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Thread: The Battle for Europe [SS 6.4 - Late Era]

  1. #1

    Icon2 The Battle for Europe [SS 6.4 - Late Era]

    A Roleplay Hotseat Game






    Settings of the HS: mod Stainless Steel, Late Era campaign.
    You'll need to check "savage AI" and "Disable Real recruitment" options like showed here:
    Spoiler Alert, click show to read: 


    Introduction

    Europe is at war. Countless realms are constantly fighting for survival. Kingdoms rise and fall within years and the people are in need of kings and queens who can lead them to peace and glory. In the east the islamic factions fight for dominance in the holy lands, yet they will also face external dangers, for the holy land is not only sacred for the people of Islam...

    In the west the amount of kingdoms are flourishing in times of war and rebellion. Few are strong enough to fight the endless wars and thus, Europe stands weaker than it has been for years. The stronger kingdoms know to take advantage of this, invading petty kingdoms split in matters of opinions and cultural and religious differences. Can Europe be conquered by one king or queen? Can that person end all wars and stand victorious challenged by none? No one knows what the future may bring.




    ~~~~~Factions~~~~~

    England Dur3X (Also controls Poland and Denmark)
    Novgorod Dr Mac
    Venice Makakula
    Moors Lord Luka
    HRE Vipman
    Egypt themzr


    Admin Dux /Co-Admin of the HS : Loose Cannon
    Additional admins (for the purpose of clearing passwords and posting maps

    Rules of the HS- read carefully!
    Rules added after the HS started are in RED


    Rules
    Basic Rules:

    - Reloading turns is allowed (because it can't be banned) but not encouraged. There's no real prize. By reloading a player will deprive himself of the joy of surprise and unexpected events (even if negative). Reloading would increase the time to play a turn, and will thus make less joyful to play it.
    Since reloading is allowed ,Heroic victories are banned. So if you obtain one of them, you must reload until you get a different
    type of result.
    - Turns must be played within 24h,and player can get an 12h extension if asked(but it should be done only occasionally). The philosophy is to play fast, rather than spending hours on a turn.
    - If player does not play his turn within 24h,and does not ask for extension he will be subbed.Constantly subbing needed player will be remove from the hotseat (if you have not time to play on a constant basis do not even bother joining. You'll waste yours and other players time).
    - Notify next player who comes after your turn by post message or leaving message on message board!



    Battle Rules:

    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.
    - Its ALLOWED to use seige equipment to attack city straight away instead of waiting siege equipment to construct.Siege equipment must be shown on a battle proof image.
    - All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine).
    Composition of the army must not be edited and being visible. Also it happened that numbers in the result of a battle did not match (number of soldiers - loss = men remaining). If something like what happened in this post: http://www.twcenter.net/forums/showt...6#post10512526 (see ss 2 & 4) happens to you it mean one only thing: you either might have cheated or you have not a vanilla install and that cause a bug in the results. Either way it's your fault and you'll need to replay the battle until you get a clean result.
    - No surrounding enemy armies with one or few units stack armies, solely to deny any survivors a retreat. Blocks of landbridges ,bridges or similar, to cut the retreat is allowed
    if not in contact with the enemy army (which means the red zone around the enemy army)
    -No attacking ships inside a port.You cannot leave a blocked port without fighting the enemy ships first. If a player keeps an army inside a fleet inside a port,
    other players are allowed to attack that fleet even if it's inside a port (if you don't know how, ask Invicta).
    -you can build only one fort per region max (it is meant per faction, so if faction A built a fort in region 1 ,also faction B can build his fort in the same region, but if a faction A also occupy the fort of faction B then it needs to leave one fort free).

    -"You cannot sally out from your settlement/fort, or attack the army besieging your settlement/fort if the result is a defeat" (2/2/2013)


    Crusades and Jihads Rules:

    - Crusades can be called by all non-excommunicated Catholic factions with a vote system. As soon as a Crusade will be available,
    any catholic faction ,which has not been excommunicated can call the vote. Once the vote is called and the possible targets made public,
    each player must send within 24 hrs his target choice to the admin (so that no one take advantage from knowing other players choices).
    Each vote will count as many points as how much Papal favor that faction will have at the moemnt of the vote.
    Once the target has been decided the crusade will be called by the faction with most papal favor points. If more than one have the most papal favor points,
    than the crusade will be called by the one who is closer to come next in the turn order.
    -Jihads: whenever a Jihad is available to be called, any muslim faction can ask to have it called. However it will be the faction with the imam with the highest piety to call it,
    and decide the target. If 2 or more muslim factions have their best imam with the same level of piety, it will be the one with the second best imam to call it..and so on.
    - Only 1 army is allowed to join in a crusade/Jihad,No MORE!
    - No crusade or Jihads abuse. Only the crusade/jihad target is allowed to be attacked.No joining a Crusade or a Jihad to get units or movement points and then leaving the invasion.Once you join in crusade or jihad you MUST go all the way to the crusade or jihads target and attempt to capture it. Armies or forts of the enemy target can be attacked if on the way to the crusade/jihad target (They must really be on your way to the target, and they should represent a real obstacle or threat to the crusade/jihad army . You can't use them for instance, to break a siege on one of your cities)
    - Crusade and Jihad armies cannot be used to fight each others.
    -Crusade/Jihads cannot be called against Orthodox and Pagans factions .




    Agents Rules:

    - Spies aren't allowed to spread plague in any case not matter what.
    - Spies can be used against forts and settlements as long as you have at least 60% of chances of infiltration. You'll need 2 to open a fort/settlement.
    If someone take a settlement in which you ad spies (whether it was your or not) already, and you intend to conquer it, you still need to take out of the settlements the spies to prove you have the 60% of chances of infiltrating in the turn you're going to conquer it.
    - Each faction cannot recruit more than a assassin every 25 regions owned. So to recruit the secon assassin you'd need to own 26 regions or more. For the third
    51 or more and so on.. If you have 26 regions recruit a second assassin, and after some turns the number of regions decrease to 25 or less you must immediately suicide
    one of the assassins.
    - Assassins can sabotage everywhere as long as they have at least 60% of chances. Assassins can only kill:"Priests/imams/spies/assassins/merchants/generals" as long as they have 60% of chances. (Except for Assassins which you only require a 30% chance to kill)
    -Princesses can steal through marriage other factions family mamembers/generals only if they have 60% of chances.
    -Merchants can seize other merchants only if they have 60% of chances.
    - No exploiting merchants in the form of merchant stack - (Putting several
    merchants in an army or fort/military-unit securing a resource).

    -All the agents rules are applicable against both, humans and AI: please respect them


    Building Rules:

    - Only Inns/Guilds are allowed to be destroyed
    - If a settlement is under siege then it is NOT ALLOWED to destroy any buildings in the settlement.
    - You are not allowed to exterminate a settlement in the map . This is because it will destroy many buildings in the settlement(Possibly downgrade a settlement). This is also valid against the AI



    Diplomacy rules

    -No allying Pope
    -No giving provinces in war zone to a faction controlled by the AI (it means regions bordering-by land- with a faction you're at war with).It's ok giving it to a human-controlled faction.
    -Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 5 turns, or until the allies of that faction break the deal.
    - Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly!
    -Is not allowed to vassallage AI factions
    -Faction Suicide is illegal. Anyone suspecting someone else trying to commit suicide or not playing to the best of his abilities must report it to an admin immediately. Any party involved in the splitting up or taking advantage of such gameplay will be fined accordingly.


    You cannot attack other human factions within the first 2 turns. Also if you have army on another human faction at the start you'd need to evacuate it within 2 turns. If you put ships in with stacks and a siege weapon within the range of a settlement of another human player, you can't use it on turn 3 to take such settlement.

    Bugs/Exploits:
    The mov.bugs cannot be used. All bugs in general are banned unless explicitly allowed.


    When discrepancies will arise or aspects not covered by the rules above, the Admin on its total own discretion will rule out about such cases.
    If you believe someone might have broken the rules, you should not post it publicly! Pm first to the admin who will first investigate on the matter.
    If the breaking of the rules is confirmed, then it'll be the admin to report it publicly along with the appropriate fine/punishment.


    Map Updates

    Turn 1: You are not allowed to capture any cities east of the Yellow-Blue line. That means you can attack the city to weaken the faction east of the border, but you may NOT keep the city for more than 2 turns and 2 turns only. So if you capture it on turn 69 and for example sacks it, you must put the taxes on very high that turn to make it rebel on turn 71. If you keep it for more than 2 turns you will receive a punishment.

    Temporary map update.



    turn 45:

    Last edited by Dr Mac; May 21, 2015 at 03:29 PM. Reason: Player update

  2. #2

    Default Re: The Battle for Europe Please do not post yet!! [SS 6.4 - Late/Early? Era]

    I'm in, I'm in!
    No faction yet, whatever helps best the others later on.

    p.s. - this is exactly what I had in mind! it's awesome!

  3. #3

    Default Re: The Battle for Europe Please do not post yet!! [SS 6.4 - Late Era]

    I can play in the morning, about the faction I'd take the Novgorod for now.
    I'd love a skip a few if possible (with 60 turns played , it shouldn't be too hard to setup)
    Last edited by invicta; February 17, 2013 at 01:30 PM.
    Never argue with an idiot; they'll drag you down to their level, and beat you with experience.


  4. #4

    Default Re: The Battle for Europe Please do not post yet!! [SS 6.4 - Late Era]

    Haha, I know people want to join, but as I said in the title, please do not post in the thread for now.

  5. #5
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
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    Default Re: The Battle for Europe Please do not post yet!! [SS 6.4 - Late Era]

    Just add me somehwere. YOu know my timezone, I don't mind where you put me....

  6. #6

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Next, Rp to come with a lil luck
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  7. #7
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
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    Default Re: The Battle for Europe Please do not post yet!! [SS 6.4 - Late Era]

    Ok guys, I'm the admin of this hotseat.

    Please stick to the rules and play your turn on time and you will not hear from me. If you need admin action, just trow me a pm.

    Keep this in mind:
    When discrepancies will arise or aspects not covered by the rules above, the Admin on its total own discretion will rule out about such cases.
    If you believe someone might have broken the rules, you should not post it publicly! Pm first to the admin who will first investigate on the matter.
    If the breaking of the rules is confirmed, then it'll be the admin to report it publicly along with the appropriate fine/punishment.
    Happy hotseating!

  8. #8

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Remember to +rep our beloved admin everyone!

  9. #9

    Default Re: The Battle for Europe Please do not post yet!! [SS 6.4 - Late Era]

    Quote Originally Posted by Dux View Post
    Ok guys, I'm the admin of this hotseat.
    Im totally going to vent my YB3 frustrations on you Dux

    You shall know true horror...
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  10. #10
    StOuFf's Avatar Protector Domesticus
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    Austria / Graz
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    4,148

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Quote Originally Posted by The Norseman View Post
    Remember to +rep our beloved admin everyone!
    pff i never get rep for admining

  11. #11

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Haha someone told me the exact same thing. Here have some.

  12. #12

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Aragon up!
    Never argue with an idiot; they'll drag you down to their level, and beat you with experience.


  13. #13

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    The Byzantine Empire

  14. #14

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Great! WIll take it immediately!

    Castile up!
    Last edited by The Norseman; February 19, 2013 at 04:35 AM.

  15. #15
    Desley's Avatar Praefectus
    Join Date
    May 2009
    Location
    Netherlands - Amsterdam
    Posts
    6,062

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Venice!
    Will and act until victory

  16. #16

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Moors up
    Last edited by invicta; February 19, 2013 at 11:26 AM.
    Never argue with an idiot; they'll drag you down to their level, and beat you with experience.


  17. #17
    Tonno's Avatar Protector Domesticus
    Join Date
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    4,940

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    So, Invicta, you played the Venice turn "extremely well" just like we talked dabout it?
    "For after the their baptism the Croats made a covenant, confirmed with their own hands and by oaths sure and binding in the name of St. Peter the apostle, that never would they go upon foreign country and make war on it, but rather would live at peace with all who where wiling to do so; and they recived from the same pope of Rome a benediction on this effect, that if any other foreigners should come against the country of these same Croats and bring war upon it, then might God fight for the Croats and protect them, and Peter the disciple of Christ give them victories."
    Constantine Porphyrogenitus >>De Administrando Imperio<<

  18. #18

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Yes, the plan comes together... I assume his buildings have .... disappeared... from the face of the earth?

  19. #19

    Default Re: The Battle for Europe [SS 6.4 - Late Era]


    It all comes together
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  20. #20

    Default Re: The Battle for Europe [SS 6.4 - Late Era]

    Quote Originally Posted by Tonno View Post
    So, Invicta, you played the Venice turn "extremely well" just like we talked dabout it?
    you have your pm..
    Never argue with an idiot; they'll drag you down to their level, and beat you with experience.


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