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February 07, 2013, 07:25 PM
#1
Semisalis
Units with secondary weapons.
So, after using these type of units (Mutatawi'a, Varangians, Dismounted Templars etc.) I came to the conclusion that I don't like the fact that the AI can't use them properly, and that they switch their weapons right before their charge. Therefore, I want to remove the secondary weapons completely.
But, where to start? If I wanted to for example make Varangians use their axes twohanded, would it be as easy as editing the export_descr_unit.txt file? Or would it require some dirty work in models.ddb? Both? Thanks in advance.
On a sidenote, I'm wondering if the BC team is planning to do something about it for their next version. I think I read somewhere that they were able to make the AI use these units in the correct way?
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February 08, 2013, 12:48 AM
#2
Re: Units with secondary weapons.
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February 09, 2013, 08:27 AM
#3
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February 13, 2013, 02:49 AM
#4
Re: Units with secondary weapons.
Find a unit that has only a two-handed axe animation and paste that over whatever the units you don't like have currently.
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