I was trying to make siphonatores more historically accurate and I came up with this Attachment 261908 Attachment 261909 . Please note that you must remove bp value for siphonatores in units EDU and optionally their ammo should be increased up to 10. I would like to know your opinions, should the AOE effect be even more reduced, should the DOT AOE tick for shorter or for less dmg? Currently known issues: AOE effect does not work on walls for some reason, greek fire cant or almost cant ignite siege tower. As a counter measure, greek fire now deals more dmg to siege towers.
Now why I changed them in a first place. In real life hand held siphons had approximatelly range of 10 metres not 30 like in game, additionally they were able to shoot 10 times but they were not able to shoot continuously (only naval/big greek fire throwers were able to do this). Since range of 10 metres is for various reasons useless in MTW2 and because I dont believe that single burst of fire could penetrate 30 ppl but would more likely disperse/explode after hitting the fist guy I changed them to cause small AOE effect.