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Thread: Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

  1. #181
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Herumor has been claimed by KieKeBoon.

    Fuinor might also be claimed by Pyrrhus, but he's changed his mind before.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
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  2. #182
    Arlin's Avatar Tiro
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    I am still part of a strategy war game forum that I joined years ago. Most of the games are dead at the moment and the players are waiting for two of the big admins to start up a new one each. I can go ask them for more players if you want and see if anyone is interested?
    "Whoso would be a man, must be a nonconformist. He who would gather immortal palms must not be hindered by the name of goodness, but must explore it if it be goodness. Nothing is at last sacred but the integrity of your own mind. Absolve you to yourself, and you shall have the suffrage of the world. No law can be sacred to me but that of my nature. Good and bad are but names very readily transferable to that or this; the only right is what is after my constitution; the only wrong what is against it....."
    -Ralph Waldo Emerson

  3. #183

    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    When the mod will be ready?

  4. #184
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Everything is ready except the map. I haven't received any feedback from Aetius. I have also sent it for an evaluation to the moderators.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
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  5. #185

    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Great,cant wait to play it.

  6. #186
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Maybe pick or create a character in the wait?
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  7. #187
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Maybe pick or create a character in the wait?
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  8. #188

    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    King Admir

  9. #189

    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Amdir*

  10. #190
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    What experience do you have with RPGs?
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  11. #191

    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Looks good to me

  12. #192
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Thank you very much, but I think I was rathr incompetent at explaining the rules properly.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
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  13. #193

    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Seems a lot to keep track of. Do you have a battle calculator?

  14. #194
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    Yeah, it does. I am using percentile dice for calculations and add numbers for bonuses.

    So:

    Unit A charges Unit B. It rolls 50% on the charge and has a native 5% Attack bonus, and is equipped with Longswords. The Longsword armed unit gets 7% Attack bonus from fighting Spearmen,
    resulting in a 62% Attack. Now, Unit B has a native 12% Defense and is armed with Spears. It rolls 40% Defense and has a 5% bonus due to it's weaponry. This results in a 57% Defense.

    That's how I do it in my mind.
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  15. #195
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance (98% Complete, only the actual map is left)

    I was thinking of going to the workshop and asking for a map as Aetius hasn't contacted me.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
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  16. #196

    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (98% Complete, only the actual map is left) Claims Open

    I'll be Anarion.

  17. #197
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (98% Complete, only the actual map is left) Claims Open

    Hell yeah.
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  18. #198
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (98% Complete, only the actual map is left) Claims Open

    Anarion has been claimed by Gandalf. Would you like his son Meneldil as well?
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  19. #199

    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (98% Complete, only the actual map is left) Claims Open

    I think I'll stick with the Witch King unless we get two chars.
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  20. #200
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    As the shed while considering this infeasible for the time being, but gave me the chance for a rework, I have started some changes.

    The first of this is the merging of the Orcs of the Misty Mountains and Gundabad factions into a single faction named Orcs of the North. This had long been a thorn in my side, as the OotM had no roster to speak of (Due to it never being sent to me)and generally being a weak, underdeveloped faction which would get it's arse kicked in the early game. With such a merging, the Orcs of the North present a far greater threat to the good factions, rather than the afterthought they had originally been.

    Orcs of the North

    Characters

    Spoiler Alert, click show to read: 
    Chieftain Radbug


    Population cap

    Spoiler Alert, click show to read: 
    90.000


    Regions Controlled

    Spoiler Alert, click show to read: 

    Gundabad:Medium Fertility,Medium Mineral Wealth,Medium Gem Wealth. Capital: Mount Gundabad

    Ettenmoors:High Fertility,Trade Lane. Capital: Mount Gram.Great Lordship

    Litash:High Fertility,Low Mineral Wealth,Trade Lane. Capital: Litash. Minor Lordship

    The High Pass:Medium Fertility,Trade Lane,Low Mineral Wealth. Capital: Great Lordship

    Southern Misty Mountains:Low Fertility,Trade Lane,Medium Mineral Wealth. Capital: Orc Outpost. Minor Lordship

    Northern Misty Mountains:Low Fertility,Trade Lane,Medium Mineral Wealth. Capital: Buronk. Minor Lordship


    Army Roster

    Spoiler Alert, click show to read: 

    Snaga Rabble: Longsword.Cost 100 Mirian.Unit size:220.The player receives 7 units when raising levies.

    Orcs of the Mountain: Spear,Round Shield,Chainmail (+5% Defense).Cost 400 Mirian.Unit size:200

    Wildmen Warriors: (+6% Attack) Greatsword,Javelin.Cost 600 Mirian.Unit size:180

    Trolls of the North: (+12% Attack, only three units allowed in an army) Hammer,Troll Skin (+12% Defense), Fearsome unit (-5 Morale). Cost 1.800 Mirian.Unit size: 15

    Spearmen of Gundabad: (+5% Attack) Spear,Kite Shield,Chainmail (+5% Defense).Cost 650 Mirian.Unit size:190

    Orc Archers: (+4% Attack) Longow,Longsword,Scale Armour (+6% Defense).Cost 500 Mirian.Unit size:200

    Champions of Gundabad: (+10% Attack) Greatsword,Heavy Chainmail (+8% Defense).Cost 950 Mirian.Unit size:165

    Wildmen Reavers: (+8% Attack) Axe,Lamellar Armour (+10% Defense) Fearsome unit (-5 Morale). Cost 1.100 Mirian.Unit size:150

    Warg Riders: (+7% Attack) Longsword,Bow,Heavy Chainmail (+8% Defense).Cost 1.000 Mirian.Unit size:130

    Chieftain's Guard: (+12% Attack, only 3 units allowed at a time) Hammer,Heavy Full Chaimail (+12% Defense) Fearsome unit: (-5 Morale).Cost 1.200 Mirian.Unit size:150


    Buildings

    Spoiler Alert, click show to read: 

    Wolf Pit:+5% to Wolf and Warg Attack.Costs 5.000 Mirian

    Troll Cave:Allows the recruitment of Trolls of the North.Costs 8.000 Mirian

    Wildmen Camp: Allows recruitment of Wildmen units as well as a+5% Defense to Wildmen Units.Costs 8.000 Mirian

    Orc Smithy:+2% Attack to units.Costs 3.000 Mirian

    Raider Lodge:+1 Influence, 5% decrease on unit cost.Costs 8.000 Mirian
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