¬ Generated by localisation spreadsheet {UI_MAIN_MENU_SINGLE_PLAYER} Single player
{UI_MAIN_MENU_MULTIPLAYER} Multiplayer
{UI_MAIN_MENU_LOAD_GAME} Load game
{UI_MAIN_MENU_TUTORIALS} Tutorial
{UI_MAIN_MENU_OPTIONS} Menu options
{UI_MAIN_MENU_CREDITS} Credits
{UI_MAIN_MENU_QUIT} Quit
{UI_MAIN_MENU_SINGLE_PLAYER_INFO} Single player info
{UI_MAIN_MENU_MULTIPLAYER_INFO} Multiplayer info
{UI_MAIN_MENU_LOAD_GAME_INFO} Load game
{UI_MAIN_MENU_TUTORIALS_INFO} Tutorial info
{UI_MAIN_MENU_OPTIONS_INFO} Options
{UI_MAIN_MENU_CREDITS_INFO} Credits
{UI_MAIN_MENU_QUIT_INFO} Leave game
{UI_MAIN_MENU_BACK_INFO} Back to previous
{UI_MAIN_MENU_CONTINUE} Continiue
{UI_MAIN_MENU_CONTINUE_INFO} Load last saved game
{UI_LOAD_GAME_TITLE} Loading
{UI_LOAD_GAME_LOAD} Load
{UI_LOAD_GAME_DATE} By date
{UI_LOAD_GAME_NAME} By name
{UI_LOAD_GAME_DELETE} Delete
{UI_LOAD_GAME_INFO} Latest
{UI_LOAD_GAME_LOAD_INFO} Load
{UI_LOAD_GAME_DATE_INFO} By date
{UI_LOAD_GAME_DATE_NAME} By name
{UI_LOAD_GAME_DELETE_INFO} Deleate
{UI_NEW_GAME_TITLE} Singleplayer
{UI_NEW_GAME_PROLOGUE} Education
{UI_NEW_GAME_IMPERIAL_CAMPAIGN} Imperial campaign
{UI_NEW_GAME_PROVINCIAL_CAMPAIGN} Provincial
{UI_NEW_GAME_HISTORICAL_BATTLE} Historical fight
{UI_NEW_GAME_HISTORICAL_CAMPAIGNS} Historical campaign
{UI_NEW_GAME_CUSTOM_BATTLE} Fast battle
{UI_NEW_GAME_QUICK_BATTLE} Quick Battle
{UI_NEW_GAME_PROLOGUE_INFO} Learning Game: William the Conqueror
{UI_NEW_GAME_IMPERIAL_CAMPAIGN_INFO} Imperial campaign
{UI_NEW_GAME_PROVINCIAL_CAMPAIGN_INFO} Additional campaign
{UI_NEW_GAME_HISTORICAL_BATTLE_INFO} Historical Battle
{UI_NEW_GAME_HISTORICAL_CAMPAIGNS_INFO} Historic Campaign
{UI_NEW_GAME_CUSTOM_BATTLE_INFO} Start fight
{UI_NEW_GAME_QUICK_BATTLE_INFO} Start quick fight
{UI_IMPERIAL_CAMPAIGN_TITLE} Good title
{UI_IMPERIAL_CAMPAIGN_DESCRIPTION} This is a description of the imperial campaign. It should outline the objectives and provide some background for the campaign.
{UI_IMPERIAL_CAMPAIGN_START_INFO} Choose your destiny
{UI_IMPERIAL_CAMPAIGN_DESCRIPTION_INFO} Description campaign (Empire)
{UI_HISTORICAL_BATTLE_TITLE} Historic Battle
{UI_HISTORICAL_BATTLE_SELECT_TITLE} Select options
{UI_HISTORICAL_BATTLE_DESCRIPTION_TITLE} Description Battle
{UI_HISTORICAL_BATTLE_DESCRIPTION} This is a description of the battle. It should outline victory conditions and provide some historical background.
{UI_HISTORICAL_BATTLE_CHOOSE_ARMY} Select Army
{UI_HISTORICAL_BATTLE_PLAY_BATTLE_INFO} Fight!
{UI_ASSIGN_KEYS_TITLE} Management
{UI_ASSIGN_KEYS_POSITION} placement with the mouse
{UI_ASSIGN_KEYS_SELECT} selection with the mouse
{UI_ASSIGN_KEYS_RESTORE} default command
{UI_ASSIGN_KEYS_LOAD} Configuration Management
{UI_AUDIO_TITLE} Audio
{UI_AUDIO_MASTER_VOLUME} total volume
{UI_AUDIO_SPEECH_VOLUME} volume of speech
{UI_AUDIO_MUSIC_VOLUME} Music Volume
{UI_AUDIO_SFX_VOLUME} volume effects
{UI_AUDIO_MUTE} Disable
{UI_AUDIO_SUBTITLES} Subtitles
{UI_AUDIO_ENGLISH} Russian
{UI_GAME_OPTIONS_TITLE} Gameplay
{UI_GAME_OPTIONS_ROTATE_CAMERA} Turn the camera
{UI_GAME_OPTIONS_MOVE_CAMERA} Moving the camera
{UI_GAME_OPTIONS_INTERFACE} Interface
{UI_GAME_OPTIONS_ICON_BAR} Icons
{UI_GAME_OPTIONS_RADAR} Mini map
{UI_GAME_OPTIONS_REALISM} Reality
{UI_GAME_OPTIONS_MORALE} Morale
{UI_GAME_OPTIONS_AMMO} limit ammunition
{UI_GAME_OPTIONS_FATIGUE} Fatigue
{UI_GAME_OPTIONS_SUPPLY} Supply
{UI_GAME_OPTIONS_RESTRICT} Restricting Camera
{UI_GAME_OPTIONS_GENERAL_CAMERA} Main Camera
{UI_GAME_OPTIONS_RTS_CAMERA} Camera Real-Time
{UI_GAME_OPTIONS_CAMPAIGN_SETTINGS} Campaign
{UI_GAME_OPTIONS_REVOLTS} Riots
{UI_GAME_OPTIONS_BARBARIANS} Barbarians
{UI_GAME_OPTIONS_DISASTERS} Disasters
{UI_GAME_OPTIONS_FOG_OF_WAR} Fog of War
{UI_GAME_OPTIONS_RANDOM_HARVEST} Random harvest
{UI_GAME_OPTIONS_CHARACTER_AGING} characters Aging
{UI_GAME_OPTIONS_TIME_LIMIT} Unlimited time battle
{UI_OPTIONS_TITLE} Menu
{UI_OPTIONS_VIDEO} Image
{UI_OPTIONS_AUDIO} Sound
{UI_OPTIONS_ASSIGN_KEYS} Management
{UI_OPTIONS_GAME} Gameplay
{UI_OPTIONS_EDITORS} Editor battles
{UI_EDITORS_TITLE} Editor battles
{UI_EDITORS_BATTLE} Map Editor
{UI_EDITORS_CAMPAIGN} Campaign Editor
{UI_EDITORS_HISTORICAL} Editor historical battles
{UI_EDITORS_UNIT} Editor troops
{UI_VIDEO_OPTIONS_TITLE} Image
{UI_VIDEO_RESOLUTION} Resolution strata. cards
{UI_VIDEO_ANTIALIAS} Smoothing:
{UI_VIDEO_CHANGE} Change Resolution
{UI_VIDEO_AA_OFF} No
{UI_VIDEO_AA_LOW} Low
{UI_VIDEO_AA_MEDIUM} Medium
{UI_VIDEO_AA_HIGH} High
{UI_VIDEO_DETAIL_LOWEST} Minimum
{UI_VIDEO_DETAIL_LOW} Below normal
{UI_VIDEO_DETAIL_MEDIUM} Norm
{UI_VIDEO_DETAIL_HIGH} above normal
{UI_VIDEO_DETAIL_HIGHEST} Maximum
{UI_DIFF_EASY} Low
{UI_DIFF_MEDIUM} Average
{UI_DIFF_HARD} High
{UI_DIFF_EXTREME} Maximum
{UI_VIDEO_BUILDING_DETAIL} Detailed buildings
{UI_VIDEO_UNIT_DETAIL} Detailed troops
{UI_VIDEO_WIDESCREEN} Widescreen
{UI_VIDEO_USE_TNL} Hardware Acceleration
{UI_VIDEO_USE_32BIT} 32-bit. Color Depth
{UI_VIDEO_SMOKE} Smoke
{UI_VIDEO_GLINTS} Dust
{UI_VIDEO_REFLECTIONS} Reflections
{UI_VIDEO_SHADOW} Realistic shadows
{UI_CUSTOM_BATTLE_TITLE} Options Battle
{UI_CUSTOM_BATTLE_ATTACKER_DENARI} Treasury
{UI_CUSTOM_BATTLE_DEFENDER_DENARI} Treasury defenders
{UI_CUSTOM_BATTLE_HUMAN_PLAYER} Man
{UI_CUSTOM_BATTLE_CPU_PLAYER1} Computer
{UI_CUSTOM_BATTLE_CPU_PLAYER2} No
{UI_CUSTOM_BATTLE_CPU_PLAYER3} Computer 3
{UI_CUSTOM_BATTLE_CPU_PLAYER4} Computer 4
{UI_CUSTOM_BATTLE_CPU_PLAYER5} Computer 5
{UI_CUSTOM_BATTLE_CPU_PLAYER6} Computer 6
{UI_CUSTOM_BATTLE_CPU_PLAYER7} 7 Computer
{UI_CUSTOM_BATTLE_TERRAIN_TITLE} Select condition
{UI_CUSTOM_BATTLE_SEASON} Season
{UI_CUSTOM_BATTLE_ARCHITECTURE} The size of the settlement
{UI_CUSTOM_BATTLE_CULTURE} Type of settlement
{UI_CUSTOM_BATTLE_TERRAIN_TYPE} type of landscape
{UI_CUSTOM_BATTLE_GAME_TYPE} Game Type
{UI_CUSTOM_BATTLE_HANDICAP} Handicap striker
{UI_CUSTOM_BATTLE_TIME_LIMIT} Time Limit
{UI_CUSTOM_BATTLE_DIFFICULTY} Complexity
{UI_CUSTOM_BATTLE_START_BATTLE_INFO} Home Battle
{UI_CUSTOM_BATTLE_SELECT_FACTION_INFO} Choose your side in the drop down menu
{UI_CUSTOM_BATTLE_CUSTOMISE_ARMY_INFO} Changing the Army for this side
{UI_CUSTOM_BATTLE_ATTACKER_INFO} In this ad attacking army
{UI_CUSTOM_BATTLE_DEFENDER_INFO} The declaration of this army defenders
{UI_CUSTOM_BATTLE_PREVIOUS_FACTION_INFO} Previous side
{UI_CUSTOM_BATTLE_NEXT_FACTION_INFO} The following side
{UI_CUSTOM_BATTLE_PREVIOUS_TEAM_INFO} The above command
{UI_CUSTOM_BATTLE_NEXT_TEAM_INFO} The following command
{UI_CUSTOM_BATTLE_TEAM} command
{UI_CUSTOM_ARMY_TITLE} Select forces
{UI_CUSTOM_ARMY_DENARI} Gold
{UI_CUSTOM_ARMY_DISCIPLINE} Discipline
{UI_CUSTOM_ARMY_WEAPON} Attack
{UI_CUSTOM_ARMY_ARMOUR} Protection
{UI_FACTION_SELECT_TITLE} Choosing sides
{UI_FACTION_SELECT_LEADER} Ruler
{UI_FACTION_SELECT_DENARI} Treasury
{UI_FACTION_SELECT_DIGNITAS} Nobility
{UI_FACTION_SELECT_DREAD} Cruelty
{UI_FACTION_SELECT_CAPITAL} Capital
{UI_FACTION_SELECT_NUM_SETTLEMENTS} Settlements
{UI_FACTION_SELECT_NUM_FAMILY} Family ruler
{UI_FACTION_SELECT_NUM_ARMIES} Army
{UI_FACTION_SELECT_NUM_NAVIES} Fleets
{UI_FACTION_SELECT_NUM_DIPLOMATS} Ambassadors
{UI_FACTION_SELECT_NUM_SPIES} Scouts
{UI_FACTION_SELECT_NUM_ASSASSINS} Killer
{UI_FACTION_SELECT_ADVISOR_LEVEL} detailed advice
{UI_FACTION_SELECT_CAMPAIGN_DIFFICULTY} complexity of campaign
{UI_FACTION_SELECT_BATTLE_DIFFICULTY} complexity of battles
{UI_FACTION_SELECT_START_CAMPAIGN_INFO} The campaign
{UI_PROVINCIAL_CAMPAIGN_TITLE} Custom Campaign
{UI_PROVINCIAL_CAMPAIGN_SELECT} Opting
{UI_PROVINCIAL_CAMPAIGN_DESCRIPTION} Description campaign
{UI_PROVINCIAL_CAMPAIGN_SELECT_FACTION} Choosing sides
{UI_MP_JOIN_TITLE} Joining a game
{UI_MP_JOIN_PUBLIC_CHAT} Message all
{UI_MP_JOIN_PRIVATE_CHAT} Private Message
{UI_MP_JOIN_GAME_LIST} Games
{UI_MP_JOIN_PLAYER_LIST_BOX_TITLE} Players
{UI_MP_JOIN_CHAT_BOX_TITLE} Communication
{UI_MP_JOIN_SERVER_JOIN} Joining a game
{UI_MP_JOIN_SERVER_HOST} Create a new game
{UI_MP_JOIN_SERVER_REFRESH} Update the list of games
{UI_MP_LAN_TITLE} Conference
{UI_MP_LAN_GAMES_LIST} Games
{UI_MP_LAN_PLAYER_NAME} Player Name
{UI_MP_LAN_PASSWORD} Admin Password
{UI_MP_LAN_SERVER_JOIN} Joining a game
{UI_MP_LAN_SERVER_HOST} Create a new game
{UI_MP_LAN_SERVER_REFRESH} Update the list of games
{UI_MP_H_LAN_TITLE} Create Game
{UI_MP_H_LAN_GAME_NAME} Name of the game
{UI_MP_H_LAN_MAX_PLAYERS} Max. players
{UI_MP_H_LAN_ATTACKER_DENARII} Treasury attackers
{UI_MP_H_LAN_TERRAIN} Landscape
{UI_MP_H_LAN_SEASON} Season
{UI_MP_H_LAN_ARCHITECTURE} Architecture
{UI_MP_H_LAN_TERRAIN_TYPE} type of landscape
{UI_MP_H_LAN_GAME_TYPE} Game Type
{UI_MP_H_LAN_HANDICAP_DEFENDERS} Handicap striker
{UI_MP_H_LAN_TIME_LIMIT} Time Limit
{UI_MP_H_LAN_DIFFICULTY} Complexity
{UI_MP_H_LAN_SAVE_LOAD} Save and load parameters of the game
{UI_MP_H_LAN_CONTINUE} Next
{UI_MP_H_LAN_PASSWORD} Password
{UI_MP_H_LAN_DEFENDERS_DENARII} Treasury defenders
{UI_MP_LAN_LOBBY_TITLE} Conference
{UI_MP_LAN_LOBBY_ATTACK_DENARI} Treasury attackers
{UI_MP_LAN_LOBBY_DEFEND_DENARI} Treasury defenders
{UI_MP_LAN_LOBBY_NUM_ATTACKERS} Forwards
{UI_MP_LAN_LOBBY_NUM_DEFENDERS} Defenders
{UI_MP_LAN_LOBBY_CHAT_MESSAGES} Posts
{UI_MP_LAN_LOBBY_PRIVATE_CHAT} Private Message
{UI_MP_LAN_LOBBY_PUBLIC_CHAT} Message all
{UI_MP_LAN_LOBBY_SEND_MESSAGE} Send
{UI_MP_LAN_LOBBY_TOGGLE_PRIVATE_INFO} Select the type of message
{UI_MP_LAN_LOBBY_KICK_INFO} Delete Team
{UI_MP_LAN_LOBBY_LOCK_INFO} Freeze Team
{UI_MP_LAN_LOBBY_LEGIO_INFO} Select Army
{UI_MP_LAN_LOBBY_READY} Ready
{UI_MP_LAN_LOBBY_PLAYER_READY} The player is ready
{UI_MP_LAN_LOBBY_PLAYER_ATTACKING} player attacks
{UI_MP_LAN_LOBBY_PLAYER_DEFENDING} defensive player
{UI_MP_LOGON_TITLE} Log
{UI_MP_LOGON_USER_NAME} Alias
{UI_MP_LOGON_PASSWORD} Password
{UI_MP_LOGON_NEW_PASSWORD} New Password
{UI_MP_LOGON_VERIFY_PASSWORD} New password (repeat)
{UI_MP_LOGON_CD_KEY} change the registration number
{UI_MP_LOGON_DISABLE_AUTOPATCHING} Disable automatic update
{UI_MP_LOGON_REMEMBER_PASSWORD} Remember password
{UI_MP_LOGON_EMAIL_PASSWORD} Forgot your password?
{UI_MP_REGISTER_TITLE} Register
{UI_MP_REGISTER_E-MAIL} El. mail
{UI_MP_REGISTER_E-MAIL_BOX} Enter the address to send the forgotten passwords
{UI_MP_REGISTER_PLAYER_NAME} Alias
{UI_MP_REGISTER_PASSWORD} Password
{UI_MP_REGISTER_REMEMBER_PASSWORD} Remember password
{UI_MP_REGISTER_VERIFY_PASSWORD} Repeat password
{UI_MP_REGISTER_CD_KEY} Registration number
{UI_MP_REGISTER_CD_KEY_BOX} Enter the registration number inside the package with the game
{UI_MP_REGISTER_SAVE_LOAD} Configurations
{UI_MP_REGISTER_CONTINUE} Next
{UI_MP_SERVER_LIST_TITLE} Select Server
{UI_MP_SERVER_LIST_JOIN_BUTTON} connection to the selected server
{UI_MP_SERVER_LIST_HOST_BUTTON} Create a new game
{UI_MP_SERVER_LIST_REFRESH_BUTTON} Updating the server list
{UI_MP_TITLE} Network
{UI_MP_ONLINE} Internet
{UI_MP_REGISTER} Register
{UI_MP_LAN} LAN
{UI_MP_WWW}
www.totalwar.com
{UI_NW_ADDRESS} Address
{UI_NW_PING} Communication
{UI_NW_GAME_IN_PROGRESS} The game is already in progress
{UI_NW_WAITING_TO_COMMENCE} Waiting Game
{UI_NW_PLAYERS} Players
{UI_NW_ELIMINATION} Destruction
{UI_NW_KING_OF_THE_HILL} King of the Hill
{UI_NW_CAPTURE_THE_FLAG} CTF
{UI_NW_RESCUE_THE_HOSTAGES} Hostage
{UI_NW_UNKNOWN_GAME_TYPE} History
{UI_NW_INCOMPATIBLE_EXE} is not supported
{UI_NW_INCOMPATIBLE_GAME} Incompatible game data
{UI_NW_INCOMPATIBLE_MOD} Another modification
{UI_NW_GAME_IN_SETUP_STAGE_LOCKED} Preparing for the game (closed)
{UI_NW_GAME_IN_SETUP_STAGE} Ready to Play
{UI_NW_FAILED_TO_LOGON} Login failed
{UI_NW_FAILED_TO_HOST} failed to create a game
{UI_QUIT_EXIT_TO_WINDOWS} quit the game?
{UI_CONFIRM_DELETE_FILE} delete this file?
{UI_CONFIRM_OVERWRITE_FILE} file exists. Overwrite it?
{UI_ERROR_NOT_ENOUGH_UNITS} In every army should have at least one unit.
{UI_ERROR_PLAYER_NOT_PRESENT} Choose your side.
{UI_ERROR_NEED_ATTACK_AND_DEFEND} Must have at least two teams.
{UI_ERROR_NEED_SIEGE_DEFENDER} The settlement should protect only one team.
{UI_ERROR_NO_PLAYABLE_FACTIONS} Select an item from the list.
{UI_ERROR_FAILED_TO_CONNECT_TO_LAN} Failed to connect to the local network.
{UI_ERROR_CONNECT_TO_HOST_FAILED} Error log into the game.
{UI_ERROR_CONNECT_TO_HOST_FAILED_INCOMPATIBLE} Error log into the game - incompatibility of versions or game data.
{UI_ERROR_CONNECT_TO_HOST_FAILED_CAPACITY} Error log into the game - no seats.
{UI_ERROR_CONNECT_TO_HOST_FAILED_PASSWORD} Invalid password.
{UI_ERROR_PLAYER_NAME_REQUIRED} Enter the user name.
{UI_ERROR_CANNOT_SAVE} Error loading. Probably the hard drive is full, writable or not a folder for saves.
{UI_OWNER_HUMAN} Man
{UI_OWNER_AI} Computer
{UI_EDITOR_LOCATION_SELECT} The choice of action
{UI_EDITOR_BEGIN_EDITOR} Creating a new map
{UI_FACTION_VENICE} Venice
{UI_FACTION_SICILY} Sicily
{UI_FACTION_MILAN} Milan
{UI_FACTION_PAPAL_STATES} Papal
{UI_FACTION_DENMARK} Denmark
{UI_FACTION_EGYPT} Egypt
{UI_FACTION_SCOTLAND} Scotland
{UI_FACTION_AZTECS} Aztecs
{UI_FACTION_MONGOLS} Mongols
{UI_FACTION_TURKS} Turks
{UI_FACTION_FRANCE} France
{UI_FACTION_HRE} The Holy Roman Empire
{UI_FACTION_ENGLAND} England
{UI_FACTION_PORTUGAL} Portugal
{UI_FACTION_POLAND} Poland
{UI_FACTION_BYZANTIUM} Byzantium
{UI_FACTION_MOORS} Moors
{UI_FACTION_RUSSIA} Russ
{UI_FACTION_SPAIN} Spain
{UI_FACTION_HUNGARY} Hungary
{UI_FACTION_TIMURIDS} Timurids
{UI_FACTION_SLAVES} Rebels
{UI_CUSTOM_ASSIGN_TOOLTIP} Choice Power for the cell
{UI_CUSTOM_ATTACK_DENARI_TOOLTIP} Changing the general treasury of this team
{UI_CUSTOM_DEFEND_DENARI_TOOLTIP} Change treasury defenders
{UI_ARMY_INFANTRY_TOOLTIP} show available Corps
{UI_ARMY_MISSILE_TOOLTIP} show available shooters
{UI_ARMY_CAVALRY_TOOLTIP} show available riders
{UI_ARMY_ARTILLERY_TOOLTIP} Display the available tools
{UI_ARMY_ADD_UNIT_TOOLTIP} To add a combat unit, drag its icon to the list or click the left mouse button
{UI_ARMY_UNIT_LIST_TOOLTIP} To remove a combat unit, right-click
{UI_ARMY_SAVE_SETUP_TOOLTIP} Saving and loading configurations battles
{UI_CUSTOM_SEASON_TOOLTIP} Select season
{UI_CUSTOM_DIFFICULTY_TOOLTIP} Select the level of complexity
{UI_CUSTOM_GAMETYPE_TOOLTIP} Select, in victory
{UI_CUSTOM_LOCATION_TOOLTIP} choice of the battlefield
{UI_CUSTOM_TIMELIMIT_TOOLTIP} Sets the maximum duration of the battle
{UI_CUSTOM_ARC_TOOLTIP} Select size deposited settlement
{UI_CUSTOM_CULTURE_TOOLTIP} Choosing a besieged settlement
{UI_CUSTOM_BATTLE_TOOLTIP} Change Default
{UI_CUSTOM_ARMIES_TOOLTIP} Changing Army
{UI_CUSTOM_ARMOUR_TOOLTIP} Updating security selected unit
{UI_CUSTOM_WEAPON_TOOLTIP} Changing attack power selected unit
{UI_CUSTOM_EXPERIENCE_TOOLTIP} Changing Experience selected unit
{UI_CUSTOM_LADDERS_TOOLTIP} Changing the number of stairs
{UI_CUSTOM_TOWERS_TOOLTIP} Changing the number of siege towers
{UI_CUSTOM_RAMS_TOOLTIP} Changing the number of rams
{UI_CUSTOM_SAP_POINTS_TOOLTIP} Changing the number of subversive shelters
{UI_CUSTOM_CLEAR_ARMY_TOOLTIP} Clear army
{UI_CUSTOM_RANDOM_ARMY_TOOLTIP} Auto army
{UI_SELECT_ATTACKERS} Forwards
{UI_SELECT_DEFENDERS} Defenders
{UI_SELECT_MAIN_ARMY} The main force
{UI_SELECT_REINFORCEMENTS} Reinforcements
{UI_SELECT_MAIN_ARMY_TOOLTIP} Display the main forces
{UI_SELECT_REINFORCEMENTS_TOOLTIP} Showing reinforcements
{UI_SELECT_AVAILABLUE_UNITS_TOOLTIP} troops available for a selected army
{UI_HISTORICAL_SELECT_TOOLTIP} Select the historic battle
{UI_HISTORICAL_DESCR_TOOLTIP} description of the selected battle
{UI_HISTORICAL_START} Home of the historic battle
{UI_ROMAN} Rome
{UI_BARBARIAN} Barbara
{UI_CARTHAGE} Carthage
{UI_GREEK} Greeks
{UI_EGYPT} Egypt
{UI_EASTERN} East
{UI_NO_LIMIT} No
{UI_15_MINUTES} 15 minutes
{UI_30_MINUTES} 30 minutes
{UI_60_MINUTES} 60 minutes
{UI_PROLOGUE_DESCR} In this campaign, you will learn the basics of the game
{UI_PROLOGUE_BATTLE_AND_CAMPAIGN} Education Strategy and Tactics
{UI_PROLOGUE_BATTLE_ONLY} Education tactics
{UI_PROLOGUE_CAMPAIGN_ONLY} Education Strategy and the siege
{UI_AUDIO_HW} Hardware Acceleration
{UI_OPTIONS_INFO_VIDEO} Setting Image
{UI_OPTIONS_INFO_AUDIO} Setting the Audio
{UI_OPTIONS_INFO_ASSIGN} Control Settings
{UI_OPTIONS_INFO_GAME} Setting the camera
{UI_OPTIONS_INFO_EDITOR} Create new battles and campaigns
{UI_OPTIONS_INFO_CREDITS} Titles
{UI_VIDEO_INFO_RESOLUTION} Changing the resolution strategy map
{UI_VIDEO_INFO_ANTIALIAS} smoothing objects to accept the changes, click on the far right
{UI_VIDEO_INFO_BUILDING} Set the level of detail of buildings on the battlefield
{UI_VIDEO_INFO_UNITS} Set the level of detail of troops on the battlefield
{UI_VIDEO_INFO_WIDESCREEN} Adapting images to widescreen monitors
{UI_VIDEO_INFO_HWTNL} three-dimensional graphics hardware acceleration
{UI_VIDEO_INFO_SHADOW} increased shadow detail
{UI_VIDEO_INFO_SMOKE} Displays smoke
{UI_VIDEO_INFO_GLINTS} Displays dust
{UI_VIDEO_INFO_REFELCTIONS} show reflections in the water
{UI_AUDIO_INFO_MUTE} Enable or disable sound
{UI_AUDIO_INFO_ENGLISH}'s speech in Russian
{UI_AUDIO_INFO_SUBTITLES} View subtitles
{UI_GAME_INFO_ICON_BAR} Displaying the icons
{UI_GAME_INFO_RADAR} Display Mini Card
{UI_GAME_INFO_MORALE} effect on the morale of the troops
{UI_GAME_INFO_FATIGUE} effect of fatigue on the troops
{UI_GAME_INFO_LIMITED_AMMO} limited ammunition shooters
{UI_GAME_INFO_RESTRICT_CAMERA} Fixing the camera on your troops
{UI_GAME_INFO_GENERAL_CAMERA} Fixing the camera on your commander
{UI_GAME_INFO_RTS_CAMERA} fixed angle of view of the battlefield
{UI_GAME_INFO_REVOLTS} Ability riots in settlements
{UI_GAME_INFO_BARBARIAN} possible arrival of hordes of barbarians
{UI_GAME_INFO_DISASTERS} possible disasters
{UI_GAME_INFO_FOG_OF_WAR} Display the fog of war
{UI_GAME_INFO_RANDOM_HARVEST} Random harvest
{UI_GAME_INFO_CHARACTER_AGING} characters Aging and death
{UI_GAME_INFO_TIME_LIMIT} If enabled the duration of battles on the campaign map is not limited
{UI_EDITOR_INFO_BATTLEFIELD} Creating a new map
{UI_EDITOR_INFO_CAMPAIGN} Create a new campaign
{UI_MULTIPLAYER_INFO_PLAYER} network alias Player
{UI_MULTIPLAYER_INFO_ONLINE} Multiplayer online
{UI_MULTIPLAYER_INFO_REGISTER} Register Online Game
{UI_MULTIPLAYER_INFO_LAN} Multiplayer via LAN
{UI_MULTIPLAYER_INFO_VISIT} Visit the Web site of the game
{UI_MULTIPLAYER_INFO_GAMENAME} Sort the list by name of the game
{UI_MULTIPLAYER_INFO_GAMETYPE} Sort list by game type
{UI_MULTIPLAYER_INFO_STATUS} Sort list by game status
{UI_MULTIPLAYER_INFO_PLAYERS} Sort the list by the number of players
{UI_MULTIPLAYER_INFO_PING} Sort the list by the quality of communication
{UI_MULTIPLAYER_INFO_ENTRY} Enter the name of the game
{UI_MULTIPLAYER_INFO_PASSWORD} Enter the password to join the game
{UI_MULTIPLAYER_INFO_MAX} The maximum number of participants in the game
{UI_MULTIPLAYER_INFO_CHOOSE} Select, in the battle
{UI_MULTIPLAYER_INFO_HOSTING} Create a new game
{UI_MULTIPLAYER_INFO_START} Home Battle
{UI_MULTIPLAYER_INFO_SPECTATE} Joining the game as a spectator
{UI_MULTIPLAYER_SPECTATE_WAITING} Waiting for the game
{UI_MULTIPLAYER_PLAYER_WAITING} Waiting for the other participants
{UI_BATTLE_EDITOR_INFO_CHOOSE_LOCATION} To select a location, click the left button. To move use the arrow keys.
{UI_BATTLE_EDITOR_INFO_CHOOSE_SEASON} Select season
{UI_BATTLE_EDITOR_INFO_LOCATION_INFO} Information about the selected location
{UI_BATTLE_EDITOR_LOAD_TITLE} Map Loading
{UI_BATTLE_EDITOR_LOAD_LOAD} Map Loading
{UI_BATTLE_EDITOR_INFO_START} Create a new battle
{UI_CAMPAIGN_EDITOR_LOAD_TITLE} Download Campaign
{UI_CAMPAIGN_EDITOR_LOAD_LOAD} Download Campaign
{UI_CAMPAIGN_EDITOR_INFO_START} Create a new campaign
{UI_GROUND_TYPE_FERTILE_LOW} fertile lowland
{UI_GROUND_TYPE_FERTILE_MEDIUM} fertile plain
{UI_GROUND_TYPE_FERTILE_HIGH} fertile upland
{UI_GROUND_TYPE_WILDERNESS} Badlands
{UI_GROUND_TYPE_MOUNTAINS_HIGH} High Mountain
{UI_GROUND_TYPE_MOUNTAINS_LOW} Low mountains
{UI_GROUND_TYPE_HILLS} Hills
{UI_GROUND_TYPE_FOREST_DENSE} dense forest
{UI_GROUND_TYPE_FOREST_SPARSE} open woodlands
{UI_GROUND_TYPE_SWAMP} Swamp
{UI_GROUND_TYPE_OCEAN} Ocean
{UI_GROUND_TYPE_SEA_DEEP} Sea
{UI_GROUND_TYPE_SEA_SHALLOW} Shoal
{UI_GROUND_TYPE_BEACH} Beach
{UI_GROUND_TYPE_COASTAL} Coast
{UI_GROUND_TYPE_CLIMATE} Climate
{UI_GROUND_TYPE_GROUND} Earth
{UI_GROUND_TYPE_HEIGHT} Height
{UI_GROUND_TYPE_RIVER} River
{UI_GROUND_TYPE_VOLCANO} Volcano
{UI_YES} Yes
{UI_NO} No
{UI_ADVICE_HELP_PROMPT} F1 - Help
{UI_ADVICE_WELCOME} Welcome to the game! To military action, select "Single Player". For help, press F1.
{UI_ADVICE_FIRST_GAME} This menu individual game. To view the game, select "Education".
{UI_ADVICE_MAIN_MENU} This is the main menu. With it, you can proceed to the individual and collective game, load a saved game, and adjust various parameters.
{UI_ADVICE_NEW_GAME} This menu individual game. Here you can start a campaign to take part in the historic battle, and also to fight on their own terms.
{UI_ADVICE_CUSTOM_LOCATION} to change how the battle, use pop-up menu. To cancel the changes, return to the previous menu.
{UI_ADVICE_CUSTOM_FACTION} To change the direction, use the arrow icon next to the player's name or select the name of the party from the popup menu.
{UI_ADVICE_CUSTOM_ARMY} To add to the army troops, move them to the top of the list of icons in the lower. The first cell is used for the icon of the commander. Click to select the side of her arms.
{UI_ADVICE_PROVINCIAL_CAMPAIGN} Select the name of the campaign from the list on the left. On the right of the screen description of the campaign. Campaign changed by the editor noted.
{UI_ADVICE_PROVINCIAL_CAMPAIGN_FACTION} to select the side click on its coat of arms. Arms of the parties, which can not operate the player shaded. You can also choose the level of difficulty and tips with pop-up menu.
{UI_ADVICE_IMPERIAL_CAMPAIGN} This description of the main campaign. To continue, click on the arrow icon on the right side of the screen.
{UI_ADVICE_IMPERIAL_CAMPAIGN_FACTION} to select the side click on its coat of arms. You can also choose the level of difficulty and tips with pop-up menu.
{UI_ADVICE_HISTORICAL_BATTLE} Select the name of the battle in the list on the left. On the right of the screen description of this battle. Battle changed by the editor noted.
{UI_ADVICE_HISTORICAL_BATTLE_FACTION} To choose a side view and its troops, click on her arms.
{UI_ADVICE_MULTIPLAYER} Enter your screen name in the text box, and then select "Internet" or "Local Area Network".
{UI_ADVICE_MULTIPLAYER_LAN} Select the name of the game from the list. To sort the list, click the name of the desired column. You can join the selected game as a participant or spectator, to create a new game and update the list.
{UI_ADVICE_MULTIPLAYER_LAN_HOST} Enter the name of the game created. If desired, enter the password and specify the maximum number of participants.
{UI_ADVICE_LOAD_GAME} Select the saved data that you want to load.
{UI_ADVICE_LOAD_GENERIC} Select a saved game from the list and then click "Download."
{UI_ADVICE_OPTIONS} Here you can set various parameters of the game, and for a list of its creators.
{UI_ADVICE_OPTIONS_VIDEO} Adjust the image using the pop-up menu, and then click the arrow icon to the right of the screen.
{UI_ADVICE_OPTIONS_AUDIO} To adjust the volume, move the slider with the mouse.
{UI_ADVICE_OPTIONS_KEYS} Choose from the list, and then press the key that you want to put her in line. For one command, you can assign up to two keys.
{UI_ADVICE_OPTIONS_GAME} Here you can configure various settings that affect the gameplay.
{UI_ADVICE_OPTIONS_EDITORS} Here you can create and edit the battles and campaigns.
{UI_ADVICE_EDITORS_BATTLEFIELD} Select a battle with the arrow keys. The selected location is displayed at the bottom of the screen.
{UI_ADVICE_EDITORS_BATTLEFIELD_LOAD} Select the historic battle, which you want to change.
{UI_ADVICE_EDITORS_CAMPAIGN_LOAD} Select the campaign you want to edit.
{UI_ADVICE_LOAD_ASSIGN_KEYS} Here you can save and load configuration commands. A text field is used for the name of the configuration.
{UI_ADVICE_LOAD_BATTLE_SETUP} Here you can save and load configuration battles. A text field is used for the name of the configuration.
{UI_INFO_LADDERS} Stairs
{UI_INFO_TOWERS} Tower
{UI_INFO_RAMS} Rams
{UI_INFO_SAP_POINTS} subversive shelter
{UI_SAVE_ASSIGN_KEYS_TITLE} Configuration Management
{UI_SAVE_ASSIGN_KEYS_DELETE} Delete
{UI_SAVE_ASSIGN_KEYS_LOAD} Download
{UI_SAVE_ASSIGN_KEYS_SAVE} Save
{UI_SAVE_ASSIGN_KEYS_DELETE_TOOLTIP} Delete selected configuration management
{UI_SAVE_ASSIGN_KEYS_LOAD_TOOLTIP} Download the chosen configuration management
{UI_SAVE_ASSIGN_KEYS_SAVE_TOOLTIP} Save Configuration Management
{UI_SAVE_ASSIGN_KEYS_TEXTBOX_TOOLTIP} Enter the name of the configuration management
{UI_SAVE_ASSIGN_KEYS_LIST_TOOLTIP} Select the saved configuration management
{UI_SAVE_BATTLE_SETUP_KEYS_TITLE} Default Configurations
{UI_SAVE_BATTLE_SETUP_DELETE} Delete
{UI_SAVE_BATTLE_SETUP_LOAD} Download
{UI_SAVE_BATTLE_SETUP_SAVE} Save
{UI_SAVE_BATTLE_SETUP_DELETE_TOOLTIP} Delete selected configuration Battle
{UI_SAVE_BATTLE_SETUP_LOAD_TOOLTIP} Download the chosen configuration of the Battle
{UI_SAVE_BATTLE_SETUP_LOAD_AND_START_TOOLTIP} Download the chosen configuration and the start of the battle
{UI_SAVE_BATTLE_SETUP_SAVE_TOOLTIP} Save Configuration battle
{UI_SAVE_BATTLE_SETUP_TEXTBOX_TOOLTIP} Enter the name of the configuration of the Battle
{UI_SAVE_BATTLE_SETUP_LIST_TOOLTIP} Select the saved configuration Battle
{UI_FACTION_SELECT_ADVICE_INFO} Select the level of detail tips
{UI_FACTION_SELECT_CAMPAIGN_DIFFICULTY_INFO} Difficulty Campaign
{UI_FACTION_SELECT_BATTLE_DIFFICULTY_INFO} Difficulty battles affect the skill of the enemy
{UI_FACTION_SELECT_VICTORY_CONDITIONS} simplified battle
{UI_FACTION_SELECT_ARCADE_BATTLES} simplified battle
{UI_FACTION_SELECT_ARCADE_BATTLES_INFO} Simpler and dynamic battles
{UI_FACTION_SELECT_CUSTOM_WIN_CONDITIONS} Campaign Type
{UI_FACTION_SELECT_CUSTOM_WIN_CONDITIONS_INFO} Select the type of campaign that defines the conditions of victory
{UI_FACTION_SELECT_MILITARY} War
{UI_FACTION_SELECT_MILITARY_INFO} To win, must win all of
{UI_FACTION_SELECT_ECONOMIC} Economy
{UI_FACTION_SELECT_ECONOMIC_INFO} To win it is necessary to accumulate a certain amount of money
{UI_FACTION_SELECT_TIME_LIMIT} Time
{UI_FACTION_SELECT_TIME_LIMIT_INFO} To win it is necessary to make their strongest power in the allotted time
{UI_FACTION_SELECT_WIN_CONDITIONS} Victory conditions:
{UI_FACTION_SELECT_TAKE_30_PROVINCES} Short Game - Capture 30 areas
{UI_FACTION_SELECT_TAKE_60_PROVINCES} usual game - Capture 60 regions
{UI_FACTION_SELECT_TAKE_100_PROVINCES} long game - capture 100 domains
{UI_FACTION_SELECT_10000_GOLD} 10000 gold
{UI_FACTION_SELECT_20000_GOLD} 20000 gold
{UI_FACTION_SELECT_50000_GOLD} 50000 gold
{UI_FACTION_SELECT_30_TURNS} 30 moves
{UI_FACTION_SELECT_60_TURNS} 60 moves
{UI_FACTION_SELECT_100_TURNS} 100 moves
{UI_ANNO} Year
{UI_BC} BC
{UI_AD} BC
{UI_DENARI} evils.
{UI_SETTLEMENTS} Settlements
{UI_FAMILY} Family Members
{UI_ARMIES} Army
{UI_NAVIES} Fleets
{UI_SCORED_RESOLUTION}, the points
{UI_LAST_MAN_STANDING} Survivor
{UI_LOAD_CAMPAIGN_GAME} Download Campaign
{UI_LOAD_CUSTOM_BATTLE} Download Battle
{UI_LOAD_BATTLE_REPLAY} Download video
{UI_LOAD_CAMPAIGN_SAVE_TOOLTIP} Loading a saved campaign
{UI_LOAD_CUSTOM_BATTLE_TOOLTIP} Loading a saved battle
{UI_LOAD_BATTLE_REPLAY_TOOLTIP} Loading a saved video
{UI_INCOMING_FILTER_INFO} Selects receive messages
{UI_OUTGOING_FILTER_INFO} Select a recipient of private communications
{UI_TEAM_FILTER_INFO} send only allies
{UI_KICK_PLAYER_INFO} Excluding selected participant from the game
{UI_CHAT_WINDOW_INFO} Last Post
{UI_CHAT_TEXT_INFO} Enter the message
{UI_PLAYER_LIST_INFO} A list of all participants and games
{UI_FRIEND_ADD_INFO} List all channels
{UI_FRIEND_REMOVE_INFO} Excluding selected player buddy list
{UI_FRIEND_SHOW_INFO} Message Filtering
{UI_PLAYER_NAME} Alias
{UI_PLAYER_EMAIL} e. mail
{UI_PLAYER_PASSWORD} Password gamespy
{UI_PLAYER_CD_KEY} Registration number
{UI_JOIN_GAME_PASSWORD} Password Game
{UI_HOST_CUSTOM_BATTLE} Battle
{UI_HOST_HISTORICAL_BATTLE} Historical Battle
{UI_HOST_CUSTOM_BATTLE_INFO} Select, in the battle
{UI_HOST_HISTORICAL_BATTLE_INFO} Select, in the historic battle
{UI_MULTIPLAYER_DIRECT_CONNECTION} Direct connection to the Internet
{UI_MULTIPLAYER_DIRECT_CONNECTION_INFO} Joining the game on the specified ip-address or the creation of a game
{UI_CONNECT_IP_ADDRESS} Ip-address
{UI_ONLINE_RANKING} Ratings
{UI_ONLINE_RANKING_INFO} Browsing ratings
{UI_ONLINE_RANKING_TITLE} Ratings
{UI_ONLINE_RANK_TABLE_INFO} Ratings players of the game over the internet
{UI_ONLINE_RANK_SHOW_OWN_POSITION} Your Position
{UI_ONLINE_RANK_SHOW_TOP_OF_TABLE} Top Players
{UI_ONLINE_RANK_SHOW_OWN_POSITION_INFO} Show your position in the table
{UI_ONLINE_RANK_SHOW_TOP_OF_TABLE_INFO} show the best players
{UI_MP_DOWNLOAD_REQUIRED} download required.
{UI_MP_DOWNLOAD_IN_PROGRESS} Loading
{UI_MP_DIRECT_TRYING_TO_LOCATE_HOST} Search Server
{UI_MP_DIRECT_HOST_LOCATED} server found
{UI_INVALID_IP_ADDRESS} Invalid IP-address.
{UI_INVALID_CDKEY_FORMAT} Invalid registration number.
{UI_VIDEO_OPTIONS_AUTOMATIC_PERFORMANCE_MANAGER} Dynamic optimization
{UI_VIDEO_OPTIONS_AUTOMATIC_PERFORMANCE_MANAGER_INFO} Dynamically optimize picture settings
{UI_VIDEO_OPTIONS_CUSTOMISE_VIDEO_OPTIONS} Options
{UI_VIDEO_OPTIONS_CUSTOMISE_VIDEO_OPTIONS_INFO} Setting additional images
{UI_GAME_OPTIONS_DEFAULT_CAMERA} Camera total war
{UI_GAME_OPTIONS_CAMERA_MODE} Review Mode
{UI_NW_FAILED_TO_LOGON_CDKEY} Connection Error: Invalid registration number
{UI_REUSED_CDKEY} Off: registration number already in use.
{UI_WIN_CONDITION_LAST_FACTION} Conquer 15 areas and destroy or experiencing the collapse of the following powers:
{UI_WIN_CONDITION_LAND_OWNER} To win your territory exceed
{UI_WIN_CONDITION_REGIONS} Cloud.
{UI_WIN_CONDITION_TYCOON} To win, your income must be less than one turn
{UI_WIN_CONDITION_DENARI} Zol.
{UI_WIN_CONDITION_TIME_LIMIT} To win, you have to become stronger for all
{UI_WIN_CONDITION_TURNS} Turn.
{UI_UNUSED} Not used
{UI_FACTIONS_SELECT_FACTION} Party
{UI_FACTIONS_SELECT_FACTION_INFO} Left click to select the part
{UI_FACTIONS_UNSELECT_FACTION_INFO} No party
{UI_FACTIONS_NO_DESCRIPTION} No description
{UI_FACTIONS_DEFENDERS} This is a team of defenders
{UI_FACTIONS_SET_DEFENDERS} declare this team champions
{UI_FACTIONS_ALLIES} Allies
{UI_FACTIONS_NO_ALLIES} In this side no allies
{UI_FACTIONS_ARMIES} Army
{UI_CUSTOMISE_LOCATION} Place
{UI_CUSTOMISE_LOCATION_INFO} Selecting
{UI_CUSTOMISE_SEASON} Season
{UI_CUSTOMISE_SEASON_INFO} Select season
{UI_CUSTOMISE_SEASON_WINTER} Winter
{UI_CUSTOMISE_SEASON_SUMMER} Spring
{UI_CUSTOMISE_TIME_OF_DAY} Time of day
{UI_CUSTOMISE_TIME_OF_DAY_INFO} Select time of day
{UI_CUSTOMISE_TIME_OF_DAY_MORNING} Morning
{UI_CUSTOMISE_TIME_OF_DAY_MIDDAY} Day
{UI_CUSTOMISE_TIME_OF_DAY_AFTERNOON} Evening
{UI_CUSTOMISE_TIME_OF_DAY_NIGHT} Night
{UI_CUSTOMISE_WEATHER} Weather
{UI_CUSTOMISE_WEATHER_INFO} Conditions Selector
Clearly {UI_CUSTOMISE_WEATHER_SUNSHINE}
{UI_CUSTOMISE_WEATHER_LIGHT_RAIN} Light rain
{UI_CUSTOMISE_WEATHER_HEAVY_RAIN} Heavy rain
{UI_CUSTOMISE_WEATHER_FOG} Thick fog
{UI_CUSTOMISE_WEATHER_SNOW} Snowstorm
{UI_CUSTOMISE_WIN_CONDITIONS} Victory Conditions
{UI_CUSTOMISE_WIN_CONDITIONS_INFO} Select, in victory
{UI_CUSTOMISE_WIN_CONDITIONS_LAST_MAN} Survivor
{UI_CUSTOMISE_WIN_CONDITIONS_POINTS}, the points
{UI_CUSTOMISE_SETTLEMENT_TYPE_INFO} Select the level of deposited settlement
{UI_CUSTOMISE_SETTLEMENT_TYPE_FORT} Fortress
{UI_CUSTOMISE_SETTLEMENT_TYPE_VILLAGE} Village
{UI_CUSTOMISE_SETTLEMENT_TYPE_TOWN} Town
{UI_CUSTOMISE_SETTLEMENT_TYPE_LARGE_TOWN} large settlement
{UI_CUSTOMISE_SETTLEMENT_TYPE_CITY} A small town
{UI_CUSTOMISE_SETTLEMENT_TYPE_LARGE_CITY} Big City
{UI_CUSTOMISE_SETTLEMENT_TYPE_HUGE_CITY} huge city
{UI_CUSTOMISE_SETTLEMENT_CULTURE} Architecture
{UI_CUSTOMISE_SETTLEMENT_CULTURE_INFO} Choice architecture settlement
{UI_CUSTOMISE_SETTLEMENT_CULTURE_NONE} No
{UI_CUSTOMISE_SETTLEMENT_CULTURE_ROMAN} Rome
{UI_CUSTOMISE_SETTLEMENT_CULTURE_BARBARIAN} Barbara
{UI_CUSTOMISE_SETTLEMENT_CULTURE_CARTHAGE} Carthage
{UI_CUSTOMISE_SETTLEMENT_CULTURE_GREEK} Greece
{UI_CUSTOMISE_SETTLEMENT_CULTURE_EGYPT} Egypt
{UI_CUSTOMISE_SETTLEMENT_CULTURE_EASTERN} East
{UI_CUSTOMISE_SETTLEMENT_DEFENSES} Promotion
{UI_CUSTOMISE_SETTLEMENT_DEFENSES_INFO} selection of fortified settlements
{UI_FACTIONS_NON_PLAYABLE} Can not be selected
{UI_FACTIONS_GENERALS_UNIT} Guard commander
{UI_CUSTOMISE_DIFFICULTY_EASY} Low
{UI_CUSTOMISE_DIFFICULTY_MEDIUM} Average
{UI_CUSTOMISE_DIFFICULTY_HARD} Increased
{UI_CUSTOMISE_DIFFICULTY_VERY_HARD} High
{UI_CUSTOMISE_ADVICE_NONE} Turn off tips
{UI_CUSTOMISE_ADVICE_LOW} Basic Tips
{UI_CUSTOMISE_ADVICE_MEDIUM} Detailed advice
{UI_CUSTOMISE_ADVICE_HIGH} All Tips
{UI_CUSTOMISE_WIN_CONDITIONS_SIEGE} Storm
{UI_CUSTOMISE_CATEGORY_STAT} Category:
{UI_CUSTOMISE_ABILITY_STAT} Abilities:
{UI_CUSTOMISE_ATTACK_STAT} Attack:
{UI_CUSTOMISE_DEFEND_STAT} Defense:
{UI_CUSTOMISE_INFANTRY} Infantry
{UI_CUSTOMISE_CAVALRY} Riders
{UI_CUSTOMISE_SIEGE} Guns
{UI_CUSTOMISE_NO_ABILITY} No abilities.
{UI_CUSTOMISE_WEAPON_ARMOUR_PIERCING} Weapons pierces armor.
{UI_CUSTOMISE_WEAPON_BODY_PIERCING} Weapons pierces the body.
{UI_CUSTOMISE_WEAPON_PRECURSOR} thrown weapon.
{UI_CUSTOMISE_WEAPON_AREA} Weapons of mass destruction.
{UI_CUSTOMISE_UNIT_IS_GENERAL} may be general.
{UI_CUSTOMISE_UNIT_IS_COMMAND} commander of the troops.
{UI_CUSTOMISE_UNIT_CAN_CONCEAL} may be masked.
{UI_CUSTOMISE_UNIT_IS_HARDY} endurance.
{UI_CUSTOMISE_UNIT_IS_VERY_HARDY} Very hardy.
{UI_CUSTOMISE_UNIT_IS_HEAVY} Heavy troops.
{UI_CUSTOMISE_CAN_DO_TESTUDO} Available array "turtle."
{UI_CUSTOMISE_CAN_DO_PHALANX} Available array "phalanx".
{UI_CUSTOMISE_GOOD_ON_SCRUB} fought well in the bush.
{UI_CUSTOMISE_GOOD_ON_SAND} fought well in the desert.
{UI_CUSTOMISE_GOOD_ON_FOREST} fought well in the woods.
{UI_CUSTOMISE_GOOD_ON_SNOW} fought well in the snow.
{UI_CUSTOMISE_BAD_ON_SCRUB} Poor fighting in the bush.
{UI_CUSTOMISE_BAD_ON_SAND} Poor fighting in the desert.
{UI_CUSTOMISE_BAD_ON_FOREST} Poor fighting in the forest.
{UI_CUSTOMISE_BAD_ON_SNOW} Poor fighting in the snow.
{UI_VIDEO_RESOLUTION_INFO} Select the screen resolution and color depth
{UI_VIDEO_PERFORMANCE} Graphics quality
{UI_VIDEO_PERFORMANCE_INFO} Selecting the overall quality of graphics
{UI_VIDEO_PERFORMANCE_SPEED} Low
{UI_VIDEO_PERFORMANCE_BALANCED} Average
{UI_VIDEO_PERFORMANCE_QUALITY} High
{UI_VIDEO_ADVANCED} Options
{UI_VIDEO_ADVANCED_INFO} Setting additional images
{UI_VIDEO_OVERSAMPLING} Smoothing
{UI_VIDEO_OVERSAMPLING_INFO} The degree of smoothing objects
{UI_VIDEO_TERRAIN_DETAIL} terrain detail
{UI_VIDEO_TERRAIN_DETAIL_INFO} Detailed buildings and landscape elements
{UI_VIDEO_UNIT_DETAIL_INFO} Detailed images of troops
{UI_VIDEO_UNIT_SCALE} size of the order
{UI_VIDEO_UNIT_SCALE_INFO} Select standard size unit
{UI_VIDEO_UNIT_SCALE_SMALL} Small
{UI_VIDEO_UNIT_SCALE_NORMAL} Average
{UI_VIDEO_UNIT_SCALE_LARGE} Large
{UI_VIDEO_UNIT_SCALE_HUGE} Maximum
{UI_VIDEO_DUST_SMOKE_INFO} display of smoke and dust
{UI_VIDEO_REFLECTIONS_INFO} show reflections in the water and reflections on shiny surfaces
{UI_VIDEO_SHADOWS} Shadows in battle
{UI_VIDEO_SHADOWS_INFO} Displays shadows in the battle
{UI_VIDEO_VEGETATION} Plants
{UI_VIDEO_VEGETATION_INFO} Display Plant
{UI_VIDEO_APPLY_INFO} Accept Changes
{UI_VIDEO_RESET_INFO} Restoring Default
{UI_AUDIO_MUTE_SOUND} Mute
{UI_AUDIO_MUTE_SOUND_INFO} Enable or disable sound
{UI_AUDIO_MUTE_MUSIC} Turn off music
{UI_AUDIO_MUTE_MUSIC_INFO} Enable or disable music
{UI_AUDIO_SUBTITLES_INFO} of subtitles to the rollers
{UI_AUDIO_PROVIDER} Interface
{UI_AUDIO_PROVIDER_INFO} Audio Interface Selection
{UI_AUDIO_3D_AUDIO} Surround
{UI_AUDIO_3D_AUDIO_INFO} Enable or disable Surround
{UI_AUDIO_APPLY_INFO} Apply
{UI_AUDIO_RESET_INFO} Default
{UI_CUSTOMISE_ADVANCED} Additional Terms
{UI_CUSTOMISE_ADVANCED_INFO} Changing weather conditions and the addition of settlements
{UI_ERROR_PLAYER_OVERSPENT} is not enough money to build army.
{UI_ERROR_ARMY_OVERSPENT} The content of your armies ravaging the treasury.
{UI_ERROR_NEED_SIEGE_EQUIPMENT} For the assault should be at least one siege weapon.
{UI_ERROR_INFANTRY_REQUIRED} For the assault need one infantry squad.
{UI_ERROR_PROVIDER_NOT_SUPPORTED} failed to initialize audio interface. Maybe it is not supported by your hardware.
{UI_ERROR_GAME_NAME_REQUIRED} Enter the name of the game.
{UI_ERROR_INVALID_FILENAME} file name contains invalid characters. Use only numbers and Latin letters.
{UI_CONFIRM_LOAD_KEYS} Configuration management is changed. Continue?
{UI_POP_DIALOG_INFO} Close the window
{UI_AUDIO_DIRECT_SOUND_SOFTWARE} Direct Sound mixing software is not supported.
{UI_AUDIO_DIRECT_SOUND_HARDWARE} Direct Sound hardware mixing is not supported.
{UI_AUDIO_CREATIVE_LABS_EAX_3} hardware audio processing. It supports multi-channel audio system. High performance. Supported EAX 3. The number of channels depends on the sound card.
{UI_AUDIO_CREATIVE_LABS_EAX_2} hardware audio processing. It supports multi-channel audio system. High performance. EAX supported 2. The number of channels depends on the sound card.
{UI_AUDIO_CREATIVE_LABS_EAX_1} Eax 1 is not supported.
{UI_AUDIO_DOLBY_SURROUND} Dolby Surround is not supported.
{UI_AUDIO_MILES_FAST_2D_POSITIONAL} only stereo. 64 channels, software emulation of EAX. Maximum performance.
{UI_PREVIOUS_BATTLE} previous battle
{UI_DEFAULT_PLAYER_NAME} Player
{UI_NW_PLAYER_LEFT} System Message: The user left the game.
{UI_NW_HOST_LEFT} System Message: Administrator left. The game is over.
{UI_NW_HALTED_WARNING_KNOWN_PLAYER} System Message: The game is paused. Might have a problem with the network.
{UI_NW_HALTED_WARNING} System Message: The game is paused. Might have a problem with the network.
{UI_NW_PLAYER_LEFT_CD_KEY_REUSED} System Message: The user is disabled. Possible causes: loss of a gamespy login or another user with the same registration number.
{UI_NW_HOST_LEFT_CD_KEY_REUSED} System Message: Administrator disabled. The game is over. Possible causes: loss of a gamespy login or another user with the same registration number.
{UI_NW_PLAYER_CHANGING_DISPLAY} System Message: The user has changed the screen resolution. The game will be suspended.
French {UI_FACTION_FRANCE_DESCRIPTION} \ nSilnaya infantry and horsemen are very weak.
{UI_FACTION_HRE_DESCRIPTION} Germans \ nBerserki and other special types of infantry, a small selection of riders.
{UI_FACTION_ENGLAND_DESCRIPTION} British \ nPrimitivnaya infantry and swift chariots.
{UI_FACTION_VENICE_DESCRIPTION} Venetians \ nLegionery, auxiliaries and weak riders.
{UI_FACTION_SICILY_DESCRIPTION} Sicilians \ nLegionery, auxiliaries and weak riders.
{UI_FACTION_MILAN_DESCRIPTION} Milanese \ nLegionery, auxiliaries and weak riders.
{UI_FACTION_PAPAL_STATES_DESCRIPTION} Papal \ nLegionery, auxiliaries and weak riders.
{UI_FACTION_DENMARK_DESCRIPTION} Danes \ nTyazhelaya infantry, pikemen and strong riders.
{UI_FACTION_EGYPT_DESCRIPTION} Egyptians \ nSilnye spearmen and archers, fast cavalry and chariots.
{UI_FACTION_SCOTLAND_DESCRIPTION} Scots \ nBogaty choice lancers, heavy rider katafraktariev and war elephants.
{UI_FACTION_AZTECS_DESCRIPTION} Aztecs \ nMnozhestvo different types of troops and war elephants.
{UI_FACTION_MONGOLS_DESCRIPTION} Mongols \ nRaznoobraznye riders, including horse archers and katafraktariev and weak infantry.
{UI_FACTION_TURKS_DESCRIPTION} Turks \ nLegkaya infantry, pikemen, heavy horsemen and chariots.
{UI_FACTION_PORTUGAL_DESCRIPTION} Portuguese \ nKonnye archers, including archers katafraktariev, but a small selection of the infantry.
{UI_FACTION_POLAND_DESCRIPTION} Poles \ nPrimitivnaya infantry, including armed combat sickle, but very few riders.
{UI_FACTION_BYZANTIUM_DESCRIPTION} Byzantines \ nRazlichnye types of heavy infantry and archers, but a small selection of riders.
{UI_FACTION_MOORS_DESCRIPTION} Maura \ nLegkaya infantry, accustomed to the heat of the desert, and the strong riders, including in combat camels.
{UI_FACTION_RUSSIA_DESCRIPTION} Russian \ nOtlichnye riders and arrows, but almost no infantry.
{UI_FACTION_SPAIN_DESCRIPTION} Spaniards \ nHoroshee combination of primitive and organized infantry supported riders.
{UI_FACTION_HUNGARY_DESCRIPTION} Hungarians \ nNeplohoy choice as a primitive, and the heavy infantry, but few riders.
{UI_FACTION_TIMURIDS_DESCRIPTION} Timurids \ nRaznoobraznye riders, including horse archers and katafraktariev and weak infantry.
{UI_FACTION_SLAVES_DESCRIPTION} slaves and rebels \ nGladiatory and numerous, but poor peasants.
{UI_CUSTOMISE_MISSILE} Arrows
{UI_CUSTOMISE_SKIRMISH} Instigators
{UI_CUSTOMISE_SPEARMEN} Spearmen
{UI_NW_LIST_GAME_NAME} Name of the game
{UI_NW_LIST_MAP_NAME} Map
{UI_NW_LIST_STATUS} Status
{UI_NW_LIST_PLAYERS} Players
{UI_NW_LIST_PING} Communication
{UI_NW_LIST_HOST_NAME} Server:
{UI_NW_LIST_PASSWORD} Password:
{UI_NW_LIST_GAME_TYPE} Game Type
{UI_CUSTOM_NO_PLAYER} No
{UI_ERROR_INVALID_PLAYER_NAME} Select another alias.
{UI_CUSTOMISE_WEATHER_RANDOM} Accidentally
{UI_CUSTOMISE_WEATHER_HAZY} Mist
{UI_CUSTOMISE_WEATHER_LIGHT_FOG} Mist
{UI_CUSTOMISE_WEATHER_DENSE_FOG} Thick fog
{UI_CUSTOMISE_WEATHER_SNOW_FALLING} Snowfall
{UI_CUSTOMISE_WEATHER_SNOW_BLIZZARD} Snowstorm
{UI_VIDEO_PERFORMANCE_CUSTOM} Other
{UI_VIDEO_BATTLE_RESOLUTION} Screen Battle
{UI_VIDEO_BATTLE_RESOLUTION_INFO} Changing the screen resolution of the Battle
{UI_CAMERA_RESTORE_INFO} Camera Default Settings
{UI_VIDEO_WIDESCREEN_INFO} Adapting images to widescreen monitors
{UI_VIDEO_DESYNC} Asynchronous animation
{UI_VIDEO_DESYNC_INFO} more varied animation troops
{UI_MAIN_BATTLE_TUTORIAL} Training Battle
{UI_MAIN_BATTLE_TREBIA} Battle of requiring
{UI_MAIN_BATTLE_TUTORIAL_INFO} beginning of the school battle
{UI_MAIN_BATTLE_TREBIA_INFO} Start Battle of requiring
{UI_MAIN_QUIT_DEMO} Output
{UI_ASSIGN_PREV_CATEGORY_INFO} Select the previous category
{UI_ASSIGN_NEXT_CATEGORY_INFO} Select the following category
{UI_ASSIGN_PREV_KEYSET_INFO} Select the previous configuration
{UI_ASSIGN_NEXT_KEYSET_INFO} Select the following configuration
{UI_CUSTOMISE_MISSILE_STAT} Ammo
{UI_CUSTOMISE_HP_STAT} Health
{UI_CUSTOMISE_BUILDING_ATTACK_STAT} damage buildings
{UI_MP_ADD_AI_PLAYER_INFO} Adding the computer opponent
{UI_MP_KICK_PLAYER_INFO} exclusion from the game
{UI_MP_OTHER_PLAYERS_INFO} Designated Player
{UI_NW_PLAYER_KICKED} System Message: The user is excluded from the game.
{UI_NW_PLAYER_DROPPED} System Message: The user is disabled.
{UI_UI_ERROR_CONNECT_TO_HOST_FAILED_ALREADY_PLAYING} not attach: the game has already started.
{UI_NW_POSSIBLE_PLAYER_DROP_INFO} Maybe this user is having problems with the network. You can turn it off or wait.
{UI_NW_POSSIBLE_PLAYER_DROP_QUERY} disabled by the user?
{UI_NW_PLAYER_SELECTED_PAUSE} User pause the game.
{UI_NW_PLAYER_SELECTED_SINGLE_SPEED} User resume play at normal speed.
{UI_NW_PLAYER_SELECTED_DOUBLE_SPEED} users continue to play at double speed.
{UI_NW_PLAYER_SELECTED_TRIPLE_SPEED} users continue to play at triple speed.
{UI_NW_GAME_CURRENTLY_PAUSED} The game is paused.
{UI_NW_GAME_CURRENTLY_SINGLE_SPEED} The game is played at normal speed.
{UI_NW_GAME_CURRENTLY_DOUBLE_SPEED} The game is played at double speed.
{UI_NW_GAME_CURRENTLY_TRIPLE_SPEED} The game is played at triple speed.
{UI_NW_ALL_PLAYERS_TO_UNPAUSE} To resume the game, all participants have to choose the same speed.
{UI_NW_ALL_PLAYERS_TO_PAUSE} To pause the game, all participants must choose a pause.
{UI_NW_ALL_PLAYERS_TO_DOUBLE_SPEED} In order to speed up the game, all participants must choose at least twice the speed.
{UI_NW_ALL_PLAYERS_TO_TRIPLE_SPEED} In order to speed up the game, all participants have to choose three times the speed.
{UI_NW_ALL_PLAYERS_TO_DOUBLE_SPEED} In order to speed up the game, all participants must choose at least twice the speed.
{UI_NW_ALL_PLAYERS_TO_TRIPLE_SPEED} In order to speed up the game, all participants have to choose three times the speed.
{UI_NW_ANY_PLAYERS_TO_SINGLE_SPEED} Anyone can choose a pause or a regular speed.
{UI_NW_ANY_PLAYERS_TO_DOUBLE_SPEED} Anyone can choose double speed.
{UI_NW_LOGGED_IN_AS_ORIGINAL_NAME} Log executed.
{UI_NW_LOGGED_IN_AS_MODIFIED_NAME} Log executed. Alias changed in order to ensure its uniqueness.
{UI_MP_HOST} (Administrator)
{UI_NW_LOGGED_OFF_AS_CDKEY_REUSED} unlink: Connection to GameSpy or your registration number is used by another player.
{UI_NW_LOGGED_OFF_AS_DISCONNECTED} unlink: Connection to GameSpy.
{UI_NW_WARN_OF_SOFT_GS_DISCONNECTION} Note: gamespy connection is broken. The game will continue, but if you are its administrator, the results will not be saved.
{UI_NW_WARN_YOU_ARE_LAST_PLAYER} Please note that all participants left the game.
{UI_AUDIO_MASTER_VOL_INFO} Adjusts the overall volume
{UI_AUDIO_SPEECH_VOL_INFO} Adjusting the volume of speech
{UI_AUDIO_MUSIC_VOL_INFO} Adjusting the music volume
{UI_AUDIO_FX_VOL_INFO} Adjust the volume of sound effects
{UI_CAMERA_SPEED_INFO} Changing the speed of the camera
{UI_CAMERA_ROTATE_INFO} Changing the speed of camera rotation
{UI_TEST_TIMER} Confirm change permissions? Prior to discharge:
{UI_CREDITS_TITLE} Titles
{UI_VIDEO_DETAIL_SHADOWS} Qualitative shadows troops
{UI_VIDEO_DETAIL_SHADOWS_INFO} increased shadow detail troops
{UI_VIDEO_EFFECTS_DETAIL} detail the effects
{UI_VIDEO_EFFECTS_DETAIL_INFO} Detailed visual effects
{UI_VIDEO_VEGETATION_DETAIL} details. Vegetation
{UI_VIDEO_VEGETATION_DETAIL_INFO} Detailed images of vegetation
{UI_VIDEO_GRASS_DETAIL} Displays grass
{UI_VIDEO_GRASS_DETAIL_INFO} distance, which displays the grass
{UI_LOCATION_BRITISH_GRASSLAND} British meadows
{UI_LOCATION_GALLIC_COUNTRYSIDE} Gallic field
{UI_LOCATION_ITALIAN_LOWLAND} Italian lowlands
{UI_LOCATION_SAHARA_DESERT} Sahara
{UI_LOCATION_LIBYAN_PLAINS} Libyan plains
{UI_LOCATION_ARABIAN_DUNES} Arab dunes
{UI_LOCATION_GERMANIC_FOREST} German forest
{UI_LOCATION_NORDIC_WOODLAND} Scandinavian forests
{UI_LOCATION_CAPPADOCIAN_FOREST} Cappadocian forest
{UI_LOCATION_PRIPPET_MARSHES} Pripyat marshes
{UI_LOCATION_SIERRA_NEVADA} Sierra Nevada
{UI_LOCATION_SCOTTISH_HIGHLAND} Scottish Mountains
{UI_LOCATION_PORTUGALN_MOUNTAINS} Armenian Highlands
{UI_LOCATION_PONTIC_PEAKS} Pontic Mountains
{UI_LOCATION_ALPINE_VALLEY} Alpine Valley
{UI_LOCATION_TUSCAN_BAY} Tuscan Bay
{UI_LOCATION_GREEK_SHORE} Greek coast
{UI_LOCATION_AFRICAN_COAST} African coast
{UI_LOCATION_MOON_RIVER} Moon river
{UI_LOCATION_RIVER_JORDAN} Jordan River
{UI_LOCATION_NILE_BRIDGE} bridge over the Nile
{UI_LOCATION_MACEDONIAN_RUINS} Macedonian ruins
{UI_LOCATION_ANCRYA} Ankara
{UI_LOCATION_CILICIAN_HILLS} Hills Cilicia
{UI_LOCATION_SYRIAN_FLATS} Syrian plains
{UI_LOCATION_ARRETIUM} Arezzo
{UI_LOCATION_ILLYRIAN_VALLEY} Illyria
{UI_LOCATION_SOUTHWATER} Sausvoter
{UI_LOCATION_NUMIDIAN_BASIN} Numidian Bowl
{UI_LOCATION_SARMATION_MOUND} Sarmatian Mound
{UI_LOCATION_ROME} Rome
{UI_LOCATION_LONDINIUM} Londinium
{UI_LOCATION_RHODES} Rhodes
{UI_LOCATION_CARTHAGE} Carthage
{UI_LOCATION_SCORPION'S_PARADISE} Le paradis des scorpions
{UI_LOCATION_ALEXANDRIA} Alexandria
{UI_LOCATION_ATHENS} Athens
{UI_LOCATION_THRACIAN_FOOTHILLS} Thracian hills
{UI_LOCATION_SICILIAN_BEACH} Sicilian coast
{UI_PERFORMANCE_WARNING} This fight is too big for your computer. May decrease game performance.
{UI_SETTLEMENT_UNSUPPORTED} On this map you can not add new settlements.
{UI_NW_NOTIFY_OF_UPDATE} Available Next Update:
{UI_NW_FAILED_TO_LOGON_MANDATORY_UPDATE} Login failed - required to conduct the following update:
{UI_NW_FROZEN_POSSIBLE_PLAYER_LEAVE_INFO} Probably, this player is having problems with the connection. You can leave the game immediately or wait a while.
{UI_NW_FROZEN_POSSIBLE_PLAYER_LEAVE_QUERY} leave the game?
{UI_KEYS_LOADED_CONFIRMATION} Configuration control is loaded.
{UI_ERROR_NO_FILENAME} Enter the file name
{UI_NW_INCOMPATIBLE_MAP} Different versions of the map.
{UI_NW_MISSING_MAP} no map.
{UI_NW_NO_MORE_CPU_PLAYERS} can not add a computer opponent. In a collective game must involve at least two people.
{UI_AUTOMANAGE} Manage all settlements
{UI_AUTOFOLLOW} show movements of AI
{UI_AUTOMANAGE_INFO} Turn on this option to be able to manage populations that have no deputies
{UI_AUTOFOLLOW_INFO} Select this option to monitor the movement of characters belonging computer opponents
{UI_GAME_LOCKED} Open the game, so that it can be to join
{UI_GAME_UNLOCKED} Close the game to her it was impossible to join
{UI_LOCK_GAME_INFO} The opening and closing ceremonies (to join the games can not be closed)
{UI_SETTLEMENT_NOT_ALLOWED} Adding new settlements can not
{UI_SETTLEMENT_ALLOWED} Adding new settlements may
{UI_SETTLEMENT_PRESENT} Is there a standard settlement
{UI_TOTAL_PLAYERS} Total Warriors
{UI_TOTAL_PLAYERS_INFO} The total number of soldiers involved in the battle
{UI_GAMESPY_HOSTING_PROBLEM} GameSpy service detected a problem when creating a game. Perhaps these problems are caused by a firewall. See the documentation for GameSpy.
{UI_IGNORING_FILTER_INFO} Rejection of messages selected players
{UI_CUSTOM_BATTLE_NAME} Name
{UI_CUSTOM_BATTLE_USED} Golden spent
{UI_CUSTOM_BATTLE_SOLDIERS} Warriors
{UI_FILTER_GAMES} Filter the list of games
{UI_FILTER_GAMES_INFO} Removal from the list of games, which can not join
{UI_MAP_NAME_INDICATOR} Name Card
{UI_NW_RESUMED} System Message: The game resumed.
{UI_NW_HALTED_ADVICE} With the resumption of the game appears. You can also leave the game.
{UI_NW_HALTED_HOST_CAN_DROP_ADVICE} you - the administrator and can be excluded from the game for that user.
{UI_NW_LIST_MULTIPLIER} Figures warriors:
{UI_NW_LIST_RESTRICT} Fixing the camera:
{UI_NW_LIST_DENARII} Treasury team:
{UI_NW_LIST_TIME_LIMIT} Time limit:
{UI_NW_LIST_SETTLEMENT} Settlement:
{UI_NW_LIST_DEFENSES} Promotion:
{UI_NW_GAME_NOT_IN_SYNC} Synchronization lost.
{UI_NW_GAME_IN_SYNC} Sync restored.
{UI_NW_COMMAND_PLAYERS_NOT_IN_SYNC} Players get out of sync.
{UI_NW_COMMAND_DROP_PLAYERS_NOT_IN_SYNC} To avoid all the players get out of sync, the administrator can send the following message:
{UI_NW_GAME_DESYNCED} Note: synchronization is lost.
{UI_NW_GAME_RESYNCED} Sync restored.
{UI_NW_PLAYER_JOINED} System Message: The user has joined the game.
{UI_NW_HALTED_IN_BATTLE_KNOWN_PLAYER_HOST} You can try to exclude the participant from the game.
{UI_FEST_NW_HALTED_IN_BATTLE_KNOWN_PLAYER} The player does not respond:
{UI_FEST_NW_HALTED_IN_BATTLE_MULTIPLE} If the game is resumed, the window will close automatically.
{UI_FEST_NW_NO_RESPONSE_FROM_HOST} administrator does not respond.
{UI_FEST_NW_JOIN_REJECTED} The administrator has disabled your connection to the game.
{UI_FEST_SAME_FACTIONS_WITH_DIFFERENT_ALLIANCES} Army of the same parties must be on the same team
{UI_EDITOR_DISCLAIMER} Editor battle is for advanced users and is not officially supported. With it you can create or edit an inoperative battle historic battle so that victory can be taken. Not, please contact support on issues related to the editor battles.
{UI_BAN_JOIN_FILTER_INFO} Prevent selected users to play the game
{UI_FEST_NW_PLAYER_RESIGNED} The player admitted defeat!
{UI_FEST_REPLAY_INCOMPATIBLE_EXE} Note: this video was recorded in a different version of the game. Possible distortions of the events of the battle.
{UI_FEST_REPLAY_INCOMPATIBLE_DATA} Note: this video was recorded in a game with a different version of the game data. Possible distortions of the events of the battle.
{UI_FEST_GSARCADE_GAME_NOT_FOUND} The game is not found. Select another game.
{UI_FEST_GSARCADE_LOOKING_FOR_GAME} System Message: Search for the selected game ...
{UI_FEST_CPU_BATTLE_ALLY} Comp. ally
{UI_FEST_CPU_BATTLE_ENEMY} Comp. opponent
{UI_FEST_HUMAN_BATTLE_ALLY} Ally
{UI_FEST_HUMAN_BATTLE_ENEMY} Enemy
{UI_FEST_NW_PLAYER_AI_TAKEOVER} Army of the player came under control of the computer.
{UI_FEST_NW_PLAYERS_LOST_CONTACT_WITH} Loss of:
{UI_FEST_NW_PLAYERS_STILL_NOT_FINISHED_PHASE} Wait:
{UI_FEST_NW_DROP_IN_PROGRESS} Trying to disable the player ...
{UI_FEST_NW_CANNOT_DROP} Can not mute players. It seems that the source of the problem is only one player.
{UI_VIDEO_CAMPAIGN_SHADOWS} Shadows on the strata. map
{UI_VIDEO_CAMPAIGN_SHADOWS_INFO} Display shadow on the strategic map
{UI_VIDEO_UNIT_SHADERS} Shaders troops
{UI_VIDEO_UNIT_SHADERS_INFO} shaders displaying troops
{UI_CUSTOMISE_TIME_OF_DAY_SUNRISE} Sunrise
{UI_CUSTOMISE_TIME_OF_DAY_SUNSET} Sunset
{UI_ERROR_SAP_INFANTRY_REQUIRED} subversive shelter can only use infantry, able to dig a tunnel.
{UI_CUSTOMISE_CHARGE_STAT} Attack
{UI_SHORTCUT_EXIST} key is used:
{UI_SHORTCUT_EXIST_OVERRIDE} ignored?
{UI_SHORTCUT_OVERRIDE} key remapping
{UI_CUSTOMISE_SETTLEMENT_TYPE_WOODEN_CASTLE} Settlement
{UI_CUSTOMISE_SETTLEMENT_TYPE_STONE_KEEP} Wooden Castle
{UI_CUSTOMISE_SETTLEMENT_TYPE_CASTLE} Stone Castle
{UI_CUSTOMISE_SETTLEMENT_TYPE_LARGE_CASTLE} Stronghold
{UI_CUSTOMISE_SETTLEMENT_TYPE_FORTRESS} Citadel
{UI_CUSTOMISE_SETTLEMENT_TYPE_STAR_FORT} Fortress Star
{UI_FACTION_SAXONS} Saxons
{UI_FACTION_NORMANS} Normans
{UI_FACTION_SAXONS_DESCRIPTION} Overview Saxons
{UI_FACTION_NORMANS_DESCRIPTION} Overview Norman
{UI__DUMMY_TEXT} Do not translate - dummy text
{UI_START} Home
{UI_NEXT} Next
{UI_BACK} Back
{UI_HISTORICAL_BATTLE_OPTIONS} Settings
{UI_HISTORICAL_BATTLE_AVAILABLE_ARMIES} Select Army
{UI_AUDIO_VOLUME} volume
{UI_GAME_OPTIONS_CAMERA} Review
{UI_GAME_OPTIONS_MINIMAL_UI} Min. interface
{UI_GAME_OPTIONS_MISC} Miscellaneous
{UI_VIDEO_DETAIL_MED_LOW} Below Average
{UI_VIDEO_DETAIL_MED_HIGH} Advanced
{UI_VIDEO_DETAIL_EXTREME} Maximum
{UI_VIDEO_AUTODETECT} Auto
{UI_VIDEO_AUTODETECT_INFO} Automatically adjusts the Image
{UI_APPLE_CHANGES} Apply
{UI_APPLY_CHANGES_INGO} Application of the changes made in this screen
{UI_VIDEO_TEXTURE_QUALITY} Texture Quality
{UI_VIDEO_TEXTURE_QUALITY_INFO} Changes in the quality of textures
{UI_VIDEO_SHADOW_QUALITY} Shadow Quality
{UI_VIDEO_SHADOW_QUALITY_INFO} Change shading
{UI_VIDEO_BRIGHTNESS} Gamma
{UI_VIDEO_BRIGHTNESS_INFO} image gamma correction
{UI_VIDEO_SHADER_VERSION} shader version
{UI_VIDEO_SHADER_VERSION_INFO} Change shader version
{UI_VIDEO_TEXTURE_FILTERING} Texture Filtering
{UI_VIDEO_TEXTURE_FILTERING_INFO} Select the type of texture filtering
{UI_VIDEO_APPLY_CHANGES} Apply
{UI_VIDEO_RESTORE_DEFAULT} Default
{UI_VIDEO_VSYNC} Vert. synchronization
{UI_VIDEO_VSYNC_INFO} Sync frame with vertical frequency monitor
{UI_KEYBOARD_SETTINGS_LOAD_SAVE} Configuration Management
{UI_KEYBOARD_SETTINGS_CAMERA} Review
{UI_KEYBOARD_SETTINGS_CAMERA_INFO} Commands overview
{UI_KEYBOARD_SETTINGS_BATTLE} Battle
{UI_KEYBOARD_SETTINGS_BATTLE_INFO} Commands battle
{UI_KEYBOARD_SETTINGS_CAMPAIGN} Campaign
{UI_KEYBOARD_SETTINGS_CAMPAIGN_INFO} Commands on the strategic map
{UI_KEYBOARD_SETTINGS_MISC} Miscellaneous
{UI_KEYBOARD_SETTINGS_MISC_INFO} Additional commands
{UI_CUSTOM_BATTLE_TEAM_FLORINS_INFO} Enter the size of the treasury team
{UI_CUSTOM_BATTLE_PLAYER_NAME} Alias
{UI_CUSTOM_BATTLE_KICK} Excl.
{UI_CUSTOM_BATTLE_PLAYER_FACTION} Party
{UI_CUSTOM_BATTLE_LOCK_GAME} Open / close game
{UI_CUSTOM_BATTLE_ADD_CPU_PLAYER} Add a computer opponent
{UI_CUSTOM_BATTLE_TEAM1} Team 1
{UI_CUSTOM_BATTLE_TEAM2} Team 2
{UI_CUSTOM_BATTLE_TEAM3} Team 3
{UI_CUSTOM_BATTLE_TEAM4} Team 4
{UI_CUSTOM_BATTLE_STRENGTHS} Benefits
{UI_CUSTOM_BATTLE_WEAKNESSES} Disadvantages
{UI_CUSTOM_BATTLE_GAME_NAME} Name of the game
{UI_CUSTOM_BATTLE_CHOOSE_BATTLE} selection battle
{UI_CUSTOM_BATTLE_AUTOMATED_DEFENCES} Avtooborona
{UI_CUSTOM_BATTLE_AUTOMATED_DEFENCES_INFO} Automatic defense settlements
{UI_CUSTOM_BATTLE_PERIOD} The period during which it is possible to hire the selected troops
{UI_CUSTOM_BATTLE_PERIOD_SELECT_INFO} The historical period, which includes your troops
{UI_CUSTOM_BATTLE_STATUS_INFO} Status Army
{UI_CUSTOM_ARMY_UPGRADES} Improvements
{UI_CUSTOM_ARMY_UNIT_TYPE} Type
{UI_CUSTOM_ARMY_PERIOD} Period
{UI_CUSTOM_ARMY_TEAM_ARROWS_INFO} Switching between teams
{UI_CUSTOM_ARMY_SAVE_SETUP} Default Configurations
{UI_CUSTOM_ARMY_SAVE_ARMY} Configuration armies
{UI_CUSTOM_ARMY_SAVE_ARMY_INFO} Saving and armies
{UI_FACTION_SELECT_EUROPE} Europe, 1080 BC
{UI_FACTION_SELECT_INFO} Select to view a military
{UI_MP_LAN_LOBBY_GAME_NAME} Name of the game
{UI_MP_LAN_LOBBY_GAME_NAME_INFO} Sort the list by name of the game
{UI_MP_LAN_LOBBY_MAP_NAME} Map
{UI_MP_LAN_LOBBY_MAP_NAME_INFO} Sort the list by name cards
{UI_MP_LAN_LOBBY_STATUS} Status
{UI_MP_LAN_LOBBY_STATUS_INFO} Sort list by game status
{UI_MP_LAN_LOBBY_PLAYERS} Players
{UI_MP_LAN_LOBBY_PLAYERS_INFO} Sort the list by number of players
{UI_MP_LAN_LOBBY_PING} Communication
{UI_MP_LAN_LOBBY_PING_INFO} Sort the list by the quality of communication
{UI_MP_LAN_LOBBY_JOIN_GAME} Join
{UI_MP_LAN_LOBBY_HOST_GAME} Create
{UI_MP_LAN_LOBBY_REFRESH_SERVER} Update List
{UI_MP_LOGON_INFO} Accept
{UI_MP_PERSONAL_DETAILS} More
{UI_MP_PLAYER_NAME} Alias
{UI_MP_EMAIL_ADDRESS} E-mail
{UI_MP_PASSWORD} Password
{UI_MP_REMEMBER_DETAILS} Remember data
{UI_NW_INCOMPATIBLE} is not supported
{UI_PROLOGUE_TITLE} Norman conquest
{UI_PROLOGUE_NORMANS} Normans
{UI_PROLOGUE_BATTLE} Battle of Hastings
{UI_PROLOGUE_CAMPAIGN} Norman conquest
{UI_PROLOGUE_WILLIAM_I} William the Conqueror
{UI_WIN_CONDITIONS} Victory Conditions
{UI_GAME_INFO_MINIMAL_UI} only basic controls, improved visibility
{UI_FACTION_SELECT_CUSTOM_RULES_LONG} Long
{UI_FACTION_SELECT_CUSTOM_RULES_SHORT} Short
{UI_HOST_BALANCED_BATTLE} Fair Battle
{UI_HOST_BALANCED_BATTLE_INFO} selection conditions for equal opportunities for the parties
{UI_HOST_GAME_SETUP} Game Options
{UI_CUSTOMISE_LOAD_PREVIOUS} Loading battles
{UI_LEVEL} Level
{UI_CUSTOMISE_ENVIRONMENT} Area
{UI_CUSTOMISE_SETTLEMENT} Settlement
{UI_VIDEO_BLOOM} Improved lighting
{UI_VIDEO_BLOOM_INFO} Use of improved lighting effects
{UI_AUDIO_CREATIVE_LABS_EAX_4} hardware audio processing. It supports multi-channel audio system. Supported EAX 4. The number of channels depends on the sound card.
{UI_LOCATION_SCOTTISH_GLEN} Scottish valley
{UI_LOCATION_ENGLISH_DOWNS} English lowlands
{UI_LOCATION_ISLE_DE_FRANCE} Ile-de-France
{UI_LOCATION_SPANISH_PLAIN} Spanish Plain
{UI_LOCATION_TUSCANY} Tuscany
{UI_LOCATION_BLACK_FOREST} Black Forest
{UI_LOCATION_SWISS_ALP} Swiss Alps
{UI_LOCATION_MOROCCO} Morocco
{UI_LOCATION_SAHARAN_SANDS} Sahara
{UI_LOCATION_THE_SEA_OF_GRASS} Endless Steppe
{UI_LOCATION_LEBANON} Lebanon
{UI_LOCATION_EIFEL_MOUNTAINS} Eifel Mountains
{UI_LOCATION_CARPATHIA} Carpathians
{UI_LOCATION_PALM_BEACH} South Coast
{UI_LOCATION_MAYAN_JUNGLE} Jungle Maya
{UI_LOCATION_VALLEY_OF_MEXICO} Valley of Mexico
{UI_LOCATION_HIGHLANDS} Scottish hills
{UI_LOCATION_ANDALUSIA} Andalusia
{UI_LOCATION_LOMBARDY} Lombardy
{UI_LOCATION_RIVER_SEINE} Seine
{UI_LOCATION_RIVER_PO} On River
{UI_CAMERA_STYLE} Camera Type
{UI_CAMERA_STYLE_INFO} Type of camera used in battle
{UI_TEST_TEXT} Do not translate - dummy text
{UI_VIDEO_SHADER_VERSION_1} Version 1
{UI_VIDEO_SHADER_VERSION_2} Version 2
{UI_VIDEO_TEXTURE_FILTERING_POINT} Spot
{UI_VIDEO_TEXTURE_FILTERING_BILINEAR} Bilinear
{UI_VIDEO_TEXTURE_FILTERING_TRILINEAR} Trilinear
{UI_VIDEO_TEXTURE_FILTERING_ANISOTROPIC} Anisotropic
{UI_NW_FAILED_NO_DATA} These are not entered
{UI_PLAYER_WAITING_TITLE} Waiting
{UI_PLAYER_WAITING_STATUS} Status
{UI_ALL} All
{UI_NONE} No
{UI_PERIOD} Period
{UI_PERIOD_EARLY} Early
{UI_PERIOD_LATE} Medium
{UI_PERIOD_HIGH} Late
{UI_SAVE_ARMY_TITLE} Configuration armies
{UI_SAVE_ARMY_LOAD_INFO} download selected Army
{UI_SAVE_ARMY_SAVE_INFO} Save the Army
{UI_SAVE_ARMY_DELETE_INFO} Delete selected Army
{UI_SAVE_ARMY_LIST_INFO} Select saved the army from the list
{UI_SAVE_ARMY_TEXTBOX_INFO} Enter the name of the army saved
{UI_PERIOD_INFO} Select the historical period
{UI_TOGGLE_CHAT_WINDOW} Maximize the window posts
{UI_SAVE_SUCCESSFUL} Saving completed
{UI_OPTION_CONFIRM_EXIT} All the changes you make on this screen will be lost. Continue?
{UI_DEMO_TUTORIAL} Training Battle
{UI_DEMO_PAVIA} Battle of Pavia
{UI_DEMO_AGINCOURT} The Battle of Agincourt
{UI_DEMO_MOVIE} Panoramic movie
{UI_DEMO_TUTORIAL_INFO} beginning of the school battle
{UI_DEMO_PAVIA_INFO} Start the Battle of Pavia
{UI_DEMO_AGINCOURT_INFO} Start of the Battle of Agincourt
{UI_DEMO_MOVIE_INFO} View video review
{UI_DEMO_TEXT} Slide
{UI_CAMERA_TOTAL_WAR} Camera Total War
{UI_CAMERA_GENERAL} Camera commander
{UI_CAMERA_RTS} Strategic camera
{UI_SCENARIOS} Scenarios
{UI_SCENARIOS_INFO} battle, which provided for the deployment phase of troops
{UI_QUICKSTART_BATTLES} Quick Battle
{UI_QUICKSTART_BATTLES_INFO} Select this if you want to fight as soon as possible
{UI_ARMY_COST_PENALTY_TOOLTIP} PRICE REDUCED: Too many troops of this kind of
{UI_FEST_NW_JOIN_NAT_FAILED} Error interaction with NAT
{UI_NEED_RAM} to storm the castle in the Army should be at least one container or Cannon.
{UI_GS_PLAYER_NAME} Account
{UI_GS_PLAYER_NAME_HELP} Free GameSpy service account can be found at: \ nwww.GameSpyID.com. \ NOna necessary to take part in the battles over the Internet.
{UI_ERROR_INVALID_PLAYER_PROFILE} account is invalid
{UI_ERROR_INVALID_PLAYER_EMAIL} E-mail address is not valid
{UI_ERROR_INVALID_PLAYER_PASSWORD} Password invalid
{UI_ERROR_CONNECTION_LOST} disconnection.
{UI_HOTSEAT_CAMPAIGN} Campaign (1 comp.)
{UI_HOTSEAT_INFO_CAMPAIGN} Campaign: multiple players on one computer.
{UI_HOTSEAT_CAMPAIGN_TITLE} Campaign (1 comp.)
{UI_PROVINCIAL_CAMPAIGN_SELECT_TOOLTIP} Select additional campaign
{UI_HOTSEAT_FACTION_SELECT_TITLE} Choosing sides
{UI_GAME_INFO_AUTORESOLVE} Auth. account the results of all the campaign battles
{UI_GAME_OPTIONS_AUTORESOLVE} Auth. calculation results of battles
{UI_GAME_INFO_DISABLE_CONSOLE} Turn off the console
{UI_GAME_OPTIONS_DISABLE_CONSOLE} Turn off the console
{UI_GAME_INFO_USE_PASSWORDS} Password protection moves Player
{UI_GAME_OPTIONS_USE_PASSWORDS} Passwords
{UI_GS_SAVE_PASSWORD} Save Password
{UI_AISA_CHECKBOX} Management reinforcements
{UI_AISA_CHECKBOX_TOOLTIP} ability to give orders reinforcements under AI.