So, I’m quite a few campaigns in the game already, and it seems to me that trait gains for generals stationned in cities is behaving very strangely, and almost always in the same way no matter what buildings are actually in the settlement. Here are a few examples of things I always see:
“An eye for beauty” line very easy to gain in almost every city with every faction.
“Cultured” line very easy to gain in almost every city with every faction.
“Intelligent” line very easy to gain in almost every city with every faction (from what I recall, it should be one of the hardest to get).
“Fair ruler” line almost always gained by generals governing cities regardless of tax level or building built (almost got the impression that building anything nets you fair ruler points)… In every factions I’ve played so far, my governors almost all ended up being called “the saint” eventually.
And there are probably a lot more strange things going around, but the gist of it is: when compared to original game, the buildings in this mod seems to be giving a lot of traits they logically shouldn’t (like a governor getting “cultured” to hell in a small goron village with only a mine and a pair of roads). Plus, the patterns seems to repeat themselves: no matter what faction I play and what way I play it, my governors always end up with roughtly the same set of traits.