Dalerien- The accuracy is a bit lower...but not alot. Accuracy can be lowered by going into the unit stats land file and reducing the marksmanship for all the hundreds of units or by reducing the attack power long range and extreme range modifiers and half chance hit and the projectile calibration target area in the kv rules file. But messing with those settings in the kv rules will causes all sorts of weird behavior from the units in battles. The settings I have for those are to keep cohesion in line formations and to stop blobbing and chicken dance and other messed up ai behavior. So the accuracy is set with buffs in projectile tables and campaign difficulties. Also I tried to keep the flavor of the original Darthmod battles as more bloody affairs instead of the l o n g static battles of other mods like NTW3 and LME as in those mods the units cannot seem to hit anything and have a low kill rate. This mod has a high kill rate and it makes going into a battle a more dangerous affair as you will risk getting a nose bleed from the enemy. I think lowering all the accuracy to absurd "realistic " levels is not fun gameplay. All a matter of taste. I like bloody battles.