Hello Bran, would it be possible for you to create a mod rather than modifying directly the darthmod files? I'm working on a submod and I'd like to use your CAI/BAI but I won't be able to if it's not a mod.
Hello Bran, would it be possible for you to create a mod rather than modifying directly the darthmod files? I'm working on a submod and I'd like to use your CAI/BAI but I won't be able to if it's not a mod.
Like this you mean... :-)
http://www.twcenter.net/forums/showt...-s-Campaign-AI
Thanks but I don't think this is the same file. There are more units in DM than in the vanilla version of the game.
Well the other one is only BAI and CAI so use that.
Oh, so you didn't edit units_stats_land? In this case, yes, I can use the other one.
Awesome complimentary thing to Darthmod. Thanks!
UPDATE: tweaked kv morale for more realistic behavior.
Any campaign reports fellows?
Bran, do these edits work for regular 20 unit saves as well?
They work for all versions yes.
UPDATE: Tweaked diplomacy, spending behaviors and expansion behavior. Please give me any campaign reports or battle reports. Thanks.
Hey Bran, I'm using your artillery mod and I am trying to figure out how to add the carcass shot ability to 7 lb howitzers. Also, I noticed that some cannons use the sounds from howitzers. If you can tell me how to change those 2 things it would be much appreciated. Loving this submod so far.
Will try to add Carcass shot for 7lb artillery.
Last edited by Bran Mac Born; May 07, 2013 at 12:49 AM.
I tried it out and it looks like only experimental howitzers changed because they now have both carcass and quicklime but not round shot. 7lb and others remain the same. Basically I have been trying to edit all howitzer types to have the same types of shot. I would just edit it myself, but I can't even find which table affects that. I have looked at all the unit tables to no avail .
Choppah, Try this and see if it works. Changed and added new line in some files.
Last edited by Bran Mac Born; May 07, 2013 at 01:31 AM.
Are naval battles made faster and less drawn out with these edits?
The speed of ships was increased by 15%. Instead of asking why not try it.
UPDATE: Tweaked naval ship speed 10%plus. Ok this will be the last update for awhile so I can play the frikken mod Campaign reports and Battle reports are very welcome Have fun fellows.
Try it in the campaign. It needs to be researched. I think it is in campaign only.
Shouldn't hull strengths be lowered to prevent 1 hour long naval battles?