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Thread: Stainless Steel Preview: Units overhaul

  1. #101

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by Tomas.carney View Post
    You should also add the Latin Empire
    There are too many catholic/european factions already, we dont need another one, trough that would be a pretty cool faction.

  2. #102
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    can you add in the 7.0 the aztecs and the america to discover it?

  3. #103
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    also playing as crown of castile i can train feudal foot knights in late period only although is a unit of early period. you can train them only when you build a citadel fact very rare

  4. #104

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by b0Gia View Post
    can you add in the 7.0 the aztecs and the america to discover it?
    America is scrapped because it takes up a faction slot + regions. Im 90% sure it wont be in SS 7.0

  5. #105

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Looks good, quite a bit a strange collour sceme or a little bit strange look though. Can't wait to play with them!


  6. #106

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    It looks really good.However I hope for a total change for the muslim factions.They need some love in SS7.0.Currently I'm playing with a great submod for SS6.4 that adds some of the units from Broken Crescent and It looks great.It also changes the roster of The Byzantine Empire.This way I can enjoy playing as a muslim faction and The Byzantine Empire.Here's the link to this great submod http://www.twcenter.net/forums/showt...?t=589112.Keep up the great work

  7. #107

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    They most likely already know about that submod, and muslim factions will get an overhaul in 7.0

  8. #108

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    I fear the structural integrity of my zipper has been compromised...

    Looks absolutely wonderful, lads.

  9. #109

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    I love it, and i can't wait for it to get release.
    The Winter is coming.

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  10. #110

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Very impressive. The units look less fat than the regular M2TW models.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  11. #111
    Latchman's Avatar Foederatus
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by Tomas.carney View Post
    You should also add the Latin Empire
    Let them be, man, they have work to do!

  12. #112

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Again,why in the hell wasnt this on the front page?
    or am i having some serious vision issues and cant see normal?


  13. #113
    Matthæus's Avatar Knez Bribirski
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    support ! rep +

  14. #114
    paleologos's Avatar You need burrito love!!
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Would the dev team be interested in including those guys?
    Attached Thumbnails Attached Thumbnails Frankish_Mercs_Front.jpg   Frankish_Mercs_Back.jpg  

  15. #115
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Nice work!


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  16. #116

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    If this isn't coming out soon i will rate this excellent not Super-******in Awesome P

  17. #117
    paleologos's Avatar You need burrito love!!
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Lods 0 ,1, 2, 3 with lance, sword, mace and kite shields for basic mercenary unit (very heavy mail)and for ug1, both mounted and dismounted are complete.
    The above sneak peek is from ug2, one of seven(7) body types in the same 1024x1024 bit tex file. The other six types do not show that much metal, like in m2tw_en_pplate files.
    Ug2 has lods 0, 1 and 2 and apparently is in the partial plate armour level, that's what I wanted to show with this body type shot.
    I will finish lod2 of ug2 tonight and proceed with ug3, the full plate level.
    Does any of you want me to upload all the related files that are already complete or would you like to experience the increased pleasure that is usually provoked by anticipation?

  18. #118
    paleologos's Avatar You need burrito love!!
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    In game...
    Attached Thumbnails Attached Thumbnails IG01.jpg   IG02.jpg   IG14.jpg   IG03.jpg   IG04.jpg  

    IG05.jpg   IG06.jpg   IG07.jpg   IG08.jpg   IG09.jpg  


  19. #119

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by paleologos View Post
    In game...


  20. #120

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by paleologos View Post
    In game...
    Damn, they look freakin' superb

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