Started as official SS 7.0 rework, which this might still be, atleast partially. But first release might be with SSHIP-submod.
Will this mean roster changes?
Most likelly yes. Research is being done regarding that alongside visual work.
This is work in progress content, and may change, and propably will during development. This preview is not presentative of it, just to showcase visual work on units.
Will this change have impact on performance?
Simply put, yes. How much? Hard to say yet.
I use same texture sheet sizes as vanilla does, so actual file sizes are the same, but with focus on better uvmapping, which leads higher resolution textures on units in-game, this will have impact on performance.
Models wise they will have higher poly/vertice count, and have more complex variations, so they will be bigger in file sizes, and bigger load on performance. Focus is tought to keep them balanced with performance/visuals, and many units, like Nubians below, will have close polycount to vanilla models. They are still low-poly models made by milkshape.
Different levels of lod-mesh files are also under plans currently.
When will new units be included?
Current plans potentially 7.0, which will be out when it is ready
release with SSHIP possible
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