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Thread: Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

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    Feanaro Curufinwe's Avatar Primicerius
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    Default Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

    I have been working on this for quite some time, so I think it's finally time to publicize it.I have also made a club, there is a link on my signature, but I'll put one here as well.


    Forum and sub-fora

    Spoiler Alert, click show to read: 
    Main forum:Where the sign up thread is located, along with the rules, OOC thread and any proposal.

    Middle-Earth:The main RPing sub-forum.Does not include battle or home threads.

    Realms of Middle-Earth:Where Home threads are.Also where the player can post his bank.[More on that later]

    Conflicts and Wars: Battle forum.

    Records of the Scribes: Archive forum.


    On Player Rules

    Spoiler Alert, click show to read: 
    This part is dedicated to the rules players must follow instead of the in-game rules.That was done because even if the in-game rules are finished, they need polishing and are quite long.

    On Meta-Gaming: Meta-Gaming, as in most cases is frowned upon and any act based on OOC knowledge will be excised.

    On Power-Gaming:As with Meta-Gaming, Power-Gaming is frowned upon.

    On Player interaction:In OOC interaction with other players, you must at least keep to common courtesy.

    This section is outdated now, as Severus Snape has added a universal list of player rules.


    Buildings
    Spoiler Alert, click show to read: 
    This is the section for buildings.There are going to be a few generic buildings that apply to all factions, but I am currently doing the faction unique ones.

    Mordor

    Breeding Pits:2 Extra Orc Units.Costs 2.000 Mirian

    Great Breeding Pits:4 Extra Orc Units.Costs 4.000 Mirian

    Forge:1 Extra High-Tier Unit.Costs 2.000 Mirian

    Great Forge:2 Extra High-Tier Units.Costs 5.000 Mirian

    Troll Lair:2 Extra Troll Units.Costs 5.000 Mirian

    Troll Caves:4 Extra Troll Units.Costs 8.000 Mirian

    Hall of the Black Numenoreans:Two Extra Black Numenorean Units.Costs 9.000 Mirian

    Siege Workhop:2 Extra Siege Units.Costs 5.000 Mirian

    Great Siege Works:Enables the recruitment of Mordor Fire Machines, and gives 4 Extra Siege Units.Costs 10.000 Mirian

    Kingdom of Lindon

    Hall of the Loremasters:+2 Will and +2 Influence to the Governor.Costs 5.000 Mirian


    Guildhall of the Gwaith-i-Mirdain:Enables recruitment of the Gwaith-i-Mirdain, +2 Builder.Costs 8.000 Mirian


    Noldorin Weaponsmith:Gives character weapons a +10% Attack.Costs 7.000 Mirian


    Hall of War:Enables Recruitment of Guards of the House of Fingolfin, Noldor Nobles and Kinslayers.+1 Bonus to Field Strategist.Costs 15.000 Mirian




    Telerin Shipwright:+3 Naval Strategist,+2 Trader.Costs 12.000 Mirian.


    Realm-in-Exile


    Auxiliary Barracks:Enables the recruitment of Middle Men Light Cavalry.Costs 3.000 Mirian


    Fountain:Gives +5 Morale in Sieges.Costs 2.000 Mirian


    Masonry:+2 Builder.Costs 4.000 Mirian


    Library:Gives a +3 Will bonus to the Governor of a city possessing one.Costs 6.000 Mirian


    Blackstone Walls:Indestructible Walls, like the ones of Minas Anor.Also a +3 Siege Strategist bonus to the general defending a city with them.Cost 40.000 Mirian


    Steel Gates:Harder Gates.Cost 20.000 Mirian



    Character Income
    Spoiler Alert, click show to read: 
    This is the initial income characters receive at the beginning of a game.

    Head of State:400.000 Mirian

    Great Lord:250.000 Mirian

    Minor Lord:100.000 Mirian

    Minor Nobility:50.000 Mirian

    Commoner:10.000 Mirian


    Faction Unit Caps
    Spoiler Alert, click show to read: 
    I was inspired to add this after recalling a poll put by Lord Valerius on the AGOT RPG.He found that his minor House could put more than 200.000 soldiers to the field because he had the money to pay for them.I recalled that comment a few days ago, and decided to add a cap on how many soldiers a faction can support, which doesn't change, regardless of being able to pay for the or not.

    Mordor:600.000

    Kingdom of Lindon:100.000

    Realm-in-Exile:125.000

    Dwarves of Khazad-Dum:100.000

    Orcs of the Misty Mountains:60.000

    Orcs of Gundabad:50.000

    Harad:80.000

    Rhun:40.000

    Kingdom of Greenwood:50.000

    Kingdom of Lothlorien:40.000

    Note that these are the maximum numbers, and not the numbers players begin with.In fact, for some factions, such numbers might not be reached.



    Artifacts
    Spoiler Alert, click show to read: 

    These are the various artifacts and family heirlooms in the RPG.

    The Palantiri:They can be used to see on far off places, and also as a mens of communication between people who possess them.They are located in Elostirion,Angrenost,Annuminas,Amon Sul,Minas Anor,Minas Ithil and Osgiliath. The one in Elostirion is unusable however, as it can only see towards where Numenor was.

    Narsil:The Sword of Elendil, forged in the First Age by the great Dwarf smith Telchar of Nogrod.It is said to shine with an inner light, and can cut through Iron and Steel with ease.+600 Attack,+400 Defense.

    Aeglos:The great Spear of Ereinion Gil Galad, the High King of the Noldor.A great weapon of war, it is said to terrify foes.+600 Attack,+400 Defense

    Durin's Axe:This ancient weapon was the Axe of Durin the Deathless himself, and has been passed down to his heirs ever since.+600 Attack,+350 Defense

    Sauron's Mace:The fearsome weapon of the Dark Lord himself, forged by Sauron as his weapon of choice.+550 Attack, 450 Defense

    The Elendilmir:This circlet made of Mithril, and set with an Elvish Crystal is one of the symbols of Royalty among the Dunedain.+5 Influence

    The Scepter of Annuminas:The symbol of power amongst the Arnorian Kings.+4 Management

    The Ring of Barahir:The ancient Ring gifted to Barahir by Finrod Felagund, and passed down his line since.+3 Builder

    Narya:The Elven Ring of Fire, made out of Gold and set with a Ruby, borne by Lord Cirdan.+6 Influence

    Nenya:The Elven Ring of Water, made out of Mithril and set with a Diamond, borne by Lady Galadriel.+6 Management

    Vilya:The Elven Ring of Air, made out of Gold and set with a Sapphire, borne by High King Ereinion Gil Galad, it is the Greatest of the Three.+5 Influence,+5 Management,+3 Builder

    Durin's Ring: The Ring of the Longbeards, one of the Seven Dwarven Rings.+2 Mining, +2 Management

    The One Ring:One Ring to Rule them All, One Ring to Find them, One Ring to Bring them All and in the Darkness Bind them.The Master Ring, forged by Sauron in he fires of Orodruin.+8 Management,+8 Influence,+4 Field Strategist,+2 Will

    The Ring of The Witch King:One of the Nine Rings of Men.+3 Weapon Expertise,+3 Management

    The Ring of Khamul:One of the NIne Rings of Men.+3 Weapon Expertise,+3 Management

    Glamdring:An Elven Sword of Gondolin, once borne by King Turgon, currently lost in the hoards of the Orcs of Gundabad.+500 Attack,+320 Defense

    Orcrist:An Elven Sword of Gondolin,currently lost in the hoards of the Orcs of Gundabad.+500 Attack,+320 Defense

    Anarion's Axe:The Axe of King Anarion of Gondor.+480 Attack,280 Defense


    List of Purchaseable Items
    Spoiler Alert, click show to read: 
    These are items purchaseable by characters

    Armour

    Steel Mail Shirt:Costs 500 Mirian.+100 Defense

    Steel Mail Coat:Costs 700 Mirian.+150 Defense

    Steel Mail Hauberk:Costs 900 Mirian.+200 Defense

    Heavy Steel Mail Hauberk:Costs 1000 Mirian.+280 Defense

    Steel Scale Armour:Costs 950 Mirian.+255 Defense

    Heavy Steel Scale Armour:Costs 1000 Mirian.+290 Defense

    Steel Lamellar Armour:Costs 950 Mirian.+270 Defense

    Elven Mail Armour [Elves only]:Costs 1500 Mirian.+350 Defense

    Elven Scale Armour [Elves only]: Costs 1250 Mirian.+340 Defense

    Noldorin Mail [Elves only]:Costs 1800 Mirian.+380 Defense

    Noldorin Scale Armour [Elves only]:Costs 1700 Mirian.+370 Defense

    Orc Chieftain's Armour [Orcs only]:Costs 1000 Mirian.+300 Defense

    Haradrim Lamellar Armour [Harad only]:Costs 900 Mirian.+295 Defense

    Easterling Mail [Rhun only]:Costs 900 Mirian.+295 Defense

    Numenorean Heavy Mail Hauberk [Numenoreans only]:Costs 1500 Mirian.+350 Defense

    Dwarven Heavy Mail Hauberk:Costs 1700 Mirian.+365 Defense

    Dwarven Heavy Scale Armour:Costs 1690 Mirian.+360 Defense

    Noldor King's Armour [Elves only]:Costs 5000 Mirian.+500 Defense

    Numenorean Kingly Armour [Numenoreans only]:Costs 5000 Mirian.+500 Defense

    Dwarf King's Armour [Dwarves only]:Costs 5000 Mirian.+500 Defense

    Khan's Armour [Rhun only]:Costs 4000 Mirian.+400 Defense

    Sauron's Armour [Sauron only]: Sauron begins with it.+600 Defense

    Weapons

    Steel Longsword:Costs 300 Mirian.+100 Attack,+80 Defense
    Steel Greatsword:Costs 350 Mirian.+150 Attack,+75 Defense

    Steel Axe:Costs 300 Mirian.+160 Attack,+50 Defense

    Steel Warhammer:Costs 320 Mirian.+170 Attack,+20 Defense

    Mace:Costs 330 Mirian.+140 Attack,+ 30 Defense

    Spear:Costs 100 Mirian.+110 Attack,+65 Defense

    Bow:Costs 200 Mirian.+120 Attack

    Elven Bow [Elves only]:Costs 460 Mirian.+280 Attack

    Noldorin Longsword [Elves only]:Costs 500 Mirian.+200 Attack,+100 Defense

    Noldorin Greatsword [Elves only]:Costs 550 Mirian.+250 Attack,+90 Defense

    Noldorin Spear [Elves only]:Costs 400 Mirian.+215 Attack,+75 Defense

    Steelbow [Numenorens only]:Costs 500 Mirian.+300 Attack

    Sword of Westernesse [Numenoreans only]:Costs 450 Mirian.+190 Attack,+95 Defense,+50 against the Nazgul

    Sword of Gondolin [Elves only]:Costs 1000 Mirian.+300 Attack,+150 Defense

    Morgul Blade [Nazgul/Sauron only]:They begin with them.+200 Attack [It also causes 20 Health to be lost if left untreated],+100 Defense

    Dwarven Axe: Costs 450 Mirian.+160 Attack,+65 Defense

    Dwarven Sword:Costs 430 Mirian.+150 Attack,+85 Defense

    That's all there is to this list I think!

    Morale System
    Spoiler Alert, click show to read: 
    As far as I know, this is a new development for TWC RPGs, as I haven't seen one before.There basically are various stages of morale,which are influenced by the following:

    Unit Quality [High-tier units have better morale]
    Race[For example, Elves have better morale than Orcs]
    Battle Condition[A unit that is ragged and surrounded, and is also part of a losing army is likely to retreat]
    Leadership[Soldiers led by a leader with high Influence can perform better]
    Fearsome Units[Unless they have factors that favour them, units might break against fearsome units like the Nazgul]

    These are the stages for unit morale.The average morale for a unit is 50.

    Furious [Under special conditions]:Gives 50 more morale points.

    Victorious:A victorious unit has 80 morale points.

    Confident:A confident unit has 75 morale points.

    Steadfast:A steadfast unit has 70 morale points.

    Casual:A casual unit has 50 morale points.This is the state of a unit entering the battlefield.

    Wary:A wary unit has 45 morale points.

    Grim:A grim unit has 40 morale points.

    Desperate:A desperate unit has 35 morale points.

    Terrified:A terrified unit has has 30 morale points.

    Broken:A broken unit has 25 morale points.

    Shattered:A shattered unit has 10 morale points.

    Units attempt to flee at Broken.

    A flanked unit loses 10 morale
    An encircled unit loses 15 morale
    Seeing other units rout, a unit loses 5 morale per unit
    If a leader dies, there is a chance that either all units lose morale, or they will be enraged.



    Terrain and Other Bonuses
    Spoiler Alert, click show to read: 

    A unit on elevated terrain such as a hill gets a 10% bonus

    A unit defending a wall gets a 5% bonus

    Dwarves get a 5% bonus when fighting underground

    Ambushing units get a 15% bonus

    Orcs get a 5% bonus when besieging settlements. With OoTM this is replaced with a 5% bonus on mountainous terrain

    Numenoreans get a 5% bonus in Naval Combat

    Elves of Lorien and Greenwood get a 5% bonus when fighting in Woods

    Elves of Lindon get a 5% bonus at Field Battles

    Easterlings and Haradrim get a 5% bonus at Deserts

    On Levies
    Spoiler Alert, click show to read: 
    When under attack, cities are given an amount of soldiers, which is proportional to their importance.The player can increase that number, by constructing relevant buildings.Here are the numbers for every tier of city.

    Village:200

    Small Town:500

    Large Town:800

    City:1.000

    Large City:2.000

    Huge City:5.000

    Capital:10.000

    These are the numbers at the beginning of the game, unaltered by players.


    Economy
    Spoiler Alert, click show to read: 
    The economical system is going to work with assigning players a starting amount of money depending on rank, but the rest they will have to make through efficient use of their province/s, which will have certain values upon which the player will try to best exploit.For example, there will be provinces which are particularly fertile, like Nurnen [Sauron's agricultural center] and others which sit upon trade lanes or great riches.This will give every region of the map unique characteristics. The players must post their bank on their home thread, and their account will be considered automatically updated, as long as they post changes which will affect their income, like trade agreements.

    The currency of the game is the Mirian, which is divided into Canath.

    There are categories on the fertility of certain areas.[Note that some problems of lacking fertile ground can be circumvented by building the proper infrastructure, but they are not wholly rid off]

    Fertility

    Barren

    Low Fertility

    Medium fertility

    High Fertility

    Very High Fertility

    There are also categories on the minerals and gems that can be found through mining.[Note that the minerals found in the lower levels are also found int he higher ones]

    Mineral Wealth

    Low Mineral Wealth [Coal,Iron]

    Medium Mineral Wealth [Silver,Mercury]

    High Mineral Wealth[Gold, Platinum, Mithril [Only found in Khazad-Dum]

    Gem Wealth

    Low Gem Wealth[Amethyst,Opal,Beryl,Lapis Lazuli]

    Medium Gem Wealth [Emerald,Sapphire,Ruby]

    High Gem Wealth [Diamond]

    Value

    Value is measured in the worth of a chest's load of a material.

    1 chest of Mithril:15.000 Mirian

    1 chest of Diamond:5.000 Mirian

    1 chest of Precious Gems:3.000

    1 chest of Gold:2.0000 Mirian

    1 chest of Silver:1.500 Mirian

    1 chest of Iron:500 Mirian

    1 cart [10 chests] of Agricultural products:100 Mirian

    So you see, agricultural products aren't worth as much as gems or minerals, but make up for it in abundance. Trade agreements give both participants a 10.000 Mirian a week.



    Character Stats
    Spoiler Alert, click show to read: 


    Will:Represents your character's willpower, which makes his mind hard or easier to read by beings who have such powers. It also affects your ability to do such an act if you are an Elf or Numenorean.

    Influence: This skill is your character's ability to inspire those around him, and lead them to brave deeds.
    Terror:Applies only for Sauron and the Nazgul, and their abilities to cause terror around them.
    Weapon Expertise:This skill affects your character's skills with a certain weapon.
    Builder: A character with this trait gets buildings built faster
    Siege Strategist:This reflects a character's aptitude for siege warfare
    Field Strategist:This reflects a character's aptitude for field battles
    Naval Strategist:This reflects a character's aptitude for naval warfare
    Mining:A character with this stat can increase a mine's output
    Trading:A character with this skill can get more money out of trade agreements
    Farming: A character with this skill can maximize the production of farms
    Management:This skill reflects a character's ability to manage a region or nation skillfully.



    Battles
    Spoiler Alert, click show to read: 
    The battle rolls will use a percentile die, so:
    Unit A attacks UNIT B, Unit A rolls for attack and Unit B for defense. Bonuses are counted and you deduct the losses.In a battle with multiple Units facing one, it is the same process, and every unit has to roll.There is also a system for morale, but I'll explain that separately.


    Weapons and their bonuses
    Spoiler Alert, click show to read: 
    This section covers the various weapons in the game, and the bonuses they have against certain units.

    Bows:They have a 8% bonus against light units.

    Pikes:When pike units are prepared, they have a 20% bonus against cavalry, and 5% against units that attack from the front.

    Spears:Spear units have 10% against cavalry and 5% against other units.

    Steelbows:They have a 20% bonus against armoured units, and an 8% against others, but are slow to fire.

    Longswords:They have a 7% bonus against pikemen, and 10% against spearmen.

    Greatswords:They have a 10% bonus against light units, and a 5% against spearmen.

    Axes: They have a 10% bonus against spearmen.

    Hammers: They have a 15% bonus against heavily armoured units.

    Longbows:They have a 10% bonus against armoured units and a 4% against others, but can fire quicker.

    Throwing Axes:They have a 10% bonus against armoured units.

    Javelins:They have a 20% bonus against armoured units, but require close range.

    Lances:The weapon of Heavy Cavalry, they have 20% bonus when charging,
    and a 21% bonus against Heavy Infantry.

    Hopefully I didn't forget anything.


    On Banks

    Spoiler Alert, click show to read: 
    The player will post his bank on his home thread, and there he must put his expenses and incomes.If he makes a trade agreement or a similar deal, he is obliged to put it in his bank, otherwise the income from it will not be considered valid. The player vault is to be considered automatically updated, which will not oblige him to update it every week for his incomes to be considered valid.


    Duels
    Spoiler Alert, click show to read: 


    Each character has a 1.000 health points in total.Armour protects your health points, and unarmoured characters may find themselves go down easily.You roll dice for both attacking and defending characters.Defending characters may block using their weapons.Blocking increases your armour rating, and can serve as defense when your armour points are depleted.Armour points are depleted with each attack, annd the number of armour points is relevant to the armour quality and type.The die roll determines how much is depleted.The damage of a weapon is added to each strike.So, if you roll 100% and have +200 weapon, 200 points are added to your strike.


    Character List


    Spoiler Alert, click show to read: 
    Mordor

    The Dark Lord Sauron:Claimed by Lucius Malfoy

    The Witch King:Claimed by Pyrrhus the Molossian

    Khamul the Black Easterling:Unclaimed

    Harad

    Lord Herumor:Unclaimed

    Lord Fuinor:Unclaimed

    Kingdom of Lindon

    High King Ereinion Gil-Galad:Claimed by Severus Snape

    Lord Elrond Peredhel:Unclaimed

    Lord Glorfindel:Unclaimed

    Lord Cirdan:Unclaimed

    The-Realm-in-Exile

    High King Elendil:Claimed by Feanaro Curufinwe

    King Isildur:Unclaimed

    King Anarion:Unclaimed

    Kingdom of Greenwood

    King Oropher:Unclaimed

    Thranduil Oropherion:Unclaimed

    Kingdom of Lothlorien

    King Amdir:Unclaimed

    Amroth Amdirion:Unclaimed

    Lord Celeborn:Unclaimed

    Lady Galadriel:Unclaimed

    Orcs of the Misty Mountains

    Radbug the Great Orc [OC]:Unclaimed

    Orcs of Gundabad

    Chieftain Lurzog [OC]:Unclaimed

    The Dwarves

    King Durin IV:Claimed by Balin Son of Fundin

    Rhun

    Khan Uldor [OC]:Unclaimed


    Character Rules
    Spoiler Alert, click show to read: 
    If you are to be a major character, then you control the character himself, but not immediate relatives or other related characters. However, if you create and/or play as an OC, then you will play as his entire immediate family.

    Creating your own House and/or character:

    First of all, you need a reasonable background. We can't have the descendants of Marisuthiel, 8th but unknown child of Feanor popping up.You have to keep to the lore.

    Secondly, you need a plausible name.We don't need to have the honourable members of House Stark of Winterfell joining us.The name has to be plausible for Middle-Earth.


    Armies and Unit Rosters

    Spoiler Alert, click show to read: 
    Realm-in-Exile

    Numenorean Spear Levy


    Numenorean Sword Levy


    Numenorean Pike Levy


    Numenorean Men-at-Arms


    Numenorean Steelbowmen


    Native Light Cavalry


    Numenorean Pikemen


    Numenorean Knights


    Citadel Guard


    AOR


    Ithil Guard


    Guards of the Dome of Stars


    Palantiri Guardians


    Knights of Belfalas


    Pelargir Marines


    Tharbad Bridge Wardens


    Pikemen of Angrenost


    Steelbowmen of Fornost


    Knights of Annuminas

    Mordor

    Snaga

    Snaga Archers

    Mordor Archers

    Orc Snufflers

    Orc Loooters

    Orc Warband

    Orc Reavers

    Orc Longspears

    Orc Swordband

    Mountain Trolls

    Warg Riders of the Gorgoroth

    Orc Halberdiers

    Fell Orcs

    Orc Champions

    Guard of the Morannon

    Orcs of Barad-Dur

    Siege Trolls

    Black Numenorean Regiment

    Black Numenorean Steelbowmen

    Mordor Fire Machines

    Kingdom of Greenwood

    Nandorin Archers

    Greenwood Spearmen

    Greenwood Longbowmen

    Guardians of the Caves

    Greenwood Hunters

    Axemen of the Forest

    Nandor Swordsmen

    Sindar Axemen

    Sindar Marksmen

    Survivors of Menegroth

    Grenwood Kingsguard

    Marksmen of Thranduil

    Axemen of Oropher

    Kingdom of Lindon

    Eldar Swordsmen

    Eldar Bowmen

    Eldar Spearmen

    Eldar Horse archers

    Spearmen of Lindon

    Eldar Lancers

    Mariners of the Grey Heavens [Spears and Sword]

    Noldor Swordsmen

    Guards of Elostirion [Long Spears and Javelins]

    Gwaith-I-Mirdain

    Lancers of Imladris

    Bowmen of Lindon

    Noldor Spearmen

    Guards of the House of Fingolfin [Swords and Shields]

    Horsemen of Harlond [They are Light Cavalry, so Swords and Shields]

    Noldor Cavalry

    Spearguard of Gil Galad

    Kinslayers [Two-handed Swords]

    Noldor Nobles [Swords]

    Rhun

    Spearmen of the East

    Sword Raiders

    Horse Archers of the Steppes

    Wainriders

    Variag Horse Archers

    Horse Raiders

    Clan Warriors

    Clan Raiders

    Horde Warriors

    Chieftain's Guard

    Horde Archers

    Steppe Cavalry

    Variag Lancers

    Heavy Wains

    Clan Hunters

    Dorwinion Nobles

    Variag Chieftains

    Khan's Guard

    Elves of Lorien

    Lothlorien Swordsmen

    Lothlorien Spearmen

    Wood Wardens

    Lothlorien Scouts

    Lothlorien Heavy Swordsmen

    Lothlorien Bowmen

    Wardens of the Woods

    Galadhrim Bowmen

    Swordsmen of the Golden Wood

    Great Bowmen of the Wood

    Royal Swordsmen

    Royal Spearmen

    Royal Bowmen

    Guard of Amdir

    Guards of the House of Finarfin

    AOR

    Spearmen of Cerin Amroth

    Swordsmen of Caras Galadhon

    Bowmen of Caras Galadhon



    FAQ


    Q.What will be this RPG's stance on Lore?

    A. We intend to base this on the Books, and stay accurate as much as possible.Things like that mean you will not see Plate Armour, absurd creatures or anything of the like.

    Q.Why don't you include X faction?It would be cool.

    A.We have cut some factions deemed secondary and merged them with other factions or made them unplayable.Which is why you won't see factions such as Enedwaith.

    Q.How many characters can I play as?

    A. Up to two characters, although one is strongly recommended. And of course, you can't play as two faction leaders.

    Credits:
    Gandalf, who pretty much supported this idea from the very beginning and designed the Harad roster. Balin son of Fundin, for designing the Orcs of the Misty Mountains. Ngugi, for making a TATW submod that inspired me to make this RPG.
    Last edited by Feanaro Curufinwe; February 28, 2013 at 09:43 AM.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  2. #2

    Default Re: Proposal: War of the Last Alliance

    Put me down for Gil-Galad.

    There's a good chance of this being approved as soon as you flesh it out because we're looking for something to replace the current LOTR game. You still have a good bit to do including creating rules. A word of advice about the rosters: they are probably not all going to be filled and its possible some factions will have no players at all. How are you going to address this?

  3. #3
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance

    Quote Originally Posted by Severus Snape View Post
    Put me down for Gil-Galad.

    There's a good chance of this being approved as soon as you flesh it out because we're looking for something to replace the current LOTR game. You still have a good bit to do including creating rules. A word of advice about the rosters: they are probably not all going to be filled and its possible some factions will have no players at all. How are you going to address this?
    Alright. Would you prefer him being son of Fingon or Orodreth?

    We shall encourage players to take the main factions rather than the sub generals and lords.


    Put me down for sauron.
    Sauron?Will you abandon your OC?
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  4. #4
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Proposal: War of the Last Alliance

    Dang! Missed Sauron by minutes.

    Put me down for Khamul or Khan Uldor...gonna have to think this over.
    Gaming Director for the Gaming Staff
    Gaming Director for the Play-by-Post Subforum and the RPG Shed


  5. #5
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance

    Quote Originally Posted by Lucius Malfoy View Post
    Dang! Missed Sauron by minutes.

    Put me down for Khamul or Khan Uldor...gonna have to think this over.
    Who would you prefer?
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  6. #6
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Proposal: War of the Last Alliance

    Quote Originally Posted by Feanaro Curufinwe View Post
    Who would you prefer?
    Both are Easterlings...and I feel that a certain someone may want the Khan. So I will go with Khamul.
    Gaming Director for the Gaming Staff
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  7. #7

    Default Re: Proposal: War of the Last Alliance

    Quote Originally Posted by Feanaro Curufinwe View Post
    Alright. Would you prefer him being son of Fingon or Orodreth?
    Doesn't really matter to me as long as he's still High King of the Noldor

    Quote Originally Posted by Lucius Malfoy View Post
    Dang! Missed Sauron by minutes.

    Put me down for Khamul or Khan Uldor...gonna have to think this over.
    Why do you like the baddies so much?

  8. #8
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Proposal: War of the Last Alliance

    Quote Originally Posted by Severus Snape View Post
    Why do you like the baddies so much?
    Because I love playing the baddies on Battle for Middle Earth 1 and 2. Plus, all of them are awesome

    Though I do desire Sauron, I will not deprive him of you, Gandalf. Go ahead and use him! I will just stick with someone lower...unless you truly wish to use someone else.
    Gaming Director for the Gaming Staff
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  9. #9

    Default Re: Proposal: War of the Last Alliance

    Quote Originally Posted by Feanaro Curufinwe View Post
    Alright. Would you prefer him being son of Fingon or Orodreth?


    Sauron?Will you abandon your OC?
    Unless someone else wants sauron. Yes.

  10. #10

    Default Re: Proposal: War of the Last Alliance

    We shall encourage players to take the main factions rather than the sub generals and lords.


    Put me down for sauron.

  11. #11

    Default Re: Proposal: War of the Last Alliance

    I will relinquish my position if we have a reliable player who wants to be sauron. If you want it, sure. I won't mind.


    And I will switch to my third choice if the factions become full and this takes off.

  12. #12

    Default Re: Proposal: War of the Last Alliance

    Put me down as Harad. If someone wants that... I'll take my secret choice.

  13. #13
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance

    All latest claims have been edited in.
    Last edited by Feanaro Curufinwe; January 30, 2013 at 02:05 PM.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  14. #14
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance

    Of course, I have to point out that most things are in the club.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  15. #15

    Default Re: Proposal: War of the Last Alliance

    Most things should be here, if you please.

  16. #16
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance

    It will take time to port them, and you can see things from the club without joining.I will get around to it though.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  17. #17

    Default Re: Proposal: War of the Last Alliance

    Social groups have a tendency to randomly get deleted without prior warning. I'd start transferring data

  18. #18
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance

    Quote Originally Posted by Severus Snape View Post
    Social groups have a tendency to randomly get deleted without prior warning. I'd start transferring data
    I have already begun to do so.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  19. #19
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Proposal: War of the Last Alliance

    I have uploaded some of the faction rosters.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  20. #20

    Default Re: Proposal: War of the Last Alliance

    How are battles going to work? Is each unit going to get a numerical value for battle rolls? A cost? Are characters going to be prebuilt? Will there be traits? Will there be lands, if so, how does the economic system work?
    Last edited by Pontifex Maximus; January 30, 2013 at 04:23 PM.

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