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Thread: CTD End Turn

  1. #1
    Captain Melon's Avatar Senator
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    Default CTD End Turn

    Hello, I have recently gotten up too turn 51 in my Nagarythe campaign and I am getting CTD. I do not think this has anything to do with installation. I looked at the logs and am not sure what is wrong. Maybe some bug?


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  2. #2
    Bela's Avatar Ducenarius
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    Default Re: CTD End Turn

    Did you have a mission that you have succeeded?
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  3. #3
    Captain Melon's Avatar Senator
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    Default Re: CTD End Turn

    Quote Originally Posted by Bela View Post
    Did you have a mission that you have succeeded?
    Yes I have two missions. One is to blockade port for two turns and another is that Tor Anlec is target of purge. I have tried to remove the blockade but it still CTDs.


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  4. #4
    Captain Melon's Avatar Senator
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    Default Re: CTD End Turn

    Never mind, I found fix. It had to do with Caledor not having any settlements left and not properly being finished off it seems. I gave them a settlement and then took it back and it worked. Caledor has no lands left but they still have princess and two diplomats running around.
    Last edited by Captain Melon; February 03, 2013 at 07:01 AM.


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  5. #5
    Bela's Avatar Ducenarius
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    Default Re: CTD End Turn

    Oh, I see what the problem is. It seems like Caledor is not destroyed after losing its last settlement. It makes sense as they are the Papal Faction in the game. They should have received a new settlement from any of the faithful factions, but it does not work. I think I can solve this, but I must dig a bit deeper in how this mechanism works.
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  6. #6
    Bela's Avatar Ducenarius
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    Default Re: CTD End Turn

    Unfortunately no info found on this topic... not in the Mod Workshop and none of the great modders could help. I'm sorry, I'm out of ideas...
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




  7. #7

    Default Re: CTD End Turn

    Hello, I have tried this impressive mod and encountered the same problem. I don't have any idea to solve it in a clean way but I think the problem could be avoided by creating a Caledor custom settlement in a corner of the map, so it can't be attacked, this way Caledor won't ever be destroyed but they'll still be out of the game. The custom settlement should have no unrest, income, building or recruitment options so its faction don't waste its money in it.
    Would it be possible?

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