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Thread: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

  1. #1621

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    So sad that FireFreak111 had retired. From DAC map remade v2.0-2.1 I always thought of it as an official patch that continued King Kong's tatw 3.2 with a far better map, bug fixes (most important was the campaign and battle AI which was far superior to tatw 3.2) and more custom settlements (from leo's unofficial 4.0 patch). Now that there's a 4.5 alternate patch with even more custom settlements (lol damn it Leo) it's kind of disappointing that it won't ever be integrated into this mod. If only I knew how to do this myself. As for FireFreak111 thanks mate for your work. Cheers from Australia.

  2. #1622
    Dutch-Balrog's Avatar Princeps Posterior
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    It is being integrated into this map. Although it requires you to download the mod itself instead of just the map.

  3. #1623

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Quote Originally Posted by Dutch-Balrog View Post
    It is being integrated into this map. Although it requires you to download the mod itself instead of just the map.
    I'm not really into the expanded factions/units sort of thing in DAC (I still want that vanilla feeling with just an improved map and custom settlements) which is why I hoped the map itself could be updated with Leo's 4.5 custom settlements.

  4. #1624
    Dutch-Balrog's Avatar Princeps Posterior
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Well, the map is not made for vanilla experiences, its made together with new factions and stuff.

  5. #1625
    tombombadil's Avatar Discens
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    I agree with you Nezwun. Sometimes I feel like playing with vanilla mechanics too but this map and leos settlements are still as must have. When the next DAC patch is released it will be very easy to port the settlements over to this map as they are identical and although the DAC team has said they won't do that, I plan to do it for my personal use. Depending on permissions I may release it.

  6. #1626
    Puddin127's Avatar Munifex
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    This mod is great! But I have encountered a problem, for some weird reason when playing as the Dominion of Isengard" the general of the army's arm stretches out and swings around wildly for the whole game and I don't know why...any info?

  7. #1627
    Zarathos's Avatar Signifer
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    It has been fixed in the next release

  8. #1628
    Puddin127's Avatar Munifex
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Quote Originally Posted by Zarathos View Post
    It has been fixed in the next release
    The issue that i am talking about? when is the next release? Thanks!

  9. #1629
    tombombadil's Avatar Discens
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Quote Originally Posted by Zarathos View Post
    It has been fixed in the next release
    I thought there ware no plans to release any further patches for the DAC map standalone? They are only developing the main Mod for now. I think you may have the wrong DAC thread

  10. #1630
    Dutch-Balrog's Avatar Princeps Posterior
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Yeah, wrong thread.

  11. #1631
    Puddin127's Avatar Munifex
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    "This mod is great! But I have encountered a problem, for some weird reason when playing as the Dominion of Isengard" the general of the army's arm stretches out and swings around wildly for the whole game and I don't know why...any info?"

    So they the issue im having will wait until then i guess
    :/

  12. #1632
    Puddin127's Avatar Munifex
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    One thing i did realize though is i wasnt having the problem with the generals arm swinging wildly around in the isengard army until i downloaded the newest patch when i returned to the game after not playing a while which i believe was DAC, so i guess i will delete and re-download. I havent heard of anyone else having this problem but me.

  13. #1633
    tombombadil's Avatar Discens
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Quote Originally Posted by Puddin127 View Post
    One thing i did realize though is i wasnt having the problem with the generals arm swinging wildly around in the isengard army until i downloaded the newest patch when i returned to the game after not playing a while which i believe was DAC, so i guess i will delete and re-download. I havent heard of anyone else having this problem but me.
    As mentioned above I think you have the wrong DAC thread as IIRC this standalone map does not touch Isengard generals. I just tested it and general worked fine for me so either you have wrong thread or faulty download. As you say, a re-download should do it

  14. #1634
    Libertus
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    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Quote Originally Posted by tombombadil View Post
    As mentioned above I think you have the wrong DAC thread as IIRC this standalone map does not touch Isengard generals. I just tested it and general worked fine for me so either you have wrong thread or faulty download. As you say, a re-download should do it
    sorry about that thanks so much!!

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