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Thread: [Preview] The Magyars

  1. #21
    Reno Melitensis's Avatar Domesticus
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    Default Re: [Preview] The Magyars

    Great preview and great work to all TGC team members. +rep to all.

    Cheers

  2. #22
    beos777's Avatar Semisalis
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    Default Re: [Preview] The Magyars

    Awesome!!!!Great preview guys!!amazing units, all of us hope to play this mod as soon as possible!!Keep it up guys



  3. #23
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [Preview] The Magyars

    yeass!!
    finally after long waiting - great preview and unit
    i´m very impressed, it´s definitely a new level of me2tw

  4. #24
    koultouras's Avatar Πέος
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    Default Re: [Preview] The Magyars

    Quote Originally Posted by _Tartaros_ View Post
    yeass!!
    finally after long waiting - great preview and unit
    i´m very impressed, it´s definitely a new level of me2tw
    yes, and we are sorry to keep you guys waiting, but when one is a perfectionist, sometimes others really feal the heat.

    Magyars have been ready for over a year.(or so )
    (Pechenegs and Tulunids are as well, as far as i can say regarding my work, and i would assume there are also 2-3 factions by my fellow co-moders that are waiting in the que for being previewed)

    AnthoniusII is a bit rigorous when it comes in previews, he wants everything to be in place.
    Cant blame him,...we all would probably be, when walking in his shoes.
    Besides photos and 2d we need accurate texts, in which the language barrier is maximizing sometimes the time
    for a preview to see full realization.

    Please have in mind that there is nothing we want to do more than to show you guys everything we got.
    But AnthoniusII's dream-mod is not a game limited to provide "eyecandy" solely, but to "educate" in a way.
    And i certainly couldnt agree more, and i certainly could not do my self otherwise.
    So please , be patient, and eventually we will all talk about the "TGC experience"


  5. #25
    Deutschland's Avatar East of Rome Mod Leader
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    Default Re: [Preview] The Magyars

    Great preview as always +rep

  6. #26
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: [Preview] The Magyars

    Great preview, guys, have some rep! I'm really looking forward to play the Magyars, having always liked Hungary and it's history
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  7. #27
    HannibalExMachina's Avatar Just a sausage
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    Default Re: [Preview] The Magyars

    Quote Originally Posted by AnthoniusII View Post
    About the knights issue...
    We had two choices:

    a)
    Gisela marries Stephen I and brings a unit of german knights (a single unit that can not be recruited again).
    The problem in this would be that after 1010AD Magyars will be actually Hungarians. Ofcourse "Hungarians" did NOT change in a single day.
    As the Magyar TW modding team notticed there were a number of revolts to defend the Pagan customs and the old way of living.
    As Hungarians though TGC Magyars will need a unit to show their transformation from tribal people to people of a feudal kingdom.
    b) Gisela marries Stephen I, brings her escort (knights, priests, scholars etc).
    German Knights are only part of the main event that describes all these.
    Hungary uses the "teachings" of Gisela's escorts and copy the knight style of warfare.
    That way after 1010AD TGC Magyars (as Hungarians) will have a unit of the new era (like the Croatian Vitez) ,expensive to maintain ,with low recruitment rate but recruitable never the less.

    When the knight lance charge event will pop up in the mod some factions will recieve new units fighting the "knight" style.
    This does not meen that there wont be such unit before simply because we can not do other way. But that event will triger units like:
    Norman late Knights
    Croatian Vitez
    And Hungarian knights -with the need of the event of marriage of Gisela and Stephen.
    it seems that the bok are basically the precursor unit to knights, so will they simply be replaced after this event? or can knights be recruited additionally?

  8. #28

    Default Re: [Preview] The Magyars

    Quote Originally Posted by HannibalExMachina View Post
    it seems that the bok are basically the precursor unit to knights, so will they simply be replaced after this event? or can knights be recruited additionally?
    In my opinion no. The knights in service of the Hungarian king for the period of TGC timeframe consisted of Germans. The feudalization of Hungarian army and therefore the adoption of the knight style by native Hungarian nobles was a slow process which could started within TGC timeframe but developed much, much later. So the knights of Hungarian army of TGC period were all or almost all Germans. While all Boks were Hungarians.


  9. #29

    Default Re: [Preview] The Magyars

    Absolutely wonderful! Hungary's history has always been a fascinating one. I eagerly await each preview. This and DOTS are my most eagerly anticipated mods
    Heir to Noble Savage in the Imperial House of Wilpuri

  10. #30
    Matthćus's Avatar Knez Bribirski
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    Default Re: [Preview] The Magyars

    congratulations to my team members on work well done.

  11. #31
    Bernardius's Avatar Decanus
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    Default Re: [Preview] The Magyars

    great preview, interesting faction!!!
    EB II is finally out! ...NOW!!!...

  12. #32
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [Preview] The Magyars

    Quote Originally Posted by HannibalExMachina View Post
    it seems that the bok are basically the precursor unit to knights, so will they simply be replaced after this event? or can knights be recruited additionally?
    Hungarian knights will slowly replace local nobillity of Magyars showing the transformation of the tribal based administration to feudal one.
    So if Knights are about to replace a unit Kiseret are the closest cantidates.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #33

    Default Re: [Preview] The Magyars

    Great preview.A very well represented Magyar faction.
    You all deserve a big applause.





    <p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/23.jpg></a></p>

  14. #34
    Rijul.J.Ballal's Avatar Domesticus
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    Default Re: [Preview] The Magyars

    Good work guys! i will rep you when i can.

  15. #35
    paradamed's Avatar Praepositus
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    Default Re: [Preview] The Magyars

    Holy gosh! Great preview guys! Visually, this is the M2TW engine pushed to the max! The historical background is also greatly detailed!

  16. #36
    Socal_infidel's Avatar PDER Piper
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    Default Re: [Preview] The Magyars

    Fantastic preview, gentlemen. It's a testament to the mod's dedication that I can never tell whether the units do the historical info justice or whether the historical info does the units justice. But great work all around. And especially to koultouras. I know how hard it is to make the units in a steppe army unique and distinctive. And these units are lovely.

  17. #37

    Default Re: [Preview] The Magyars

    Quote Originally Posted by Mausolos of Caria
    I'm really looking forward to play the Magyars, having always liked Hungary and it's history
    Quote Originally Posted by Future Filmmaker
    Hungary's history has always been a fascinating one.
    I'm happy you liked it.

    If we want to be historically accurate, then we should have a completely different Magyar and Hungarian army. You can see the Magyar army above, but that was only before King Stephen I.

    I could write many thing about the reforms of Stephen, but it's unnecessary. The most important: he destoryed the tribal society, and build a new, feudal one - in 30 years! Yes, there were some rebellions against it, but it was a huge result. There were many cases of the succession of Stephen - the Magyars' religion had a female deity, who was changed to Holy Mary in Christianity, and Magyars knew Christianity before, etc.

    In paralell with the changes in the society and religion, he also changed the military organisation. Its centres were the king's castles, and the base of the army were the "várnépek", who were peasants with special military duties, and privileges. Their officers were the "várjobbágyok", who were mostly "bők" before the reforms. The "várnépek" fought on foot, while "várjobbágyok" fought on horse. Of course there were many other parts of the army (for example Szeklers, Pechenegs, Cumans, or knights), the most of the army looked liked this.

    The Hungarian nobles had bow until the XIII-XIV.century, however they had heavy armor, and chivalric style weaponry too.

    And thank you for the +reps!

    Dominion of the Sword - Magyar Department - Coordinator, PSF research leader
    The Great Conflicts - Magyar tribes researcher
    Heiđinn Veđr: Total War- Magyar tribes and Kingdom of Hungary researcher

  18. #38
    koultouras's Avatar Πέος
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    Default Re: [Preview] The Magyars

    Quote Originally Posted by Socal_infidel View Post
    Fantastic preview, gentlemen. It's a testament to the mod's dedication that I can never tell whether the units do the historical info justice or whether the historical info does the units justice. But great work all around. And especially to koultouras. I know how hard it is to make the units in a steppe army unique and distinctive. And these units are lovely.
    Honestly?... i think your turcomans look better.
    And i mean it .


  19. #39
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: [Preview] The Magyars

    great mod will be !!!

    I can't wait to play

  20. #40
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: [Preview] The Magyars

    Quote Originally Posted by kiskompi View Post
    I'm happy you liked it.

    If we want to be historically accurate, then we should have a completely different Magyar and Hungarian army. You can see the Magyar army above, but that was only before King Stephen I.

    I could write many thing about the reforms of Stephen, but it's unnecessary. The most important: he destoryed the tribal society, and build a new, feudal one - in 30 years! Yes, there were some rebellions against it, but it was a huge result. There were many cases of the succession of Stephen - the Magyars' religion had a female deity, who was changed to Holy Mary in Christianity, and Magyars knew Christianity before, etc.

    In paralell with the changes in the society and religion, he also changed the military organisation. Its centres were the king's castles, and the base of the army were the "várnépek", who were peasants with special military duties, and privileges. Their officers were the "várjobbágyok", who were mostly "bők" before the reforms. The "várnépek" fought on foot, while "várjobbágyok" fought on horse. Of course there were many other parts of the army (for example Szeklers, Pechenegs, Cumans, or knights), the most of the army looked liked this.

    The Hungarian nobles had bow until the XIII-XIV.century, however they had heavy armor, and chivalric style weaponry too.

    And thank you for the +reps!
    No problem I'm eager to see how the evolution of the Magyars into the Hungarians will be portrayed in the game. Didn't Stephen also introduce ten vármegyék/counties to control his kingdom? I think the counts were called ispán, but you will probably know better Will you have titles like these as traits for the Magyars? Maybe they could be unlocked during Stephen's time as well and give additional bonuses like increased law or influence.
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

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