SENGOKU JIDAI I - ROLL TO DODGE
TURN NUMBER - 2
Background
Joining Process for Newcomers
Now is the time to show the game rules.
- The moves will be posted at 18:30 (GMT +0). Post your moves by 16:30 (GMT +0).
- I, as the Game Master (GM), will play too. I request someone to roll my moves, so that the game is completely fair. Anyone there to help me out?
- Game starts at the date 1467, the year when Sengoku Jidai began at the outbreak of Onin War. (This doesn't affect anything, and is purely for role-playing)
- Each turn denotes the passing time of 6 months. (Again doesn't affect anything, just helps in roleplay)
- Fantasy stuff like flying dragons and angels, science-fiction, supernatural things etc. are not allowed. This game is about humans fighting a civil war against humans. There can be many things, but please do them in a realistic and non-offensive/non-insulting way. For example, if a player keeps getting very high rolls every turn, he cannot simply say that his armies are legendary and invincible and men cannot die and stuff...
- A player who begins the game, cannot be attacked by anyone for the first 5 turns. He is also immune to any counter-attacks, and the agents.
- If a player gets eliminated by other players, he gets one to make his population revolt for him. If he succeeds, the faction will be back in the play again. But that chance is allowed only when his capital is not in the hands of rebels at the time he was eliminated.
- And if a player is eliminated by another player, he can also make a new faction somewhere. Again he will get 5 turns time before he can be attacked by anyone.
- THERE ARE NO SHIPS IN THIS GAME. The means of transportation between water is small boats and ferries, which go through a fixed route. Moving through these routes cost a move. There is a route map below, which shows which special provinces control access to the waterways. Asking for military access in diplomacy allows passing through these waterways, but it costs an extra move. Thus, you can pass through the waterways only if you have two moves. If you control one or more of the two provinces that have a waterway connection, it only costs one move as normal.
- A new feature: impassable mountain ranges. These are denoted by thick black borders around some provinces. You cannot attack a region that lies on the other side of the mountain range. To attack it, you will have to move around it.
- Any region that has less than 10 pixels, is considered a part of the closes region it has. For example, Minor islands close to the mainland are considered a part of those bigger provinces. However, many of the islands have more than 10 pixels, but they are not considered independent. This is to simplify the game. The small black coloured islands are also parts of their closest independent provinces.
- The player who is the first to control 100 provinces wins the game, and gets rep from all players.
Now let's see how you can get your 'moves' and 'turns' and actions.
Rolls and Moves
There are a number of Agents that you can use as well. Keep in mind that Agents have a cool-down time of a few turns, during which they are unusuable.
Soryo
Ninja
Shinobi
Metsuke
The players can construct Great Castles in any of their provinces. Great Castles hold special buildings that offer specialists for their masters to use. Only 3 Great Castles can be constructed by any one player, and constructing them will cost moves.
Great Castles
The players are able to conduct diplomacy with each other, which include a number of interactions. THIS group is intended to be used for public and private diplomacy.
Diplomacy
Now is the time for maps. The first one is the general game map which players need to download and it will be updated every turn. Second one is about Waterways (depicted by RED lines) and is for information only.
Current Map
Empty Map
Waterways
Use the template below to join up, or feel free to make your own.
Template
Final notes:
The rules are all taken from African Wars and Asian Wars I RTD games by Gandalf and Speedlion, which in turn employ the rules from European Wars RTD by Twilight Sparkles and Rarity. I only innovated some of them and added one or two of my own.
The map is hand-made by me, but based mostly on Shogun II and Paradox Sengoku. Sengoku's map was far too large in resolution, and couldn't be recolourized, so I built a new one from scratch. It took three months to finally complete. I hope you can enjoy it.
Secondly, I am very busy these days, studying to give the exam of my life. It is going to be a deciding point for my life in the future, and what I would become. So please pardon me if by any means I am late to post the moves.
Thirdly, this is my first RTD game ever. So again please pardon me if I make any mistakes.
Good luck!