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Thread: European Wars V

  1. #1
    SonofaBooyah's Avatar Vicarius
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    Default European Wars V

    European Wars V

    Alright, here goes. I've been asked to do the next European Wars so here it is, European Wars V!! Please be patient with me as it is the first ever rolls to dodge game in which I have been game master, and to make it even harder for me my first is this one, which is without doubt the most popular. I'll generally upload the turns between 5 and 6, but there will most likely be the occasional day in which I cannot, so I'll ask someone else to do it for that day.
    Also, the new colonial system, which was introduced in the last game, will be implemented in this one as well at some point, much earlier than in VI probably, so y'all can enjoy for a bit longer.

    Here are the rules:

    *Each turn ends at 17:00 GMT+0

    *Every turn is 24:00 long. People post their map on their next action (their next region to annex), then I roll to see how well their actions are going to be.

    *To make it fair, the game master (that is me) doesn't have a faction.

    *The new players won't lose their region due Epic Fail effect in the first 5 turns.

    *The new players can't be attacked in the first 5 turns.

    *If a player losses his capital he will get -[1] in the next turn.

    *If a player doesn't reply in one turn, he'll lose the turn.

    *The players shall do diplomacy via PMs or whatever they want and add GM as a recipient.

    *The game begins in 1480 (It doesn't effect anything).

    * Each turn is 6 months (Again doesn't effect anything).

    *The black areas are unsuitable and too hostile for any settlements.

    *Any bordered area that has more than 10 white pixels in it is counted as a separate region. Otherwise it is part of the nearest over 10 pixels big area.

    *A player who loses all his regions to another player, will be able to make a revolt in two turns in the province which was taken by the enemy 1-3 turns ago. I will roll to see how the revolt is going to be each turn. The last and counted point is the average point.

    *A player who doesn't have any region in 3 turns will be eliminated.

    *The player who owns 100 regions wins the game and gets rep from all players.

    *NEW FEATURE Any regions that have blacks lines between the two are impassable areas. This means that you cannot attack the region adjacent to yours if it is split by this line. You must attack around the line to attack your desired region (credit goes to General Maximus for this new feature).

    Attacking Regions

    [0]: You are unable to make a move next turn and the enemy have a chance of taking your region.
    [1]: Epic Fail. You lost the battle, and the enemy have chance to take your region. And you will get the point -[1] next turn, due to the morale losing.
    [2]: Fail. You fail to take to region.
    [3]: Meager success: The battle is unresolved. But with the better experience, you'll have the point +[1] if you attack the region again next turn.
    [4]: Success: You take the region successfully.
    [5]: Great Success: You take the region successfully, and you can choose to attack 2 regions next turn.
    [6]: Overshot: You take the region successfully, and you can choose to attack 2 regions next turn with the point +[1].
    [7]: Epic Success: You take the region successfully and you can choose to attack 3 regions next turn.
    [8]: Complete Wipe out: You take the region successfully and can choose to attack 3 regions next turn with an extra point +[1].

    Ships
    Ships building:
    [0] You are unable to make a move next turn.
    [1]. The construction is epically failed. Next time when the player tries to build ship again, he'll lose a point.
    [2]. The construction is failed. The builders will have to try again.
    [3]. The construction is ongoing, and not finished yet. Next turn when the player continues to build the ship, he'll get a bonus point.
    [4]. A small-size ship is completed. Hit point (HP): 3.
    [5]. A medium ship is completed. Hit point (HP): 5.
    [6]. A large ship is completed. Hit point: 8.
    [7] A magnificent ship is finished. Hit point: 12
    [8] A monstrous ship is finished. Hit point: 17

    Moving ships:
    If you chose to move your ship in a turn to another sea region, and you only have 1 move in that turn, you lose your rights to attack in that turn. But if you have 2 or 3 moves, you can still attack another region, or move another ship. Also, if you roll a [0] or a [1] whilst moving your ship, it is in danger of sinking. I will roll again to determine whether your ship survives. From [1] to [3] your ship survives, but if you roll [4] to [6], the ship is destroyed.

    [0] Sailing fails, your ship is in danger of sinking, and you are unable to make a move next turn
    [1] Sailing fails and your ship is in danger of sinking, and even if it survives you will lose a point if you try to move it again next turn
    [2] Sailing fails and you will have to try again next turn
    [3] Sailing , but if you try again next turn you will get a bonus point to succeed.
    [4] Sailing to the next sea region is successful, but they take a long time
    [5] Sailing is successful and you can do two moves next turn
    [6] Sailing is very successful and you can do two moves next turn with a bonus point
    [7] Sailing is hugely successful and you can do three moves next turn
    [8] Sailing is immensely successful and you can do three moves next turn with a bonus point

    Sea battles:
    When 2 ships of 2 enemies players meet in the same sea, they'll crash to the heat of battles.

    When comes to the battle of 2 fleets, the GM will roll and see how well they fight.
    GM will use the the ship with higher point (fights better) minus to the lower. If the result is...
    [0]. A draw and no ship gets any damage.
    [1] => [5]. The ship with lower point gets the damages of the result point.

    The average point is calculated by all the points the ship got in the battle.
    Example
    A medium-size ship (HP:5) vs a magnificent great ship(HP:10):
    [2] [1]. The magnificent ship gets 1 point damage.
    [5] [1]. The magnificent ship gets 4 points damage.
    [3] [4] The medium-size ship gets 1 points damage.
    [5] [2]. The magnificent ship gets 3 points damage.
    [3] [4] The medium-size ship gets 1 points damage.
    [3] [3]. 2 ships don't do any damage to each others.
    [6] [1]. The magnificent ship gets 3 points damage and get sunk.

    The medium-size ship wins.

    Average point:
    The medium-size ship: (2+5+3+5+3+3+6)/7 ~ 4
    The magnificent ship: (1+1+4+2+4+3+1)/7 ~ 2


    The players can only make an attempt of sabotage/assassination once every 3 turns, so they won't be massively used every turn, like it used to be. To use an agent PM the GM (except for spies).

    The Revolt System
    An empire which gets 20 regions or more and gets two times [1] in a row have the chances to get revolts in some provinces which they got 3-5 turns (the rebels see that it's a good chance to revolt, since the Faction Leader seems to be very unlucky).

    And a player can also make revolts in others's empires by sending saboteurs. He can ask me through PM and I'll roll his point to see how it'll work, and usually will tell him the result via PM as well.

    [1]: The saboteur fails to make a revolt, and he's caught. News that a Kingdom send saboteur to others will be announced publicly, which will surely reduce the relationship between the empires. In the next turn the next turn the player tries to send saboteur, he'll lose [1] point due the morale lost.
    [2]: The saboteur killed while trying to create the revolt. That way he'll never be able to open his mouth and tell who's his boss. But the other saboteurs will lose [1] point the next turn they try to create a revolt, since fear is growing in them.
    [3]: The saboteur fails to create a revolt, but he manages to get away with it.
    [4]: The saboteur somehow succeed to create the disharmony between the people in that region, but the revolt doesn't happen yet. Next turn if he continues, he'll get the point + [1].
    [5]: The saboteur succeeds to create the revolt, and turns the region into rebels.
    [6]: The saboteur is better than you thought, when the revolt grows in every lands near the target region. The target is turned to rebels of course, and the saboteur can have one bonus point when trying to create the revolt in nearby provinces.

    Spying
    A player may use spies to gather information from his enemy's region. When you want to use spies, post it together with your turn, I'll roll and tell you the result:
    [1]. The spy fails to gather information, and he's caught. News that a Kingdom send spies to others will be announced publicly, which will surely reduce the relationship between the empires. In the next turn the player tries to send spy, he'll lose [1] point due the morale lost.
    Player will lose -1 point in attack.
    [2]: The spy is killed by the guards while trying to gather information in this place. That way he'll never be able to open his mouth and tell who's his boss. But the other spies will lose [1] point the next turn they try to go into other cities, since fear is growing in them.
    [3]: The spy fails to get any information of the enemy, but he'll have more chance (+[1]) to succeed in his next attempt if he spies the same region.
    [4]: The spy succeeds to get information of the enemy and sends them to his leader. Now the land is well-known by the enemy, and when the spy's leader sends army to attack this land, they'll get a bonus point.
    [5]: The spy succeeds to get information of the enemy and sends them to his leader. Now the land is well-known by the enemy, and when the spy's leader sends army to attack this land, they'll get a bonus point. Next turn this nation can send 2 spies on actions.
    [6]: The spy succeeds to get information of the enemy and sends them to his leader. Now the land is well-known by the enemy, and when the spy's leader sends army to attack this land, they'll get a bonus point. Next turn this nation can send 2 spies on actions, with a bonus point to succeed.
    [7]: The spy succeeds to get informations of the enemy and sends them to his leader. Now the land is well-known by the enemy, and when the spy's leader sends army to attack this land, they'll get a bonus point. Next turn this nation can send 3 spies on actions.

    Assassinations
    When a player wants to kill someone quietly, he can send the GM a PM on his target. I'll roll and see the result.
    [1]. The assassin fails the mission, and he's caught. News that a Kingdom send assassins to others will be announced publicly, which will surely reduce the relationship between the empires. In the next turn the player tries to send assassins, he'll lose [1] point due the morale lost.
    [2]: The assassin is killed by the guards while trying to kill his target in. That way he'll never be able to open his mouth and tell who's his boss. But the other assassin will lose [1] point the next turn they do their missions, since fear is growing in them.
    [3]: The assassin fails his mission, but he manages to get away with it.
    [4]: The assassin fails to kill his target, but he manages to get away with it, with a better knowledge on his target. The next turn he'll have more chance (+[1]) to succeed his mission.
    [5]: The assassin succeeds his mission and killed his target successfully.
    [6]: The assassin succeeds his mission and killed his target successfully. This assassin's success will encourage other assassin on their next missions, which they will have better chance to succeed.

    Diplomacy
    here are currently few kinds of diplomacy:

    - Trade rights: The first step to bring 2 nations closer.

    - Alliance: Two nations are allied and with help each other in various things.

    - Peace agreement: A nation offer the Peace Agreement in an amount of turns. In this period, no one can do aggressive actions against each other.
    For example: Kingdom A offers the Peace Agreement to Kingdom B for 8 turns or something like that.

    - A player has rights to give another player a region as a gift, but you are only allowed to gift up to 3 regions to other players every 5 turns.

    - Player upon quitting isn't allowed to cede his regions to another player.

    - Military access: With the Military Access agreement, the nations can bring army cross each other lands without fighting (unless they want to...). So they can get a shortcut to the land they want to get.

    And remember that crossing a region will also cost you a turn.

    Important cities system
    When a player wants to build an important city, places a dot on the map, I'll roll and tell the bonus you're going to get for the city.
    [1] Saboteurs's Guild: +1 points with sabotage once every 3 turns.
    [2] Thieves's Guild: +1 points with spying once every 3 turns.
    [3] Assassins's Guild: +1 points with assassinations once every 3 turns.
    [4] Sailors's Guild: +1 naval movement once every 3 turns.
    [5] Banners Bearers's Guild: +1 land movement (can attack a bonus region) once every 5 turns.
    [6] Town Watchers's Guild: -1 points of assasinations/spying or sabotage attempted on this country.

    Colonial Rules

    Ships
    Only [6] Large ships or bigger are able to sail and discover America. But you are able to upgrade your current ships to better ones from on, which will cost a turn. The upgrading can only be done once to one ship if it succeeds, but if it fails then you are able to try again. Only [5] medium ships and lower ships can be upgraded. I will roll and see how well the upgrading goes.
    Spoiler Alert, click show to read: 
    [1] Upgrading totally fails (Chance to get -1 for your ship)
    [2] Upgrading doesn't bring good results at all (-1 for the next turn you try to upgrade a ship)
    [3] Upgrading fails
    [4] Upgrading is almost finished (+1 if you try upgrading your ship again)
    [5] Upgrading succeeds (Your ship advances by 1 level)
    [6] Upgrading succeeds (Your ship advances by 1 level, +1 roll if you try to upgrade another ship)
    [7] Upgrading succeeds (Your ship advances by 2 levels)
    [8] Upgrading succeeds (Your ship advances by 2 levels, +1 roll if you try to upgrade another ship)


    Sailing
    To discover the newly included sea areas, you sail with a fleet there. If roll for it is [6] or higher you will discover another nearby sea zone.
    When your fleet will finally reach land, I will do a separate roll which doesn't add up to your average point. With that roll you will discover as much land which the sea borders as high is your roll. Even with [1] you will discover 1 region, but with [6] you will discover 6 regions.


    Colonization
    And then on the discovered land you will be able to set up a colony. Works like with conquering regions. You just need a fleet nearby to get at least 1 colony there, from then you can expand from that one colony further. And then when you set up a colony, will be another round for roll, which doesn't add up to average point. From [1] to [3] you fail to discover any land, but from [4] to [6] you succeed in discovering new land by setting up your colony successfully. When it succeeds, I will roll how much land you discover again. You can't fail here too, because with [1] you would still discover 1 land region.


    Explorers
    Yes, a new agent is included! You are able to use it separately from spies and assassins/saboteurs, but only powers who have at least 1 successfully set up colony can use it. How to send it? Simply mark a red dot in your map to the black place where you want to send him, but behave if he's sent to unlockable land, then he automatically dies. I will roll and see how good your explorer is.
    Spoiler Alert, click show to read: 
    [1] Explorer is captured by natives and is forced to reveal the colonial plans (-1 for the next time you try to use an explorer)
    [2] Explorer is killed by natives.
    [3] Explorer doesn't discover anything, but is able to get away (+1 if you try to send him to the same place again)
    [4] Explorer succeeds and discovers one region!
    [5] Explorer succeeds and discovers 2 regions!
    [6] Explorer succeeds and discovers 2 regions (+1 for using him in the next time)
    [7] Explorer succeeds and discovers 3 regions!
    [8] Explorer succeeds and discovers 3 regions (+1 for using him in the next time)


    Trade posts
    Trade posts work like an important city and one can be built if you have at least 3 colonies connected to each other (Can be separate if they islands). And only one of it can be built, but bring good bonuses. I will roll and see how the building goes and what you get in the end. Note - The bonuses you get from trade posts only apply to in the new world

    Spoiler Alert, click show to read: 
    [1] Explorers guild - +1 when trying to explore every three tunrs
    [2] Sailors guild - +1 naval movement every three turns
    [3] Conquistadors guild - +1 bonus when trying to colonize every five turns
    [4] Native Mercenaries guild - +1 land movement (can attack a bonus region) once every 5 turns.

    This will need some more work


    Achievements and rules
    1st player to reach the americas mainland coast recevies rep from all players
    The 1st player to make a successful colony receives rep from all players
    The 1st player to build a trade post will also receive rep from all players
    Players aren't allowed to make a new faction in the colonial lands until at least 20 regions are discovered of it.



    Other Rewards
    The first player who does one of these actions will also get rep from all players:

    - Owning 20 provinces.
    - Owning 30 provinces.
    - Owning 40 provinces.
    - Attacking another player's region.
    - Getting a six for 2 turns in a row.
    - Getting a revolt.
    - Winning the first sea battle.
    - Eliminating a player
    - Owning 50 provinces.
    - Owning 75 provinces.
    - Owning 100 provinces.
    Current players and their factions

    Prinz Ferdinand:

    Name: Kingdom of Portugal
    Government: Absolute Monarchy (Kingdom)
    Language: Portuguese
    Currency:Chalo/s
    Capital: Lissabon
    National Anthem: "A Portuguesa"
    Leader: Tiago da Silva
    Religion: Muslim (Sunnite)
    Color: (157,2,26)


    Warrior Cat:
    Name: The Kingdom of Egypt (currently it’s just The Kingdom of Lower Egypt).

    Government: an absolute monarchy. The king, also known as pharaoh, or the queen has divine right to rule.

    Language: native Egyptian, Arabic, and some Hebrew and Greek.

    Currency: gold coins stamped with either the face of the current pharaoh or the symbol of a god or goddess.

    Capital: the ancient city of Memphis in the land of Egypt.

    National Anthem: Lotus on the Nile .

    Leader: Pharaoh Ankhor III (age: 23) and Queen Amunet VIII (age: 21). They are brother and sister and rule Egypt with a firm, but loving, grip. They have a daughter named Sekhmet (age: 2). Ankhor is a tall muscular man with bronze skin, sharp green eyes, and short black hair. Amunet is tall, curvy, has white skin, sharp green eyes, and long wavy black hair.

    Religion: Ancient Egyptian Religion .

    Color: gold (240,240,0)

    Flag: a black Eye-of-Horus above a black Ankh with a blue-green Feather of Ma’at on either side of them, all of which is upon a golden-colored background.

    L-Burna:
    Name: Emirate of Mrsylya

    Government: Theocracy under Shariah Law

    Language: Arabic

    Currency: Dinar

    Capital: Mrsylya (Marseille)

    National Anthem: Bizzy Bone - I Am Muslim

    Leader: Emir Mustafa I

    Religion: Sunni Islam

    Color: Yellow (255,205,32)

    LegolasGreenleaf:
    Name: League of Avodor

    Government: Absolute Monarchy

    Language: Unspecified

    Currency: Silver Talent

    Capital: Constantinople

    National Anthem: (To be added)

    Religion: Unspecified

    Leader: High Lord Senarius

    Colour: (255, 130, 0)

    Satrio Eko:
    Name - Kingdom of New Scotland

    Goverment Type - Monarchy

    Languange - Scots,Gaelic,English

    Capital - Burgh

    Currency - Scottish Crown

    Religion - Catholic

    Current Leader - King Kanneth

    National Anthem - Flower of Scotland

    Colour - Blue

    Pyrrhus the Molossian:
    Name: Republic of Syracuse
    Government: Tyranny
    Language: Ancient Greek
    Currency: Drachma
    Capital: Syracuse
    National Anthem: Greece's National Anthem
    Leader: Dionysus the Elder
    Religion: Ancient Greek
    Color: Dark Green

    The Kybrothilian
    Government: (Eastern Roman) Despotic monarchy

    Motto: Ελευθερία δεν είναι καλά πωλούνται για όλο το χρυσάφι (Greek for "Liberty is not well sold for all the gold")


    Language: Illyro-Greek


    Currency: Ducats


    Capital: Ragusa


    National Anthem: http://www.youtube.com/watch?v=xT_lO7CYWnA


    Leader: Bardyllis VI


    Religion: Orthodox Christianity


    Color: Purple

    Gandalf:
    Name: Kingdom of England

    Official Name: Regnum Angliae

    Government: Absolute Monarchy

    Language: English

    Currency: Ducats

    Capital: London

    National Anthem: God Save the King!

    Leader: By the Grace of God, King of England, King of Scots, King of France, Prince of Wales , Lord of Ireland and Duke of Normandy, Edward IV of York

    Religion: Roman Catholic

    Color: Red

    Ciloron:
    ​NAME – The Frisian Tribes

    OFFICIAL NAME – Magna Frisia

    GOVERNMENT TYPE – Tribal Chiefdom

    HEAD OF THE STATE – Wiebe the Elder

    REFERENCE TITLE - Chief

    CAPITAL - Dokkum

    CURRENCY - Florins

    LANGUAGE – Frisian, Old-Dutch

    RELIGION – Roman Catholic

    CULTURE – Medieval Dutch Culture

    NATIONAL ANTHEM - None

    NATIONAL FLAG - LINK

    COLOUR - Red (153, 217, 234)

    XI Varangian Cohort:
    Name: The Koravesky Coalition

    Motto: Land. Honour. Freedom. Power

    Government: Provincial government

    Language: The Ueravitch dialects

    Currency: Zloty

    Capital: Vosagreskk-Norlavas

    National Anthem: Link

    Battle theme: To raise the morale and bloodlust of our soldiers before battle our drummers and musicians who accompany our armies play this

    Leader: Lord Defender Strenyr Iroski

    Religion: No official state religion

    Colour: Grey 130,130,130

    Finska Lejonet:
    Name: Kingdom of Hungary
    Government: Monarchy
    Language: Hungarian
    Currency: Hungarian Pengo
    Capital: Budapest
    National Anthem: Magyar Himnusz
    Spoiler Alert, click show to read: 


    Leader: Ferenc Szombathelyi
    Religion: Roman Catholicism
    Color: (0,0,0)

    NobleWoman:
    Name: The kingdom of Gandhara
    Government: absolute monarchy
    Language: Greek, Persian, local indic dialects
    Currency: pana
    Capital: Bukephala
    National Anthem: The Golden Sword
    Leader: Queen Arachidameia
    Religion: Greek Pantheon, Buddhism and local Persian and Indic gods
    Color: (181, 165, 213): violet

    mic1402:
    Name: Schyvian Reik
    Government: Monarchy
    Language: Schyvian
    Currency: Drachma
    Capital: Cambria
    Leader: Valkar the great.
    Religion: Tribal Beliefs,Zoroastrianism, Christian, Muslim.

    General Maximus:
    OFFICIAL NAME - Heilige Römische Reich (Latin - IMPERIVM ROMANVM SACRVM)

    NAME - Holy Roman Empire

    GOVERNMENT TYPE - Imperial Elective Monarchy

    HEAD OF THE STATE - Kaiser Heinrich IV von Hohenstaufen

    REFERENCE TITLE - His Imperial Majesty

    CAPITAL - Frankfurt Am Main

    CURRENCY - Thaler

    OFFICIAL LANGUAGES - Latin, German

    UNOFFICIAL LANGUAGES - Italian, French, Dutch, Frisian, Czech, Slovene, Sorbian, Polish

    RELIGION - Roman Catholic

    PRIMARY CULTURE - German

    SECONDARY CULTURES - Italian, French, Dutch, Czech, Frisian, Sorbian, Polish, Slovene

    NATIONAL ANTHEM - LINK


    COLOUR -
    53, 76, 119

    Aquila Praefortis:
    Name: the Restored House of Valois
    Government: elective dual monarchy/Merchant’s Guild
    Language: Low Alemannic German (not French)
    Currency: Assorted coins, mostly Mrsylya Dinar, English Ducats, Holy Roman Thalers, and Portuguese Chalos
    Capitol: Dijon, House of Valois (not France)
    Leader: Grand Dukes Phillip and Dolan, Guild-master (/unofficial Chancellor) Copernum
    Religion: religious tolerance, but biblical Christianity is . . . highly encouraged and prevalent.
    Color: the actual true purple

    Kirila the Brave Kitten:

    Name: Aragion , The Barbarians of East
    Government: no, we are a horde
    Language: lots of them
    Currency: the gold we take from sacking cities
    Capitol: The city of the region on the map, but we don't like staying there...
    Leader: Kirila Longbeard
    Religion: religious tolerance ,but we don't like Pagans
    Color: a kind of pale green

    Color: #330099

    Fredericus_Rex:

    ​Name: Twentse platnland
    Government: Monarchy
    Language: Twents
    Currency: Florins
    Capital: Hengelo
    National Anthem: orkest vant oosten- twents volkslied
    Leader: Koning frederik
    Religion: Roman Chatoliek
    Color: (203,28,18) (red)

    Final Map

    The social group can be found here
    To make your faction simply fill this:
    Name:
    Government:
    Language:
    Currency:
    Capital:
    National Anthem:
    Leader:
    Religion:
    Color: (0,0,0)

    Including a short (or long if you wish) description of your country and the map which is in the OP with your starting region and expansion.
    Last edited by SonofaBooyah; July 12, 2013 at 04:32 PM.

  2. #2
    SonofaBooyah's Avatar Vicarius
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    Default Re: European Wars V

    Unfortunately, L-Burna (I'll never get used to calling him that) said that he sent me the new map but I can't find it. I'll put it in the second he either re-sends it me or tells me where it is. For now just fill in your faction info and put in the map when its added. Thanks.

  3. #3
    Rhinelander's Avatar Domesticus
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    Default Re: European Wars V




    Name:
    Caliphate of Săo Bahrain
    Government: Monarchy (Caliphate)
    Language: Arabic / Turkish / Portuguese
    Currency: Chalo/s
    Capital: Săo Tiago
    National Anthem: "Fetih Marşi"
    Leader: Yusuf Al-Chalifa
    Religion: Muslim (Shia)
    Color: (157,2,26)

    Spoiler for Map


    In the year of the lord AD 248, hundreds of portuguese sailors set sail to trade with the arabic and indian people. In 250 they reached Bahrain. The settlers from Portugal didn't go back home, they wanted to stay in Bahrain ,so the leader of the portuguese sailors, Tiago da Silva, merged his sailors with the Emirate of Bahrain. As a sign of honor, the a new capital for the Emirate of Bahrain was found and it was named "Săo Tiago". 500 years later, the Islam came and converted the whole population of Bahrain and all of Arabia.
    The Emir of Bahrain became a Khalif and the sailors from portugal began to build more ships, to convert more people to the Islam. This time, Bahrain had the best and biggest navy of the world with the best marines. Now the time has come to bring the Islam to everyone around the world!

    My starting region is Bahrain. Please colour it. My move is to build a ship
    Last edited by Rhinelander; March 10, 2013 at 01:37 PM. Reason: Usage of administrator color

  4. #4
    SonofaBooyah's Avatar Vicarius
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    Default Re: European Wars V

    Link to the social group has been added to the OP.

  5. #5
    Lord of Cats's Avatar Vicarius
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    On the computer or inside a book.
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    Default Re: European Wars V

    Yes!


    Name: The Newer Empire of Egypt.

    Government: an absolute monarchy. The king, also known as pharaoh, or the queen has divine right to rule.

    Language: native Egyptian, Arabic, and some Hebrew and Greek.

    Currency: gold coins stamped with either the face of the current pharaoh or the symbol of a god or goddess.

    Capital: the ancient city of Memphis in the land of Egypt.

    National Anthem: Lotus on the Nile .

    Leader: Pharaoh Ramses XXXIII (age: 24) and Queen Iset XXIX (age: 23). They are brother and sister and rule Egypt with a firm, but loving, grip. Ramses is a tall muscular man with bronze skin, sharp green eyes, and short black hair. Iset is tall, has white skin, sharp blue eyes, and long wavy golden-brown hair.

    Religion: Ancient Egyptian Religion .

    Color: gold (240,240,0)

    Flag: a black Eye-of-Horus above a black Ankh with a blue-green Feather of Ma’at on either side of them, all of which is upon a golden-colored background.

    History:
    Spoiler Alert, click show to read: 

    The history of Egypt is extremely long. Take a look at these archives to learn about it up to when the Romans defeated the Ptolemaic dynasty and took control of our land. In 14CE, after the first Roman imperator died, the native Egyptians, lead by secret priests of Horus, rebelled and eventually seized the city of Alexandria and the fortress of Pelusium. The Roman prefect governing Egypt was assassinated and the three legions garrisoning the province were in disarray and soon outnumbered. Egyptian ambassadors requested an audience with Imperator Tiberius and managed to conclude a favorable peace treaty. The Roman legions withdrew and Rome promised never to attack Egypt. Egypt became a client kingdom of Rome and paid tribute in the form of grain to the city of Roma.

    So began the “First Revolutionary Period” and the establishment of the thirty-sixth dynasty under Pharaoh Amyrtaeus II. Egypt slowly recovered during this period and started removing the influences of Greco-Roman culture and was “going back to the good old ways.” They had no navy and a puny army and so their position was a precarious one. They established many trade routes to India and Ethiopia however and so they grew wealthy. The period ended with the fall of the Roman Empire. The eastern part of the empire continued on and still demanded tribute of grain and gold, this time to Constantinople.

    In 639CE Islamic Arab armies lead by General Rushidan invaded Egypt. Egypt asked for aid from the Byzantine Empire, which they got, and they also tried to reform their army to combat the Arabs. Their army was crushed though, Pelusium fell, and the Byzantines were driven out. Egypt was overrun and surrendered in 641CE and Arabs soon came to settle and tried to spread their religion to the natives. Arab armies went on to conquer the rest of North Africa. Egypt would rebel time to time as the polytheistic, pagan-worshipping natives abhorred Islam, but they would be defeated.

    In the 800sCE, when the Arab Caliphate was splitting up, the native Egyptians who were still not converted to Islam rose up in rebellion and took the ruins of Memphis and Giza. This began the “Second Revolutionary Period.” Cairo, a Muslim city built right across the river from Memphis, was ever at war with the natives to the west during this time. They agreed to peace when Christian crusaders appeared from the west in the Levant in 1099CE. The native Egyptians were left alone by the Arab Egyptians and so they waited... Waited for the right time to strike at Cairo, burn it to the ground, and drive the Arabs out of the land of the sacred Nile. They have rebuilt Memphis and Giza the best they can for now and have gathered a great army by bribing many Arab warriors to join them. Now that Egypt has devolved into countless little emirates and city states the time may be right...

    Pharaoh Ankhor III has recently become the new pharaoh at Memphis. His rule is more legitimate and accepted by native Egyptians because his throne is at Memphis; however there are some natives who have set up pretenders that pose a significant challenge to his rule. Especially the one at Thebes to the south, who said he will fight the “illegitimate one” in the north to the death. The true pharaoh will not only have to fight Arabs, but natives as well if he is to unite the land of Egypt under the Crown of Horus once more.


    Diplomacy:
    Spoiler Alert, click show to read: 

    Trade agreements with: The Republic of Syracuse , The Queendom of Gandhara , The Barbarians of the East , and The League of Avador .

    Surplus resources that Egypt can trade (in order of how plentiful and easily the Egyptians can trade them): cotton, rice, wheat, camels, papyrus, salt, textiles, pre-ordered custom made granite statues (any size you want!), war horses, war bows, war chariots.

    Alliances with: The League of Avodor, The Republic of Syracuse and The Queendom of Gandhara .

    At war with: none (except for surrounding rebel land).

    National policies: enslaves criminals and prisoners of war, bans use of drugs if they are not used for medicinal purposes, seeks establishment of many trade lanes with foreign nations, not very tolerant of monotheistic religions, and seeks to restore ancient Egypt's old glory.


    Military:
    Spoiler Alert, click show to read: 

    Egyptian chariot:

    Manpower: Currently, the Kingdom of Egypt uses quite a few Arab mercenaries to fight their battles. Native units make up the majority of our warriors and soon our armies will be composed of just our people once the Sacred Land of the Nile is united under the rule of our wise Pharaoh. In times of war, the mighty Pharaoh will call upon his children to provide levies. There are also a few professionally trained warriors however, who serve in the military all the time. Currently there are 9,000 Arab mercenaries and 8,000 native Egyptian men and women fighting under the golden banner. 14,000 Egyptian men and women can be called upon as levies.

    Organization: There are three main branches of the Egyptian military which are the Infantry, Cavalry, and Missiles. There are companies of men in each branch, 40 men in a company of infantry, 25 men in a company of cavalry, and 50 men in a company of missiles. One company from each branch forms a regiment (of 115 men). Four regiments create a unit (of 460 men). Eight units create a division (of 3680 men) which is named after one of the gods or goddesses. Four divisions create an army (of 14,720 men. With auxiliaries it is 15,000 though).

    A company of infantry can either be: spearmen, axmen, mace-men, or khopesh swordsmen. A company of cavalry can either be: light chariots, heavy chariots, camel lancers, camel archers, horse archers, javelin horsemen, or war elephants. A company of missiles can either be: foot archers, slingers, crossbow men, or javelin men.

    Weapons and armour: most weapons and armours are made from iron these days, but some are made from steel. All infantry men are armoured with iron scale armour, are armed with iron or steel weapons and are defended by wooden shields with leather covers. Light chariots are little wooden platforms with large wheels with steel scythes pulled by three horses. They are used for flanking or raiding and carry javelin men or archers. Heavy chariots are large wooden battle wagons defended by mounted shields and have steel scythes on its wheels and are pulled by two horses. They are used as a shock weapon and carry javelin men and swordsmen. Archers are armed with powerful composite bows. All warriors have short swords and throwing daggers as secondary weapons. Nobody wears any kind of helmet; everyone just wears a piece of cloth called a menes with gold and blue stripes.

    Elite forces: 800 Pharaoh Bowmen and 600 Pharaoh Guards are very well-trained, hardened veterans of many wars, who protect the mighty Pharaoh from all kinds of foes. They were iron scale armour with gold edges and an iron helmet called a khephresh that is painted blue. The bowmen are armed with powerful composite bows and a khopesh sword. The guards are equipped with a large round argive shields and are armed with sarissa pikes and a khopesh sword.


    Navy:
    Spoiler Alert, click show to read: 

    The Newer Egyptian navy is very new and as such it is very small and inexperienced, but full of tenacity and great potential. The Pharaoh smiles upon its future success it will surely have.




    Strength:
    3 large war fleets of 8 vessels each, 1 medium war fleet of 5 vessels each, and numerous transportation galleys. 2900 criminal-slave rowers (100 per ship), 5800 sailors (200 per ship), and 5220 marines (180 per ship).


    Equipment: warships are armed with a ram, 1 onager catapult, 4 ballistae, and two towers, the forecastle and the aftcastle, for archers. Marines are comprised of axmen, javelin-men and archers. The axmen are armed with small iron single-blade axes and an iron short sword. They are equipped with a small wooden shields with a leather covering and are armoured with iron scale-armour. The javelin-men are armed with short javelins and a short sword. They are also equipped with a small wooden shield with a leather covering, but wear a leather tunic. The archers are armed with powerful composite bows and throwing daggers and are armoured with iron scale-armour.

    Location: 1 large war fleet and 1 medium-size war fleet in the Eastern Mediterranean sea zone, 1 large war fleet in the Red Sea, and 1 large war fleet in the Central Mediterranean sea zone.


    Pharaoh Ankhor III of the thirty-ninth dynasty leads this new Egyptian army north to subjugate the Emirate of Tanta:
    Spoiler Alert, click show to read: 




    Last edited by Lord of Cats; November 16, 2013 at 07:41 PM.

  6. #6
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    Default Re: European Wars V

    Name: Emirate of Mrsylya

    Government: Theocracy under Shariah Law

    Language: Arabic

    Currency: Dinar

    Capital: Mrsylya (Marseille)

    National Anthem: Bizzy Bone - I Am Muslim

    Leader: Emir Mustafa I

    Religion: Sunni Islam

    Color: Yellow (255,205,32)


    After Arabian invasion of this area, it was conquered, and many of them emigrated here. When Arabs were being pushed out of Francia, Christians failed to capture Marseille for a century, and by that time all population has been assimilated to Arabian and all people had accepted Islam. Christians only managed to make it as a vassal later on. But now that Christians have crumbled in wars, the Emirate declared full independence under a new ruler, Emir Mustafa I and strike to the east! Mustafa I plans to conquer vast lands around the Western Mediterranean sea, and makes his Emirate as a Sultanate or even Sunni Caliphate!


    Map:
    Spoiler Alert, click show to read: 


    The Emirate attacks to the east with a spy!
    Last edited by L-Burna; March 09, 2013 at 04:00 PM.

  7. #7

    Default Re: European Wars V

    -
    Last edited by LegolasGreenleaf; March 21, 2022 at 07:15 AM.

  8. #8
    SonofaBooyah's Avatar Vicarius
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    Default Re: European Wars V

    Map has been added to the OP. Also there is a new feature that you guys should probably check out.

    Oh, and I almost forgot, enjoy the game everyone!!!
    Last edited by SonofaBooyah; March 09, 2013 at 03:18 PM.

  9. #9
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: European Wars V



    IMPERIVM ROMANVM

    NAME - The Roman Empire

    OFFICIAL NAME -
    IMPERIVM ROMANVM

    MOTTO - SENATVS ET POPVLVSQVE ROMANVS

    GOVERNMENT TYPE -
    Absolute Imperial Monarchy

    HEAD OF THE STATE -
    Imperator Caesar Divi Filius Octavius Julius Augustus (Short: Caesar Augustus / Emperor Augustus)

    REFERENCE TITLE -
    His Imperial Majesty the Caesar

    CAPITAL -
    Rome

    CURRENCY -
    Denarius (Plural - Denarii)

    LANGUAGE -
    Classical Latin

    RELIGION -
    Roman Paganism

    CULTURE -
    Classical Roman Culture

    NATIONAL ANTHEM - LINK

    NATIONAL FLAG - LINK

    COLOUR -
    Red (166, 15, 15)

    HISTORY
    The founding of Rome is clad in myths, but evidence dictates that it has been founded by Aeneas, who was fleeing from Troy along with many other people. It was seven villages on seven hills that constantly warred with each other until Romulus and Remus, the former being the first King of Rome and united the seven villages into a single city named on his honour.

    After some kings, who turned out to be Etruscan tyrants, the Romans revolted against them and formed a Republic. This new government was also rampant with corruption and bribery. Romans again suffered, and then revolted against them and chose Gaius Octavius, a great-nephew of the greatest Roman general in history Gaius Julius Caesar, to be the new Imperator and gave him the titles of Caesar and Augustus.


    MAP


    CLAIMS


    Roman armies march north to reclaim Italia from the barbarians.

    OOC: I attack any the region north from my capital for the first move.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  10. #10
    SonofaBooyah's Avatar Vicarius
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    Default Re: European Wars V

    Lol. Way to make friends, Maximus

  11. #11
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: European Wars V

    Quote Originally Posted by bradavies View Post
    Lol. Way to make friends, Maximus
    Can't help it, I like to paint on empty maps. Not going to act upon them, though.

    Actually, I was going to take only half of it, that is Eastern Roman Empire. But I could not take Constantinople on time...

    Quote Originally Posted by LegolasGreenleaf View Post
    Reserved as well( Capital's Constantinople, colour is 0, 51, 25). Will post in detail when I get a laptop in the morning.
    By God, WHY! If I had been a minute earlier, I would have taken Constantinople...
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  12. #12

    Default Re: European Wars V



    Kingdom of New Scotland

    Map
    Spoiler Alert, click show to read: 


    Name - Kingdom of New Scotland

    Goverment Type - Monarchy


    Languange - Scots,Gaelic,English

    Capital - Burgh

    Currency - Scottish Crown

    Religion - Catholic

    Current Leader - King Kanneth

    National Anthem - Flower of Scotland

    Colour - Blue


    History
    Spoiler Alert, click show to read: 

    The English Invasion some century ago make the Scottish clan to united to fight against the english and they finally succes to resist the english.Later they form the Kingdom of Scotland,but unfortunately the scottish king make an tyrant goverment and make the people suffer under his reigns
    Prince Kanneth,who unhappy about his father reigns.Pursue some people of Scotland to revolting against the king.he also managed to get help from the fierce highlander.and he finnaly succes to revolt,after the revolt Prince Kanneth make his own kingdom "The kingdom of new scotland" and set the recently taken Burgh as Capital.Under the reign of Kanneth he will bring the people of scotland Freedom and glory!!!


    Army
    Spoiler Alert, click show to read: 

    In time of peace the New Scotland don't have an numerous army,but they deploy some Town Watch to keep their city.and some warrior send by allied scottish clan as patrol.In time of war the King will have to relies on Levies and Allied scottish warrior,but there also some nobles and trained reguler who join the army
    at current time,in order to completly take the whole scotland ,The new scottish kingdom has 6.000 Levy soldier,2.500 Highlander,1.500 Reguler and nobles,and 500 Royal guard
    Equipment
    The levies soldier mainly uses spear,short sword,shield,axe,or short bow or crossbow for ranged unit,they had no armour besides their clothes and leather cap.the welathier class like reguler and nobles uses some little armour like chainmail or leather armour.they also equipped with better wepons,even some of them posses an Claymore sword!
    The royal guard wear and expensive plate armour with visored helmet,their weapons are the best among the scottish army ex:Iron shield,steel broad sword,two handed axe,halberd,clamore,or an crossobow


    for the first move i will take the region north of my capital

  13. #13

    Default Re: European Wars V


    Name: Republic of Syracuse
    Government: Tyranny
    Language: Ancient Greek
    Currency: Drachma
    Capital: Syracuse
    National Anthem: Greece's National Anthem
    Leader: Dionysus the Elder
    Religion: Ancient Greek
    Color: Dark Green

    History: The Republic of Syracuse's hoplites march once again to war to unite Sicily! Nothing shall stand in their way and the island shall be theirs!

    Starting region is where Syracuse is. An attack is made with a spy on the western half of Sicily.
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  14. #14
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: European Wars V

    Sigh....I will have to go Sicily too soon this time...
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  15. #15
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    Default Re: European Wars V

    Despotate of Illyria

    Spoiler Alert, click show to read: 

    Government: (Eastern Roman) Despotic monarchy

    Motto:
    Ελευθερία δεν είναι καλά πωλούνται για όλο το χρυσάφι (Greek for "Liberty is not well sold for all the gold")

    Language: Illyro-Greek


    Currency: Ducats


    Capital: Ragusa


    National Anthem: http://www.youtube.com/watch?v=xT_lO7CYWnA


    Leader: Bardyllis VI


    Religion: Orthodox Christianity


    Color: Purple

    Real History (until late 1400's):

    Spoiler Alert, click show to read: 


    Origins


    The city was established in the 7th century (circa 614) after Avar and Slavic raiders destroyed the Roman city of Epidaurum, today's Cavtat. Some of the survivors moved 25 kilometers north to a small island near the coast where they founded a new settlement, Lausa. It has been claimed that a second raid by Croats in 656 resulted in the total destruction of Epidaurum.


    Epidaurum had earlier been destroyed in AD 265 by the Goths and, according to English writer John Gardner Wilkinson, "Rausium (Ragusa) probably was founded long before Epidaurus was finally destroyed, and that the various eruptions of barbarians, in the third and succeeding centuries, had led to the original establishment of this place of refuge".


    The refugees from Roman Epidaurum built their new settlement on the small island (some sources say peninsula) of Lausa off the shore while other populations (primarily Croats) settled along the coast in the following centuries, directly across the narrow channel, and named their settlement Dubrovnik. Initially the populations were skeptical of each other. Over time they grew closer and finally in the 12th century the two settlements merged. The channel that divided the city was filled creating the present-day main street (the Stradun) which became the city centre. Thus, Dubrovnik became the Slavic name for the united town.


    Recently another theory appeared, based on new archaeological excavations. New findings, including a chapel and part of the city walls, were dated to the 5th century, clashing with earlier theories. The size of the old chapel indicates that there was quite a large settlement at that time. A new theory appeared dating construction of Dubrovnik back to Greek times. The Greek theory was boosted with recent findings of numerous Greek artifacts during excavations in the Port of Dubrovnik.


    Antun Ničetić, in his book Povijest dubrovačke luke ("History of the Port of Dubrovnik") explains his theory that Dubrovnik was established by Greek sailors. The key element in this theory is the fact that ships in ancient time traveled about 45 to 50 nautical miles per day, and required a sandy shore to pull their ships out of the water for the rest period during the night. An ideal combination would have a fresh water source in the vicinity. Dubrovnik had both, being half way between the Greek settlements of Budva and Korčula, which are 95 nautical miles (176 km; 109 mi) apart.

    Early centuries


    The Saracens laid siege to Dubrovnik in 866 and 867; the siege lasted for fifteen months and was raised due to the intervention of the Byzantine Emperor, Basil the Macedonian, who sent a fleet under Niketas Oryphas in relief. With the weakening of Byzantium, Venice began to see Ragusa as a rival that needed to be brought under her control, but the attempt to conquer the city in 948 failed. The citizens of the city attributed this to Saint Blaise (Croatian: Sveti Vlaho), whom they adopted as the patron saint.


    Ragusa in those early medieval centuries was an island, and had a population of Latinized Illyrians, who spoke their own Romance Dalmatian language
    In 1050, Croatian king Stjepan I, ruler of Bosnia and Dalmatia, made a grant of land along the coast that extended the boundaries of Ragusa to Zaton, 16 km north of the original city, giving the republic control of the abundant supply of fresh water that emerges from a source vauclusienne at the head of the Ombla inlet. Stephen's grant also included the harbour of Gruž, which is now the commercial port for Dubrovnik.


    In the 11th century, Dubrovnik and the surrounding area were described in the work of the famous Arab geographer Muhammad al-Idrisi. In his work, he mentioned Dubrovnik as the southernmost city of "the country of Croatia and Dalmatia".


    In 1191, the city's merchants were granted the right to trade freely in Byzantium by Emperor Isaac II Angelos. Similar privileges were obtained several years earlier from Serbia (1186) and from Bosnia (1189). The treaty with Bosnian Ban Kulin is also the first official document where the city is referred to as Dubrovnik.

    Venetian suzerainty (1205–1358)


    When, in 1205, the Republic of Venice invaded Dalmatia with the forces of the Fourth Crusade, Ragusa was forced to pay a tribute and became a source of supplies for Venice (hides, wax, silver and other metals). Venice used the city as its naval base in the southern Adriatic Sea. Unlike with Zadar, there was not much friction between Ragusa and Venice as the city had not yet begun to compete as an alternate carrier in the trade between East and West; in addition, the city retained most of its independence. The people, however, resented the ever growing tribute and an almost epic hatred between Ragusa and Venice began to grow.


    In the middle of the thirteenth century the island of Lastovo was added to the original territory. Then in 1333, the Pelješac Peninsula and Dubrovačko primorje were purchased from Serbia with the blessing of Bosnia; the island of Mljet was acquired in 1345. In January 1348, the Black Death visited the city.

    Independence from Venice and establishment of the Republic (1358)


    After Venice was forced in 1358, by the Treaty of Zadar, to yield all claims to Dalmatia, the city accepted the mild hegemony of King Louis I of Hungary. On 27 June 1358, the final agreement was reached at Visegrád between Louis and the Archbishop Ivan Saraka. The city recognized Hungarian sovereignty, but the local nobility continued to rule with little interference from Buda. The Republic profited from the suzerainty of Louis of Hungary, whose kingdom was not a naval power, and with whom they would have little conflict of interest.The last Venetian rector left, apparently in a hurry.


    In 1399, the city acquired the area between Ragusa and Pelješac, called the Primorje. Moreover, between 1419 and 1426, the Konavle region south of Astarea, including the city of Cavtat, was added to the republic's possessions. In the first half of the 15th century Cardinal Ivan Stojković (Johannes de Carvatia) was active in Dubrovnik as a Church reformer and writer.


    (source:wikipedia)


    New alternate history for the game:

    Spoiler Alert, click show to read: 
    A few years back, an Eastern Roman refugee noble by the name of Demitrios Trevinokes arrived in the city. Recent events had led to a huge amount of unrest in the city, and Demitrios saw this as a chance to take over control of the city, and was able to secure the power to himself. A bit earlier he had also discovered ancient hidden Illyrian records nearby. This made him get interested on the old Illyrian ways, and gave him an more ambitious idea: He would resurrect the power of Illyria again from this city and with the revived Illyrian culture and strong Roman administration system, he would create a strong kingdom to last for centuries. Naming himself after a famous Illyrian king Bardyllis, he turned the republic into a despotate and began fulfilling his ambition.


    turn move:

    From our capital, we launch an attack against Zeta in south-east. We use a spy to attack it.

    Spoiler Alert, click show to read: 
    Last edited by The Kybrothilian; March 10, 2013 at 06:06 AM.

  16. #16

    Default Re: European Wars V





    The Kingdom of England


    Name: Kingdom of England

    Official Name: Regnum Angliae

    Government: Absolute Monarchy

    Language: English

    Currency: Ducats

    Capital: London

    National Anthem: God Save the King!

    Leader: By the Grace of God, King of England, King of Scots, King of France, Prince of Wales , Lord of Ireland and Duke of Normandy, Edward IV of York

    Religion: Roman Catholic

    Color: Red



    Spoiler for History
    The wars of the roses has ravaged England, and now dozens of Lords call themselves the rightful king. In Warwick; lord Neville, in Northumberland; Lord Percy, and the worst enemy of all resides in Wales: Henry Tudor. Edward IV, the rightful king, assumes a difficult position on the throne surrounded by ambitious lords such as his brothers, the Duke of York, Richard, and George, Duke of Clarence. His two sons are still in infancy, and Edward is a meek, if kind, king. His position on the throne is precarious at best; and yet he is the rightful king, the only man who can bring order to chaos and restore England to it's rightful place: the bearer of the legacy of the conqueror. Across the water sits France, the rightful lands of the English King. Soon, England will be restored unto it's rightful place as the greatest of the European Kingdoms!




    Map:


    Spoiler Alert, click show to read: 


    Last edited by Gandalfus; March 10, 2013 at 09:59 AM.

  17. #17
    Ciloron's Avatar Vicarius
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    Default Re: European Wars V

    NAME – The Frisian Tribes

    OFFICIAL NAME – Magna Frisia

    GOVERNMENT TYPE – Tribal Chiefdom

    HEAD OF THE STATE – Wiebe the Elder

    REFERENCE TITLE - Chief

    CAPITAL - Dokkum

    CURRENCY - Florins

    LANGUAGE – Frisian, Old-Dutch

    RELIGION – Roman Catholic

    CULTURE – Medieval Dutch Culture

    NATIONAL ANTHEM - None

    NATIONAL FLAG - LINK

    COLOUR - Red (153, 217, 234)

    My move is to attack east from Frisia, into Groningen
    Attached Thumbnails Attached Thumbnails ewvmap.png  
    Last edited by Ciloron; March 10, 2013 at 07:03 AM.

  18. #18

    Default Re: European Wars V

    crap,looks like i have to deal with the england

  19. #19

    Default Re: European Wars V

    PM me, I was planning something a little different.

  20. #20
    SonofaBooyah's Avatar Vicarius
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    Default Re: European Wars V

    Turn 001 (1480AD)

    Schwertbruder: [7] The caliphate has clearly retained some of their Portuguese routes, as they create a most magnificent ship! You can do 3 moves next turn.
    Warrior Cat: [6] The emirate of tanta is crushed by the Pharaoh's armies. You can do two moves next turn with a bonus point.
    L-Burna: [6] The spy brings back detailed maps of the enemies movements and army locations. You can use 2 spy's next turn with a bonus point for them.
    [5+1] The rebels are defeat after a relatively straight-forward battle. You can do two moves next turn with a bonus point.
    LegolasGreenleaf: [2] The League of Avodor is defeated by the rebel region.
    General Maximus: [7] The Romans obliterate the barbarians! You can do 3 moves next turn.
    Satrio Eko: [3] The Scots struggle to defeat the rebels as they retreat back behind the city walls. The city is left under siege. [+1 bonus point if you attack the same region next turn]
    Pyrrhus of Molossian: [6] The spy is successful in his mission and he brings back detailed maps of the enemies movements and army locations. You can use 2 spy's next turn with a bonus point.
    [1+1] However, the Sicilians are beaten back by the rebels and are only spared further casualties thanks to the knowledge gained by the spy.
    The Kybrothilian: [6] The spy brings back detailed maps of the enemies movements and army locations. You can use 2 spy's next turn with a bonus point.
    [7+1] This extra knowledge is used to maximum effect, as the Despotate of Illyria annihilates the rebels!! You can attack 3 regions next turn with a bonus point.
    Gandalf: [6] King Edward IV's campaign begins successfully, as the enemy to the north is subjugated with acceptable casualties. You can do two moves next turn with a bonus point.
    Ciloron: [8] The defenders of Groningen are wiped out to the last man! You can do 3 moves next turn with a bonus point.

    Map:
    Spoiler Alert, click show to read: 


    Regions
    WC - 2
    L-Burna - 2
    Maximus - 2
    Kybro - 2
    Gandalf - 2
    Ciloron - 2
    Satrio - 1
    Pyrrhus - 1
    Schwertbruder - 1
    LGL - 1


    Ships
    Schwertbruder - 1 [12hp] in the Persian Gulf
    WC - 0
    L-Burna - 0
    LGL - 0
    Maximus - 0
    Satrio - 0
    Pyrrhus - 0
    Kybro - 0
    Gandalf - 0
    Ciloron - 0

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