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Thread: Stainless Steel Preview: Units overhaul

  1. #1
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Stainless Steel Preview: Units overhaul



    Preview : Units overhaul I

    Info

    Started as official SS 7.0 rework, which this might still be, atleast partially. But first release might be with SSHIP-submod.

    Will this mean roster changes?

    Most likelly yes. Research is being done regarding that alongside visual work.
    This is work in progress content, and may change, and propably will during development. This preview is not presentative of it, just to showcase visual work on units.

    Will this change have impact on performance?

    Simply put, yes. How much? Hard to say yet.

    I use same texture sheet sizes as vanilla does, so actual file sizes are the same, but with focus on better uvmapping, which leads higher resolution textures on units in-game, this will have impact on performance.

    Models wise they will have higher poly/vertice count, and have more complex variations, so they will be bigger in file sizes, and bigger load on performance. Focus is tought to keep them balanced with performance/visuals, and many units, like Nubians below, will have close polycount to vanilla models. They are still low-poly models made by milkshape.

    Different levels of lod-mesh files are also under plans currently.

    When will new units be included?
    Current plans potentially 7.0, which will be out when it is ready
    release with SSHIP possible
    Images preview

































    Credits
    Models/skins = Kahvipannu
    Main researcher = Ichon
    Feedback/brain-storming = Navajo Joe, Hero of the West, Germanicu5
    Units are based in vanilla models/new unique content
    Horse models based on Rusichi-teams Marka-horses
    http://www.twcenter.net/forums/forumdisplay.php?f=1117
    Signatures










    Last edited by Kahvipannu; April 03, 2014 at 08:24 AM.

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Glorious!

    Consider this Stickied

  3. #3

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Amazing.
    Looking forward to a revamp of the Muslim factions if there's gonna be a preview for anything like that.

  4. #4
    WarbornUK's Avatar Tiro
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    If you're doing a revamp of Muslim/Persian/Byzantine factions you might want to get in touch with Caudilo87. His Byzantine/Persian skin pack is fantastic.

  5. #5
    Andytheplatypus's Avatar Domesticus
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Awesome. +rep

  6. #6
    SoulBlade's Avatar Vicarius
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Awesome!!
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    Satan works in cunning way to keep us away of god. Sciene is the religion of Satan.
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    TWC is ruining my abilty to have an erection
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    Regarding the Irish, if its between them and the Timurids:
    Irish: ran around bogs and forests munching on potatoes
    Timurids: slaughtered millions and threw empires into terror
    OK I'm not sure the Irish had potatoes in medieval times but that still doesn't tip things in their favour
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  7. #7

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Simply amazing! Nothing better than my favourite mod for my favourite game in development! The Knights Hospitaller look amazing!

  8. #8

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    the templar captain looks excellent good work!

    Altough small critic on the crossbowmen, they should be wearing less mail.

  9. #9

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by Gattsu View Post
    the templar captain looks excellent good work!

    Altough small critic on the crossbowmen, they should be wearing less mail.
    Most will be- that would be the top upgrade for Sergeant crossbowmen of Templars. Usually crossbowmen were the least armored and trained and given crossbow for lack of other training/capability unless professional specialists like a very few units but Templars maintained disciplined garrisons that were as close to full time military as any organization at the time and so even their crossbowmen tended to be more trained/armored though in very small numbers.

  10. #10
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Thanks guys, Hopefully we can get SS rid of the vanilla units

    Gattsu I would like to remind this is work in progress early preview. Ichon is working as main researcher on this, and for example the officers you see (Warrior bishops), Ichon have come up already with other usage for them. But they can't be applied for that yet, so they are here just for the sake of presentation, since they are cool characters.
    Last edited by Kahvipannu; January 20, 2013 at 02:00 PM.

  11. #11
    Senator
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Wow these look freaking baller.

    Who do the tribal looking black dudes belong to? Khwarezmians?

  12. #12
    w.wallace61's Avatar Civis
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Great preview awesome textures I hope this previews will include a overhaul on muslims, especially turks they are very much vanilla and and vanilla is very much out of place +rep

  13. #13

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by Larkin View Post
    Wow these look freaking baller.

    Who do the tribal looking black dudes belong to? Khwarezmians?
    Fatimids for sure... maybe Abbasids or as mercenaries depending on other changes which are still under review.

  14. #14

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Wow. Looks cool...

  15. #15

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    OMG Beautiful !!!

  16. #16

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    are the bysantine scoutatoi swordsmen going to throw javellins?

  17. #17

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by philiposV View Post
    are the bysantine scoutatoi swordsmen going to throw javellins?
    Probably not but not ruled out.

  18. #18
    Chazz1225's Avatar Miles
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Hoping you will be getting rid of many, and I mean MANY POINTLESS mercenary troops that are currently available in 6.4, for example Hunters, Hashashim Mercs, Sergeant Swordsmen, Gwent Raiders and countless others who take up space for more needed troops for the Northern Eastern factions like the Kievans, the Teutons and the Lithuanians

  19. #19
    Foederatus
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    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Very nice units

  20. #20

    Default Re: Stainless Steel 7.0 Preview IV: Units overhaull announcement

    Quote Originally Posted by Chazz1225 View Post
    Hoping you will be getting rid of many, and I mean MANY POINTLESS mercenary troops that are currently available in 6.4, for example Hunters, Hashashim Mercs, Sergeant Swordsmen, Gwent Raiders and countless others who take up space for more needed troops for the Northern Eastern factions like the Kievans, the Teutons and the Lithuanians
    Definitely get rid of some units but more AOR units as replacements for the most part not so much as roster units though east areas should get 5-6 more AOR units at least. Probably 2 per era at minimum. There are at least 50 units currently that should be able to be taken out and better AOR units found. A few roster without any early unique units might gain some but more likely AOR.

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