Results 1 to 14 of 14

Thread: Fake wall

  1. #1
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Fake wall

    I ask this question before but i cant find that thread...
    How to make fake shield_wall by editing formations...i know it is possible to edit formation and when unit go to loose formation they going actualy to shield_wall
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  2. #2
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,995
    Blog Entries
    1

    Default Re: Fake wall

    It sounds plausible but I imagine if it was it would be common knowledge, especially considering the number of times people have asked how to get 'shield-wall' into RTW..

  3. #3
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Re: Fake wall

    i saw RS team did it...It is possible im 100% sure
    http://www.twcenter.net/forums/showt...1-turn-Updated
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  4. #4
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,995
    Blog Entries
    1

    Default Re: Fake wall

    Looks good, sounds like it preforms as a shield wall should also. Aradan did some formations editing for 300' WoS that gives a fair shield wall effect for overarm phalanx troops, but it was just editing formations (and I think it was a bit of a fluke).. Can you not engineer the same effect from the RS files?

  5. #5

    Default Re: Fake wall

    Just change the secondary (loose) formation spacing to something very small (eg 0.8).

    Code:
    formation        1.2, 1.2, x, y, 3,square

  6. #6
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Re: Fake wall

    Yes i did it...
    this is example and i noticed 4-th entry in soldiers line

    type roman triarii
    dictionary roman_triarii ; Triarii
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii, 40, 0, 1.256, 0.28
    officer roman_early_centurion
    officer roman_early_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 0.6, 1, 5, square
    stat_health 1, 0
    stat_pri 7, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 210, 50, 80, 500
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate

    It really makes unit stronger a bit....expecially swordsmans against cavalry charges
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  7. #7

    Default Re: Fake wall

    Yes, but the problem is that the AI does not understand the change, and it will still set its units in the edited "loose" formation when under missile fire, thus making them even easier targets. So, however well it may function for the player, it just handicaps the AI in one more way.

  8. #8
    Cinuz's Avatar Senator
    Join Date
    Aug 2008
    Location
    Italy
    Posts
    1,122

    Default Re: Fake wall

    Quote Originally Posted by Aradan View Post
    Yes, but the problem is that the AI does not understand the change, and it will still set its units in the edited "loose" formation when under missile fire, thus making them even easier targets. So, however well it may function for the player, it just handicaps the AI in one more way.
    So is there no way to implement these so that even the AI understands (and use effectively) the new formation?

  9. #9

    Default Re: Fake wall

    Not that I know of. Someone else might do.

  10. #10
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Re: Fake wall

    i never see any infantry unit going to loose formation...only archers
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  11. #11
    z3n's Avatar State of Mind
    Moderator Emeritus

    Join Date
    Aug 2011
    Posts
    4,640

    Default Re: Fake wall

    Does the appearance of one matter more or do you want the effect? I have long thought about it and one way would just be change the animations. If you go for appearance just change the animations to always have unit walking behind shield and when standing still behind shield, easy enough. I have never felt the need to actually do so but I can see why you would want too...

    edit: and make them stand closer together in formation in edu
    Last edited by z3n; February 25, 2013 at 08:55 PM.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  12. #12
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Re: Fake wall

    i wanted to do that for weaker unit....example to roman town guard so they have a little better defense against cavalry attacks....this as i noticed give them and a bit of defence agains infantry units
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  13. #13
    z3n's Avatar State of Mind
    Moderator Emeritus

    Join Date
    Aug 2011
    Posts
    4,640

    Default Re: Fake wall

    What you should do then is give them mount effect in the negative against horses. That should work
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  14. #14
    Lü Bu's Avatar "Mightyest Man Alive"
    Join Date
    May 2008
    Location
    Split,Croatia
    Posts
    5,332

    Default Re: Fake wall

    i can try to do that and see results
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •