Page 81 of 81 FirstFirst ... 31 56 71 72 73 74 75 76 77 78 79 80 81
Results 1,601 to 1,614 of 1614

Thread: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

  1. #1601
    Theodotos I's Avatar Remember Calvin
    Join Date
    Jun 2008
    Posts
    3,451

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Huh. I had no idea Mega was back up and running.
    Visit my website to see the new video trailer for counterterrorism thriller Pandora's Grave. www.stephenwrites.com

    Son of PW

  2. #1602
    Funeh's Avatar Miles
    Join Date
    Mar 2014
    Posts
    123

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    No its definitely not running, i was downloading it for 2 hours and on 99% it just stopped and nothing happened.. I was about to smash brake my monitor... If someone would just upload this mod somewhere else other then mega nor rapidshare, i would be soooo happy and thankful.. Please help me, I am tired of playing TATW vanilla and I want some improvements... Due to my sucky internet I can download only smaller mods and this one seems fine but Mega wont let me download it..
    I choose to die on my feet, rather than live on my knees!

    Ty tu umíráš a máš poslední sen, snad bude tu líp, až příjde ten den, až nad hrobem tvým bude sborově znít - Čechy jsou bílý, je tu pořádek a klid.

  3. #1603
    Arachir Galudirithon's Avatar Hastatas Posterior
    Join Date
    Feb 2012
    Location
    Hertfordshire, England
    Posts
    816

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Mae g'ovannen!

    This is just a small update on behalf of FireFreak111; sadly, I bring ill news:

    FireFreak will no longer be updating his map and has effectively retired from modding. I bring this message as requests or bug reports will now most likely go unheeded.

    On FF's behalf I will monitor the thread but I can answer no questions regarding the map itself but if I can help I will.

    From the whole Divide and Conquer team, we wish FireFreak111 all the best and hope that the nagging desire to mod returns to him.

    Regards
    Arachír Galudirithon
    Araeinior e-Hűd'oll DaC

    For a break down of the new factions in DaC, have a read of my faction bios:
    http://www.moddb.com/mods/divide-and-conquer/features

    Tobo i nae e-daur len a idh refn-en-alph berio len. Cuio mae!

  4. #1604
    Araval's Avatar Pili
    Join Date
    Nov 2010
    Location
    Tartu, Estonia
    Posts
    1,875

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Thanks for your work!

  5. #1605
    Dutch-Balrog's Avatar Princeps Prior
    Join Date
    Jun 2010
    Location
    Amsterdam
    Posts
    1,456

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    He could have said that earlier.

  6. #1606
    Ngugi's Avatar The Easter Ferrit
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    6,216

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Quote Originally Posted by Dutch-Balrog View Post
    He could have said that earlier.
    Perhaps he did not know and had not decided it until now...?



    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Recomended TATW compilations: MOS and Withwnars Submod Collection
    Developer of: The Sundering - a Warhammer Total War experience

    The Kong Commandments
    - 2nd TATW forum comics | van Gondor - a LotR + van Helsing parody | Who Moderates the Moderators? - 1st TATW forum comics

    Client of Hero of the West, patron of Mank, Kiliç Alě & FireFreak111, member of the House of Hader


  7. #1607
    ElvenKind's Avatar TATW Local Moderator
    Citizen

    Join Date
    Apr 2012
    Location
    Croatia
    Posts
    4,128

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Best of luck in your future endeavours mate, and thanks for all the work you've done.
    Proud supporter of TATW,MOS,PCP, DaC!! - TWC Guide for new members by Shankbot-New dowload links for PCP! -TATW Tech GUIDE by StealthFox- EK`s Install Thread - * Under proud patronage of one and only StealthFox *

  8. #1608
    Funeh's Avatar Miles
    Join Date
    Mar 2014
    Posts
    123

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Hi I just insalled this extension (finally) and I am just wondering how does the garrison script work here? There is no mention about garrison script in the green books at any city, and I attacked Isengard and it didnt add them any units...
    I choose to die on my feet, rather than live on my knees!

    Ty tu umíráš a máš poslední sen, snad bude tu líp, až příjde ten den, až nad hrobem tvým bude sborově znít - Čechy jsou bílý, je tu pořádek a klid.

  9. #1609
    paradamed's Avatar Equites Alares
    Join Date
    Jun 2006
    Location
    Belo Horizonte, Brasil
    Posts
    5,435

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Thank you for this great mod, FF! You created a cool mod and did a nice contribution to the community! I just hope you will stick to the forums.

  10. #1610
    Funeh's Avatar Miles
    Join Date
    Mar 2014
    Posts
    123

    Default Re: Divide and Conquer: New Map WIP

    Hi I have captured Motte and Bailey as HE and there is 0% elven culture, and I cannot build any culture buildings and also the culture seems to not grow at all.... Do I have to wait for the city upgrade to build artist studio? And why isnt the culture increasing even slightly?
    I choose to die on my feet, rather than live on my knees!

    Ty tu umíráš a máš poslední sen, snad bude tu líp, až příjde ten den, až nad hrobem tvým bude sborově znít - Čechy jsou bílý, je tu pořádek a klid.

  11. #1611
    Arachir Galudirithon's Avatar Hastatas Posterior
    Join Date
    Feb 2012
    Location
    Hertfordshire, England
    Posts
    816

    Default Re: Divide and Conquer: New Map WIP

    Quote Originally Posted by Funeh View Post
    Hi I have captured Motte and Bailey as HE and there is 0% elven culture, and I cannot build any culture buildings and also the culture seems to not grow at all.... Do I have to wait for the city upgrade to build artist studio? And why isnt the culture increasing even slightly?
    Culture buildings are not available in the first level of any settlement. The culture won't increase until you either have a general or the culture building present.

    Also, I am unsure if FF implemented it in his map but I think he did: Elves cannot upgrade any castles. I may however be wrong on that front so save it then use the console to add more population and see if it can even upgrade then load up your save again.

    For a break down of the new factions in DaC, have a read of my faction bios:
    http://www.moddb.com/mods/divide-and-conquer/features

    Tobo i nae e-daur len a idh refn-en-alph berio len. Cuio mae!

  12. #1612
    Libertus
    Join Date
    May 2013
    Posts
    2

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    I know this is pushing it but can someone upload the file to a different site? I keep getting errors, it's the 4th time I'm trying to download.

  13. #1613
    Funeh's Avatar Miles
    Join Date
    Mar 2014
    Posts
    123

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    Thanks Arachir
    I choose to die on my feet, rather than live on my knees!

    Ty tu umíráš a máš poslední sen, snad bude tu líp, až příjde ten den, až nad hrobem tvým bude sborově znít - Čechy jsou bílý, je tu pořádek a klid.

  14. #1614
    magraev's Avatar Hastatus
    Join Date
    Oct 2004
    Location
    Denmark
    Posts
    532

    Default Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v2.1 released!!!

    I just tried to install this mod, and Norton deleted the file for me calling it a medium risk. I suppose this is just Norton being paranoid?

    This is really annoying, as I had some trouble downloading at all from Mega

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •