1.
Reloading turns is allowed.Turns must be played within 24 hours or you will be auto-subbed by an admin.
If you fail to do your turn more than three times, without notifying anyone, you will be removed from the hotseat.
Once you have finished your turn and uploaded the save, PM or leave a Visitor message for the next person including a link. The Penalty is [1 mean look].
2. No merchant stacks. Stacking merchants in a military unit or fort built or a resource is an exploit and is not allowed.
The penalty is [2000].
3. The defeated army rule and turn of respect. Fine-Replay turn.
Part A: All defeated armies or fleets are not allowed to move on the turn after they have been defeated, nor can they be attacked on the turn after they have been defeated, except in cases where Part B applies.
Part B: Exceptions to Part A:
1. If you attack an enemy army, and your army is defeated, your army is allowed to be attacked that turn.
2. If an enemy reinforces his defeated army in the field on his turn, that army is allowed to be attacked.
3. If an enemy army retreats into a Fort, City, or Castle and is besieged on the same turn that that it is defeated, it may be attacked on the following turn. If the army is not besieged on the same turn that it is defeated, it may still be besieged on the following turn, but may not be attacked until the third turn.
4. A defeated army retreats next to an undefeated target, or if an undefeated army is moved up next to a defeated army, the defeated army may be attacked again.
5. The defeated army retreats in such a way that it completely impedes the progress of enemy forces (such as stopping in the center of a mountain pass.) This exception does not apply in the cases of forts, cities, or castles.
6.An army being convoyed on the defeated navy cannot move under any circumstances in the turn after the defeat.
The Penalty is [2000].
4. All player vs. player battles must be auto-resolved. Screenshots must be posted as evidence of auto-resolve. The Odds & Results screens must not be edited in any way. Editing out Map info, Cash, Unit cards, and any Agents/Units/Regions not involved in the attack is allowed. Siege weapon unit cards must be shown, if used. Battles against the AI can be played.
The Penalty is [5000]
5. No surrounding enemy army/agents/navies with one stack armies/navies. This prevents retreat of enemy army and it is automatically killed after battle.
The Penalty is [5000].
6. If you receive a territory as a gift,
ALL units must be disbanded except one (chosen by player). The Penalty is [2000].
7. Sallying out when outnumbered to prevent the attacking player's army from sacking is an exploit and is banned. The Penalty is [5000].
8. Anything determined to be an exploit is banned.
9. Spies
Spies may do anything freely, with the exception of spreading disease and opening city gates. The Penalty is [5000].
However, two spies (both with 60% chance of success) can open a gate, but must be shown by a screenshot.
10. Assassins
Assassins may be used freely in home territories, but a screenshot showing 60% chance is required (including the assassination of a general). Any use of assassins outside of personal territory is confined to use only against agents, and must be 80% chance of success. The Penalty is [2000].
11. Ports and Navies
1. If port is blockaded, you must fight your way out.
The Penalty is [2000].
12. Settlements/Buildings
1. Buildings in settlements under siege may not be destroyed.
The Penalty is [5,000 florins, and admin will restore buildings next turn if besieging army wins].
Buildings can only be destroyed when a city is no longer under siege. (This includes the successful attacker destroying buildings the turn of the conquering)
13. Crusades and Jihads
Crusades/Jihads may be called at any time, against anyone, for any reason.
However, only ONE army may join the Crusade.
Green text means new/changed rule.