Lindon Buildings and Army have been added.
Lindon Buildings and Army have been added.
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Rhun army added.
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Lorien is up.
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The Dwarves and Harad are up.
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Well, I don't seem to be able to edit the OP.
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Well, I got tired of trying to edit the OP.
Harad
Desert Warband (Levy type troops)
Desert Tribesmen (Javelins)
Desert Tribal Cavalry (Javelin Cavalry)
Muhad Warband (Spears)
Muhad Camel-riders (Camel Riders with Javelins)
Muhad Archers
Southron Horsearchers
Southron Lancers
Southron Swordsmen
Serpent Spearmen (Elite Spearmen)
Serpent Archers (Elite Archers)
Serpent Guard (Elite Horsemen)
Muhad Fanatics (Fanatical Troops)
War Mumakil
Umbar:
Native Tribesmen (Levy Spears)
Native Archers (Levy Archers)
Native Lancers (Light Cavalry)
Umbar Scouts (Mixed Race Javelineers)
Númenorean Archers
Númenorean Spearmen
Númenorean Lancers (Medium Cavalry)
Umbar Marines (Javelineers and Swordsmen)
Guards of the Haven (Heavy Axemen)
Archers of the Haven (Archers)
King's Men (Heavy Cavalry/Knights)
Royal Guards (Heavy Infantry, Two Handed Swords)
The Dwarves
Dwarven Wanderers
Dwarven Miners
Dwarven Adventurers
Dwarven Axemen
Dwarven Guards
Dwarven Swordsmen
Dwarf Bowmen of the Blue Mountains
Vault Wardens
Mattock Warriors
Hammer Dwarves of the Grey Mountains
Wardens of the Gates
Hearth Axemen
Dwarf Nobles
Axes of Khazad-Dum
Longbeard Warriors
Blacklock Volunteers (Available in War of Vengeance)
Firebeard Axemen (Available in War of Vengeance)
Broadbeam Hammers (Available in War of Vengeance)
Stiffbeard Pikemen (Available in War of Vengeance)
Ironfist Swordsmen (Available in War of Vengeance)
Stonefoot Axethrowers (Available in War of Vengeance)
Iron Guard
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On Character Lifespans
Elves:Immortal and impervious to disease.
Numenoreans:Longetivity varies with their ancestry.Commoners can live up to 190 years, Nobles up to 230 and members of the Line of Elros can live up to 380.
Dwarves:Age varies wildly at times, but they rarely over 260.
Orcs:Hazy lore patch.
Middle Men:Usually up to 70.
Nazgul:Immortal and indestructible.If killed they ''respawn" in Mordor in two Real Life days.
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Is there a map?
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Dwarves
Mithril Mines: Can only be constructed in Khazad-Dum. Allows the player to mine Mithril,+2 to Miner.Costs 16.000 Mirian
Dwarven Armoury:+5% to unit defense rating. Costs 5.000 Mirian
Trading Post:+2 to Trader.Costs 6.000 Mirian
Great Mines:+15% to mining profits.Costs 10.000 Mirian
Dwarven Siege Works:+2 to Siege Strategist.Costs 4.000 Mirian
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I'm working on the Harad buildings now.
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Harad
Mumak Trainer:Enables the recruitment of Mumakil.Costs 12.000 Mirian
Far Harad Trader:+2 Trader, +4.000 Mirian bonus.Costs 5.000 Mirian
Memorial of the Sea-Kings:+1 Management, +1 Influence and 10% decrease on Black Numenorean units.Costs 8.000 Mirian
Numenorean Shipwright:+5% Decrease of Naval unit costs,+2 Naval Commander.Costs 10.000 Mirian
Muhad Trainer:8% Decrease on Muhad cost.Costs 3.000 Mirian
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Orcs of Gundabad
Wolf Pit:+5% to Wolf and Warg Attack.Costs 5.000 Mirian
Troll Cave:Allows the recruitment of Snow Trolls and Trolls of the North.Costs 8.000 Mirian
Wildmen Camp:+5% Defense to Wildmen Units.Costs 8.000 Mirian
Orc Smithy:+2% Attack to units.Costs 3.000 Mirian
Raider Lodge:+1 Influence, 5% decrease on unit cost.Costs 8.000 Mirian
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Update all info in the OP. And shoot us a PM when you are ready so that the review can start.
Last edited by Feanaro Curufinwe; February 20, 2013 at 12:04 PM.
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Well... There is a... problem with the Orcs of the Misty Mountains.Trot designed a rather small roster in comparison to the others, so we have two choices.I can either merge them with Gundabad, or take the time consuming task of designing a new roster.Which would you, the players prefer?
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The unit lists seem either uselessly long or lacking detail in my opinion
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If we're going to get as detailed as having weapon descriptions and stats it might just be best to let individual players come up with their own unit list based on unit equipment