Sound is working again. However, I have now lost the 2x units. I'm thinking of going back to vanilla...
Hi, Bran. After some in-game experience with the incomplete development of ETW, I naturally fell on NTW. And, of course, DMN and your tweaks. Before I start, however, I want to ask you: the #1 version of your submod (opening post) has no changes in fire drills (fire by rank, platoon fire, volley, etc.), all of them avaliable as normal, by troops and techs, right?
And, about that:
I Edited all the Unit Add On Packs to match the edits to the unit stats in DMN_DarthMod_Napoleon file.
Download the file and unpack the the rar. files inside the Downloaded folder. Make backups of all the original unit add on files and put them in a backup folder to be safe. Delete the unit add on files from the Napoleon Total War data folder and replace them with the new Bran modded unit add on files. Done.
Are yout talking about the two unit packs dlcs (Coalition Battle and Imperial Eagle)? What about the new units from Napoleon: Total War Imperial Edition?
EDIT: Nevermind, with NTW and DMN instaled I figured what unit packs you are talking about (the ones we can enable via DMN launcher). But, anyway: DMN (and your tweaks) cover Coalition Battle and Imperial Eagle unit packs? And the new units from Napoleon: Total War Imperial Edition?
Last edited by Alexandre Lange; November 04, 2015 at 06:16 PM.
Alexander-NO. Inside the data folder are files for special unit pack made by modders:
Download the folder and then unpack the content it into your Napoleon Data folder.
Nevermind, with NTW and DMN instaled I figured what unit packs you are talking about (the ones we can enable via DMN launcher). But, anyway: DMN (and your tweaks) cover Coalition Battle and Imperial Eagle unit packs? And the new units from Napoleon: Total War Imperial Edition?
Hey, Bran: do you do those 'by request' versions yet? I would like to see a little less impact from charge (especially cavalry charge) over moral. It becomes really weird to see a dozen of horses left in an almost dead cavalry unit rout near 500 fresh men right after the first impact of a charge, even before they take any losses. Everything else works like a charm, near perfection, its beautiful to see, but.... if a cavalry unit reach the lines, its done: they are like panzers, all men run, and the battle (doesnt matter how epic it was so far) is over in a few more seconds. All the game turns into: how to neutralize the cavalry? Everything else seems to have little effect compared to it, anyone can rush any battle with full stacks of cavalry. That's not right. Cavalry is more about to strike the final blow over an almost broken unit, and chase them down to make sure they dont come back, not to be the main weapon of an army. The core of the any army is the infantry, and the XVII-XVIII centuries warfare is all about the musket firefights. A few cavalry units on the field can put a fast end at all that awesome noise and smoke. Can you help me to stop it?
Hi mac born,
I do a sardinia campaign with 72 turns and i'm at 1808,i play in domination mod with your dmn mod edits pack with fire volley,It's normal that in domination mod,the ai do a lot of things similar with historical??
English go to spain in 1808,france control from french territory to austria et prussia???It's normal that is happening in domination mod??