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Thread: Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

  1. #221
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    The Dwarves

    Characters

    Spoiler Alert, click show to read: 


    King Durin IV



    Population Cap

    Spoiler Alert, click show to read: 


    100.000



    Regions Controlled

    Spoiler Alert, click show to read: 



    Khazad-Dum:Medium Fertility,Trade Lane,High Mineral Wealth,High Gem Wealth,Mithril. Capital: Khazad-Dum


    Ered Luin:High Fertility,Medium Mineral Wealth,Medium Gem Wealth. Capital: Kibil Dum. Great Lordship


    Iron Hills:Trade Lane,Medium Fertility,Low Mineral Wealth,Medium Gem Wealth. Capital: Anazulimbar Dum. Minor Lordship


    Ered Mithrin:Low Fertility,Medium Mineral Wealth,High Gem Wealth. Capital: Zahar Dum. Minor Lordship


    Erebor:Very High Fertility,Trade Lane,High Mineral Wealth,High Gem Wealth. Capital:Erebor. Minor Lordship



    Army Roster

    Spoiler Alert, click show to read: 


    Dwarven Miners: (+4% Attack Underground)War Mattock,Round Shield, .Cost 300 Mirian.Unit size:200

    Vault Wardens: (+4% Attack) Pikes,Scale Armour (+6% Defense).Cost 850 Mirian.Unit size: 150

    Hearth Axemen: (+6% Attack)Axe,Round Shield,Heavy Chainmail (+8% Defense).Cost 900 Mirian.Unit size:165

    Blacklock Volunteers (Available in War of Vengeance) : (+9% Attack) War Mattock,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Firebeard Axemen (Available in War of Vengeance) : (+9% Attack) Axe,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Broadbeam Hammers (Available in War of Vengeance) : (+9% Attack) Hammer,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Stiffbeard Pikemen (Available in War of Vengeance) : (+9% Attack) Pike,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Ironfist Swordsmen (Available in War of Vengeance) : (+9% Attack) Longsword,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Stonefoot Axethrowers (Available in War of Vengeance) : (+9% Attack) Throwing Axe,Longsword,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Longbeard Dragonslayers: (Only 6 units allowed at a time,+12% Attack) Axe,Tower Shield,Heavy Full Chaimail (+12% Defense) Fearsome unit (-5 Morale).Cost 1.400 Mirian.Unit size: 145

    Dwarf Nobles: (Only 5 units allowed at a time,+12% Attack) Longsword, Heavy Full Chainmail (+12% Attack).Cost 1500 Mirian.Unit size: 130

    Hammer Dwarves of the Grey Mountains: (+7% Attack) Hammers,Heavy Chainmail (+8% Defense).Cost 1.000 Mirian.Unit size:120

    Dwarf Bowmen of the Blue Mountains: (+3% Attack) Bow,Longsword,Round Shield,Scale Armour (+6% Defense).Cost 800 Mirian.Unit size:180

    Warriors of Khazad-Dum: (Only 5 units allowed at a time, +12% Atttack) Pike,Axe,Heavy Full Chainmail (+12% Defense) Fearsome unit (-5 Morale)



    Buildings

    Spoiler Alert, click show to read: 


    Mithril Mines: Can only be constructed in Khazad-Dum. Allows the player to mine Mithril,+2 to Miner.Costs 16.000 Mirian

    Dwarven Armoury:+5% to unit defense rating. Costs 5.000 Mirian

    Trading Post:+2 to Trader.Costs 6.000 Mirian

    Great Mines:+15% to mining profits.Costs 10.000 Mirian

    Dwarven Siege Works:+2 to Siege Strategist.Costs 4.000 Mirian



    Artifacts

    Spoiler Alert, click show to read: 


    Durin's Axe:This ancient weapon was the Axe of Durin the Deathless himself, and has been passed down to his heirs ever since.+600 Attack,+350 Defense

    Durin's Ring: The Ring of the Longbeards, one of the Seven Dwarven Rings.+2 Mining, +2 Management


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  2. #222
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    The Realm-in-Exile

    Characters

    Spoiler Alert, click show to read: 


    High King Elendil

    King Isildur (Elendur,Aratan and Ciryon as well)

    King Anarion (Meneldil and three Daughters)



    Population Cap

    Spoiler Alert, click show to read: 


    120.000



    Regions Controlled

    Spoiler Alert, click show to read: 



    Evendim: Very High Fertility,Trade Lane,Palantir. Capital: Annuminas


    Arthedain: High Fertility,Low Mineral Wealth. Capital: Fornost. Great Lordship


    Cardolan: Medium Fertility,Trade Lane. Capital: Hyarnelen. Minor Lordship


    Rhudaur: Medium Fertility. Capital: Oreumbas. Minor Lordship


    Minhiriath: Trade Lane,High Fertility. Capital: Vinyalonde. Minor Lordship


    Tharbad: Trade Lane,Very High Fertility. Capital: Tharbad. Great Lordship


    Amon Sul:Medium Fertility,Palantir. Capital:Amon Sul. Minor Lordship


    Osgiliath:Very High Fertility,Trade Lane,Palantir. Capital: Osgiliath.


    Anorien: High Fertility,Trade Lane,Palantir. Capital: Minas Anor. Great Lordship


    Ithilien: High Fertility,Low Mineral Wealth,Palantir. Capital: Minas Ithil. Great Lordship


    Cair Andros:Trade Lane. Capital: Cair Andros. Minor Lordship


    Arnach: High Fertility. Capital: Lossarnach. Minor Lordship


    Lebennin:Trade Lane,Medium Fertility,Low Gem Wealth. Capital: Pelargir. Great Lordship


    Belfalas:Medium fertility,Trade Lane. Capital: Londalquon. Great Lordship


    Vale of Angren:Medium Fertility,Low Mineral Wealth,Palantir. Capital: Angrenost. Great Lordship


    Calenardhon:High Fertility,High Gem Wealth. Capital:Aglarond. Minor Lordship



    Army Roster

    Spoiler Alert, click show to read: 




    Numenorean Spear Levy:Spear,Kite Shield.Costs 500 Mirian.5 units are received when a player calls his levies.Unit size:200

    Numenorean Men-at-Arms: (+5% Attack)Longsword,Spear,Kite Shield and Chainmail(+5%Defense).Costs 600 Mirian.Unit size: 180

    Numenorean Steelbowmen: (11% Attack) Longsword,Steelbow and Chainmail(+5%Defense).Costs 620 Mirian.Unit size:180

    Native Light Cavalry:Longsword,Bow.Costs 650 Mirian.Unit size:100

    Numenorean Pikemen: (+6% Attack)Pike,Longsword and Chainmail(+5%Defense).Costs 600 Mirian.Unit size: 200

    Numenorean Knights: (+8 Attack).Longsword,,Kite Shield and Heavy Chainmail(+8%Defense)Fearsome Unit (-5 Morale points).Costs 750 Mirian.Unit size: 150

    Citadel Guard: (+9% Attack).Spear,Longsword,,Kite Shield and Heavy Chainmail(+8%Defense)Fearsome Unit (-5 Morale points).Costs 850 Mirian.Unit size: 145

    AOR

    Ithil Guard: (Only able to be recruited by Isildur and/or his sons, and there can only be 4 units in an army.+12% Attack)(+5 Attack).Longsword,,Kite Shield and Heavy Full Chainmail(+12%Defense)Fearsome Unit (-5 Morale points).Costs 2.000 Mirian.Unit size: 200

    Guards of the Dome of Stars: (Only able to be recruited by Anarion and/or his son, and there can only be 4 units in an army.+12% Attack)(+5 Attack).Axe and Heavy Full Chainmail(+12%Defense)Fearsome Unit (-5 Morale points).Costs 2.000 Mirian.Unit size: 200

    Palantiri Guardians: (Only able to be recruited by the Lord of a region with a Palantir. and there can only be 3 units in an army.+11 Attack)Spears, Greatswords and Heavy Full Chainmail(+12%Defense)Fearsome Unit (-5 Morale points).Costs 1.100 Mirian.Unit size: 180

    Knights of Belfalas: (+10% Attack)Longswords,Heavy Full Chainmail(+12% Defense)Fearsome Unit (-5 Morale points).Cost 1.150 Mirian.Unit size:200

    Pelargir Marines(+7% Attack) Longswords, Round Shields,Javelins and Chainmail (+5% Defense)+5% Attack and Defense in Naval Battles.Cost 1.000 Mirian.Unit size:165

    Tharbad Bridge Wardens: (+7% Attack)Spears, Round Shields, Heavy Chainmail(+8% Defense).Cost 1.050 Mirian.Unit size:140

    Steelbowmen of Fornost: (+13% Attack) Steelbows,Round Shields,Longswords and Heavy Chainmail(+5% Defense).Cost 1.500 Mirian.Unit size:120

    Knights of Annuminas: (Only Three companies in the whole faction allowed.+12% Attack) Greatswords, Heavy Full Chainmail(+12% Defense).Cost 2.500 Mirian.Unit size:200



    Buildings

    Spoiler Alert, click show to read: 


    Auxiliary Barracks:Enables the recruitment of Middle Men Light Cavalry.Costs 3.000 Mirian

    Fountain:Gives +5 Morale in Sieges.Costs 2.000 Mirian

    Masonry:+2 Builder.Costs 4.000 Mirian

    Library:Gives a +3 Will bonus to the Governor of a city possessing one.Costs 6.000 Mirian

    Blackstone Walls:Indestructible Walls, like the ones of Minas Anor.Also a +3 Siege Strategist bonus to the general defending a city with them.Cost 40.000 Mirian

    Steel Gates:Harder Gates.Cost 20.000 Mirian



    Artifacts

    Spoiler Alert, click show to read: 


    6 Palantiri

    Narsil:The Sword of Elendil, forged in the First Age by the great Dwarf smith Telchar of Nogrod.It is said to shine with an inner light, and can cut through Iron and Steel with ease.+600 Attack,+400 Defense.

    The Elendilmir:This circlet made of Mithril, and set with an Elvish Crystal is one of the symbols of Royalty among the Dunedain.+5 Influence

    The Scepter of Annuminas:The symbol of power amongst the Arnorian Kings.+2 Management

    The Ring of Barahir:The ancient Ring gifted to Barahir by Finrod Felagund, and passed down his line since.+3 Builder


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  3. #223
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    I believe scrapping the current battle system would work for the best. Too large and over-complicated.

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  4. #224
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    So I think that dropping the idea of each weapon having a different effect would work for the best.

    Instead, it could work with an arrangement like this.

    Heavy Infantry: +1 against Spearmen

    Spearmen: +2 against Cavalry

    Heavy Cavalry: +3 against anything but Spearmen and Pikemen

    Pikemen:+3 against Cavalry

    Ranged Units: Rely on their own stats

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  5. #225
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    Combat Rework

    As part of the revamp, I replaced the old battle system with a new one. I got rid of the specific weapons and instead have units be part of Categories

    Spoiler Alert, click show to read: 


    Heavy Infantry: +1 against Spearmen

    Spearmen: +2 against Cavalry

    Heavy Cavalry: +3 against anything but Spearmen and Pikemen

    Pikemen:+3 against Cavalry

    Ranged Units: Rely on their own stats



    I kept the old terrain advantages but lowered their effect to make them more balanced

    Spoiler Alert, click show to read: 



    A unit on elevated terrain such as a hill gets a 3% bonus

    A unit defending a wall gets a 5% bonus

    Dwarves get a 3% bonus when fighting underground

    Ambushing units get a 6% bonus

    Orcs get a 2% bonus when besieging settlements. With OoTM this is replaced with a 5% bonus on mountainous terrain

    Numenoreans get a 2% bonus in Naval Combat

    Elves of Lorien and Greenwood get a 3% bonus when fighting in Woods

    Elves of Lindon get a 1% bonus at Field Battles

    Easterlings and Haradrim get a 2% bonus at Deserts



    The Line system: Whereas the old system had each unit having a unique roll (Which still is valid, but only for units acting on their own) I realized it would be too taxing on the mods. So, the line system works by forming units into groups for concerted action such as attack or defense, and calculating it and the opposing line as an individual unit.
    Last edited by Feanaro Curufinwe; May 19, 2013 at 02:24 PM.

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  6. #226
    Pyrrhus the Molossian's Avatar Equites Alares
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    A unit defending a wall should get a MUCH larger bonus. Thats why sieges were so costly.

    What about light infantry and cavalry?
    Impossible is a word to be found only in the dictionary of fools.
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  7. #227
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    Light Infantry? Well, I was basically thinking on footmen in general when referring to heavy infantry. A misplaced generalization. Annd what do you suggest that the bonus for walls could be? Anything over 8% is too much.

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  8. #228
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    Probably 5 or 6%.
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  9. #229
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    5 was the original one. Cavalry has low bonuses because cavalry units have rather high stats by themselves.

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  10. #230
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    If I have the time I will make a new post to replace OP.

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  11. #231
    Feanaro Curufinwe's Avatar Pili Prior
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    Icon1 Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (In for a rework) Claims Open

    A Middle-Earth RPG


    War of The Last Alliance










    The Setting

    The Second Age is coming to an end. A Shadow grows in the East, and Orodruin is belching smoke and flame once more. The Dark Lord Sauron has returned, having survived the Downfall of Numenor and has taken up the One Ring once more.
    The Armies of the Free Peoples gather to create a mighty war-host, one not seeking to contain him, but to destroy him once and for all.




    Forums and Sub-Forums

    Main forum:Where the sign up thread is located, along with the rules, OOC thread and the occasional proposal.

    Middle-Earth:The main RP sub-forum. Does not include battle or home threads.

    Realms of Middle-Earth:Where Home threads are. Also where the player can post his bank.

    Conflicts and Wars: Battle forum.

    Records of the Scribes: Archive forum, where inactive threads are put for posterity.





    Factions



    There are nine factions in the game. These are:

    The Realm-in-Exile: Men (Numenoreans)

    Kingdom of Lindon: Elves (Noldor)

    Realm of Khazad-Dum: Dwarves

    Kingdom of Greenwood: Elves (Sindar and Silvan)

    Kingdom of Lothlorien: Elves (Sindar and Silvan)

    Rhun: Men (Easterlings)

    Harad: (Numenoreans and Haradrim)

    Mordor

    Orcs of the North: Orcs






    Basic Character Rules


    Important characters are played by a single player (or by a moderator or volunteering player in case they are needed)

    A player can create his own, minor character and his family which he can play as.






    Character Skills
    Will:Represents your character's willpower, which makes his mind hard or easier to read by beings who have such powers. It also affects your ability to do such an act if you are an Elf or Numenorean.

    Influence: +2 Morale each level

    Terror: -2 Morale each level

    Weapon Expertise: +4% Damage bonus each level

    Builder: Each level gives a 3% discount on buildings.

    Siege Strategist: +1% bonus for all actions in a siege battle with each level

    Field Strategist: +1% bonus on all actions in a field battle with each level

    Naval Strategist: +1% on all actions in a naval battle with each level

    Mining: +5% chance of gaining more chests worth of Gems and Minerals with each level

    Trading: A 1.000 Mirian bonus off trade agreements each level

    Farming: 1.000 extra Mirian from farms with each level

    Management: 2.000 Mirian bonus each week with each level








    Dueling



    Each character has a 1.000 health points in total.Armour protects your health points, and unarmoured characters may find themselves go down easily.You roll dice for both attacking and defending characters.Defending characters may block using their weapons.Blocking increases your armour rating, and can serve as defense when your armour points are depleted.Armour points are depleted with each attack, and the number of armour points is relevant to the armour quality and type.The die roll determines how much is depleted.The damage of a weapon is added to each strike.So, if you roll 100% and have +200 weapon, 200 points are added to your strike.




    Purchasable Equipment




    Armour

    Steel Mail Shirt:Costs 500 Mirian.+100 Defense

    Steel Mail Coat:Costs 700 Mirian.+150 Defense

    Steel Mail Hauberk:Costs 900 Mirian.+200 Defense

    Heavy Steel Mail Hauberk:Costs 1000 Mirian.+280 Defense

    Steel Scale Armour:Costs 950 Mirian.+255 Defense

    Heavy Steel Scale Armour:Costs 1000 Mirian.+290 Defense

    Steel Lamellar Armour:Costs 950 Mirian.+270 Defense

    Elven Mail Armour (Elves only) :Costs 1500 Mirian.+350 Defense

    Elven Scale Armour (Elves only) : Costs 1250 Mirian.+340 Defense

    Noldorin Mail (Elves only) :Costs 1800 Mirian.+380 Defense

    Noldorin Scale Armour (Elves only) :Costs 1700 Mirian.+370 Defense

    Orc Chieftain's Armour (Orcs only) :Costs 1000 Mirian.+300 Defense

    Haradrim Lamellar Armour (Harad only) :Costs 900 Mirian.+295 Defense

    Easterling Mail (Rhun only) :Costs 900 Mirian.+295 Defense

    Numenorean Heavy Mail Hauberk (Numenoreans only) :Costs 1500 Mirian.+350 Defense

    Dwarven Heavy Mail Hauberk:Costs 1700 Mirian.+365 Defense

    Dwarven Heavy Scale Armour:Costs 1690 Mirian.+360 Defense

    Noldor King's Armour (Elves only) :Costs 5000 Mirian.+500 Defense

    Numenorean Kingly Armour (Numenoreans only) :Costs 5000 Mirian.+500 Defense

    Dwarf King's Armour (Dwarves only) :Costs 5000 Mirian.+500 Defense

    Khan's Armour (Rhun only) :Costs 4000 Mirian.+400 Defense

    Sauron's Armour (Sauron only) : Sauron begins with it.+600 Defense

    Weapons

    Steel Longsword:Costs 300 Mirian.+100 Attack,+80 Defense

    Steel Greatsword:Costs 350 Mirian.+150 Attack,+75 Defense

    Steel Axe:Costs 300 Mirian.+160 Attack,+50 Defense

    Steel Warhammer:Costs 320 Mirian.+170 Attack,+20 Defense

    Mace:Costs 330 Mirian.+140 Attack,+ 30 Defense

    Spear:Costs 100 Mirian.+110 Attack,+65 Defense

    Bow:Costs 200 Mirian.+120 Attack

    Elven Bow (Elves only) :Costs 460 Mirian.+280 Attack

    Noldorin Longsword (Elves only) :Costs 500 Mirian.+200 Attack,+100 Defense

    Noldorin Greatsword (Elves only) :Costs 550 Mirian.+250 Attack,+90 Defense

    Noldorin Spear (Elves only) :Costs 400 Mirian.+215 Attack,+75 Defense

    Steelbow [Numenoreans only) :Costs 500 Mirian.+300 Attack

    Sword of Westernesse (Numenoreans only) :Costs 450 Mirian.+190 Attack,+95 Defense,+50 against the Nazgul

    Sword of Gondolin (Elves only) :Costs 1000 Mirian.+300 Attack,+150 Defense

    Morgul Blade (Nazgul/Sauron only) :They begin with them.+200 Attack (It also causes 20 Health to be lost if left untreated),+100 Defense

    Dwarven Axe: Costs 450 Mirian.+160 Attack,+65 Defense

    Dwarven Sword:Costs 430 Mirian.+150 Attack,+85 Defense




    Artifacts




    The Palantiri:They can be used to see on far off places, and also as a mens of communication between people who possess them.They are located in Elostirion,Angrenost,Annuminas,Amon Sul,Minas Anor,Minas Ithil and Osgiliath.

    Narsil:The Sword of Elendil, forged in the First Age by the great Dwarf smith Telchar of Nogrod.It is said to shine with an inner light, and can cut through Iron and Steel with ease.+600 Attack,+400 Defense.

    Aeglos:The great Spear of Ereinion Gil Galad, the High King of the Noldor.A great weapon of war, it is said to terrify foes.+600 Attack,+400 Defense

    Durin's Axe:This ancient weapon was the Axe of Durin the Deathless himself, and has been passed down to his heirs ever since.+600 Attack,+350 Defense

    Sauron's Mace:The fearsome weapon of the Dark Lord himself, forged by Sauron as his weapon of choice.+550 Attack, 450 Defense

    The Elendilmir:This circlet made of Mithril, and set with an Elvish Crystal is one of the symbols of Royalty among the Dunedain.+5 Influence

    The Scepter of Annuminas:The symbol of power amongst the Arnorian Kings.+4 Management

    The Ring of Barahir:The ancient Ring gifted to Barahir by Finrod Felagund, and passed down his line since.+3 Builder

    Narya:The Elven Ring of Fire, made out of Gold and set with a Ruby, borne by Lord Cirdan.+6 Influence

    Nenya:The Elven Ring of Water, made out of Mithril and set with a Diamond, borne by Lady Galadriel.+6 Management

    Vilya:The Elven Ring of Air, made out of Gold and set with a Sapphire, borne by High King Ereinion Gil Galad, it is the Greatest of the Three.+5 Influence,+5 Management,+3 Builder

    Durin's Ring: The Ring of the Longbeards, one of the Seven Dwarven Rings.+2 Mining, +2 Management

    The One Ring:One Ring to Rule them All, One Ring to Find them, One Ring to Bring them All and in the Darkness Bind them.The Master Ring, forged by Sauron in he fires of Orodruin.+8 Management,+8 Influence,+4 Field Strategist,+2 Will

    The Ring of The Witch King:One of the Nine Rings of Men.+3 Weapon Expertise,+3 Management

    The Ring of Khamul:One of the Nine Rings of Men.+3 Weapon Expertise,+3 Management

    Glamdring:An Elven Sword of Gondolin, once borne by King Turgon, currently lost in the hoards of the Orcs of Gundabad.+500 Attack,+320 Defense

    Orcrist:An Elven Sword of Gondolin,currently lost in the hoards of the Orcs of Gundabad.+500 Attack,+320 Defense

    Anarion's Axe:The Axe of King Anarion of Gondor.+480 Attack,280 Defense




    Battles




    The battle rolls will use a percentile die, so:
    Unit A attacks UNIT B, Unit A rolls for attack and Unit B for defense. Bonuses are counted and you deduct the losses.

    Unit Type Bonuses

    Infantry: +1 against Spearmen

    Spearmen: +2 against Cavalry

    Heavy Cavalry: +3 against anything but Spearmen and Pikemen

    Pikemen:+3 against Cavalry

    Ranged Units: Rely on their own stats

    Other

    A unit on elevated terrain such as a hill gets a 3% bonus

    A unit defending a wall gets a 5% bonus

    Dwarves get a 3% bonus when fighting underground

    Ambushing units get a 6% bonus

    Orcs get a 2% bonus when besieging settlements.

    Numenoreans get a 2% bonus in Naval Combat

    Elves of Lorien and Greenwood get a 3% bonus when fighting in Woods

    Elves of Lindon get a 1% bonus at Field Battles

    Easterlings and Haradrim get a 2% bonus at Deserts

    The Line system: Whereas the old system had each unit having a unique roll (Which still is valid, but only for units acting on their own) I realized it would be too taxing on the mods. So, the line system works by forming units into groups for concerted action such as attack or defense, and calculating it and the opposing line as an individual unit.






    Morale




    Unit Quality (High-tier units have better morale)
    Race[For example, Elves have better morale than Orcs)
    Battle Condition (A unit that is ragged and surrounded, and is also part of a losing army is likely to retreat)
    Leadership (Soldiers led by a leader with high Influence can perform better)
    Fearsome Units (Unless they have factors that favour them, units might break against fearsome units like the Nazgul)

    These are the stages for unit morale.The average morale for a unit is 50.

    Furious [Under special conditions]:Gives 50 more morale points.

    Victorious:A victorious unit has 80 morale points.

    Confident:A confident unit has 75 morale points.

    Steadfast:A steadfast unit has 70 morale points.

    Casual:A casual unit has 50 morale points.This is the state of a unit entering the battlefield.

    Wary:A wary unit has 45 morale points.

    Grim:A grim unit has 40 morale points.

    Desperate:A desperate unit has 35 morale points.

    Terrified:A terrified unit has has 30 morale points.

    Broken:A broken unit has 25 morale points.

    Shattered:A shattered unit has 10 morale points.

    Units attempt to flee at Broken.

    A flanked unit loses 10 morale
    An encircled unit loses 15 morale
    Seeing other units rout, a unit loses 5 morale per unit
    If a leader dies, there is a chance that either all units lose morale, or they will be enraged.




    Characters



    Mordor

    The Dark Lord Sauron:Claimed by Lucius Malfoy

    The Witch King:Claimed by Pyrrhus the Molossian

    Khamul the Black Easterling:Unclaimed

    Harad

    Lord Herumor:Claimed by KieKeBoon

    Lord Fuinor:Unclaimed

    Kingdom of Lindon

    High King Ereinion Gil-Galad:Claimed by Severus Snape

    Lord Elrond Peredhel:Unclaimed

    Lord Glorfindel:Claimed by Arlin

    Lord Cirdan:Unclaimed

    The-Realm-in-Exile

    High King Elendil:Claimed by Feanaro Curufinwe

    King Isildur (Elendur,Aratan and Ciryon):Unclaimed

    King Anarion(Meneldil and three daughters):Claimed by Gandalf

    Kingdom of Greenwood

    King Oropher:Unclaimed

    Thranduil Oropherion:Unclaimed

    Kingdom of Lothlorien

    King Amdir:Unclaimed

    Amroth Amdirion:Unclaimed

    Lord Celeborn:Unclaimed

    Lady Galadriel:Unclaimed

    Orcs of the North

    Radbug the Great Orc (OC):Unclaimed

    Realm of Khazad-Dum

    King Durin IV:Claimed by Balin Son of Fundin

    Rhun

    Khan Uldor (OC):Unclaimed






    Farm Incomes
    Barren:No money

    Low Fertility:10.000

    Medium Fertility:20.000

    High Fertility:25.000

    Very High Fertility:30.000

    If you build an Irrigation it yields an extra 10.000 Mirian.



    Mining Incomes


    Low Mineral Wealth:14.000

    Medium Mineral Wealth:20.000

    High Mineral Wealth:35.000

    Low Gem Wealth:15.000

    Medium Gem Wealth:25.000

    High Gem Wealth:38.000

    Mithril:46.000

    To Mine you need to build Mines in a region. To Mine Mithril you must make Mithril Mines.



    Trade Incomes
    An area with a Trade Route makes 5.000 Mirian per week. If the player who controls it makes a Trade Agreement with another player, he gets 12.000 extra.





    Starting Money
    This is the initial income characters receive at the beginning of a game.

    Head of State:400.000 Mirian

    Great Lord:250.000 Mirian

    Minor Lord:100.000 Mirian

    Minor Nobility:50.000 Mirian

    Commoner:10.000 Mirian



    Army Caps

    Mordor:500.000

    Kingdom of Lindon:100.000

    Orcs of the North:90.000

    Harad:95.000

    Rhun:50.000

    Kingdom of Greenwood:50.000

    Kngdom of Lothlorien:40.000

    Realm of Khazad-Dum:100.000

    The Realm-in-Exile:120.000




    Regions


    Realm-in-Exile


    Evendim: Very High Fertility,Trade Lane,Palantir. Capital: Annuminas


    Arthedain: High Fertility,Low Mineral Wealth. Capital: Fornost. Great Lordship


    Cardolan: Medium Fertility,Trade Lane. Capital: Hyarnelen. Minor Lordship


    Rhudaur: Medium Fertility. Capital: Oreumbas. Minor Lordship


    Minhiriath: Trade Lane,High Fertility. Capital: Vinyalonde. Minor Lordship


    Tharbad: Trade Lane,Very High Fertility. Capital: Tharbad. Great Lordship


    Amon Sul:Medium Fertility,Palantir. Capital:Amon Sul. Minor Lordship


    Osgiliath:Very High Fertility,Trade Lane,Palantir. Capital: Osgiliath.


    Anorien: High Fertility,Trade Lane,Palantir. Capital: Minas Anor. Great Lordship


    Ithilien: High Fertility,Low Mineral Wealth,Palantir. Capital: Minas Ithil. Great Lordship


    Cair Andros:Trade Lane. Capital: Cair Andros. Minor Lordship


    Arnach: High Fertility. Capital: Lossarnach. Minor Lordship


    Lebennin:Trade Lane,Medium Fertility,Low Gem Wealth. Capital: Pelargir. Great Lordship


    Belfalas:Medium fertility,Trade Lane. Capital: Londalquon. Great Lordship


    Vale of Angren:Medium Fertility,Low Mineral Wealth,Palantir. Capital: Angrenost. Great Lordship


    Calenardhon:High Fertility,High Gem Wealth. Capital:Aglarond. Minor Lordship




    Kingdom of Lindon


    Mithlond:Very High Fertility,Trade Lane. Capital: Mithlond.


    Tower Hills:High Fertility,Palantir. Capital: Elostirion. Great Lordship


    Rivendell:Very High Fertility, Low Gem Wealth. Capital: Imladris. Great Lordship


    Forlindon:High Fertility,Trade Lane. Capital: Forlond. Minor Lordship


    Harlindon:High Fertility,Low Mineral Wealth. Capital: Harlond. Minor Lordship


    Eregion:Low Fertility,High Gem Wealth. Capital: Ost-in-Edhil. Minor Lordship


    Mordor


    Gorgoroth:Barren,Medium Mineral Wealth,Orodruin. Capital: Barad-Dur.


    Udun:Barren,Medium Mineral Wealth,Trade Lane. Capital: Morannon. Great Lordship


    Nurn:Very High Fertility,Trade Lane. Capital: Nurnen. Great Lordship


    Ungol Pass:Barren,Medium Mineral Wealth. Capital: Cirith Ungol. Minor Lordship


    Freywath:High Fertility. Capital: Nargroth. Minor Lordship


    Duath:Medium Fertility,Low Mineral Wealth. Capital: Morigost. Minor Lordship


    Harad


    Nan Umbar:Very High Fertility,Trade Lane. Capital: Umbar


    Gobel Ancalimon:Medium Fertility,Trade Lane,Low Mineral Wealth. Capital: Gobel Ancalimon.
    Great Lordship


    Amrun:Low Fertility,High Gem Wealth. Capital: Amrun. Minor Lordship



    Barad Harn:Medium Fertility,Medium Mineral Wealth. Capital: Barad Harn. Minor Lordship


    Harondor:High Fertility,Trade Lane,Low Gem Wealth. Capital:Gobel Mirlond. Great Lordship


    Tol Uialgaer:High Fertility,Trade Lane. Capital: Erelond. Minor Lordship


    Kas Shaffra:Low Fertility,Trade Lane,Medium Mineral Wealth. Capital: Kas Shaffra. Minor Lordship






    Kingdom of Lothlorien


    Caras Galadhon:Very High Fertility,Trade Lane. Capital:Caras Galadhon


    Cerin Dolen:Very High Fertility,Trade Lane. Capital: Cerin Dolen. Great Lordship


    Kingdom of Greenwood


    Central Greenwood:Very High Fertility,Trade Lane. Capital: Oropher's Halls


    South Greenwood:High Fertility,Medium Mineral Wealth. Capital: Amon Lanc. Great Lordship


    The Dwarves


    Khazad-Dum:Medium Fertility,Trade Lane,High Mineral Wealth,High Gem Wealth,Mithril. Capital: Khazad-Dum


    Ered Luin:High Fertility,Medium Mineral Wealth,Medium Gem Wealth. Capital: Kibil Dum. Great Lordship


    Iron Hills:Trade Lane,Medium Fertility,Low Mineral Wealth,Medium Gem Wealth. Capital: Anazulimbar Dum. Minor Lordship


    Ered Mithrin:Low Fertility,Medium Mineral Wealth,High Gem Wealth. Capital: Zahar Dum. Minor Lordship


    Erebor:Very High Fertility,Trade Lane,High Mineral Wealth,High Gem Wealth. Capital:Erebor. Minor Lordship


    Orcs of the North


    Gundabad:Medium Fertility,Medium Mineral Wealth,Medium Gem Wealth. Capital: Mount Gundabad


    Ettenmoors:High Fertility,Trade Lane. Capital: Mount Gram.Great Lordship


    Litash:High Fertility,Low Mineral Wealth,Trade Lane. Capital: Litash. Minor Lordship


    The High Pass:Medium Fertility,Trade Lane,Low Mineral Wealth. Capital: Morkai.Minor Lordship


    Southern Misty Mountains:Low Fertility,Trade Lane,Medium Mineral Wealth. Capital: Orc Outpost. Minor Lordship


    Northern Misty Mountains:Low Fertility,Trade Lane,Medium Mineral Wealth. Capital: Buronk. Great Lordship


    Rhun


    Central Rhun:Very High Fertility,Trade Lane,High Mineral Wealth. Capital: Burh Ermanakis



    South Rhun:Very High Fertility,Trade Lane. Capital: Khurvaagh. Great Lordship


    North Rhun:High Fertility,Medium Gem Wealth. Capital: Burh Aige. Minor Lordship


    Dorvinion:Very High Fertility,Trade Lane. Capital: Mistrand. Minor Lordship




    Armies

    Rhun


    Spearmen of the East: Spear,Round Shield.Cost 300 Mirian.Unit size:200.The player receives 6 units when raising levies.

    Horse Archers of the Steppes: (+3% Attack) Bow,Longsword.Cost 400 Mirian.Unit size:180.The player receives 4 units when raising levies.

    Wainriders: (+6% Attack)Longbow,Longsword.Cost 600 Mirian.Unit size:125

    Variag Horse Archers: (+7% Attack) Bow,Longsword.Cost 650 Mirian.Unit size:150

    Clan Hunters: (+6% Attack) Longbow.Cost 580 Mirian.Unit size:160


    Steppe Cavalry: (+8% Attack) Longsword,Bow,Scale Armour (+6% Defense).Cost 800 Mirian.Unit size:135

    Variag Lancers: (+9% Attack) Lance,Longsword,Round Shield,Heavy Chainmail (+8% Defense).Cost 950 Mirian.Unit size:120

    Heavy Wains: (+10% Attack) Longbow,Longsword,Heavy Chainmail (+8% Defense).Cost 1.100 Mirian.Unit size:110

    Khan's Guard: (+12% Attack, 4 units allowed at a time) Spear,Round Shield,Lamellar Armour (+10% Defense), Fearsome Unit (-5 Morale).Cost 1.200 Mirian.Unit size:140


    Harad




    Desert Warband: Spear,Round Shield.Unit size:200.Cost 150 Mirian.The player receives 6 units when raising levies

    Muhad Camel-riders: (+4% Attack.+1% against cavalry) Javelin,Longsword,Round Shield.Unit size:150.Cost 400 Mirian

    Serpent Guard: (+7% Attack) Lance,Longsword,Kite Shield,Scale Armour (+6% Defense).Unit size:150.Cost 750 Mirian

    War Mumakil: (+20% Attack, but may be panicked by fire arrows and similar projectiles) Mumak Hide (+20% Defense) Fearsome Unit (-5 Morale).Unit size:1.Cost 20.000.Only three units allowed in an army

    Númenorean Archers: (+12% Attack)Steelbow,Longsword,Heavy Chainmail (+8% Defense).

    Númenorean Spearmen: (+9% Attack) Spear,Kite Shield,Longsword,Heavy Chainmail (+8% Defense).Unit size:165.Cost 850 Mirian

    Umbar Marines: (+3% Attack,+5% at Sea Battles) Javelin,Longsword,Scale Armour (+6% Defense).Unit size:145.Cost 900 Mirian

    Archers of the Haven: (+13% Attack) Steelbow,Longbow,Lamellar Armour (+10% Defense).Unit size:150.Cost 1.000 Mirian

    King's Men: (+12% Attack) Greatsword,Heavy Full Chainmail (+12% Defense) Fearsome Unit (-5 Morale).Unit size:200.Cost 1.200 Mirian

    Kingdom of Lindon

    Eldar Swordsmen: (+5% Attack)Longswords,Round Shields,Chainmail(+5% Defense).Cost 800 Mirian.Unit size:180.The player receives 4 units when raising levies.

    Eldar Horse archers: (+3% Attack) Longswords, Bows and Chainmail(+5% Defense).Cost 900 Mirian.Unit size:125

    Bowmen of Lindon: (+6% Attack) Longbows,Longswords and Scale Armour (+6 Defense).Cost 1.000 Mirian.Unit size:160

    Spearmen of Lindon: (+5% Attack)Spears,Longswords,Kite Shields and Scale Armour(+6% Defense).Cost 950 Mirian.Unit size:160.The player receives 3 units when raising levies

    Eldar Lancers: (+6% Attack)Lances,Longswords,Kite Shields and Heavy Chainmail(+8% Defense).Costs 1.100 Mirian.Unit size: 120

    Gwaith-I-Mirdain: (+8% Attack) Hammers and Heavy Full Chainmail (+12% Defense).Cost 1.300 Mirian.Unit size: 100

    Guards of the House of Fingolfin: (+12% Attack, only two units available at a time) Longswords,Tower Shields and Heavy Full Chainmail (+12% Defense), Fearsome Unit (-5 Morale).Cost 2.000.Unit size:100

    Kinslayers: (+12% Attack, only two units available at a time) Greatswords and Heavy Full Chainmail (+12% Defense), Fearsome Unit (-5 Morale).Cost 2.000.Unit size:80

    Spearguard of Gil Galad: (+12% Attack, only two units available at a time) Spears,Kite Shields and Heavy Full Chainmail (+12% Defense), Fearsome Unit (-5 Morale).Cost 2.000.Unit size:110

    AOR

    Guards of Elostirion: (+6% Attack) Pikes,Javelins and Lamellar Armour (+10% Defense).Cost 1.200 Mirian.Unit size: 120

    Lancers of Imladris: (+7% Attack)Lances,Longswords,Kite Shields and Lamellar Armour(+10% Defense).Cost 1.500 Mirian.Unit size: 115

    Mariners of the Grey Havens: (+6% Attack,+5% Attack and Defense at Naval Battles) Axes,Round Shields and Scale Mail (+6% Defense).Cost 1.300 Mirian.Unit size:150

    Realm of Khazad-Dum

    Dwarven Miners: (+4% Attack Underground)War Mattock,Round Shield, .Cost 300 Mirian.Unit size:200

    Vault Wardens: (+4% Attack) Pikes,Scale Armour (+6% Defense).Cost 850 Mirian.Unit size: 150

    Hearth Axemen: (+6% Attack)Axe,Round Shield,Heavy Chainmail (+8% Defense).Cost 900 Mirian.Unit size:165

    Blacklock Volunteers (Available in War of Vengeance) : (+9% Attack) War Mattock,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Firebeard Axemen (Available in War of Vengeance) : (+9% Attack) Axe,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Broadbeam Hammers (Available in War of Vengeance) : (+9% Attack) Hammer,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Stiffbeard Pikemen (Available in War of Vengeance) : (+9% Attack) Pike,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Ironfist Swordsmen (Available in War of Vengeance) : (+9% Attack) Longsword,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Stonefoot Axethrowers (Available in War of Vengeance) : (+9% Attack) Throwing Axe,Longsword,Heavy Chaimail (+8% Defense).Unit size: 150.The Player receives 2 Units

    Longbeard Dragonslayers: (Only 6 units allowed at a time,+12% Attack) Axe,Tower Shield,Heavy Full Chaimail (+12% Defense) Fearsome unit (-5 Morale).Cost 1.400 Mirian.Unit size: 145

    Dwarf Nobles: (Only 5 units allowed at a time,+12% Attack) Longsword, Heavy Full Chainmail (+12% Attack).Cost 1500 Mirian.Unit size: 130

    Hammer Dwarves of the Grey Mountains: (+7% Attack) Hammers,Heavy Chainmail (+8% Defense).Cost 1.000 Mirian.Unit size:120

    Dwarf Bowmen of the Blue Mountains: (+3% Attack) Bow,Longsword,Round Shield,Scale Armour (+6% Defense).Cost 800 Mirian.Unit size:180

    Warriors of Khazad-Dum: (Only 5 units allowed at a time, +12% Atttack) Pike,Axe,Heavy Full Chainmail (+12% Defense) Fearsome unit (-5 Morale)

    Mordor

    Snaga Snufflers: Longsword,Javelin.Unit size:200.The player receives 4 units each turn

    Orc Warband: Spear,Kite Shield,Chainmail (+5% Defense).Unit size:220,The player receives 6 units each week

    Mountain Trolls: (+8% Attack, only 5 units per army) Greatsword,Troll Skin (+12% Defense) Fearsome unit (-5 Morale).Unit size:15.The player receives 3 units each week

    Warg Riders of the Gorgoroth: (+6% Attack) Longsword,Scale Armour (+6% Defense).Unit size:180.The player receives 2 units each week

    Mordor Archers: (+3% Attack) Longbow,Longsword,Chainmail (+5% Defense).Unit size:230.The player receives 4 units each week

    Guard of the Morannon: (+9% Attack) Spear,Longsword,Tower Shield,Lamellar Armour (+10% Defense).Unit size:180.The player receives 3 units each week

    Orcs of Barad-Dur: (+10% Attack) Longsword,Kite Shield,Lamellar Armour(+10% Defense) Fearsome Unit (-5 Morale).Unit size:200.The player receives 2 units each week

    Black Numenorean Regiment: (+12% Attack) Greatsword,Heavy Full Chaimail (+12% Defense) Fearsome Unit (-5 Morale).Unit size:165.The player receives 1 unit each week

    Black Numenorean Steelbowmen: (+13% Attack) Steelbow,Longsword,Heavy Full Chaimail (+12% Defense) Fearsome Unit (-5 Morale).Unit size:165.The player receives 1 unit each week

    Mordor Fire Machines: Siege weapons, they can incinerate Wooden Walls and Gates.Cost 10.000 Mirian.One per unit.

    Realm-in-Exile

    Numenorean Spear Levy:Spear,Kite Shield.Costs 500 Mirian.5 units are received when a player calls his levies.Unit size:200

    Numenorean Men-at-Arms: (+5% Attack)Longsword,Spear,Kite Shield and Chainmail(+5%Defense).Costs 600 Mirian.Unit size: 180

    Numenorean Steelbowmen: (11% Attack) Longsword,Steelbow and Chainmail(+5%Defense).Costs 620 Mirian.Unit size:180

    Native Light Cavalry:Longsword,Bow.Costs 650 Mirian.Unit size:100

    Numenorean Pikemen: (+6% Attack)Pike,Longsword and Chainmail(+5%Defense).Costs 600 Mirian.Unit size: 200

    Numenorean Knights: (+8 Attack).Longsword,,Kite Shield and Heavy Chainmail(+8%Defense)Fearsome Unit (-5 Morale points).Costs 750 Mirian.Unit size: 150

    Citadel Guard: (+9% Attack).Spear,Longsword,,Kite Shield and Heavy Chainmail(+8%Defense)Fearsome Unit (-5 Morale points).Costs 850 Mirian.Unit size: 145

    AOR

    Ithil Guard: (Only able to be recruited by Isildur and/or his sons, and there can only be 4 units in an army.+12% Attack)(+5 Attack).Longsword,,Kite Shield and Heavy Full Chainmail(+12%Defense)Fearsome Unit (-5 Morale points).Costs 2.000 Mirian.Unit size: 200

    Guards of the Dome of Stars: (Only able to be recruited by Anarion and/or his son, and there can only be 4 units in an army.+12% Attack)(+5 Attack).Axe and Heavy Full Chainmail(+12%Defense)Fearsome Unit (-5 Morale points).Costs 2.000 Mirian.Unit size: 200

    Palantiri Guardians: (Only able to be recruited by the Lord of a region with a Palantir. and there can only be 3 units in an army.+11 Attack)Spears, Greatswords and Heavy Full Chainmail(+12%Defense)Fearsome Unit (-5 Morale points).Costs 1.100 Mirian.Unit size: 180

    Knights of Belfalas: (+10% Attack)Longswords,Heavy Full Chainmail(+12% Defense)Fearsome Unit (-5 Morale points).Cost 1.150 Mirian.Unit size:200

    Pelargir Marines(+7% Attack) Longswords, Round Shields,Javelins and Chainmail (+5% Defense)+5% Attack and Defense in Naval Battles.Cost 1.000 Mirian.Unit size:165

    Tharbad Bridge Wardens: (+7% Attack)Spears, Round Shields, Heavy Chainmail(+8% Defense).Cost 1.050 Mirian.Unit size:140

    Steelbowmen of Fornost: (+13% Attack) Steelbows,Round Shields,Longswords and Heavy Chainmail(+5% Defense).Cost 1.500 Mirian.Unit size:120

    Knights of Annuminas: (Only Three companies in the whole faction allowed.+12% Attack) Greatswords, Heavy Full Chainmail(+12% Defense).Cost 2.500 Mirian.Unit size:200


    Kingdom of Lothlorien

    Lothlorien Swordsmen: Longsword,Round Shield,the player receives 4 units when raising levies.Cost 300 Mirian.Unit size:200

    Lothlorien Spearmen: Spear,Round Shield,the player receives 6 units when raising levies.Cost 300 Mirian.Unit size:200

    Wardens of the Woods: (+5% Attack) Longbow,Greatsword.Cost 800 Mirian.Unit size:160

    Great Bowmen of the Wood: (+8% Attack) Longbow,Longsword, Scale Armor(+6% Defense).Cost 1.000 Mirian.Unit size:150

    Royal Spearmen:: (+8% Attack) Spear,Kite Shield,Longsword, Scale Armor(+6% Defense).Cost 1.000 Mirian.Unit size:150
    (4 units available at a time) Spear,Longsword,Kite Shield,Heavy Chainmail (+8% Defense) Fearsome unit (-5 Morale) Cost 1.200 Mirian.Unit size:

    Guards of the House of Finarfin: (+12% Attack, only 3 units available at a time) Longsword,Tower Shield,Lamellar Armour (+10% Defense) Fearsome unit (-5 Morale).Cost 1.800 Mirian.Unit size:100

    Kingdom of Greenwood


    Nandorin Archers: Bows,Longswords.Cost 400 Mirian.Unit size:200.The player receives 3 units when raising levies

    Greenwood Spearmen: (+2% Attack)Spears,Round Shields.Cost 600 Mirian.Unit size:200.The player receives 3 units when raising levies

    Greenwood Hunters: (+5% Attack in Woods) Longbows.Cost 650 Mirian.Unit size:180

    Guardians of the Caves: (+3% Attack)Spears,Tower Shields,Chaimail (+5% Defense).Cost 900 Mirian.Unit size:160

    Sindar Axemen: (+8% Attack) Axes,Heavy Chainmail (+8% Defense).Cost 950 Mirian.Unit size:120

    Sindar Marksmen: (+8% Attack) Longbows,Heavy Chainmail (+8% Defense).Cost 950 Mirian.Unit size:120

    Survivors of Menegroth: (+10% Attack) Axes,Towers Shields,Heavy Chainmail (+8% Defense) Fearsome Unit (-5 Morale).Cost 1.150 Mirian.Unit size: 100

    Marksmen of Thranduil: (Only three units available at a time,+11% Attack) Longbows, Longswords,Lamellar Armour (+10% Defense) Fearsome Unit (-5 Morale).Cost 1.400 Mirian.Unit size: 115

    Grenwood Kingsguard: (Only three units available at a time,+11% Attack) Spears,Tower Shields,Lamellar Armour (+10% Defense) Fearsome unit (5 Morale).Cost 1.500 Mirian.Unit size:110

    Orcs of the North

    Snaga Rabble: Longsword.Cost 100 Mirian.Unit size:220.The player receives 7 units when raising levies.

    Orcs of the Mountain: Spear,Round Shield,Chainmail (+5% Defense).Cost 400 Mirian.Unit size:200

    Wildmen Warriors: (+6% Attack) Greatsword,Javelin.Cost 600 Mirian.Unit size:180

    Trolls of the North: (+12% Attack, only three units allowed in an army) Hammer,Troll Skin (+12% Defense), Fearsome unit (-5 Morale). Cost 1.800 Mirian.Unit size: 15

    Spearmen of Gundabad: (+5% Attack) Spear,Kite Shield,Chainmail (+5% Defense).Cost 650 Mirian.Unit size:190

    Orc Archers: (+4% Attack) Longow,Longsword,Scale Armour (+6% Defense).Cost 500 Mirian.Unit size:200

    Champions of Gundabad: (+10% Attack) Greatsword,Heavy Chainmail (+8% Defense).Cost 950 Mirian.Unit size:165

    Wildmen Reavers: (+8% Attack) Axe,Lamellar Armour (+10% Defense) Fearsome unit (-5 Morale). Cost 1.100 Mirian.Unit size:150

    Warg Riders: (+7% Attack) Longsword,Bow,Heavy Chainmail (+8% Defense).Cost 1.000 Mirian.Unit size:130

    Chieftain's Guard: (+12% Attack, only 3 units allowed at a time) Hammer,Heavy Full Chaimail (+12% Defense) Fearsome unit: (-5 Morale).Cost 1.200 Mirian.Unit size:150



    Buildings


    Orcs of the North


    Wolf Pit:+5% to Wolf and Warg Attack.Costs 5.000 Mirian

    Troll Cave:Allows the recruitment of Trolls of the North.Costs 8.000 Mirian

    Wildmen Camp: Allows recruitment of Wildmen units as well as a+5% Defense to Wildmen Units.Costs 8.000 Mirian

    Orc Smithy:+2% Attack to units.Costs 3.000 Mirian

    Raider Lodge:+1 Influence, 5% decrease on unit cost.Costs 8.000 Mirian

    Kingdom of Lothlorien

    Elven Fletcher:+5% Attack to Bowmen.Costs 5.000 Mirian

    Mallorn Tree:+2 to Farming.Costs 8.000 Mirian

    Forest Outpost:+1 to Siege Battles.Costs 4.000 Mirian

    Great Talan:+1 Management,2.000 extra levies in Sieges.Costs 10.000 Mirian

    Royal Talan:Allows the recruitment of ''Royal” units,+1 Influence.Costs 15.000 Mirian

    Kingdom of Greenwood

    Sindar Barracks:Allows the recruitment of Sindar units.Costs 12.000 Mirian

    Memorial of Doriath:Allows the recruitment of Survivors of Menegroth, +1 Will.Costs 10.000 Mirian

    Cave System:+10 Morale Points in Sieges.Costs 5.000 Mirian

    Underground Halls:+2 Influence,+2.000 Mirian each week.Costs 6.000 Mirian

    King's Hall:Enables the recruitment of Oropher's Axemen,, Thranduil's Bowmen and Greenwood Kingsguard.Costs 8.000 Mirian

    Kingdom of Lindon

    Hall of the Loremasters:+2 Will and +2 Influence to the Governor.Costs 5.000 Mirian

    Guildhall of the Gwaith-i-Mirdain:Enables recruitment of the Gwaith-i-Mirdain, +2 Builder.Costs 8.000 Mirian

    Noldorin Weaponsmith:Gives character weapons a +10% Attack.Costs 7.000 Mirian

    Hall of War:Enables Recruitment of Guards of the House of Fingolfin, Noldor Nobles and Kinslayers.+1 Bonus to Field Strategist.Costs 15.000 Mirian

    Telerin Shipwright:+3 Naval Strategist,+2 Trader.Costs 12.000 Mirian.

    Mordor

    Breeding Pits:2 Extra Orc Units.Costs 2.000 Mirian

    Great Breeding Pits:4 Extra Orc Units.Costs 4.000 Mirian

    Forge:1 Extra High-Tier Unit.Costs 2.000 Mirian

    Great Forge:2 Extra High-Tier Units.Costs 5.000 Mirian

    Troll Lair:2 Extra Troll Units.Costs 5.000 Mirian

    Troll Caves:4 Extra Troll Units.Costs 8.000 Mirian

    Hall of the Black Numenoreans:Two Extra Black Numenorean Units.Costs 9.000 Mirian

    Siege Workhop:2 Extra Siege Units.Costs 5.000 Mirian

    Great Siege Works:Enables the recruitment of Mordor Fire Machines, and gives 4 Extra Siege Units.Costs 10.000 Mirian

    Rhun

    Wain Workshop:Allows the recruitment of Wain units.Costs 5.000 Mirian

    Horse Tamer:+5% to Cavalry Attack. Costs 8.000 Mirian

    War Camp:+5% Decrease in Unit cost, +2 Field Strategist.Costs 12.000 Mirian

    Feasting Hall:+5% to morale,+1 Influence.Costs 8.000 Mirian

    Trade Camp:+2 to Trading.Costs 6.000 Mirian

    Harad

    Mumak Trainer:Enables the recruitment of Mumakil.Costs 12.000 Mirian

    Far Harad Trader:+2 Trader, +4.000 Mirian bonus.Costs 5.000 Mirian

    Memorial of the Sea-Kings:+1 Management, +1 Influence and 10% decrease on Black Numenorean units.Costs 8.000 Mirian

    Numenorean Shipwright:+5% Decrease of Naval unit costs,+2 Naval Commander.Costs 10.000 Mirian

    Muhad Trainer:8% Decrease on Muhad cost.Costs 3.000 Mirian

    Realm of Khazad-Dum

    Mithril Mines: Can only be constructed in Khazad-Dum. Allows the player to mine Mithril,+2 to Miner.Costs 16.000 Mirian

    Dwarven Armoury:+5% to unit defense rating. Costs 5.000 Mirian

    Trading Post:+2 to Trader.Costs 6.000 Mirian

    Great Mines:+15% to mining profits.Costs 10.000 Mirian

    Dwarven Siege Works:+2 to Siege Strategist.Costs 4.000 Mirian

    Realm-in-Exile

    Auxiliary Barracks:Enables the recruitment of Middle Men Light Cavalry.Costs 3.000 Mirian

    Fountain:Gives +5 Morale in Sieges.Costs 2.000 Mirian

    Masonry:+2 Builder.Costs 4.000 Mirian

    Library:Gives a +3 Will bonus to the Governor of a city possessing one.Costs 6.000 Mirian

    Blackstone Walls:Indestructible Walls, like the ones of Minas Anor.Also a +3 Siege Strategist bonus to the general defending a city with them.Cost 40.000 Mirian

    Steel Gates:Harder Gates.Cost 20.000 Mirian



    Last edited by Feanaro Curufinwe; May 24, 2013 at 08:49 AM.

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  12. #232
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

    You really did not give up, and kept working. My best wishes.

  13. #233
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

    Thanks. I realize my first effort wasn't... that great.

    Proud supporter and fan of Fourth Age: Total War
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  14. #234
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

    I was thinking that if this doesn't manage to get off the ground, I could resurrect it when there is an opening.

    Proud supporter and fan of Fourth Age: Total War
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  15. #235
    m_1512's Avatar Citizen of the World
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

    It would be a good idea to archive all your work on your computer as text files.

  16. #236
    Feanaro Curufinwe's Avatar Pili Prior
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    Default Re: Proposal: War of the Last Alliance-A Middle-Earth RP[ (Complete. New Rules in page 12) Claims Open

    Done.

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