1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.
2. It is not allowed to abuse bugs to your or anyones advantage. These are the known bugs:
- No using ships to bypass a fort or a settlements Zone of Control.
- Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
- Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
- No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
3. You are not allowed to encircle an army, just to deny its retreat.
4. Destroying buildings is not allowed in these 3 situations:
- If the settlement is under siege
- A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
- You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3
5. You can have 2 forts per region and every fort has to be garrisoned by a minimal of 4 units. Each unit has to hold at least a quarter of it's maximum amount. (example: a full unit of archers has 120 units. You cannot place a unit of archers with less then 30 men)
6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
7. You have to VM/PM the next player after you upload your save.
8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
9. Assasins are not allowed.
10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
11. No sailing from a blockaded port without first defeating the blockade.
12. It is not allowed to accept money or regions from dying/obliterated factions.
13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
14. Settlements gifted should disband all units, except for one.
15. One turn peace. *exception: you are allowed to attack a faction that is before you in the turn order on turn 1.
16. The recruitment of siege equipment is not allowed.
17. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat