Results 1 to 4 of 4

Thread: Units with secondary weapons.

  1. #1
    Centurio
    Join Date
    Sep 2010
    Posts
    479

    Default Units with secondary weapons.

    So, after using these type of units (Mutatawi'a, Varangians, Dismounted Templars etc.) I came to the conclusion that I don't like the fact that the AI can't use them properly, and that they switch their weapons right before their charge. Therefore, I want to remove the secondary weapons completely.

    But, where to start? If I wanted to for example make Varangians use their axes twohanded, would it be as easy as editing the export_descr_unit.txt file? Or would it require some dirty work in models.ddb? Both? Thanks in advance.

    On a sidenote, I'm wondering if the BC team is planning to do something about it for their next version. I think I read somewhere that they were able to make the AI use these units in the correct way?

  2. #2
    k/t's Avatar Auxiliarius
    Join Date
    Apr 2009
    Posts
    6,149

    Default Re: Units with secondary weapons.

    Both would be best.

  3. #3
    Centurio
    Join Date
    Sep 2010
    Posts
    479

    Default Re: Units with secondary weapons.

    Well, that's a problem for me since I'm not very familiar with the battle_models.modeldb file. I'm absolutely clueless.

    Thanks for directing me, I'll look into some modding articles.

  4. #4
    k/t's Avatar Auxiliarius
    Join Date
    Apr 2009
    Posts
    6,149

    Default Re: Units with secondary weapons.

    Find a unit that has only a two-handed axe animation and paste that over whatever the units you don't like have currently.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •