Special New in v4.45
- Units should no longer get stuck in fort doors (a bug that you have reported many times). (Updated 10/2/2013)
- Crew in some ships should not get stuck and now should man all the cannons. (Updated 19/3/2013)
- Several fine tunes in melee mechanics and synchronizations. (Updated 9/3/2013)
- Charges more effective and penetrating. (Updated 9/3/2013)
- Formation fixes. (Updated 8/2/2013)
- Morale more dynamic, cavalry charges more decisive. (Updated 8/2/2013)
- Overall an even more realistic and challenging battle experience with correct balance of melee lethality. (Updated 19/3/2013)
- Better AI line firing positioning. (Updated 19/3/2013)
- Diplomacy more active affecting positively the trade agreements between clans. (Updated 19/3/2013)
- CAI even more effective and active overall. (Updated 19/3/2013)
- Land and Naval Autocalc improvements. (Updated 3/3/2013)
- CAI should now build more Ashigaru. (Updated 9/3/2013)
- CAI should build now less Bow Kobaya and more Heavy ships. (Updated 19/3/2013)
- Ships going to border of the maps (dreaded bug) should be much less frequent or non existent. (Updated 19/3/2013)
Download this: darthmod_shogun_v4,45_Beta_Update10.zip
-Unzip anywhere
-Copy/paste the darthmod_shogun.pack to your "data" game folder usually in
C:\Program Files (x86)\Steam\steamapps\common\total war shogun 2\data
to overwrite the older pack.
*Warning*
This open beta works only for the following versions of the mod:
-Launcher Version (Without Projectile Boost, Income Boost and Garrison/Handicap gameplay options enabled)
-Minimal Pack Version (Without Projectile Boost enabled)
Do not enable the above mentioned or they will override new settings
It does not work for SteamWork version of DarthMod
Because you always ask... it is save game compatible.
Please give urgent feedback to update fully the mod.