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Thread: Make Tomb Kings Unroutable

  1. #1
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    Default Make Tomb Kings Unroutable

    aha i see

    make the tomb kings un-routable, it's unrealistic to see skeletons running away from a small elvish force

  2. #2

    Default Re: Information and Download (Beta 0.69)

    having an army which is unroutable is bad for gameplay. btw your skeleton basic soldiers has higher morale than dwarven warriors. since medieval II engine is not perfect, it is not possible to make something like : you are unroutable UNTIL we kill your general (lich).

    so no, no lock_morale army in our mod, play CoW if you want unroutable undead army

    "With Hate, all things are possible." Malus Darkblade

  3. #3
    Bela's Avatar Ducenarius
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    Default Re: Information and Download (Beta 0.69)

    But there are possibilities for sub-mods after the release
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

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  4. #4

    Default Re: Information and Download (Beta 0.69)

    Yup, I know I'll personally make the Tomb Kings unroutable and just nerf down their stock troops if it's to powerful.
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  5. #5
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    Default Re: Information and Download (Beta 0.69)

    Quote Originally Posted by Ethien View Post
    Yup, I know I'll personally make the Tomb Kings unroutable and just nerf down their stock troops if it's to powerful.
    I think just about everyone will be doing that, after all, what's the point of playing this mod if it doesn't recreate the Warhammer world? and mindless Undead minions don't have morale in Warhammer.

  6. #6
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    Default Re: Information and Download (Beta 0.69)

    Quote Originally Posted by Ethien View Post
    Yup, I know I'll personally make the Tomb Kings unroutable and just nerf down their stock troops if it's to powerful.
    how can you do that ? can you explain to us ?

  7. #7

    Default Re: Information and Download (Beta 0.69)

    Quote Originally Posted by irneh View Post
    how can you do that ? can you explain to us ?
    Just edit the export_descr_unit, it's quite easy; add the magic red words and it's done. I wouldn't know however if it's the right thing to do: I concur it's weird to see skeletons fleeing, but it would probably be the smartest thing for balance.

    Spoiler Alert, click show to read: 

    type tomb kings warriors
    dictionary tomb_kings_warriors
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier tomb_kings_warriors, 72, 0, 1
    attributes sea_faring, can_withdraw, frighten_foot, frighten_mounted
    formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
    stat_health 1, 1
    stat_pri 5, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 4, 2, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 6
    stat_ground 0, 0, 0, 0
    stat_mental 15, disciplined, highly_trained, lock_morale
    stat_charge_dist 15
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 500, 100, 100, 100, 400, 6, 80 ;13$
    armour_ug_levels 0, 1
    armour_ug_models tomb_kings_warriors, tomb_kings_warriors_ug1
    ownership turks
    era 0 turks
    era 1 turks
    era 2 turks
    recruit_priority_offset 100
    In 'ur base, killing 'ur dudes.


  8. #8

    Default Re: Make Tomb Kings Unroutable

    Move it as it could be an important suggestion, and it will be easier for other people who wants to see it to found it now

  9. #9
    Bela's Avatar Ducenarius
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    Default Re: Information and Download (Beta 0.69)

    Quote Originally Posted by Sanguinius View Post
    I think just about everyone will be doing that, after all, what's the point of playing this mod if it doesn't recreate the Warhammer world? and mindless Undead minions don't have morale in Warhammer.
    Sure, but how do you represent their "death" if the necromancer is killed in battle?
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  10. #10

    Default Re: Information and Download (Beta 0.69)

    Quote Originally Posted by Sanguinius View Post
    I think just about everyone will be doing that, after all, what's the point of playing this mod if it doesn't recreate the Warhammer world? and mindless Undead minions don't have morale in Warhammer.
    Yeah you are right, why are we even working on all of this since it is pointless. Let's just let the mod dead.

    Seriously, when people aren't satisfied, they do submod. Become a coder and see a new world arising!

    "With Hate, all things are possible." Malus Darkblade

  11. #11
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    Default Re: Make Tomb Kings Unroutable

    i don't understand the point of routing undead? it's unreal this never happended in any game or movie before

    nerf the stats and make them unroutable

    its funny to see the bone giants running away like scared children

  12. #12

    Default Re: Make Tomb Kings Unroutable

    Quote Originally Posted by King of the Ring View Post
    its funny to see the bone giants running away like scared children
    With 30 morale I wonder what you have to do to see them running....
    In 'ur base, killing 'ur dudes.


  13. #13
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    Default Re: Information and Download (Beta 0.69)

    Quote Originally Posted by Bela View Post
    Sure, but how do you represent their "death" if the necromancer is killed in battle?
    For the Tomb Kings? The necromancer who raised them died thousands of years ago in the Warhammer world, just after he raised them from the dead in fact. Even after Nagash's rebirth he could not control them again. The power he unleashed in his great summoning was so great that the undead in the Land of the dead survived even after Nagash died. This "necromancer problem" is not a problem, for it is not a consideration for the Tomb Kings forces.

  14. #14

    Default Re: Make Tomb Kings Unroutable

    This is a consideration of gameplay. When you mod an engine like M2TW you are surrounded by engine limitations. You cannot do all you want. The problem with unroutable armies is gameplay mechanics. It becomes stats VS stats and there is no more strategy to flank/back charge enemy etc...

    Every unit in tomb kings army has fear effect btw

    "With Hate, all things are possible." Malus Darkblade

  15. #15
    irneh's Avatar Civis
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    Default Re: Information and Download (Beta 0.69)

    Quote Originally Posted by Sephiroth91 View Post
    Just edit the export_descr_unit, it's quite easy; add the magic red words and it's done. I wouldn't know however if it's the right thing to do: I concur it's weird to see skeletons fleeing, but it would probably be the smartest thing for balance.

    Spoiler Alert, click show to read: 

    type tomb kings warriors
    dictionary tomb_kings_warriors
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier tomb_kings_warriors, 72, 0, 1
    attributes sea_faring, can_withdraw, frighten_foot, frighten_mounted
    formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
    stat_health 1, 1
    stat_pri 5, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 4, 2, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 6
    stat_ground 0, 0, 0, 0
    stat_mental 15, disciplined, highly_trained, lock_morale
    stat_charge_dist 15
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 500, 100, 100, 100, 400, 6, 80 ;13$
    armour_ug_levels 0, 1
    armour_ug_models tomb_kings_warriors, tomb_kings_warriors_ug1
    ownership turks
    era 0 turks
    era 1 turks
    era 2 turks
    recruit_priority_offset 100
    THANKS

  16. #16

    Default Re: Make Tomb Kings Unroutable

    Fleeing undead are a strange sight, I admit. But if every unit in the tombkings army always fought to the last "man", it would mean heavy losses for the enemy force in every battle, even if it were ten times as large. While that might be considered 'realistic' in WHF terms, it's certainly not balanced. So I'd say: Go with playability first, look for alternatives later.

    Also, it's not like it's impossible to roleplay. If the battle goes badly, the tombking could have flashbacks of defeats during his lifetime and lose his nerve. A skeleton might be mindless, the general can't be, whether he is a necromancer or undead himself. Therefore, he must be susceptible to psychology at least insofar that he is afraid of permanent death or maybe the desecration of his sanctuary. He must have some motive for being in the field with his army, right? ;-)

    "To achieve everything that is possible, we must try to do the impossible." (H. Hesse)

  17. #17

    Default Re: Information and Download (Beta 0.69)

    Quote Originally Posted by irneh View Post
    THANKS
    You're welcome, just basic modding, nothing fancy .....


    For the Tomb Kings? The necromancer who raised them died thousands of years ago in the Warhammer world, just after he raised them from the dead in fact. Even after Nagash's rebirth he could not control them again. The power he unleashed in his great summoning was so great that the undead in the Land of the dead survived even after Nagash died. This "necromancer problem" is not a problem, for it is not a consideration for the Tomb Kings forces.
    There is something called "Hierophant", you know.



    About this issue, yes, I'd rather too having unroutable tomb kings, probably I'll mod that too. However game balance is more important than our preferences, and it should have and has priority: if routable tomb kings are better than unbalanced tomb kings, so be it.


    P.S. oh, and please, let's not compare tomb kings to CoW Vampire Counts: they have a completely different gameplay and an extremely hard, not to say impossible to overtake without cheating, beginning. And when to have to cheat to get through something imho there's something very, very wrong.
    In 'ur base, killing 'ur dudes.


  18. #18
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    Default Re: Make Tomb Kings Unroutable

    if i remember correctly in warhammer liches can raise dead, also the dead kings can raise dead

    i'd like to see the general raising the crumbled skeletons from a unit,it would be interesting if not impossibly limited by the game engine

    maybe someday , someone would peek at the game code and remove those limitations

  19. #19
    Kolwen's Avatar Artifex
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    Default Re: Make Tomb Kings Unroutable

    Quote Originally Posted by King of the Ring View Post
    maybe someday , someone would peek at the game code and remove those limitations
    That would be illegal

  20. #20
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    Default Re: Make Tomb Kings Unroutable

    illegal if you take money for it and not crediting the original creators

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