Age of the Cataclysm:
Rebirth
Please, join us.
Even if you don't want to be part of the 'team', give us suggestions if you got 'em. If you give good suggestions and are not part of the team, we will give you the deserved credit.
Age of the Cataclysm:
Rebirth
Please, join us.
Even if you don't want to be part of the 'team', give us suggestions if you got 'em. If you give good suggestions and are not part of the team, we will give you the deserved credit.
Age of the Cataclysm: Rebirth
Developer Journal 1, Part 1: Classes
With the rise of heroes and the gathering of these ascending legends at the border towns of Windgrove, Peregrin's Pass and Eorland, the clash of cultures and backgrounds have given rise to a unique set of various professions. These professions, ranging from supportive members to great brutes, have ensured that many adventurers have lived long and died as heroes in the mysterious land of Gram. With dangers unknown to new heroes, these classes all aid each in other, not only to survive but to come out as the champions above all others.
There is also the discussion of Advanced Classes, but this is up for debate and may be added in at a later time. If you have ideas for other classes, please suggest! However, we will not be using classes of the magical sort as those will be too difficult to create their own set of rules and would require a lot of work. If anything, mage/magical classes will have an NPC role in this roleplay. In terms of magic, players can learn minor sorts of magic for specific and limited uses (daily limits).
Developer Journal 1, Part 2: Cultures
To be updated!
Last edited by Lucius Malfoy; May 20, 2013 at 02:07 PM.
Gaming Director for the Gaming Staff
Gaming Director for the Play-by-Post Subforum and the RPG Shed
Emmm. I had just finished reading some Chinese History books all so I didn't look like the class dunce for the Kingdoms one. Now I'm not very up to date with past RPG's, so is this based on some series/film/book or is there some sort of big lore/background to this?
Is there going to be magic?
I believe a cleric-like class is missing
EDIT: It's looking beautiful, btw
Quoted from the final part in red at the end of Part 1. I put it in bold now.
We just feel like magic will require a lot more work and moderation than what we are aiming to do. Beyond Potter proved that magic can be very complicatedThere is also the discussion of Advanced Classes, but this is up for debate and may be added in at a later time. If you have ideas for other classes, please suggest! However, we will not be using classes of the magical sort as those will be too difficult to create their own set of rules and would require a lot of work. If anything, mage/magical classes will have an NPC role in this roleplay. In terms of magic, players can learn minor sorts of magic for specific and limited uses (daily limits).
Well the name itself is a chance at giving Knight's Age of the Cataclysm another go, but in a new setting and with new mechanics. BF is basing some of the features off of Dark Souls while the background, setting and cultures are completely made up, but based off of historical stuff. Such as there will be a ethnicity that is like the Greeks, a culture that is very similar to the Germans, etc etc.
Last edited by Lucius Malfoy; May 20, 2013 at 02:12 PM.
Gaming Director for the Gaming Staff
Gaming Director for the Play-by-Post Subforum and the RPG Shed
My two medium class suggestions:
A healing class (non-magical) and a class that carries a giant shield to absorb damage (good for groups).
Last edited by Dirty Chai; May 20, 2013 at 07:40 PM.
I want this
Age of the Cataclysm: Rebirth
II: Description of Gram
The Kingdom of Gram lies in a fertile basin on the southern end of the Thyprian Peninsula.
It is bordered by a tall cluster of snowpeaks to the north, where the rural Thunite clans roam in mountain passes, and met to the south by the Aevolan Sea, creating a rich coastline.
Northern Gram, under the shadow of the peaks of Thune, is canopied by the Great Forest, largest and oldest forest in Thyprius, while the midlands and southlands are flat and sleek all the way to the ocean.
Three rivers run through the kingdom, and all converge at the center, where the capital lies, before heading out to sea.
The capital at the center of Gram, Auldwall, home of the Gramian Royalty and the beating heart of Gramian chivalry, has been covered by the Dark Cloud, which continues to spread slowly from heartlands.
Now that the kingdom has fallen to this sudden darkness, its remaining settlements have formed city states.
The Monastery of Windgrove resides in the northern midlands of Gram, at the southern edges of the Great Forest; it is a haven of the wise and the quiet, and remains protected by the forest. It is just north of the Dark Cloud.
The Burgh of Eorland lays the most vulnerable to the Dark Cloud, laying along the lower reaches of the Gram River, where it meets the coast of the Aevolan Sea.
However, it's inhabitants have a strong will, and its merchantry are cooperative paying for the town's defense. It is somewhat south of the Dark Cloud.
The Fortress of Peregin's Pass is the remaining enclave of power for the Royal Knights of Gram, high up in a border fortress among the passes to Thune.
It is cold here, and although the Thunite clans are peaceful of late, the once powerful warriors of Gram are confused about their future and their goals.
It is to the northeast of the Dark Cloud.
The peninsula of Thyprius is quite large, and Gram is just one small part of it.
Nearby in Thyprius are the lands of Thune to the north, Pallant to the west, and Balder to east. The isles of Vritannis lie to the south, in the Aevolan Sea.
Before the appearance of the Dark Cloud, Gram had reached a powerful status as Hegemon of southern Thyprius, dominating Balder and Pallant through recent war treaties.
The King, Allant IV, and his family brought some prosperity to Gram through this power.
Allant is known to have invited many mystics to his court, and had a major interest in the arcane.
Last edited by Dirty Chai; May 20, 2013 at 11:45 PM.
This seems like a really bad time to lauch an medieval/fantasy RPG. Still, the proposal looks good.
People's Republic of CascadiaOriginally Posted by Ancient Aliens
Updates to come soon! Life has been busy.
Gaming Director for the Gaming Staff
Gaming Director for the Play-by-Post Subforum and the RPG Shed
Will play this.
shum
I'm thinking of doing some 'test drives' in the near future to see how my dungeon crawling ideas work
Who wants to fight Ornstein and Smaug?
Age of the Cataclysm: Rebirth
III: Path of Descent
Along with Auldwall, many locations around it have been swallowed by the Dark Cloud, and have become distorted by its otherworldly mist.
The secrets and keys to Auldwall lie within these different areas, hidden deep within, behind enemy and challenge.
Each area is a sprawling set of levels.
Mount Hindar - The foothills and caverns of Mount Hindar are of a fiery nature, and populated by what once was ancient mines.
Northeast of Auldwall.
Erlenwald - An ancient, thick forest once protected by the foresters and rangers of Gram. Word tells that it is now sprinkled by fogs and strange spores.
West of Auldwall.
Siegfried's Holdfast - Built by great prince Siegfried in ancient times to protect from the Kingdom of Balder and its marauding armies, the Holdfast is a sprawling complex of several fortresses merged together, considered impenetrable by contemporaries.
East of Auldwall.
Holy Valley - A sacred alcove south of the capital where the Saint Gunther is said to have been born. It was once the heavily protected sight of temples and pilgrims, but tales of defilement and sacrilege spread across the faithful now.
South of Auldwall.
The Necropolis - Southeast of Auldwall lies the sacred burial grounds of the ancients, and the tombs of kings and heroes. Built onto a plateau, sprawling catacombs and tombs lie beneath the black city of the dead.
Southeast of Auldwall.
My interest is peaked, map? I know naught of this kingdom of Gram
I applaud this effort, and I wish you lot had been with me from the beginning; it would never have died, I think.
"WE WILL SMITE THE INVADERS FROM OUR SKIES! Though they sweep over our lands like the sands of winter, never again will we bow before them; never again endure their oppression; never again endure their tyranny. We will strike without warning and without mercy, fighting as one hand, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our ancestors' graves with their blood. And as our last breath tears at their lungs; as we rise again from the ruins of our cities...they will know: Helghan belongs to the Helghast." -Scholar Visari
Is there the Imperium in this, because I want to get some grimdark holy righteous fury mutant multilating, hertic burning, chaos smashing action for the Glory of the Emperor and Imperium of Man
Low speed, High Drag
No, no, no. Not everything is based off warhammer.
Gaming Director for the Gaming Staff
Gaming Director for the Play-by-Post Subforum and the RPG Shed
Impossible is a word to be found only in the dictionary of fools.
Napoleon Bonaparte
While I thought that I was learning how to live, I have been learning how to die.
Leonardo Da Vinci
If I cannot find a way I will make one.
Hannibal Barca
You guys need to just leave each other alone. And no, don't respond to this post saying the other is responsible. Just stop.
------------------------------------------------------------------------------------------------------
This game is an adventurer style thing, without nations behind each player (at least to start I guess).
You can say you're from some nation somewhere, but we'd prefer if you didn't use something already used and as common (and maybe even tedious) as the Warhammer universe.