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Thread: IB2 VGR II Read Me and Credits

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    Default IB2 VGR II Read Me and Credits

    IB VLTRA GLORIAM ROMAE II




    Included:
    IB VGR II Installer
    IB VGR Files
    IB VGR Info Guide
    IB VGR 4 turn per year Scipts
    These units are now separated by their textures and now with more accurate unit cards.
    -Numeri barbaricorum
    -Numeri comitatensis
    -Comitatensis Imune
    -Milites Stationarii
    -Roman Infantry
    Also
    -Fixed the Domain of Soisson unit Numerus Legio
    -Added missing Sasanian description-(from INVASIO BARBARORVM : SOMNIVM APOSTATAE IVLIANI MOD
    Circus Maximus:Farhang-î Spâhę Shahrdârân (Shahrdar Garrison)
    -Increased Roman unit upkeep
    -Edited the IB VGR Info Guide
    Fixed recruiting issue for DoS unit:
    -Equites Catafracti
    -Milites Stationarii
    -Roman Infantry
    Sasanids
    -Added Kura River
    added lakes
    Van
    Sevan
    Urmia
    -Redid Tigris and Eurphrates rivers
    -Re named an located several cities
    Scandavaia
    Hibernia

    Britain River Thames mouth navigationl
    Danube River mouth navigationl
    Rhine mouth navigationl
    Tigris and Eurphrates mouth navigationl
    -Fixed and tiles to correct factions
    -Adjust geomatry climates in N.Turkey, region
    -Added new resolutin types in preference file:
    STRATEGY_RESOLUTION:1024x768
    STRATEGY_MAX_RESOLUTION:2048x1536
    STRATEGY_32_BIT:FALSE
    BATTLE_RESOLUTION:1024x768
    BATTLE_MAX_RESOLUTION:2048x1536
    BATTLE_32_BIT:TRUE
    Fixed-Added cas file
    -1BI__unit__lombard_archers
    -Added Arthur general model
    -Scripts-AI Spawned Armies

    Added:
    -Gigantus Installer
    -IHATEMONDAY'S SOUNDMOD
    -RS2 Environment for VGR Adjusted
    -Barbarian Senate description
    -Vandal spelling texture correction-DMB
    -Added AOR Roman type units to RB type factions
    -Completed Money/Bartering system
    a)emphasis on Curiales Class
    -New Preference Txt File
    -Fixed west clib instruction(unit model)
    -Bulgar cav texture worked on
    -ERE archer texture fixed
    -AOR for Sassanid heavy inf.
    -Adjusted several grain resources to fertility regions
    -Adjusted several starting army placements
    -fixed winter terrain
    -Increased stat_mental on many lesser type units
    -ERE Limat
    -Re did Britannia, Pictavia, and Hibernia-
    Campaign provinces and settlements redone and names and edited.

    Upgrade
    -MODIFIED MONEY SYSTEM-CURIALES CLASS
    Balanced WRE and ERE
    -Changed Roman unit upkeep costs.. varying from 10%-20% - Roman general units slightly more
    -Upgraded several ERE and Sassanid infra structure settlements
    Idea is to distinguish the 5th century ERE Advantages economically over the decaying Western Empire
    -New legionary types added based on Pompeius Magnus' suggestions below
    Pompeius Magnus:
    [1] The Bucellarii served just as mounted units - and performed the bodyguard service. To what degree the old formation of Candidati survived is irrelevant since they were just available to the emperor in a limited number.
    A dual system of Doryphoroi and Hypaspistai in the WRE is acc. my knowledge not available (compared to the ERE)
    [2] Numerus limitaneorum should be the name for the Limitanei. Probably 200 strong.
    [3] Numerus Legionis is my suggestion concerning remaining elements of the legionary field army.
    [4] Numerus XYZ should be the name for local deployed city garrisons (e.g. Numerus Mediolanum; Numerus Ravennatum; Numerus Veronensium etc etc)
    [5] Auxiliae (probably survived - but even those troops were meanwhile categorized under the term Numerus)
    [6] Milites - troops which were not matching one of the existing roman formations - also known in the Notitia. De facto they were a kind of barbarian auxillaries - serving under roman standards.
    Helped with unit name changes
    Diocle
    Aetius
    -Juilan settlements
    -Faction Maps redone
    -Added new Legionary types
    -Added new units
    Re Added from BRG V
    -limitanei new type model and texture.
    -Comitatenses new type model and texture.
    ..Credit: Razor, leif_erikson and bladerunner900 from, florin80.. The Fall of Rome (FoR) (BI)..
    The Fall of Rome (FoR) (BI)
    Fixed strat-Picts admiral(ships) and unit cards for Diplomats, spies, Assassins
    -Added (RB and Roman Britones faction)
    -office_praefectus_gallorum
    -office_magister_equitum_west
    -office_magister_militum_west
    -office_magister_peditum_west
    -office_dux_britannium: Roman Britones
    -office_comes_litoris_saxonici: Roman Britones
    -office_magister_equitum_gallias{bretwalda}

    -IB VLTRA GLORIAM ROMAE ADDITIONS:
    -Joars Logos for IB VGR
    -Went through all the units EDU and adjusted the stats
    -Adjusted EDB and placed units correctly
    -Adjusted Assimilation requirements
    -Adjusted BRG AND RG requirements
    -Tested Ihatemondays Sound mod and no issues
    -Adjust new building trees(required buildings)
    -Added 2D art new buildings
    -Added Textures: SAI Mod
    -added Saio Cav
    -Western Clibinarii available for Soissons faction only at Soisonns
    -Added several textures to early Germanic cav
    -Corrected Mods Info guides
    -Added new unit cards to any that were not made correctly
    -Checked for in game battle ctds(Non Fatal can reload) hoping drastically they are reduced for those who had been experiencing them
    -Corrected a province's name in the Danube region
    -Frank Schola Infantry a general unit and more difficult to recruit
    -Successfully added a money script
    Wre and ERE AI are formidable
    -Spawned armies
    -434 Bulgar Spawned Faction
    -12 turn per year (optional for 463AD Campaign)
    -12 turn per year will start off as the default script
    A handful of factions starting armies will spawn
    -Ostrogoth's playable in 434AD Campaign
    Simulated as a Vassal NDER the Huns but scripted to become a threat in 454AD
    -Slavs starting regions changed off the Baltic sea a bit(463AD)
    More historical
    Use of a handful of buildings - Games to which I have:
    http://caesar3.heavengames.com/buildings/engine.shtml


    IB VGR Revamped- BRG IV(Additions below in BRG IV may heave been altered or changed)
    -BRG IV ADDITIONS:
    New building recruit system tweaked with more balanced units:
    Romans and Romano British RB is limited)
    Roman Civilian and Government Center.
    -Roman government center building needed to Assimilate the local population.
    -After the Roman government center building is completed, city to large and huge cities can now build the higher tier level Roman barracks and stables producing the best Roman units.
    Barbarians and Romano British:
    Barbarian Government Center
    -New recruitment Branch off for RB, Barbarian, Hun, and Nomads at city levels.
    -These factions will not be able to recruit units in Roman barracks or stables after city levels.(or build from this tree)
    -These factions need to build a barbarian government center building to start the assimilation process.
    -City level units are better in the branched off barrack and stable buildings in cities, large cities, and huge cities that available after pop.is assimilated.
    -government center needed for assimilation of the local population.
    -After assimilation(completion of the Barbarian government center) barrack and stables buildings branched off in the barbarian form can now be constructed.
    -Best cavalry and infantry units are found here at city to larger city levels.
    -Cavalry ill be more readily available.
    Modified Files
    463 434:
    -463 Campaign tweaked to become early on more intense.
    -Redid Soissons, Saxons, Roman British, and Roman Britones starting troops.
    -Files edited with correct grammar.
    -Franks and several barbarian factions were missing description on Comes civitatis: regional administrators.
    edu: Ostrogoth palace swordsmen1 fixed.
    -A city town watchmen available for RB and Roman Britones with (aor)Britain new texture.
    -Saios are now recruitable by Goth factions within their own lands.
    -Roman Britones(British faction)comitatenses are now recruitable in Gallic lands(new shield texture)
    -Roman Britones(British faction)British legionaries are now recruitable in Gallic lands
    -Expanded more barbarian cav recruitment to large towns.
    -Romano British hidden family tree for both campaigns. Characters are active generals.
    434AD:Cunedda-Helena-Ennion(Ennion Girt).
    463AD:Ennion-Helena-Artorious.
    -Modified Vandal law and happiness a the gov place.. increased in cities.
    difficult to manage the cities outside of Carthage due to unrest.
    -Vandal Carthage dock and war harbor increased law.
    Modified taverns w/a merc barracks in higher tiers: mercs can be recruited in higher tiers.
    Assimilation more rigorously needed at the city level.
    roman captured cities
    -Foederati forts now instead of merc forts(mercs recruited in advanced Taverns that produce an adjacent merc barracks.)
    -Also the Roman campaigns slightly tweaked(law and happiness) to make expansion more difficult
    -Roman general units slightly increased.
    -langobard and Burgundii warlord costs reduced.
    -upkeep increases for the Vandals.
    -Costs for cavalry reduced.
    -Roman Britones costs reduced for several units within Britain that have Roman origin.
    -2 of the equites cavalry(one the sag archer) although a bit weaker. In Soissons and in Roman occupies regions they can recruit the Roman type unit but at Roman costs.
    -AI Characteristics tweaked in some factions in its bias to recruit units to:smith - exactly level
    -Much game re balancing
    2d art
    -Several Frank Palaces pics were missing.have now been placed.
    -Re did British Isle Faction maps.
    -Re textured Scout Cavalry Raiders.
    -Re textured City Militia for certain factions.
    -Re textured Ostrogoth heavy infantry for Visigoths.
    -Proper Visigoth Cav Skirmisher texture corrected.
    -Ostrogoths and Visigoth Gothic Veteran will differ in textures.
    -New unit: Scout Cavalry Raider for most factions: re textured.
    -Redid roman officers
    REPLACED WITH Florin80 Lief Ericson models and textures
    http://www.twcenter.net/forums/forumdisplay.php?f=1347 The Fall of Rome (FoR)
    Replaced:
    Ostrogoths
    Visigoths
    Vandals
    Burgundii
    Alemanni
    Langobards
    Canidita
    RB Warlord

    -Drikians trait additions:
    Traits and added Germanic armies.
    -Rex_Vandalorum
    -Germanic_Kuning
    -Germanic_Druhtin
    -Germanic_Adaling
    -Germanic_Eril
    -Ethno_Determined
    -Ethno_Not_Determined
    -German_Vandal
    -Also some added some buildings from Aradans mod:
    http://www.twcenter.net/forums/forumdisplay.php?f=1036 (Viking Invasion II (BI)

    Added
    -limitanei new type model and texture.
    -Comitatenses new type model and texture.
    ..Credit: Razor, leif_erikson and bladerunner900 from, florin80.. The Fall of Rome (FoR) (BI)..
    http://www.twcenter.net/forums/forumdisplay.php?f=1347 (The Fall of Rome (FoR).
    Drikians trait additions
    -
    New Ancillaries
    -Art Ru (Arthur)Ancillary
    -Ard Ri Gaelic Ancillary
    -Ard Ri Pict
    -Edited Mosia region.
    -Edited Danube river region.
    -Edited Roman province(Provence)
    -Moved Frank capital to Germania Inf.
    -Iberian rivers Fixed.
    -Britain Severn and Thames fixed.
    Added hunnic heavy cav-lancer archer:julianus gift
    http://www.twcenter.net/forums/forumdisplay.php?f=253 (INVASIO BARBARORVM : SOMNIUM APOSTATAE IULIANI)
    -Fixed the Pict and Bulgar general strat texture.
    -Redid roman officers.
    -Fixed Triumph Ancillaries..now all working.
    -For DoS and Romano British.
    Renovatio Imperii Empire West.
    This Western Empire ruler from the far away land of Britannia has shown to be a Roman unifier of the east and west most glorious capital cities thus holding the distinctive royal courts of Constantinople and Ravanna. Now a leader who can attract great warriors from all over the world to his cause increasing his own stature in the eyes of the people.
    +1 Command, +3 Influence, +1 Morale for all troops on the battlefield, +2 to law (improves public order).
    Added(modified) Ancillaries to RB and Roman Britones.
    -office_praefectus_gallorum
    -office_magister_equitum_west
    -office_magister_militum_west
    -office_magister_peditum_west
    -office_dux_britannium: Roman Britones
    -office_comes_litoris_saxonici: Roman Britones
    -office_magister_equitum_gallias
    -Beta testers for BRG IV
    margio
    maniaces
    Lioneljoe
    constantius
    Kritic
    -Input for rivers in Hispania
    Aernuss


    -New Portraits and splash screens by Joar
    -Went through all the units EDU and adjusted the stats
    -Adjusted BRG AND RG requirements
    -Adjusted EDB and placed units correctly
    -Adjusted Assimilation requirements
    -Tested Ihatemondays Sound mod and no issues
    -Adjust new building trees(required buildings)

    -Added 2D art new buildings
    -added Saio Cav
    -Western Clibinarii available for Soissons faction only at Soisonns
    -Added several textures to early Germanic cav
    -Corrected Mods Info guides
    -Added new unit cards to any that were not made correctly
    -Checked for in game battle ctds(Non Fatal can reload) hoping drastically they are reduced for those who had been experiencing them
    -Corrected a province's name in the Danube region
    -Frank Schola Infantry a general unit and more difficult to recruit
    -Successfully added a money script
    Wre and ERE AI are formidable
    -Spawned armies
    -Bulgars Emerge 434AD
    -12 turn per year (optional for 463AD Campaign)
    A handful of factions starting armies will spawn

    -Ostrogoth's playable in 434AD Campaign
    Simulated as a Vassal under the Huns but scripted to become a threat in 454AD
    -Slavs starting regions changed off the Baltic sea a bit(463AD)
    More historical

    Faction Assimilation: Client Kingdoms: Military and economic cities: BRG Ancillary achievements: AOR: Economic Barter or Money System: logistica Building Requirments: 2 Campaigns: 12 turn and 4 turn options: Starting Spawning armies: Money script for AI: Historical characters: Drikians trait additions: Ice Torques BI WarMap: IB type units, RS2 Battle Environments and much more.




    -------------------------------------------------------------------------------------------------------------------------------------
    ADDITIONS MODIFIED IN NEWEST VERSION ABOVE: VGR OWES A GREAT DEAL OF ITS DEVELOPMENT TO ITS PREDECESSOR BELOW
    --------------------------------------------------------------------------------------------------------------------------------------

    -Rio BRG IV Additions(VGR)
    Spoiler Alert, click show to read: 

    Modified Files
    463 434:
    -463 Campaign tweaked to become early on more intense.
    -Redid Soissons, Saxons, Roman British, and Roman Britones starting troops.
    -Files edited with correct grammar.
    -Franks and several barbarian factions were missing description on Comes civitatis: regional administrators.
    edu: Ostrogoth palace swordsmen1 fixed.
    -A city town watchmen available for RB and Roman Britones with (aor)Britain new texture.
    -Saios are now recruitable by Goth factions within their own lands.
    -Roman Britones(British faction)comitatenses are now recruitable in Gallic lands(new shield texture)
    -Roman Britones(British faction)British legionaries are now recruitable in Gallic lands
    -Expanded more barbarian cav recruitment to large towns.
    -Romano British hidden family tree for both campaigns. Characters are active generals.
    434AD:Cunedda-Helena-Ennion(Ennion Girt).
    463AD:Ennion-Helena-Artorious.
    -Modified Vandal law and happiness a the gov place.. increased in cities.
    difficult to manage the cities outside of Carthage due to unrest.
    -Vandal Carthage dock and war harbor increased law.
    Modified taverns w/a merc barracks in higher tiers: mercs can be recruited in higher tiers.
    Assimilation more rigorously needed at the city level.
    roman captured cities
    -Foederati forts now instead of merc forts(mercs recruited in advanced Taverns that produce an adjacent merc barracks.)
    -Also the Roman campaigns slightly tweaked(law and happiness) to make expansion more difficult
    -Roman general units slightly increased.
    -langobard and Burgundii warlord costs reduced.
    -upkeep increases for the Vandals.
    -Costs for cavalry reduced.
    -Roman Britones costs reduced for several units within Britain that have Roman origin.
    -2 of the equites cavalry(one the sag archer) although a bit weaker. In Soissons and in Roman occupies regions they can recruit the Roman type unit but at Roman costs.
    -AI Characteristics tweaked in some factions in its bias to recruit units to:smith - exactly level
    -Much game re balancing



    2d art
    -Several Frank Palaces pics were missing.have now been placed.
    -Re did British Isle Faction maps.
    -Re textured Scout Cavalry Raiders.
    -Re textured City Militia for certain factions.
    -Re textured Ostrogoth heavy infantry for Visigoths.
    -Proper Visigoth Cav Skirmisher texture corrected.
    -Ostrogoths and Visigoth Gothic Veteran will differ in textures.
    -New unit: Scout Cavalry Raider for most factions: re textured.
    -Redid roman officers
    REPLACED WITH Florin80 Lief Ericson models and textures
    The Fall of Rome (FoR) (BI) The Fall of Rome (FoR)
    Replaced:
    Ostrogoths
    Visigoths
    Vandals
    Burgundii
    Alemanni
    Langobards
    Canidita
    RB Warlord


    -Drikians trait additions:
    Traits and added Germanic armies.
    -Rex_Vandalorum
    -Germanic_Kuning
    -Germanic_Druhtin
    -Germanic_Adaling
    -Germanic_Eril
    -Ethno_Determined
    -Ethno_Not_Determined
    -German_Vandal

    -Also some added some buildings from Aradans mod:
    Viking Invasion II (BI)

    Added
    -limitanei new type model and texture.
    -Comitatenses new type model and texture.
    ..Credit: Razor, leif_erikson and bladerunner900 from, florin80.. The Fall of Rome (FoR) (BI)..
    The Fall of Rome (FoR) (BI)
    New Ancillaries
    -Art Ru (Arthur)Ancillary
    -Ard Ri Gaelic Ancillary
    -Ard Ri Pict
    -Edited Mosia region.
    -Edited Danube river region.
    -Edited Roman province(Provence)
    -Moved Frank capital to Germania Inf.
    -Iberian rivers Fixed.
    -Britain Severn and Thames fixed.
    Added hunnic heavy cav-lancer archer:julianus gift
    INVASIO BARBARORVM : SOMNIUM APOSTATAE IULIANI
    -Fixed the Pict and Bulgar general strat texture.
    -Redid roman officers.
    -Fixed Triumph Ancillaries..now all working.
    -For DoS and Romano British.
    Renovatio Imperii Empire West.
    This Western Empire ruler from the far away land of Britannia has shown to be a Roman unifier of the east and west most glorious capital cities thus holding the distinctive royal courts of Constantinople and Ravanna. Now a leader who can attract great warriors from all over the world to his cause increasing his own stature in the eyes of the people.
    +1 Command, +3 Influence, +1 Morale for all troops on the battlefield, +2 to law (improves public order).
    Added(modified) Ancillaries to RB and Roman Britones.

    --Added (RB and Roman Britones faction)
    -office_praefectus_gallorum
    -office_magister_equitum_west
    -office_magister_militum_west
    -office_magister_peditum_west
    -office_dux_britannium: Roman Britones
    -office_comes_litoris_saxonici: Roman Britones
    -office_magister_equitum_gallias



    -Beta Testers for VGR
    margio
    maniaces
    Lioneljoe
    constantius
    Kritic
    -Input for rivers in Hispania
    Aernuss  


    In debt to these Fantastic mods:
    Ice Torques WarMap
    WarMap screenshots and download.
    The Momma: IBRR
    INVASIO BARBARORVM : RUINA ROMAE
    See Arthurian Total War
    Arthurian: Total War (BI)
    See Bulgaria Total War
    Bulgaria: Total War (BGTW)
    See Bulgaria Total War
    The Fall of Rome (FoR) (BI)
    See Fall of Rome Total War
    Viking Invasion II (BI)
    See Viking Invasion Total War


    ----------------------------------------------------------------------------------------------
    NEW SCREENIES PENDING




    Special thanks to margio's consistent contributions to the Rio IBFD Mod over the years.

    Over Time those who have added at one time or another their ideas with the progression of this mod...My Thanks

    Magio: game play tester... game ideas

    philip w ideas: game testing
    Hound of Ulster: unit testing
    Marku: ideas: game testing
    Scolot: game ideas... Slav and Asian region corrections
    Hohenlohe: game ideas
    davidharvey1: game ideas
    rasputin753: game play tester... game ideas... City fixes
    Duke of Serbia: Slav historical corrections
    Legion Augusta III: game play tester... game ideas(economic)... smith alteration ideas
    cherryfunk: game play tester... game ideas
    Raguel: game play tester... game ideas
    Oswald von Wolkenstein: game play tester... game ideas
    Turkeys: game play tester... game ideas
    Bonifacius: game ideas... region corrections

    THANK YOU TO THE FORUM GIANTS
    Ice Torque Ramon_Gonzales y Garcia Gigantus for his new Installer Mylae,(wonderful buildings) Attila IBFD Founder and the IBFD team Arthurian TW Agraes and team for letting me use their wonderful mods: Their work put into the units and the map is truly remarkable. Thanks Ramon for allowing me to display this mod on this noble forum.
    Money History Used in historical events for the VGR economic play description
    Medieval Europe
    www.uo2000.com/articles/mh7_europe.htm
    www.unrv.com/economy.php

    Last edited by Riothamus; April 17, 2014 at 03:56 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

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