hmm interesting mod
IGA SOKOKU IKKI ( peasants , few armors , hit and run tactics )
ASAKURA ( proud clan , few but deadly )
HOSOKAWA ( Nobles and rich, chinese influence , not so skilled )
TOYOTOMI ( will rappresent a generic little clan that rise to power )
NANBAN FACTION ( a bit less historical ..but interesting )
Modding is like accursed wine, you try a sip and you ended empty the whole glass
Under Proud Patronage of Shankbot de Bodemloze
I never saw that kin another S2 mod.
" Gentlemen, you can't fight in here! This is the War Room! "
Total War Shogun 2 : Morning Sun Mods - Ming Dynasty vs Japan Shogunate
Not sure if the developer of this mod is still active but just want to let you know your mod is pretty amazing, I'm loving it so far. But I do find some flaw with it that most people has already address. Territorial expansion doesn't reduce is such a big minus....I mean you already on limited time to win the game but now you can't even take back territories you lost without being penalize so much (freaking Oda scum betrayed me).
And I am suspecting that the AI might still be cheating and spawn units.
Okay, I went inside the db table and changed the values I mentioned, and I downloaded a NO AI cheating mod, and now my game is PRETTY EPIC!
The AI now can't just cheat and spawn a bunch of units so they're more careful about what they're doing. They'll second guess themselves before attacking a castle if your garrisons are intimidating. Losing one major battle can cripple a clan VERY HARD (just like in most samurai movie I've seen) and can lead to it demise, so now there are more interesting "semi-dynamic" diplomacy decision from the AI. Like the "treacherous" Hojo who initially trade partner with Imagawa, but when Imagawa forces faced heavy casualty fighting me....and oh boy did Hojo quickly turned on them to try and take their castle. Interestingly, Imagawa realize this and offered a peace treaty with me immediately. I seized the opportunity and make them my vassal.
This is the mod that I use to fix the AI cheating thing. The mod shouldn't be conflicting with "TRUE SAMURAI" so just enable that sucker when you start the game. Me I just imported it to the TRUE SAMURAI .pack too so if anything else fail just do the same.
To change territory expansion:
You will find all the diplomacy effects under the table "diplomacy_attitudes_tables". The "annexed_territory" field (or row) is the one that should fix the problem.
The 2nd column of that row is the cap of however the value will decrease/increase to a certain point. The 3rd column is the rate of which value will decrease/increase each turn. The 4th column is the value of the effect every time that diplomacy event activated.
For mine, I got cap: -10 drift: 1 value: -5
- So if I play on Normal, when I capped 3 territory my standing value will be -15, since that is beyond the cap it will go to positive by 1 each turn until it stop at -10. So far it's not too punishing if I choose to cap a territory and stay and chill for a bit, but if I go on a frenzy and capture alot of castles I will attract a lot of negative attentions.
Also, another suggestion, I will like the changes to Katana Hero has made them quite too powerful of a unit. So far there are no other units that can stood a chance against them (I am talking other hero units AT RANK 9!!! have a hard time beating them when they're no rank), you literally need an ARMY to kill these guys.
I don't know, I think Ima start reducing the value on these guys too given how early players can get them in the game.
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