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Thread: JR's little modmod

  1. #1
    Tiro
    Join Date
    Jan 2011
    Location
    http://gh.ffshrine.org?r=192330
    Posts
    267

    Default JR's little modmod

    Hey there, I love RnJ but i wanted to make some personal touches to make this great mod even better! And since i like it, I thought others might enjoy it and I'd share!

    Changes:
    I edited the unit files, to lower some of the late end foot units's recruit time and so cavalry would most of the time end up taking the longer recruit times. I gave a field command bonus to the ender elite samurai, some cavalry units (since they are mostly aristocracy) and religious powers, also made the lower ships instant recruiting (so maybe more n bigger naval battles and more sea invasion), and made the biggest cannons frightening.
    For the buildings I took some inspiration from the Chivalry:TW mod, of how they added some pros and cons to buildings, giving more importance to each buildings and to make the player prioritize. This means that buildings like markets, roads and ports gives unlawfulness while barracks or religions give more; ports and markets attract more pops and mines/ninjas kill them; some of the traditional buildings will produce Shinto influence, thus maybe increasing some religious strife with foreign buildings or nonlocal beliefs.


    DOWNLOAD:
    Spoiler Alert, click show to read: 
    http://www.mediafire.com/?r6pbidnd6c55y38 (for RnJ 2.6)

    1 Dl
    2 Open the .rar file with winrar
    3 Drag-drop or extract the files to: (your Rome - Total War game directory)/bi/shogun2/data/
    4 Overwrite ALL (Remember to backup your files)
    5 ???
    6 PROFIT



    This mod is only an edu and edb edit, nothing heavy, but it may affect how the mod works abit and changes the balance. That last bit is most important, as it makes or breaks the usefulness of this mini mod, if it unbalances the good works of the original RnJ mod then I failed.
    So please report any annoyances and gives suggestions to make this better!
    Last edited by jrhindo; February 26, 2013 at 07:24 AM.

  2. #2
    Domesticus
    Join Date
    Aug 2011
    Location
    North Carolina
    Posts
    2,055

    Default Re: JR's little modmod

    Havent gotten any of these mods yet, but I'll get it since it doesnt interfer with anything +Rep for keeping the flame alive for this mod!

  3. #3
    Tiro
    Join Date
    Jan 2011
    Location
    http://gh.ffshrine.org?r=192330
    Posts
    267

    Default Re: JR's little modmod

    thx!

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