capable of, as the only thing he can really describe it as is chaos, chaos that craves the power that gives it form.


    History: Being born a child of summer with hair the color of winter was something that made a young Valan a pariah to almost every everyone save the mystics of Horon. Everyone wondered weather he would remain a son of summer or be taken as a son of winter, though none, not even his parents, dared voice an opinion, leaving his fate in the hands of the mystics. The mystics eventually decided to allow him to remain as a part of the Hora Sōhei, having no idea what to do with a child born of one season, but with signs that it's opposite favored him, but as he grew, a feeling of doubt came over him that the mystics had been reluctant to even allow him to be a part of either caste. When he was 8, whilst returning home from training, he over heard the group of mystics that had decided his fate conversing.


    Many of them agreed that they had made a mistake, and should have taken the boy in to become a mystic, that nature must have intended for him to become one of them if it had blessed him as it had. Some voiced their doubts that it was a good idea to take him from his path now, but they came to an agreement that they could not let an opportunity such as him go to waste, those touched by nature like him were rare. The mystics came to him the next day, and told him that his training as a warrior of the summer caste had come to an end and he would begin his training to become a mystic, leaving only half of his training complete, and memories and skills he never wanted to forget. Thus was born Summer, a warrior unbound by the mind of a tactician who was everything he had been led to believe was a warrior, youth that refused to allow his training to go to waste and did not want to forget the only thing he ever knew. As the Mystics trained him, they taught him to forget the ways of the warrior, to embrace the path of the mystic, but he felt no connection, and while he was taught the necessary skills to be one of those who were attuned to nature, Summer tried to make him remember what he originally was, any while he wanted desperately to go back to what he once was, he knew the mystics would not allow it.


    Winter came early to him in the form of his second personality, his training to become attuned to the nature countering his repressed memories of a sole season, bringing about it's opposite, and he secretly continued his studies of the Hora Sōhei, but not even this would last, two of the mystics who had decided his fate twice now attempting to put a stop to him, only to be slain. He returned to his home soon after in the dead of night, and stole his father's armor and the blade that had been passed down along his mothers line, and vowed that he would see the Hegemony changed, or burn it to ashes.




    After the savage upheaval: the end of the rebellion saw the return of Valan to the fold that was the hegemony that he sought to burn not too long ago. With the desire to see the mystics killed gone from his mind, he has begun his training in earnest to take his place among the sohei of horon and redeem himself for the actions he had done during the rebellion. Despite this, Summer and Winter still remain within his mind, strong as ever, and although he has managed to quell their own desire to see the hegemony burn, they have made it clear to him and anyone who wishes to see them gone that they will be staying part of their host as seperate aspects of his being.


    Despite this, they have yet to 'combine' into the third unnamed personality that revealed itself in the confrontation with the dark fairy in the capitol and almost did in the presence of the corrupted sohei Gero. The two are intrigued by the existance of this third form, and are eager to see what exactly it is and why it seems to bring only the two of them together. As it doesn't manifest itself without the presence of something of a powerful chaotic or dark nature, they have spent what little time they can find to control his body without him knowing trying to find the dark fairy that started it all or osmething similar to the corrupted sohei that lead the rebellion.


    Other: Has gotten better control over Summer and Winter, now able to call on their aid more easily than usual without losing total control, but still manages to be overpowered by them on occasion. When the two do take control, they prefer to use the side of the blade more suited to their style while Valan uses the whole thing, Summer prefers the more jagged, serrated side, while Winter prefer the more refined, sharpened side.
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    [IMG] http://th01.deviantart.net/fs25/PRE/...nightwatch.jpg [/IMG]

    User Name: Zectorman
    Name: Manfred Voran
    Age : 34
    Race: Labrynnan
    Abilities/Training: Trained Blacksmith, journeyman engineer. Handy with a firearm (taught by father, trained in Labrynnan military) Sword skills learned while living in the Darknut empire’s Gerudo desert. Trained Labryannan Pilot
    Weapons: Gerudo Shamshir , old Labrynnan pistol. Refurbished Mech.
    Personality: Inquisitive, bright, though unsure of himself. The only times where he is completely focused on the present is when he is in a fight or working on his gear. He is kind hearted but war has shaken him.
    History: Manfred was born in the Darknut Empire, in the gerudo desert where various Labrynnan refugee’s had settled after the mass migration centuries ago. Tan and lean like a native of the desert he is still very much labrynnan. Taught by his father, who worked as a blacksmith for the gerudo and the empire as a whole, he learned how to fix and build things. Later in his childhood his father taught him the secret crafting techniques of his people; learning of machines and their wonders. His blood screamed in excitement, something that should have been alien to him was somehow all too familiar. Him and his father were very popular amongst the Gerudo for coming up with clever simple machines to create new wells and fix ancient structures. Never showing their true abilities thought.
    Learning sword play growing up with Gerudo girls and learning to shoot with his dad in a hidden area of the desert, Manfred became a very well rounded adult. He was living a simple life, ready to inherit his father’s shop and live comfortably in the sun. Normal by any circumstance, but it was the call of Ambi that changed that. Honor and the thrill of returning to his famed homeland took him and his family back to Labrynna. Taking residence in a home once belonging to his family (or what his father believed to be their old family home) Manfred quickly learned he was to be drafted into the Labrynnan military; to take back the land stolen, to take back their heritage. It sounded logical to him, and he wanted to feel like he would make a difference.
    In the mass boot camps, various labrynnan descendants learned the ways of Labrynnan warfare once again. The shadowed eyes of the Royal guard of Queen Ambi would watch the recruits and teach them the skills of killing. He never really liked his trainer, he first figured it was the yelling and screaming of a military instructor, common in any military, but he came to realize later that something was off about those closest to the Queen. The Queen herself was seen rarely, making vague speeches and introducing her mysterious advisor, Veran. But all the questions were drummed out of his mind by the military drill. He was one of the best in his training class and with having some knowledge of engineering he was entered into the Mech program. He was permitted to pilot one of bronze giants, the hammer of the Labrynnan military, mechs. IT was an honor for him as a Machinist and as a Labryannan. Time was then spent tinkering and repairing one of the ancient mechs, it was his mech though his responsibility. He would not have it any other way. But the silver days of training and working on his beloved machine eventually came to an end, and so began the grand campaign and all the blood shed that came along with it. Being a mech pilot meant you went were the fighting was thickest…And only a few battles in and Manfred has already become sick to his stomach. It began with driving Horonians out, then subjugating race after race. This was not the glory he thought he would bring, this was conquest. Manfred now sits on the front lines, contemplating whether his people were doing what was right. Time not spent fighting was spent thinking about what he had done or driving out the thoughts by working on his beloved machine.
    Other gear: Various tools for maintenance, including spanners and a clockwork screwdriver.
    Theme:

    ______________
    Username: Brihentin13

    Name: Onirix

    Race: Mixed race Sheikah/Ordonian

    Abilities/Special Training: Decent survival skills, intimate knowledge of the Lost Woods, high tolerance to pain, extreme skill at magic, undisciplined melee skills

    Weapons: Steel hand axe(dubious quality, looted), Sheikah dagger(great quality but short reach, used more as an everyday knife than a weapon, looted), his own magic skills, and a walking stick carved of fine wood that can be used as a surprisingly effective bludgeon in extreme circumstances

    Personality: Years of torture, isolation, and the soul merge have made Onirix somewhat insane and unpredictable. Though typically “good” in his intentions, he takes a little too much joy in combat. Prone to fits of violent rage, he displays a certain a sadistic glee in destroying his enemies, often taunting them and hacking their bodies to shreds with his somewhat blunt axe long after he has already killed them with his magic. Insanity aside, simple isolation has led to a distinct lack of social skills. Having only been around his torturers, wild animals, and the occasional bandit, Onirix is distrustful of strangers, and even if he did trust a person, he likely would lack be quite akward around them, having never had a real conversation. Despite not liking people, Onirix tends to look out for the little guy, their oppression reminding him of his own years of torture. As such, he is blatantly disrespectful of any form of authority, meaning that his forays into civilization may be unpleasant until he can control his anger. He must fight his hardest to simply hold back the urge to “liberate” the lower classes from their overlords. That is *NOT* to say that he is what we could call a “Marxist”. Quite the contrary, Onirix loves participating in free trade, whenever he doesn‘t accidentally scare away the merchants. He simply despises the oppressive nature of feudal society or any caste system and would happily depose any remotely tyrannical group, given the opportunity.

    History:
    Those who defy the Cadre pay a horrible price. Such was the tale of a Sheikah Master known simply as “Rix”. This assassin was tasked with the murder of several targets in the Ordona Province. However, one of his targets turned out to be a beautiful young woman whom Rix fell in love with. Together, the couple wed and fled Rix’s old comrades. The Cadre was less than pleased, for not only had Rix forsaken his duty, he was breaking centuries of strict Shiekah mating tradition by eloping with this outsider.
    After several years on the run, the Cadre finally caught up to the outlaws. Rix and his wife were slain, but the assassins now had to decide the fate of their five year old son, who bore the signature red eyes of the Sheikah, but the rounded ears on an Ordonian. The child was taken back to the Shadow Temple, where he became the Sheikah’s most ambitious experiment in recorded history. With the help of a few particularly pragmatic members of the Wizzrobe, the child was repeatedly exposed to and infused with myriad magical energies, particularly the dark energies of the Shadow Temple. The intention of this painful process was to create a vessel for summoning the Fierce Diety into the mortal plane. While unpredictable at best, the Sheikah hoped that Onigami would immediately seek out his old enemy, Majora, and destroy it and its followers on a tide of blood. Then, if the Deity proved unreasonable, he could be killed in his weakened state after such a battle.
    Years of cruel experimentation later, the child, now a young man, was deemed fit to finally be the vessel needed for the ritual. Having never been released from his cell and experiments, this young man had a lifetime’s worth of long black hair and a great bushy beard that would put many an old hermit to shame. Deep in the bowels of the Shadow Temple, the vessel was chained, flat on his back, between four pillars, in a basin designed to hold sacrificed blood. Arranged around him were four sacrificial altars with canals to direct the blood down into the basin. Behind each basin stood a statue, each representing one of the four giants of Termina. The young man, who had not spoken in years, calmly stared at the ceiling, prepared for another day’s torture at the hands of his captors. His memories of his family faint, the vessel, who had forgotten his own name, lived only to irritate his torturers by refusing to show pain. This day, however, would not be like the others.
    Four other prisoners, alleged followers of Majora who the Cadre had requisitioned from the Inquisition, were led into the chamber and secured upon the altars. Four Shiekah stood at the ready by said altars, ritual daggers in hand. Four Wizzrobe entered the chamber and took position next to the four pillars above the sacrificial basin. Several high-ranking Shiekah stood on a balcony high-above, hoping to bear witness to what would undoubtedly be the greatest accomplishment of their order. The balcony was protected by the strongest magical ward that the Wizzrobes could create, just in case this very dangerous ritual went wrong. Agahnmin himself stepped forward to speak to the vessel one last time.
    “Any last words, worm?”
    The taunt was met with the vessel’s typical silence. He did not even turn to face Agahnmin, continuing his cold stare at the ceiling.
    “Hmph. In all of these years, I could never tell if you were resisting us or if we had truly broken you. For what it’s worth, I’ll miss you, half-breed. Playing tiddly-winks with your mind and body has been quite amusing.” The Sheikah master turned away and returned to the observation balcony. This normally cold and distant head of the Cadre seemed to be rather talkative this day. In a downright jovial tone he began a speech, “My sincerest thanks to all of those who have made this project possible. You are a credit to your respective orders. Today, our years of hard work will bear fruit. The Deity will be brought forth into our realm and will finally remove every trace of the goddess mocker from our land. May this disgusting half-breed’s body give rise to a better future. You may begin the ritual.”
    The Wizzrobes began an indecipherable chant in ancient Hylian and each sacrifice had a dagger plunged deep into their hearts. Their blood down into the basin, where it appeared to burn the vessel wherever it touched his skin. The vessel held firm in his silence, refusing to even flinch, until he was completely submerged in blood. At this point, the pool of blood began to glow, and the muffled screams of the vessel could be heard through the water. The glowing water appeared to boil, disintegrating the part of the chains that it touched. Several back-up Wizzrobes began frantically spraying frost magic into the pool, hoping to prevent it from sinking through the very foundation of the temple. However, their intervention was far too little, far too late.
    The vessel burst forth from the pool, splashing lava-hot water upon the closest Wizzrobes, instantly burning away their eyes and any other flesh and clothing that it touched. Those lucky enough to be behind the barrier or just not get splashed were shocked at what stood before them. The ritual appeared to be successful, for the vessel’s hair had turned white and his eyes were purely white, just as the legends described the Deity. Strangely enough, the boiling blood has burned away his clothes, but not one inch of his hair or skin. Before anyone had a chance to even utter a word to this new god, the disaster that many had feared struck. The monster struck out in a blind rage, releasing a blast of pure shadow in all directions. Those outside the barrier were annihilated at a molecular level, and the barrier itself shattered. The dumbfounded survivors behind the barrier were knocked back by sheer concussive force, and could do nothing but watch as the beast charged straight through wall after wall on his way out of the temple. Agahnim quickly jumped to his feet and attempted to mobilize a pursuit, but unfortunately, the monster had plowed right through Bongo Bongo’s cage. The Sheikah were forced to put their hunt on hold while they subdued Bongo Bongo.
    After the rage subsided, the vessel found himself deep in the Lost Woods, with several dead highwaymen, deku scrubs, and a Sheikah around him. Cold, confused, and naked, the host looted some clothes, food and weapons before running off into the night. After some time, he calmed down and did his best to put his thoughts together. He was a Sheikah/Ordonian half-breed. The Cadre killed his parents and experimented on him for years. Then the Cadre did.. something to him before he experienced a pain unlike anything he had before. He became angry and then felt extraordinary power coursing through his veins, so he lashed out on his captors and now he was…here. In the woods. Lost. Alone. Still, the situation wasn’t all bad. He was free for the first time in years, and this seemingly infinite forest seemed as good a place as any to hide from the Sheikah. What bothered him, however, was this new urge, not just to be free, but to destroy a darkness to the south. Could this darkness be the “Majora” that his captors often spoke of?
    “Yes! Majora! I will crush him and drink the blood of his followers!” rang out a voice in the darkness. Surprised, the man drew his recently looted hand axe and yelled out.
    “Who’s there? Show yourself!”
    “Relax dear boy, there is no one out there. The voice is within. I am spirit of wrath in service to the Fierce Deity. I am called an “Oni” by some. You may call me whatever you wish. I am he who released you from the bonds of those idiot Shiekah. I have protected you from their pursuit and from anyone else foolish enough to cross us.”
    “I’m not sure I like having someone inside my head…”
    The voice laughed maniacally.
    “Well then, it’s a good thing that I’m not in your head. I’m in your soul now, and I’m afraid you won’t be getting rid of me.”
    “What?”
    “Yes child, the Sheikah and their little bird friends attempted to bring my master into the mortal plane so that he could do their bidding and fight Majora. However, we spirits are much more difficult to control than that. The Deity simply did not wish to be summoned. He has better things to do than meddle in mortal affairs. The idea of Sheikah commanding a god amused him greatly however, so he decided to reward their hard work with a little prank. He sent me, one his many servants, to take this new host, kill several Sheikah, and then to do my best at guiding my host.”
    “So I’m possessed now? I escape Sheikah captivity just to be your slave?” The man roared in rage as several trees around him simply split in two. The Deity laughed again.
    “Oh, that’s great boy! Use your anger! Ours is the fury! But, no, you are not my slave, at least not in a psychical sense. You see, by neglecting to remove your soul from this body, they have jammed our very essences together. Soon, we will both cease to be in many respects. We will merge. As the host soul, you will likely retain most of your free will, but I will always be there, in your subconscious. We will be one mind, together, forever. I look forward to bonding with you, my little soul friend. It will be so nice to kill again.”
    “But wait I..”
    “There’s no use fighting it boy. It can’t be stopped. If I had the choice, I would discard you here and get back to the fighting, but alas, we are stuck together until this body dies. And who knows, with me in here, we might just be immortal! Now stop whining and get some rest. We grow weary of our exertions. And for Din’s sake, forgot using that pitiful axe in melee. You know we lack the muscle mass or training to be truly effective. We should use our magic. Remember the Sheikah experiments? Yes, you fool, our blood is practically a blue potion at this point. As we merge further, my memories will help you to wield that power. Hopefully you can learn a thing or two about my martial strength as well, you weakling.”
    Three years have passed since that fateful conversation. The wrath spirit has gone silent, becoming increasingly part of the vessel’s consciousness, just as he predicted. Now imbued with many of the Deity’s memories and desires, the vessel has taken on the hybrid name “Onirix” as tribute to both his past and his new personality. His magic skills have grown, and such power kept him alive long enough to learn basic wilderness skills as well. Unfortunately, with no real way to learn, his melee skills still consist of wild, undisciplined chops with his axe. Regardless, the hybrid feels that he is now ready to take on Majora’s followers and any Sheikah dumb enough to resume their hunt for him. Driven by the former wrath spirit’s lust for battle, hatred of Majora, and the former vessel’s eventual goal of punishing the Cadre, he now ventures beyond the Lost Woods, hoping to gain information as to the current state of the land…

    Other:
    The Name: “Onirix” is a hybrid name, taking the familiar “Oni” from Japanese, meaning demon, and “Rix” from old Gallic,(I’m talking Gaul, not Ireland) meaning king. It is similar to the Latin “Rex”. As such, placed together, the name roughly translates to “Demon King”. Obviously, Onirix tends more towards the Asian meaning of demon, being something powerful and difficult to understand, though not necessarily “evil”, although it should be noted that his sadistic nature does occasionally lend itself to the more common Western perception of demon. In the end, Onirix is a “good guy“, an antihero of sorts. His methods are just extreme, ala Marvel’s “Punisher” character, with, perhaps, a wee bit of “Deadpool”.

    Pretty Damn Tough: Onirix’s years of torture have given him perspective on the true meaning of pain. As such, his pain tolerance is quite high. This is good in the short term, but he may not even realize the severity of some wounds until he literally passes out or even dies. This ability has another use because of the trait below.

    Power Equals Pain: Onirix’s otherwise limitless power is severely handicapped by his own mortal flesh. The usage of any spell draws upon the magical strength infused into his bloodstream. As such, using his powers causes pain. While he can shrug off the pain of lesser spells, like a little lightning bolt here or there, using his power for extended periods or using particularly powerful spells takes a severe toll on his body. His iron will allows him to fight through a lot of pain for a time, but eventually he will simply collapse from the exertion.

    Alcohol Fail: Much to his dismay, Onirix’s magical blood appears to utterly cancel out the effects of alcohol. This is unfortunate because he would love more than anything to escape his troubles in drinking. As it stands, liquor is just flavored water to him.

    Akward: Onirix has been living alone in the woods for three years trying to reconcile with the merging of his souls and trying to make sense of the spirit’s memories and the vessel’s torture. The man isn’t so good with people.

    Liberator: Onirix is rather likely to jump into any rebellion he finds that sounds remotely just. He has an unreasonable hatred of authority and is very dangerous because of this.

    Blind, Horrifying Rage: Should Onirix become too involved in battle or too wounded, there is a chance, however remote, of him losing all control of his faculties. The remnants of the wrath spirit in his subconscious will take control and kill indiscriminately until his mortal body is in pieces or he snaps out of it. Onirix is eternally vigilant of losing himself to…well…himself.

    Lonely: Alone since his parent’s death, Onirix yearns for companionship. Though mistrustful at first, he is likely to be fiercely loyal to anyone who manages to befriend him.

    Friend to the Animals!: Other than some large game that he viewed as adorable food, (survival of the fittest and all) Onirix has been remarkably kind to the denizens of the Lost Woods, often nursing wounded animals back to health and even playing with them. This is his soft spot, the last kind part of his soul. Onirix understands animals and can bond with them quite easily, much more easily than he can with people. His normally cold demeanor instantly melts away upon the sight of anything furry.

    Shadow Fist: Frankly, Onirix sucks at melee combat and tries to keep his distance until an opponent is subdued, although he does have one trick up his sleeve for an emergency, the Shadow Fist. This incredibly powerful technique is so painful that he typically blacks out upon the fist’s impact, but it does the job on nearly anything. Drawing his fist back, he focuses all of his hatred into a single, crushing blow infused with the darkest magic of the Shadow plane(Think Super Smash Bros. Ganondorf, just more dramatic and far more costly). He draws upon so much power that he doesn’t even need to hit the target with his hands, for the cascade of energy will likely annihilate anything within forty feet. This power is an absolute *last* resort for Onirix, as he will pass out and likely be out of commission for a week or more, depending on how much force he was able to unleash. Repeated use of the Shadow Fist will likely lead to his death. The strain is simply too much for a mortal to take.

    Almost Normal Looking: The faint memories of the Deity’s servant and the vessel’s limited knowledge of the Ordonian and Sheikah races have caused a realization in Onirix, that is, that he will stick out like a sore thumb upon leaving the forest. He has cut his messy hair to a practical length, though it is still a bit long for high society. He has also, through great effort and blood loss, trimmed his wild beard into a neat goatee. While his hair(and facial and body hair) is still white, his eyes have returned to Sheikah red. To throw off any assassins still looking for an Ordanian/Sheikah hybrid, he wears an ancient pair of darkened Labrynnan goggles that he looted from a random bandit. All in all, he now looks like an unremarkable Ordonian vagabond, though his white hair and goatee are a bit weird.

    Themes:
    Ambient:Quoth the Raven
    http://www.youtube.com/watch?v=6fXmSvHJNQU
    Battle:Havoc
    http://www.youtube.com/watch?v=7YT-j3CSkmQ
    Last edited by Avatar of the Ice Wolf; April 23, 2014 at 12:53 PM.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  7. #7
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Arc 4 (East): The Savage Upheaval

    ANNOUNCEMENTS


    7/18/2012- I Dream of Twilight- 1st Hyrule Total War RP established by Attaxer
    7/20/2012- I Dream of Twilight - Roleplay begins
    7/21/2012- Prologue complete
    7/22/2012- Gaiachild: Whitelisted for remarkable dependability and serving as a translator.
    8/07/2012- I Dream of Twilight: First Arc ends with all original members still posting regularly.
    9/04/2012- The Tempest War Part 1: Second Arc ends.
    1/09/2013 - The Tempest War Part 2: Third Arc ends.
    1/11/2013 - Veil of Deception: Fourth Arc and Second Arc Trilogy Beings.
    2/23/2013 - The Savage Upheaval: Eastern Parallel Fourth Arc Begins.

    2/01/2014 Resurrection: Eastern Parallel Fifth Arc Begins.
    Last edited by Avatar of the Ice Wolf; February 01, 2014 at 08:14 PM.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  8. #8
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Arc 4 (East): The Savage Upheaval

    "You are now in unmarked territory on a foreign continent. Are you prepared?"


    OPEN FOR BUSINESS

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  9. #9
    ZeR0199X's Avatar Centenarius
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    Default Re: Arc 4 (East): The Savage Upheaval

    Thomas Horatio Rolfe

    The sun was rising over the small ruins of an ancient building situated in the old Labrynnian countryside, which now resided inside Horonian lands. If one was the look close, you could see the faint glow of a candle coming from a window. Inside the old building sits a man looking over ancient texts found in the basement of the old building. The man was Thomas Horatio Rolfe, self proclaimed expert in Labrynnian history and culture. "Remarkable, truly remarkable," he spoke to himself as he continued to read the text, written in a language no longer spoken or written. Thomas looked out the window to see dawn breaking, "I've done it again, this happens every time I find a new piece of antiquity, I forget to sleep," he spoke, once again to himself, "Oh well no harm no foul." The scholar closed the text and placed it into his satchel. He stood up and blew the candle out and walked out of the building.

    Standing out in the brisk morning air, Thomas stretched his limbs and pondered his situation, "Okay now to find the nearest town, I need some provisions and some shut eye." Opening his bag of documents and texts, he pulled out a map of area and began studying it. "Hmm, Horon is not to far from here, won't take me but a few hours to reach it on foot," he thought as he closed the map and returned it to his bag. "Now then onward to new discoveries!" he spoke, once again to no one in particular, and he began his travels towards The Verdant City.
    LONG LIVE THE MAD GOD! LONG LIVE MAJORA!!!

    Marik Ravencroft-Cousland
    (Death by Ruby Guard) - Lyndis Cousland (Death by natural causes) - Selina Cousland (Retconned) - Lucius Cousland (Retconned)

    Thomas Horatio Rolfe (Retconned) - Vincent Aurion (Soul consumed by demonic warrior, body now possessed) - Kriam Vaern

    Pierre Lorraine
    (Death by natural causes)

  10. #10
    Mattwensley's Avatar Primicerius
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    Default Re: Arc 4 (East): The Savage Upheaval

    Anton Laar

    Aged 16, Vigjaro

    Anton Laar ran down the black streets. He stopped just short of the gate, tried to catch his breath, and stepped out into the main road that lead out of the city, his face still red. The guards hailed him, as he expected. He explained that he was going to check on the farms, as his father had asked him too. They were expecting a new foal, and wanted the blessings of the Three. The guards waved him on cheerfully. They recognised him, the city's priest's son, and let him through, although he knew they were suspicious. Anton stepped out into the darkness outside the city. He tried not to walk too fast towards the ranch just outside the walls. He hid behind a fence and took a look back to the gate. A guard's head appeared, and looked around for him. It disappeared, and Anton heard fast talking. He turned and sprinted through the shadows to the edge of a patch of trees, and rolled into them, landing in a ditch. He peered over the edge of the ditch to see the guards running about frantically, searching for him. Evidently they had been to talk to his father, and discovered there was no foal at the ranch to be blessed. It was too late, now. Anton slipped the trees and was gone.

    4 Months Later, Forest south of Death Mountain Ridge

    Anton picked at some weeds. The fan shaped ones made him throw up, but the thinner ones seemed fine, if scratchy. He had lost several stone in the last few months, his ruddy cheeks turning hollow, his pudgy body turning lean. He hadn't realised how comfortably he had been living with his father, but now he had lost everything, it was a harsh change. As he picked them, there was a shout. He looked up to see a man almost on top of him.

    "Gotcha, you scum!" the man crowed victoriously. He hefted his axe threateningly. "I got him, lads!" he called over his shoulder. Some other men were visible not too far away, but Anton knew from experience that there was a small valley there, and though they appeared to be a short walk away, it was at least five minutes until they reached the young man and his captor. "There's a good price on you. Your father-" the bounty hunter blinked as Anton put a shaking hand to his belt and pulled out a silver knife. "Going to cut me, are you?" The man laughed. He hefted the axe again. Several things happened at once.

    A man in the bounty hunter's party nearly fell down the shallow crevice. He cried out.

    The bounty hunter turned his head out of reflex.

    Anton leapt.

    The man died.

    25 Years Later, Winter Woods

    Anton was resting, leaning back against a tree with his eyes closed. The axe he took, so many years ago, was at his side. He looked up as a flock of squawking Takkuri spiralled above him, and flew south. Anton narrowed his eyes, but no, it was late in the year, and they were migrating to warmer lands. He leaned back and closed his eyes once more.

  11. #11
    Zectorman's Avatar Primicerius
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    Default Re: Arc 4 (East): The Savage Upheaval

    Dimitar

    Cast into the wilderness of the unknown once more I contemplate my existence. I had been taught through my adolescences to adhere to nature, that of the world and my inner nature. Only home for a short amount of months and already the balance is in jeopardy, frustration was my inner nature. The wind around me howl and the plant life around me shift nervously, responding to my emotions. I breath and center myself, keeping control over my own abilities that I have not used outside of the temple. Abaga, my Hrok, grunts and shivers over the sudden shifts in my attempts to control the world around me. It is dangerous to lose focus of my affect on the world, some times I forget I am responsible for my own actions outside of the safety of the temple in Seshei. Though I can not help but be angry at the thought of the disruption brought on by this wild philosophy that has sprung up over the past few months. It sickens me, to a point wher all I want to do is unleash my power upon those that would jeopardize the sacred balance the Mystics and we Hora Sohei hope to maintain. In the steppe lands of Seshei to be wild is to die, to run crazed and be eaten by the wildlife, without the unity of the Mystics, the people would still be running in fear of Zola and the gohma from Mothulus. We owe them our livelihoods and our respect. I must protect my people, my way of life that I hope to return to. To ride until I can not ride no longer, to seek out those that would destroy the harmony of my home, and to serve my masters, that is my desire. That is what is best in life....

    Dimitar, on Abaga, rides east from his home on the steppes to Horon proper. He crossed through the swamps of Mothulus and the flooded lands close to the famed Sunken city. His title was that of a Kheshig, a title for a retainer of the Lord Sohei of the Seshei steppes, and his duty of protecting his lord now brings him far from home through the vast lands of his people. The wildlife seemingly turns to him as he passes by, as if recognizing his authority. His authority is recognized by man and beast, only the crazed or ignorant would challenge his him. But he made sure never to abuse this power he had over the maku, lest he become what the has set out to combat, the those that would take their gifts and squander them on their own desires. No, balance must be kept, honor must be satisfied. Dimitar vowed to keep his control and help the Mystics keep the world in they strove so hard to create alive. Dimitar felt a breeze pass through the world and he breathed deep the air of the land of Horon that now lie before him.
    Last edited by Zectorman; February 24, 2013 at 01:23 PM.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  12. #12

    Default Re: Arc 4 (East): The Savage Upheaval

    Valan Danar

    The trees were all around him, he should have hated them, they represented everything that he had come to hate, it was ever shifting, always changing, yet those fools tried to control his destiny, just like the destiny of everyone else, was that how they viewed nature? Something that never changed and could be controlled? How hypocritical could their teachings get when they- he stopped, leaning against a tree with a hand clutching his head. These things I've been hearing are only upsetting Summer even further, the two rarely got to him outside of battle, something the two thrived in, and with some of the news he had heard of dissent in the Hegemony, the pair had been speaking up more and more. Fulfilling our common desire does get them riled up though, he mused as he continued walking.

    Eventually he found a road, the memories of the few times he bothered showing his face on such places quieting Summer and to a lesser extent Winter as he made sure no one was coming. He had killed many of his former brothers and their fellow castes on roads like this, they always had a sense of shock on their faces that someone like him could so callously murder or kill with a sense of glee the way Winter and Summer did. It's always amusing to see them react to their opposite, if they do at all, he couldn't help but agree with that sentiment as he followed the road, hoping to find someone to sate his thirst for blood, especially one of his former brothers or sisters, or even a mystic. Perhaps if I'm lucky, I'll find both.
    Last edited by SilverLich; February 25, 2013 at 09:11 AM.
    Spoiler Alert, click show to read: 

    ARAN
    Class: Hylian Knight/ Barbarian
    Total wounds: 6
    Race: Hylian
    Equipment: Chainmail, Darkhammer Helm, Hylian Sword, Gillack's Serrated Blade, Dagger
    Special bonuses:
    +2 attacks against Hylians
    +3 Endurance when at 6 wounds- Chain grade armor
    +2 Endurance when at 6 wounds when wearing helmet
    +5 initiative rolls - Lizaflos speed
    +10 attack when fighting someone who's insulted Gillack

    THRESTA
    Class: Songsayer
    Total wounds: 6
    Race: Lizaflos
    Equipment: Lizaflos Scales ( Chain), Twin Serrated shortblades, Tail
    Special Bonuses:
    +2 attack when at 6 wounds
    +3 Endurance when at 6 wounds- Chain grade armor
    +5 initiative rolls- Lizaflos speed
    +1 attack roll per initiative order. *

    * Can attack with blades and tail in one turn.

    YURAK
    Class: Aeraflos (sp?)
    Total wounds: 6
    Race: Aeroflos ( sp?)
    Equipment: Same as Thresta.
    Special Bonuses:
    +2 attack when at 6 wounds
    +3 endurance when at 6 wounds- Chain grade armor
    +5 initiative rolls- Lizaflos speed
    +1 attack roll when attacking from the sky *

  13. #13

    Default Re: Arc 4 (East): The Savage Upheaval

    Rintaro Umeda

    Rintaro road down the curving path, the path snaked its way through the hills away from Umeda held lands and headed for the City of Horon, where He hoped to find the two warriors he sent out a few weeks earlier with news on the events in the city. Things have been getting worse and he wished to put this down before it spread to his homelands. The last thing that was needed was a civil war, the people were under enough stress as it was with the bandits pouring in from the west. The west, from what the scouts could tell them the lands were in chaos. More so than ever, constant wars and people killing each other over what gods they worshiped, it was barbaric. Many fled, after all who could blame them, and some found their way here. Most caused little problems. Though sometimes it took them some time to get used to how things work around here. But other times when they arrive and see the wealth that his people had they think it an easy take. 'How could people who spend so much time with plants defend themselves?' Was something he once her spoken by such a bandit. He learned that the Horons, though peaceful and wise, were also fierce. Doubly so for those born of the summer such as himself.

    He was crossing over a well made stone bridge, about big enough for a horse and cart to move over, when several men barred his path. Glancing over his shoulder he saw a few more blocking any chance on doubling back. Well this won't be pleasant. Stepping down from his horse he waited as the 'leader' of this band of cutthroats called out to him.
    "Ho there boy. We are but simple folk and one as finely dressed as yourself must have something to spare for us right?"
    His accent was not from Horon, and not from any of the other Sohei held areas. So must be yet more westerners come to claim the east as their prize. Well the shall have to work for it.
    "I'm sorry gentle men but I have nothing to give to you, so if you shall move out of my way I shall move on."
    Hearing this the men were not happy, most of them drew knives or clubs, though two had what might be western spears from Hyrule. They were all dead weapons, devoid of life or love. Not only where they poorly made and maintained but were also in the hands of those who didn't respect the weapon itself. He gave a long drawn out sigh and raised his hands into a fighting stance. The men laughed at him
    "Hey now boy, I don't want to cut down an unarmed man, draw your little fancy knives so we can kill you already."
    "At this moment I have no need to dirty my blade against such poor opponents"
    They did not like that at all, one of the men holding a knife rushed in at him, knife lowered ready to gut him. Only to find the knife buried in his own leg. The man screamed out and fell to the ground. At that moment two more rush him down, one with a club and the other with a spear. He backed away as the spear man made several thrusts at him. On the third thrust Rin stepped in, pushing the blade past him and grabbed the spear right below the head. Using his strength he pulled and swung the spear and the user, causing him to crash into the club wielder and sending them both falling off the bridge into the rushing water below. Spinning the spear in his hand he smacked the tip on the stones, causing it to break off, leaving nothing but the shaft as a staff type weapon.

    "So, I'm all warmed up and there are still five of you left, who's next?" He said as he glanced around and those still up. Waiting to see if any of them would try to charge him down again.
    Last edited by niveksirrah; April 23, 2013 at 11:42 PM.
    Leon-(Died in battle)Zaven-(Vanished into the shadow temple)Xantear-west Rintaro-East

  14. #14
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Arc 4 (East): The Savage Upheaval

    Nerise

    "How many?"

    "There should be about twenty. Nerise..."

    "How long?"

    "About a day's march, but Nerise..."

    "Then we have plenty of time. Once they reach the crest of the hill, get some men with bows to draw their attention. They'll be so focused on chasing them down, they won't notice the tripwires we lay down for them. A bunch of defenseless nitwits rolling downhill shouldn't be that difficult to deal with once we -"

    "Nerise!"

    "For Din's sake Jonis!" A female voice shook the room, accompanied by the sound of stiff hands clashing with wood. "What is so damn important that you have to keep interrupting me in the middle of a strategy hearing?"

    The man took a step back and let off a slight shiver. Though he was notably shaken by the violent response he was meted out, especially considering how the woman managed to go from complete calm to angry eruption in a brief instant, he still managed to muster up the courage to stand and deliver his message.

    "Nerise... We have reason to believe your father is among them."

    Within a dimly lit shanty on the outskirts of Mothulus, approximately one dozen rebels gathered in preparation to repel a resurgence attack by the Horon loyalists. The town they were ready to defend had little in the way of strategic significance, which is why the reclamation consisted of only a handful of soldiers instead of a full-blown army. Ordinarily, the rebellion would've overlooked such a place in favor of directing their resources to higher priority targets. After all, holding towns at this stage was a wasted effort. The military might of Horon would react decisively if such a tactic were fully implemented. For now, the rebels were almost exclusively nomadic. But this town had special significance to Nerise. It was her home village, which, under her control, would stand as a testament to her defiance against Horonian rule. The village's lack of any importance would be her ace, as no dedicated military forces would be bothered to come their way. Like the rebels, they had bigger fish to fry.

    News that her father was a part of the resurgence came as no shock to Nerise. He was always an idealistic man who strongly believed in the Mystics and the Hegemony. Despite his status as her father, she held very little respect for the man. Besides not being able to remember a time when he seemed at all "fatherly," she could now only view him as a stubborn old man bent on curtailing progress and suppressing free thought. He would just have to die alongside the rest of them. Still, this information did give a good reason for why there was any counter-attack at all. The village held as much sentimental significance to her father as it did to her. Regardless, his time was done. It was now time for the old to step aside and make room for the young. It was her village now.

    Nerise glared at Jonis for a short while, the gentle candlelight warding off the darkness around her visage. For a moment, even the creaking boards were silent as all around the solitary table sat in a state of stupor. Suddenly, the woman flung herself back unto her seat and let out a jovial laugh.

    "Well, I guess it's way past time for a family reuinion then?" she asked between bouts of nearly psychotic laughter that had the uncanny side effect of unnerving her compatriots.

    Just as quickly, she halted her laughter at sat back up with a straight face, utterly unaware of the tears flowing down her cheeks that formed from the intensity of her laughter not a moment ago.

    "This changes nothing," she commanded.

    "If my father seeks death, then it shall come to him. I hold no emotional attachments to the man."

    Finally, one of the more burly men stood up, returning to the planning that was the original purpose of this meeting.

    "This plan will work if they are all armed with blades. But what if they use ranged weaponry? What then?"

    Nerise slumped over, clanking her fingernails together a few times. Her feet beat back and forth, rocking the frame of her flimsy seating. It stopped when she came up with an answer a few seconds later.

    "If they decide to employ dishonerable tactics, then we will fall back and kindly ask the villages to make their contribution to our cause. Understood?"

    The members of the group nodded solemnly to one another. They all knew what that meant and were well prepared to enact that tactic if the worst came to pass. Breaking the monotany, Nerise once more stood up, stretching her arms and back as she did so.

    "Now, if there are no further questions, I believe this meeting is adjourned. May the blessings of the Golden Goddesses bring us victory, my friends."

    With this statement, she saluted her companions and skipped merily out of the run-down building that hosted their covert operations. The rest soon filed out in morbid fashion. With the exception of Nerise herself, none of them looked eager for tomorrow's battle. Risking their necks for the sake of pride with no possible reward for success did not bode well with the group. Still, they were willing to follow their esteemed tactician to the grave if need be. Perhaps if they lived through this there would be a more glorious and decisive battle ahead of them.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  15. #15
    Mattwensley's Avatar Primicerius
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    Default Re: Arc 4 (East): The Savage Upheaval

    Anton Laar

    Anton opened his eyes a few hours later to see a nother flock of Takkuri migrating- wait, were they? Yes, they were heading south, but rather than going in a straight line, they were turning from their original heading of east. And the squawking of these was not mere communicating. Looks like he was right. He put his back to the tree again, but this time he kept his eyes open, and his axe in hand.

  16. #16

    Default Re: Arc 4 (East): The Savage Upheaval

    Valan Danar

    He had been walking for some time before he heard the sounds of battle. The mere sound of steel clashing against steel was enough to get Summer agitated, it had been days since they had shed the blood of something, and and he cared little for who was fighting when he was this excited. Maybe luck will smile on us and give us a challenge, Winter mused as Summer took over, his hand going to the hilt of his blade and gripping it in anticipation, grinning ear to ear. Who cares, we'll kill them all in the end, and send a message to any fools that travel the road that things will only get worse from here! He broke into a run, all three eager to see what was on the road today.

    They didn't have to wait long though, barely a minute late, they found their prey on a stone bridge, perfect, absolutely perfect, no place to really run. Five men, bandits by the look of them, surrounding a single man, the latter being exactly what they had been hoping for. As much as I would love to see them kill him, they aren't worthy of killing one of our brothers, Summer, be so kind as to get their attention, he stepped forward, only a few steps away from the bridge, his katana being drawn. "Are you men so foolish as to attack a man that is obviously your better?" Summer asked as his blade finished leaving its sheathe.
    Last edited by SilverLich; February 25, 2013 at 09:11 AM.
    Spoiler Alert, click show to read: 

    ARAN
    Class: Hylian Knight/ Barbarian
    Total wounds: 6
    Race: Hylian
    Equipment: Chainmail, Darkhammer Helm, Hylian Sword, Gillack's Serrated Blade, Dagger
    Special bonuses:
    +2 attacks against Hylians
    +3 Endurance when at 6 wounds- Chain grade armor
    +2 Endurance when at 6 wounds when wearing helmet
    +5 initiative rolls - Lizaflos speed
    +10 attack when fighting someone who's insulted Gillack

    THRESTA
    Class: Songsayer
    Total wounds: 6
    Race: Lizaflos
    Equipment: Lizaflos Scales ( Chain), Twin Serrated shortblades, Tail
    Special Bonuses:
    +2 attack when at 6 wounds
    +3 Endurance when at 6 wounds- Chain grade armor
    +5 initiative rolls- Lizaflos speed
    +1 attack roll per initiative order. *

    * Can attack with blades and tail in one turn.

    YURAK
    Class: Aeraflos (sp?)
    Total wounds: 6
    Race: Aeroflos ( sp?)
    Equipment: Same as Thresta.
    Special Bonuses:
    +2 attack when at 6 wounds
    +3 endurance when at 6 wounds- Chain grade armor
    +5 initiative rolls- Lizaflos speed
    +1 attack roll when attacking from the sky *

  17. #17

    Default Re: Arc 4 (East): The Savage Upheaval

    Rintaro Umeda

    ​Rin was waiting for them to attack, though it seemed like his quick dispatching of their friends had given them pause. One mustered up the courage to try and attack him from behind. Only to see Rin spin on his heel and the poor bandit across the face with the shaft, sending him to the ground. The last four tensed up as they seemed like they might all try to rush him at once, though fortune favored him this day as another voice called out to them. Rin looked and was pleased to see another sohei, Today was indeed a good day.
    The bandits, seeing the man with his sword drawn, decided to cut their losses and made a break for it. Rin made no move to stop them as he doubted they would try something like this again. They have learned that the people of Horon were not to be to be taken lightly. Turning to face to new comer he tossed the broken spear away, letting it clatter onto the stone bridge.
    "I thank you for your timely arrival good sir, you have saved me a few minutes that it would have taken to beat those bandits." with a small bow he adds
    "My name Is Rintaro Umeda, I come from the Umeda held lands that lay between the fairy held woods and Horon.
    With the formalities done he waited for this man to sheath his blade and introduce himself.
    Leon-(Died in battle)Zaven-(Vanished into the shadow temple)Xantear-west Rintaro-East

  18. #18

    Default Re: Arc 4 (East): The Savage Upheaval

    Valan Danar

    Their mere presence was enough to make those fools run. Pathetic, ever last bandit was the same, no matter where you went. Regardless, the one before him was greatful for the 'assistance', introducing himself to Valan and Summer. A warrior of the lands between the lands of the fairies and Horon? do we pity him all the more for being between the ones who introduced those fool mystics to the true power of nature? he asked Summer. Pity him if you wish, but that just means he's even worse, he's even closer to those who forced us into this life, who tried to make us something we are not! Summer screamed as he moved forward, his steps ever aggresive.

    He stopped a few paces in front of Rintaro and pointed his sword at him. "You may call me Summer if you wish" he shook his head, snickering as he allowed his sword arm to come to his side "though I must say, I never expected to find us a warrior who dwells near the lands of those gnats that created us, so I'll give you a chance unlike the others to prove to us if living closer to them has given you something the others didn't have, so show us what you've got!"
    Last edited by SilverLich; February 25, 2013 at 09:11 AM.
    Spoiler Alert, click show to read: 

    ARAN
    Class: Hylian Knight/ Barbarian
    Total wounds: 6
    Race: Hylian
    Equipment: Chainmail, Darkhammer Helm, Hylian Sword, Gillack's Serrated Blade, Dagger
    Special bonuses:
    +2 attacks against Hylians
    +3 Endurance when at 6 wounds- Chain grade armor
    +2 Endurance when at 6 wounds when wearing helmet
    +5 initiative rolls - Lizaflos speed
    +10 attack when fighting someone who's insulted Gillack

    THRESTA
    Class: Songsayer
    Total wounds: 6
    Race: Lizaflos
    Equipment: Lizaflos Scales ( Chain), Twin Serrated shortblades, Tail
    Special Bonuses:
    +2 attack when at 6 wounds
    +3 Endurance when at 6 wounds- Chain grade armor
    +5 initiative rolls- Lizaflos speed
    +1 attack roll per initiative order. *

    * Can attack with blades and tail in one turn.

    YURAK
    Class: Aeraflos (sp?)
    Total wounds: 6
    Race: Aeroflos ( sp?)
    Equipment: Same as Thresta.
    Special Bonuses:
    +2 attack when at 6 wounds
    +3 endurance when at 6 wounds- Chain grade armor
    +5 initiative rolls- Lizaflos speed
    +1 attack roll when attacking from the sky *

  19. #19
    Attaxer's Avatar Campidoctor
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    Default Re: Arc 4 (East): The Savage Upheaval

    Ginkarai Hisei


    The beauty of the sight before him was not wasted. The leaves dancing in the wind only to find themselves laid so daintily upon the ground. Such gentle nature, was the wind.

    Despite the poetic musings of the warrior, his face was pale and stricken without emotion. He simply walked with his hand resting on the hilt of his blade, ready to strike at a moments notice, his green Kimono flowing freely in the winds, which carried a chill about them that said that autumn would soon be at an end. For hours... days... weeks. He walked like this, through the trails of the forest. Cutting down brigands, and warriors alike. All who opposed him were his enemy.

    On this day, however unassuming it had begun he stopped and gazed out at the sight before him. Taking in the scenery of two warriors standing on a bridge preparing for combat it seemed. His lips turned at the corner and he smirked slightly before announcing his presence to the two men. " Were it so simple that a spar could take place in the woods, without a snake meandering along to claim it's prey." he said firmly.

    During the his travels he had learned to deal with warriors before they spoke. Their idealistic vision of nature threatening to derail his plots and schemes, because of such his hand went to his blade, and he withdrew it in a very heavy fashion. The tip itself seeming weighed down, but the warrior in green seemed uninhibited by the weight. The soft black glow of his blade was enough to warn anyone. Those more attuned to the Maku around them would hear their whispers of Abyss-touched.
    Kindred of Darkness

    Ginkarai! One said softly to another.

    Befouled Sohei!

    Then in unison, the Maku would speak of the invisible blood that profaned his blade. The blood of the Maku themselves, and in sight of this the whispers stopped.

    " My name is Ginkarai Hisei, warriors of Summer." he said softly. " Were it that you knew the name of every man who drew a blade against you, were it that all who would stain their blade with the blood of Maku would walk the path of honor in their wretchedness. Alas, it is not that way, and Ginkarai Hisei is the name of he who will stain his blade with yours next." He raised his blade, and the warriors would find the air itself pressing down on them. His eyes narrowed.


    ▲ ▲


    Quenya's Map

  20. #20

    Default Re: Arc 4 (East): The Savage Upheaval

    Rintaro Umeda

    Summer, that was a name that he had never heard before. Who would name their child that? They obviously were uncreative and expected much from the boy. His thoughts were brought back to the situation at hand when it became clear that he had a fight on his hands.
    Aggression, that was unexpected. Though he had seen some Sohei who were like this, those who were banished from the lands or were part of an upheaval. With the rising amount of propaganda and upheavals in the land it was not totally surprising to find one like this. With a heavy sigh he drew his first blade with his left hand, something a bit strange in itself sense most Sohei were trained right handed. He took on a loose and relaxed stance, sword tip in front of him pointing to the ground.
    "Well then baldy, if it's a fight you wish I have a few minutes I can spare for you."
    With that he waited, his deep green eyes staring out at the world that was this bridge as he waited for the man who called himself summer to make his move.
    Before that could happen though another man approached them, and just looking at him made Rin feel sick. He could feel the dark maku pouring off of this man. The blade, it was something to watch as it gave off a strange glow. His final words made it clear that he intended to fight both of them. Such was the chaos brought on by that of the upheavals that those who would stand against the loyals would also fight other rebels. He was taken aback slightly as he could feel the air around him grow heavy. He body feeling a tad more sluggish than it should. Some dark magic was at work here.
    Last edited by niveksirrah; February 24, 2013 at 12:58 PM.
    Leon-(Died in battle)Zaven-(Vanished into the shadow temple)Xantear-west Rintaro-East

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