I appreciate all the work that's been done on this fantastic mod, I really do.
However, you can't imagine my total dismay and just "fuc* it" reaction when after hours and hours of gameplay as high elves and building up my forces because I wanted an epic defense of Imladris, I have a full stack of units in the city, the orcs send a full stack to attack and when I want to sally and defend.....
....its a cliff.
...and a bridge.
What?
There is so much wrong with this settlement it boggles the mind. For the sake of making it "kinda" look like Imladris from the movie (kinda is being really generous) every single iota of gameplay mechanic or even feasability has been removed from this settlement. I honestly don't know what the thought process was here...."let's make it pretty"?
There is literally not enough space to position all my units, and even if I do cram them in somehow there's no way in Mordor that they will have any kind of effectiveness, especially considering that the little territory where you CAN fight is all downhill in favor of the attackers...(really?)
And that's not even touching the fact that elves are an archer race, and archers are practically as useful as a toothbrush to a Nazgul when defending this settlement because of the ridiculously small map.
I've already quit playing, and I know there is a 0% chance that this will be changed just because I brought it up, but I just felt I had to say how utterly and deeply dissatisfying it was after enjoying the game for so long to basically have all immersion broken, to not be able to defend my own capital, and basically to have my game ground to a screeching halt.
(and no I won't use cheats to fix it because auto winning a fight is dumb, makes the game pointless. I might as well be drawing on a piece of paper an elf killing an orc and shouting "yay Im the best!")
I really hope that the mod team revisits Imladris and gives it the proper space it needs to actually be playable, and installs at least a few battlements or SOMETHING to let the elves defend their land...
Orc towns get to grow and have walls to defend...but elves built a city thats been around for like a bajillion years so it's a cliff with an uphill bridge?....sounds legit.
It would be nice if there were a way at least to just deactivate custom settlements, preferably one by one, because if this is the treatment Imladris gets, I can only be very wary of playing any other campaign to be "surprised" tens of hours in by a similar situation for another custom town.