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Thread: Game reverts difficulty automatically

  1. #1

    Icon9 Game reverts difficulty automatically

    I've got a weird problem to solve.

    In a hotseat campaign the game reverts to M difficulty from
    -VH,
    -Hard, and
    -Easy campaign difficulties,
    when I end the first turn (actually when the game changes to the next player(s)).
    After i change to the next player, there I get two "thank you from the team" messages instead of just one, via the usual scrolls, which are appearing after the "End turn report" scroll. The first scroll says that i'm in VH, which is what i set before starting the campaign, and the second, almost exactly same scroll tells me that the campaign difficulty is medium. BUT HELL...

    Is this affecting my game? Is it possible to keep the hard or very hard difficulty valid for all the factions and players? I don't want to play in medium.

    vvvvv
    Please!!!!!!!!!!!!!
    ^^^^

    PS: its a new installation (6.4) on win7 x64, latest kingdoms, bgr not enabled, savage AI.

  2. #2

    Default Re: Game reverts difficulty automatically

    It has nothing to do with the mod. It is a hotseat bug from M2TW. Although I'm not quite sure if the AI truly is normal, or if it just says it is.

  3. #3

    Default Re: Game reverts difficulty automatically

    did this ever get answered? I have looked around and so far all i can see suggests that to play with difficulty settings on hotseat you will need to roll back the game to a previous version like 6.2 or something like that? Is there a definitive answer to this mystery?

  4. #4

    Default Re: Game reverts difficulty automatically

    i have found an answer. It has worked for me so far. I went to the campaign_script and found the script which sets the difficulty. Then i changed the 'medium' settings but copying and pasting all of the setting which were under very hard into medium. An example is below.
    I have not tested it but have gone beyond turn 10 on a hotseat and things have been much harder. The best tester is that changing the capital costs much more and factions are still being charged the Very Hard amount after turn one.

    monitor_event PreFactionTurnStart FactionIsLocal


    and CampaignDifficulty = medium


    set_event_counter DifficultyLevel 4 (should be two)


    historic_event difficulty_very_hard (should be medium)


    link_faction_ai england catholic (much of the below is different for each difficulty setting monitor, this scripting below is taken from the Very Hard monitor and pasted into the medium monitor)
    link_faction_ai france catholic
    link_faction_ai hre catholic
    link_faction_ai spain catholic
    link_faction_ai venice catholic
    link_faction_ai sicily catholic
    link_faction_ai milan catholic
    link_faction_ai scotland catholic
    link_faction_ai cumans pagan
    link_faction_ai byzantium byzantium_faction
    link_faction_ai russia default
    link_faction_ai moors islam
    link_faction_ai turks islam
    link_faction_ai egypt islam
    link_faction_ai denmark catholic
    link_faction_ai portugal catholic
    link_faction_ai poland catholic
    link_faction_ai hungary catholic
    link_faction_ai lithuania pagan
    link_faction_ai kievan_rus default
    link_faction_ai aragon catholic
    link_faction_ai norway catholic
    link_faction_ai kwarezm islam
    link_faction_ai papal_states papal_faction
    link_faction_ai mongols mongols_faction
    link_faction_ai timurids islam
    link_faction_ai teutonic_order catholic
    link_faction_ai jerusalem catholic
    link_faction_ai slave default


    if I_IsFactionAIControlled england
    increment_kings_purse england 2000
    end_if


    if I_IsFactionAIControlled france
    increment_kings_purse france 2000
    end_if


    if I_IsFactionAIControlled hre
    increment_kings_purse hre 2000
    end_if


    if I_IsFactionAIControlled spain
    increment_kings_purse spain 2000
    end_if


    if I_IsFactionAIControlled venice
    increment_kings_purse venice 2000
    end_if


    if I_IsFactionAIControlled sicily
    increment_kings_purse sicily 2000
    end_if


    if I_IsFactionAIControlled milan
    increment_kings_purse milan 2000
    end_if


    if I_IsFactionAIControlled scotland
    increment_kings_purse scotland 2000
    end_if


    if I_IsFactionAIControlled denmark
    increment_kings_purse denmark 2000
    end_if


    if I_IsFactionAIControlled portugal
    increment_kings_purse portugal 2000
    end_if


    if I_IsFactionAIControlled poland
    increment_kings_purse poland 2000
    end_if


    if I_IsFactionAIControlled hungary
    increment_kings_purse hungary 2000
    end_if


    if I_IsFactionAIControlled russia
    increment_kings_purse russia 2000
    end_if


    if I_IsFactionAIControlled moors
    increment_kings_purse moors 2000
    end_if


    if I_IsFactionAIControlled turks
    increment_kings_purse turks 2000
    end_if


    if I_IsFactionAIControlled egypt
    increment_kings_purse egypt 2000
    end_if


    if I_IsFactionAIControlled byzantium
    increment_kings_purse byzantium 2500
    end_if


    if I_IsFactionAIControlled jerusalem
    increment_kings_purse jerusalem 2000
    end_if


    if I_IsFactionAIControlled kievan_rus
    increment_kings_purse kievan_rus 1800
    end_if


    if I_IsFactionAIControlled aragon
    increment_kings_purse aragon 2000
    end_if


    if I_IsFactionAIControlled timurids
    increment_kings_purse timurids 2000
    end_if


    if I_IsFactionAIControlled norway
    increment_kings_purse norway 2000
    end_if


    if I_IsFactionAIControlled lithuania
    increment_kings_purse lithuania 2000
    end_if


    if I_IsFactionAIControlled kwarezm
    increment_kings_purse kwarezm 2000
    end_if


    if I_IsFactionAIControlled teutonic_order
    increment_kings_purse teutonic_order 2000
    end_if


    if I_IsFactionAIControlled mongols
    increment_kings_purse mongols 2000
    end_if


    if I_IsFactionAIControlled cumans
    increment_kings_purse cumans 2000
    end_if


    increment_kings_purse papal_states 2000
    increment_kings_purse slave 3500


    terminate_monitor
    end_monitor

  5. #5

    Default Re: Game reverts difficulty automatically

    Hi.

    Did this work? And if it did, where can I find the campaign_script?

    Would be awesome with an answer!

    Thanks

  6. #6

    Default Re: Game reverts difficulty automatically

    Ive tried to follow your instructions but I find them hard to follow... Cant u post ur script?

    If u cant then please help me with this issue.

    monitor_event PreFactionTurnStart FactionIsLocal

    There is several (4) with this name? What should i do with if

    and CampaignDifficulty = medium

    Once again several different with the same name. Wich one to edit?

    set_event_counter DifficultyLevel 4 (should be two)

    I found three of these not two?

    historic_event difficulty_very_hard (should be medium)

    Cant find this at alla only other historic_event fall_of_venice etc

    Would appreciate it a lot if you could take some time and help me with this!

  7. #7

    Default Re: Game reverts difficulty automatically

    Sorry to UP this topic! I really need to fix this difficulty setting problem (its changing to Medium after first turn).

    If there is no other easier solution... someone knows which "campaign_script" I must change to fix it? (I have more than one in my SS folder...)

  8. #8

    Default Re: Game reverts difficulty automatically

    Quote Originally Posted by RoninSan View Post
    Sorry to UP this topic! I really need to fix this difficulty setting problem (its changing to Medium after first turn).

    If there is no other easier solution... someone knows which "campaign_script" I must change to fix it? (I have more than one in my SS folder...)
    afaik slecting all factions allows to keep VH dificulty, if game crashes when trying to select them all then delete all the vc_aragon vc_byzantium stuff inside \mods\SS6.3\data\world\maps\campaign\imperial_campaign, delete all those things that have a faction name and game shouldnt be crashing anymore, your map will look a bit diferent during the campaign tho, i think adding them back after might fix it

    or if you still want to try that other solution then for all the campaign script you can find

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