Also, I noticed that this mod creates naval unit caps for all units not just the vanilla one for Frigates. Was this intentional?
Also, I noticed that this mod creates naval unit caps for all units not just the vanilla one for Frigates. Was this intentional?
I started a campaign as the Oda, but haven't really gotten far enough into to make a determination as to this mod's qualities. However, I did run into that annoying "sound bug" with bow samurai loosing their arrows sounding like cannon fire. I've tried the Sinfonia Semplice "fix" to resolve the issue without any success.
Thank you PiemasterXL I will continue as long is it is fun. For the record, I am a modest and down-to-earth guy with a high self-esteem So I don't have an ego that needs to be boosted/nursed or a narcissistic personality and really don't feel hurt if I wasn't invited to the modding summit. The CA modding summit was their way of getting a closer cooperation with the community (which I think is very good) and the attendees from TWC could be regarded as ambassadors for the new modding (development) tools from CA.
Their are no settings in the mod that modifies battle smoke (yet)
I wish I could
Thanks Incarnal
Thank you
Thank you Will and also an informative feedback
Yes, but skipped it so far. The files are located outside the pack file and I don't think they can be uploaded to Steam Workshop. Maybe I will include them as a separate rar file later on.
No modified smoke? This is what we need! http://www.twcenter.net/forums/showthread.php?t=530923
Nice! It is kind of silly that you can't do anything about it if the AI decide to build it in their province imo, though I can see the potential for it to be exploited if the system you choose to allow the player to remove it isn't implemented in a balanced way.
Also, do you mind me messing about with some of the unit stats for example? I've recently learned how to do some very basic modding and would love the chance to simultaneously practice this new found skill and also test out some theories about unit balance and the like...
here is some more detailed feedback on unit balance I hope you will appreciate: (this is all for low level ashigaru units)
Naginata peasant and regular ashigaru should have their melee attack increased by 1 point. This, I find (I ran best out of 5 tests in custom battle for their respective classes), logically separates all three (in the case of regular ashigaru, and the two for peasant ashigaru) units and gives them each very slight advantages and disadvantages vs each other.
Naginata just about beat both other types in direct melee, nagae/pike yari should be the best against cavalry, and mochi yari are a good mix of both as they will beat naginata ashigaru against cavalry and nagae yari in melee but in theory, would loose or be less effective if you reverse the situation.
I think in terms of usefulness on the battlefield these two small changes to the ashigaru units might be essential. Something else that I think you really need to consider is making the peasant units considerably cheaper in both upfront cost and in upkeep. As it stands, I can't see any reason to recruit peasant units over regular ashigaru seeing as the difference in cost is tiny. (btw this is not to say I don't like them, I'm just trying to make them more than an aesthetic addition to game.)
Use case for the peasant units if their recruitment and upkeep cost was reduced could be really cheap but risky garrison units you can leave at home.
So yeah, if you like this kind of feedback and maybe find it useful I'd be happy to continue testing stuff out both in campaign and, like in this case, in custom battle tests.
keep up the great work!
Gonk
Lutland,
I love your mod so far but my two GTX 580s don't so much. The amount of units per unit slot is killing my FPS on the battlefield. I tried to lower it to Medium and Small in options but it doesn't change the default 400-600 units. Is there a way somehow to lower the amount of units to like Vanilla? I want to keep playing this and I have a pretty rocking rig, I'm surprised others haven't mentioned the sheer size killing battlefield FPS. Is there a line of code or option I can change?
Thank you for the great mod otherwise; and your time/help.
I'm playing FOTS BTW.
This is a picture story (in Japanese style) from Romance of the Three Kingdoms ~ Zhuge Liang capture and release Meng Huo 6 times (in Chinese story it should be capture and release 7 times).
Wiki : http://en.wikipedia.org/wiki/Zhuge_L...thern_Campaign
I'm using almost exclusively this mod with FoTS and my game settings has unit size set to the maximum setting, but I only have 200 men per large unit (line infantry, levy soldiers, etc.) which is the same as the vanilla. And I started my current campaign purely with this mod. Also, it looks like the game locks in the unit size (regardless of graphics menu setting) for a campaign at it's start. I tried changing my setting and it didn't apply to my already existing campaigns but did when I started a new one.
DM has a bad tendency to change your preference settings without reverting back to vanilla once uninstalled So I get the same complaints when players switch from DMN to LME
Thanks for the help CompDragon+Rep
This is the instruction that I posted in this thread and let me know if it works?: http://www.twcenter.net/forums/showt...it-Size-Mishap
You will find the preferences.script.txt located in the following folder (co-located with the user.script file): C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\scripts (Win7/Win8).
Open/edit the file with Notepad or Notepad++.
Locate line#9 with the following text:
campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign #
Change the floating point (in this case represented by 1) back to 1 from whatever value it currently is.
Save the file and you are good to go
Last edited by Iutland; June 04, 2013 at 01:28 PM.
Is there any difference between RSM 1.0 Mod Type and Movie Type?
The Great War Mod for NTW!
I have FOTS on steam but I can't get this mod to work. Every time I start the game with rsm-mod enabled, I get a CTD after the launcher.