The Romans used the infantry wedge extensively, just so you know. It was often applied when facing a numerically superior opponent.
You can read up on the purpose, if you so wish.
The Romans used the infantry wedge extensively, just so you know. It was often applied when facing a numerically superior opponent.
You can read up on the purpose, if you so wish.
I play the RR/RC Compilation for TA 1.4. Gandalf and the Nazgul have morale-affecting properties. I forget if Aragorn has anything.
If you break an armies main line in half with a wedge type formation then it is more likely to rout
According to Tacitus (and I guess with the help of 'modern interpretations) the Romans who fought Boudicca forme a 'wedge-line' of some sort, using their heavier armor an formation as like a massive spike wall driving through the lesser-equipped Briton infantry.
I don't think that a wedge formation for infantry would immediately be 'worthless', but whether or not the soldiers of the medieval peroid were strong enough to keep such a formation, I agree, is questionable.
Still, We haven't even gotten shield wall to work properly (the infantry walk on the spot), I'm not sure how wedge formation will work
All of this is irrelevant since I cant get wedge to work for infantry yet.
We can go ahead and close this topic. Wedge seems to be impossible to get to work on infantry and these douches side tracked the main purpose of it anyway.
The engine must be somehow able to tell whether the unit is infantry or cavalry even if the tag is changed. Perhaps it sees that there's no mount and says "Aha! This guy is trying to pull a fast one! I'll CTD and show him!"
Hmm...what if you add a "mount" line to the infantry unit?
I'm not trying to discourage you from spreading your modderwings, but my e-bucks are on "hardcoded".
Last edited by k/t; January 28, 2013 at 06:33 PM.
Haha yea.
Well problem with adding mount to edu and not to bm is you will have a mount but unit wont be sittibg on it correctly. If it doesnt ctd immediately because of differences between two files. Dont think there is any way around it
solution : hire or ask help from a 3d modeler, create a new infantry model but assign it as a mounted unit model.
that's the last thing you could try to do before 'hardcoded' limitation.
that's odd, game engine shouldn't be able to differentiate the 3d models
even if you manage to make wedge for infantry it won't hold too long, think realistic , this worked in reality only , in this game the dumb AI doesn't even keep a straight line he just rushes on diagonally with units and even if he would keep a straight line , the game engine wont keep it for long , it will go irregularly