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Thread: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

  1. #141

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 9 [9/3/2013]

    damn wrong thread sory

  2. #142

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 9 [9/3/2013]

    Quote Originally Posted by strumpa View Post
    damn wrong thread sory
    Psstt!!!! Fast, take that direction over there.. "HIDE"... I promise i wont tell anyone...

    BR AN.
    By The Holy Pilgrim.

    " A faint breeze drifts in the air,
    Cautioning members with words of care.

    "Cease this pointless toil and clammer,
    Lest you face the mighty Banhammer!"

    And with that the breeze is gone,
    And all members let bygones be bygones."

    My new FAN! =^.^=

  3. #143

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    New Update, the last before full release. Please notice the changelog for last edits and make some tests if you can.
    I am mostly positive that you are going to enjoy the full mod.

  4. #144

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    Quote Originally Posted by DARTH VADER View Post
    New Update, the last before full release. Please notice the changelog for last edits and make some tests if you can.
    I am mostly positive that you are going to enjoy the full mod.
    I am impressed by the mod overall.
    I've been playing Radious and other TW mods and like the fixes.
    I like that I can recruit monks without dojos.

    One BIG complaint:
    What happened to the garrisons?
    I only see significant garrisons in the citadels and 1 level lower.

    In my game, many of the major clans have been wiped out because they walked off-post with their entire army.
    For example, Ikko had 5 provinces and had a huge stack that came my way (Uesegui).
    He was followed by any enemy (Sak..?) who took all his bases, which had been left vacant.
    He took my town after a big fight then went back to reclaim his bases. He died and a huge clan was wiped out.

    I am finding that major clans are disappearing very early not because of lack of income, but by some other circumstances.
    I believe that a garrison script like MTW2 or an auto garrison for low-level forts as in ETW would make the game more enjoyable.

  5. #145

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    Why can't I download any of the attachments? Am i failing in some way, cause when i click on them I get an empty screen or get a 403 forbidden error. Also right click save as doesnt work either.

  6. #146

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    what do you mean by what happened to the garrison? in my campaign that i'm playing the garrision sizes are decent (what makes up your garrisons and what would you consider the original size)?

  7. #147
    Rinsui's Avatar Laetus
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    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    A very simple question: while ship crews seem to form up significantly better than in previous versions - are ships actually sinkable now? I remember putting a hundred cannonballs into a bow kobaya until it finally wavered and fled; but it never sank!

  8. #148

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    Can someone please upload it to some site since its so small so i can download it? Would really appreciate it.

  9. #149

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    slow page hence double post. I even checked if there was a post before making the second.
    Last edited by twp127; March 22, 2013 at 11:30 AM.

  10. #150

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    Same here can't download on the top link or attachments.
    When i click on them i go to an all-grey page with a little white dot in the middle.
    and waiting 10mins on grey page doesn't produce results either.
    Perhaps external link is needed cause of the long period of daily disturbances on twcenter.

  11. #151

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    Delete this post please, made a noob misstake again -.- lol!!!
    By The Holy Pilgrim.

    " A faint breeze drifts in the air,
    Cautioning members with words of care.

    "Cease this pointless toil and clammer,
    Lest you face the mighty Banhammer!"

    And with that the breeze is gone,
    And all members let bygones be bygones."

    My new FAN! =^.^=

  12. #152

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    Quote Originally Posted by Rinsui View Post
    A very simple question: while ship crews seem to form up significantly better than in previous versions - are ships actually sinkable now? I remember putting a hundred cannonballs into a bow kobaya until it finally wavered and fled; but it never sank!
    Hi there, yes they are sinkable, i do not know were exact a ball need to be hit exactully to gain a good sinking hit or how many cannons balls needs to be hitted to make em sunk. But yes they do sink dont worry

    Another thing to clear things up. Remember that those cannon balls at those times arent the one of the biggest calibers like in the 1700 or 1800 ship of a line

    But i havent checked up historicly what those Nanban or Blackships used for sizes of there cannons tho, But i do not believe they had heavy once or the greater explosive black powder at that year era. So maybe that sums up a little bet!?

    BR AN.
    By The Holy Pilgrim.

    " A faint breeze drifts in the air,
    Cautioning members with words of care.

    "Cease this pointless toil and clammer,
    Lest you face the mighty Banhammer!"

    And with that the breeze is gone,
    And all members let bygones be bygones."

    My new FAN! =^.^=

  13. #153

    Default Re: DarthMod: Shogun II v4.45 Open Beta Update 10 [19/3/2013]

    repeat
    Last edited by ellwoodis; March 22, 2013 at 12:26 PM.

  14. #154

    Default Improve Autoresulter please

    Quote Originally Posted by MRinfidel View Post
    what do you mean by what happened to the garrison? in my campaign that i'm playing the garrision sizes are decent (what makes up your garrisons and what would you consider the original size)?
    To counter the AI's stupidity, garrisons should either be larger or auto-default should favor defenders more.

    Why is that I do much better with autoresulter when attacking a city?
    I mean WAY better.

    The few additional garrison units are appreciated.

    But to fix the problem of AI's getting wiped out, we need to something more.

    I propose that the Autoresulter more strongly favor the defender.

  15. #155

    Default Why can't I trade with my best allies?

    Why can't I trade with my best allies?
    I have horse, iron and wood.
    Date is my ally through marriage and alliance.
    They won't trade via land route for no price under 50,000.
    Why is this?

    I had indifferent trade partners who weren't importing any resource. I started trade for under 1000.

    Can you make any heads or tails of this problem?

    I find that overall, even with open imports, it's very difficult to start trade with any faction.
    I get "this is unacceptable" unless I offer sky-high prices of over 40,000 koku.

    Friendliness seems to have nothing to do with it.

  16. #156

    Default Re: Why can't I trade with my best allies?

    repeat
    Last edited by ellwoodis; March 22, 2013 at 03:30 PM.

  17. #157

    Default Re: Why can't I trade with my best allies?

    repeat
    Last edited by ellwoodis; March 22, 2013 at 12:52 PM.

  18. #158

    Default Re: Why can't I trade with my best allies?

    AI seems to aggressive towards me.
    I have 3 provinces as Uesegui.
    I did declare war on Sak..?
    They had 3 allies.
    I had 5 different AI's declare war on me.
    AI Superalliances?

  19. #159

    Default Re: Why can't I trade with my best allies?

    Quote Originally Posted by ellwoodis View Post
    AI hostility towards human seems to be a bit high. Playing on hard.
    I have 3 territories as Uesegui and 6 major AI's and 1 minor attacking.
    I tried to keep large aishi stacks to avoid the large eat small logic.
    Nevertheless, I will have to quit this game with all the stacks wandering around.
    Why can't they attack the neighbors that they are hostile too?
    I'm nowhere near realm divide, but it feels like it.
    Hi there i usely dont write this things, But dunno why others are getting such starting campaigns.

    I´m playing as Otoma and are in turn 62 right now.

    My Allias are: Sagara, Date, Chosobake.

    Trades: Satomi, Sagara, Tsutsui, Date, Chosobake, Takaoka.

    Enemies are: Ikko Ikki, Honmo, Hojo, Ouchi, Mori, hatano, and by misstake Tokugawa and Imagawa, because i wanted to take the last Trade nod in the upper right corner for IRON! Didnt bother to reload i just said sure let it be thats way, other ways i would have become traders with this two clans also

    I have 7 Provinces, All trade nods on the map. Large armies and large fleets and 4-5 Nanban ships.

    If the AI isnt doing to much blockades i do rechive betwin 3000 or 6000 every turn or summit.

    So far for me everything is going pretty well and i enjoy this struggle. The only few bad parts i can think of i guess, are the CA latelast patch bugs that they havent fixed with the Sea units and the buged "cannons" on the Nanban ship . And ingame about that the other allias or trader partners should atleast help up some how to lift off the Trade blockades at there harbors or on the strings a bet more, thats would been more helpfull to gain much more money,

    as it as happend that i become bankcrypt 2 times due to heavly blockades as the enemy using quite alot of boats, and so do i lol

    Anything then that, Allias works Trade works for me, AI even asking me to become allias also paying me to become a trade partner.. Havent find out any bad parts of that in my campaign atleast.

    Catch ya later cheers for great improvments, cant wait till the full release Darthy and the final minor tunnings and secrets and suprises that comes out in the end

    Be well everyone, back to WAR!

    BR AN.
    Last edited by KERA_AK; March 22, 2013 at 04:32 PM.
    By The Holy Pilgrim.

    " A faint breeze drifts in the air,
    Cautioning members with words of care.

    "Cease this pointless toil and clammer,
    Lest you face the mighty Banhammer!"

    And with that the breeze is gone,
    And all members let bygones be bygones."

    My new FAN! =^.^=

  20. #160

    Default Re: Why can't I trade with my best allies?

    delete post please, automatic crapppness frozed it out -.- "again"
    Last edited by KERA_AK; March 22, 2013 at 03:43 PM.
    By The Holy Pilgrim.

    " A faint breeze drifts in the air,
    Cautioning members with words of care.

    "Cease this pointless toil and clammer,
    Lest you face the mighty Banhammer!"

    And with that the breeze is gone,
    And all members let bygones be bygones."

    My new FAN! =^.^=

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