IB VLTRA GLORIAM ROMAE II
Included:
IB VGR II Installer
IB VGR Files
IB VGR Info Guide
IB VGR 4 turn per year Scipts
These units are now separated by their textures and now with more accurate unit cards.
-Numeri barbaricorum
-Numeri comitatensis
-Comitatensis Imune
-Milites Stationarii
-Roman Infantry
Also
-Fixed the Domain of Soisson unit Numerus Legio
-Added missing Sasanian description-(from INVASIO BARBARORVM : SOMNIVM APOSTATAE IVLIANI MOD
Circus Maximus:Farhang-î Spâhę Shahrdârân (Shahrdar Garrison)
-Increased Roman unit upkeep
-Edited the IB VGR Info Guide
Fixed recruiting issue for DoS unit:
-Equites Catafracti
-Milites Stationarii
-Roman Infantry
Sasanids
-Added Kura River
added lakes
Van
Sevan
Urmia
-Redid Tigris and Eurphrates rivers
-Re named an located several cities
Scandavaia
Hibernia
Britain River Thames mouth navigationl
Danube River mouth navigationl
Rhine mouth navigationl
Tigris and Eurphrates mouth navigationl
-Fixed and tiles to correct factions
-Adjust geomatry climates in N.Turkey, region
-Added new resolutin types in preference file:
STRATEGY_RESOLUTION:1024x768
STRATEGY_MAX_RESOLUTION:2048x1536
STRATEGY_32_BIT:FALSE
BATTLE_RESOLUTION:1024x768
BATTLE_MAX_RESOLUTION:2048x1536
BATTLE_32_BIT:TRUE
Fixed-Added cas file
-1BI__unit__lombard_archers
-Added Arthur general model
-Scripts-AI Spawned Armies
Added:
-Gigantus Installer
-IHATEMONDAY'S SOUNDMOD
-RS2 Environment for VGR Adjusted
-Barbarian Senate description
-Vandal spelling texture correction-DMB
-Added AOR Roman type units to RB type factions
-Completed Money/Bartering system
a)emphasis on Curiales Class
-New Preference Txt File
-Fixed west clib instruction(unit model)
-Bulgar cav texture worked on
-ERE archer texture fixed
-AOR for Sassanid heavy inf.
-Adjusted several grain resources to fertility regions
-Adjusted several starting army placements
-fixed winter terrain
-Increased stat_mental on many lesser type units
-ERE Limat
-Re did Britannia, Pictavia, and Hibernia-
Campaign provinces and settlements redone and names and edited.
Upgrade
-MODIFIED MONEY SYSTEM-CURIALES CLASS
Balanced WRE and ERE
-Changed Roman unit upkeep costs.. varying from 10%-20% - Roman general units slightly more
-Upgraded several ERE and Sassanid infra structure settlements
Idea is to distinguish the 5th century ERE Advantages economically over the decaying Western Empire
-New legionary types added based on Pompeius Magnus' suggestions below
Pompeius Magnus:
[1] The Bucellarii served just as mounted units - and performed the bodyguard service. To what degree the old formation of Candidati survived is irrelevant since they were just available to the emperor in a limited number.
A dual system of Doryphoroi and Hypaspistai in the WRE is acc. my knowledge not available (compared to the ERE)
[2] Numerus limitaneorum should be the name for the Limitanei. Probably 200 strong.
[3] Numerus Legionis is my suggestion concerning remaining elements of the legionary field army.
[4] Numerus XYZ should be the name for local deployed city garrisons (e.g. Numerus Mediolanum; Numerus Ravennatum; Numerus Veronensium etc etc)
[5] Auxiliae (probably survived - but even those troops were meanwhile categorized under the term Numerus)
[6] Milites - troops which were not matching one of the existing roman formations - also known in the Notitia. De facto they were a kind of barbarian auxillaries - serving under roman standards.
Helped with unit name changes
Diocle
Aetius
-Juilan settlements
-Faction Maps redone
-Added new Legionary types
-Added new units
Re Added from BRG V
-limitanei new type model and texture.
-Comitatenses new type model and texture.
..Credit: Razor, leif_erikson and bladerunner900 from, florin80.. The Fall of Rome (FoR) (BI)..
The Fall of Rome (FoR) (BI)
Fixed strat-Picts admiral(ships) and unit cards for Diplomats, spies, Assassins
-Added (RB and Roman Britones faction)
-office_praefectus_gallorum
-office_magister_equitum_west
-office_magister_militum_west
-office_magister_peditum_west
-office_dux_britannium: Roman Britones
-office_comes_litoris_saxonici: Roman Britones
-office_magister_equitum_gallias{bretwalda}
-IB VLTRA GLORIAM ROMAE ADDITIONS:
-Joars Logos for IB VGR
-Went through all the units EDU and adjusted the stats
-Adjusted EDB and placed units correctly
-Adjusted Assimilation requirements
-Adjusted BRG AND RG requirements
-Tested Ihatemondays Sound mod and no issues
-Adjust new building trees(required buildings)
-Added 2D art new buildings
-Added Textures: SAI Mod
-added Saio Cav
-Western Clibinarii available for Soissons faction only at Soisonns
-Added several textures to early Germanic cav
-Corrected Mods Info guides
-Added new unit cards to any that were not made correctly
-Checked for in game battle ctds(Non Fatal can reload) hoping drastically they are reduced for those who had been experiencing them
-Corrected a province's name in the Danube region
-Frank Schola Infantry a general unit and more difficult to recruit
-Successfully added a money script
Wre and ERE AI are formidable
-Spawned armies
-434 Bulgar Spawned Faction
-12 turn per year (optional for 463AD Campaign)
-12 turn per year will start off as the default script
A handful of factions starting armies will spawn
-Ostrogoth's playable in 434AD Campaign
Simulated as a Vassal NDER the Huns but scripted to become a threat in 454AD
-Slavs starting regions changed off the Baltic sea a bit(463AD)
More historical
Use of a handful of buildings - Games to which I have:
http://caesar3.heavengames.com/buildings/engine.shtml
IB VGR Revamped- BRG IV(Additions below in BRG IV may heave been altered or changed)
-BRG IV ADDITIONS:
New building recruit system tweaked with more balanced units:
Romans and Romano British RB is limited)
Roman Civilian and Government Center.
-Roman government center building needed to Assimilate the local population.
-After the Roman government center building is completed, city to large and huge cities can now build the higher tier level Roman barracks and stables producing the best Roman units.
Barbarians and Romano British:
Barbarian Government Center
-New recruitment Branch off for RB, Barbarian, Hun, and Nomads at city levels.
-These factions will not be able to recruit units in Roman barracks or stables after city levels.(or build from this tree)
-These factions need to build a barbarian government center building to start the assimilation process.
-City level units are better in the branched off barrack and stable buildings in cities, large cities, and huge cities that available after pop.is assimilated.
-government center needed for assimilation of the local population.
-After assimilation(completion of the Barbarian government center) barrack and stables buildings branched off in the barbarian form can now be constructed.
-Best cavalry and infantry units are found here at city to larger city levels.
-Cavalry ill be more readily available.
Modified Files
463 434:
-463 Campaign tweaked to become early on more intense.
-Redid Soissons, Saxons, Roman British, and Roman Britones starting troops.
-Files edited with correct grammar.
-Franks and several barbarian factions were missing description on Comes civitatis: regional administrators.
edu: Ostrogoth palace swordsmen1 fixed.
-A city town watchmen available for RB and Roman Britones with (aor)Britain new texture.
-Saios are now recruitable by Goth factions within their own lands.
-Roman Britones(British faction)comitatenses are now recruitable in Gallic lands(new shield texture)
-Roman Britones(British faction)British legionaries are now recruitable in Gallic lands
-Expanded more barbarian cav recruitment to large towns.
-Romano British hidden family tree for both campaigns. Characters are active generals.
434AD:Cunedda-Helena-Ennion(Ennion Girt).
463AD:Ennion-Helena-Artorious.
-Modified Vandal law and happiness a the gov place.. increased in cities.
difficult to manage the cities outside of Carthage due to unrest.
-Vandal Carthage dock and war harbor increased law.
Modified taverns w/a merc barracks in higher tiers: mercs can be recruited in higher tiers.
Assimilation more rigorously needed at the city level.
roman captured cities
-Foederati forts now instead of merc forts(mercs recruited in advanced Taverns that produce an adjacent merc barracks.)
-Also the Roman campaigns slightly tweaked(law and happiness) to make expansion more difficult
-Roman general units slightly increased.
-langobard and Burgundii warlord costs reduced.
-upkeep increases for the Vandals.
-Costs for cavalry reduced.
-Roman Britones costs reduced for several units within Britain that have Roman origin.
-2 of the equites cavalry(one the sag archer) although a bit weaker. In Soissons and in Roman occupies regions they can recruit the Roman type unit but at Roman costs.
-AI Characteristics tweaked in some factions in its bias to recruit units to:smith - exactly level
-Much game re balancing
2d art
-Several Frank Palaces pics were missing.have now been placed.
-Re did British Isle Faction maps.
-Re textured Scout Cavalry Raiders.
-Re textured City Militia for certain factions.
-Re textured Ostrogoth heavy infantry for Visigoths.
-Proper Visigoth Cav Skirmisher texture corrected.
-Ostrogoths and Visigoth Gothic Veteran will differ in textures.
-New unit: Scout Cavalry Raider for most factions: re textured.
-Redid roman officers
REPLACED WITH Florin80 Lief Ericson models and textures
http://www.twcenter.net/forums/forumdisplay.php?f=1347 The Fall of Rome (FoR)
Replaced:
Ostrogoths
Visigoths
Vandals
Burgundii
Alemanni
Langobards
Canidita
RB Warlord
-Drikians trait additions:
Traits and added Germanic armies.
-Rex_Vandalorum
-Germanic_Kuning
-Germanic_Druhtin
-Germanic_Adaling
-Germanic_Eril
-Ethno_Determined
-Ethno_Not_Determined
-German_Vandal
-Also some added some buildings from Aradans mod:
http://www.twcenter.net/forums/forumdisplay.php?f=1036 (Viking Invasion II (BI)
Added
-limitanei new type model and texture.
-Comitatenses new type model and texture.
..Credit: Razor, leif_erikson and bladerunner900 from, florin80.. The Fall of Rome (FoR) (BI)..
http://www.twcenter.net/forums/forumdisplay.php?f=1347 (The Fall of Rome (FoR).
Drikians trait additions
-
New Ancillaries
-Art Ru (Arthur)Ancillary
-Ard Ri Gaelic Ancillary
-Ard Ri Pict
-Edited Mosia region.
-Edited Danube river region.
-Edited Roman province(Provence)
-Moved Frank capital to Germania Inf.
-Iberian rivers Fixed.
-Britain Severn and Thames fixed.
Added hunnic heavy cav-lancer archer:julianus gift
http://www.twcenter.net/forums/forumdisplay.php?f=253 (INVASIO BARBARORVM : SOMNIUM APOSTATAE IULIANI)
-Fixed the Pict and Bulgar general strat texture.
-Redid roman officers.
-Fixed Triumph Ancillaries..now all working.
-For DoS and Romano British.
Renovatio Imperii Empire West.
This Western Empire ruler from the far away land of Britannia has shown to be a Roman unifier of the east and west most glorious capital cities thus holding the distinctive royal courts of Constantinople and Ravanna. Now a leader who can attract great warriors from all over the world to his cause increasing his own stature in the eyes of the people.
+1 Command, +3 Influence, +1 Morale for all troops on the battlefield, +2 to law (improves public order).
Added(modified) Ancillaries to RB and Roman Britones.
-office_praefectus_gallorum
-office_magister_equitum_west
-office_magister_militum_west
-office_magister_peditum_west
-office_dux_britannium: Roman Britones
-office_comes_litoris_saxonici: Roman Britones
-office_magister_equitum_gallias
-Beta testers for BRG IV
margio
maniaces
Lioneljoe
constantius
Kritic
-Input for rivers in Hispania
Aernuss
-New Portraits and splash screens by Joar
-Went through all the units EDU and adjusted the stats
-Adjusted BRG AND RG requirements
-Adjusted EDB and placed units correctly
-Adjusted Assimilation requirements
-Tested Ihatemondays Sound mod and no issues
-Adjust new building trees(required buildings)
-Added 2D art new buildings
-added Saio Cav
-Western Clibinarii available for Soissons faction only at Soisonns
-Added several textures to early Germanic cav
-Corrected Mods Info guides
-Added new unit cards to any that were not made correctly
-Checked for in game battle ctds(Non Fatal can reload) hoping drastically they are reduced for those who had been experiencing them
-Corrected a province's name in the Danube region
-Frank Schola Infantry a general unit and more difficult to recruit
-Successfully added a money script
Wre and ERE AI are formidable
-Spawned armies
-Bulgars Emerge 434AD
-12 turn per year (optional for 463AD Campaign)
A handful of factions starting armies will spawn
-Ostrogoth's playable in 434AD Campaign
Simulated as a Vassal under the Huns but scripted to become a threat in 454AD
-Slavs starting regions changed off the Baltic sea a bit(463AD)
More historical
Faction Assimilation: Client Kingdoms: Military and economic cities: BRG Ancillary achievements: AOR: Economic Barter or Money System: logistica Building Requirments: 2 Campaigns: 12 turn and 4 turn options: Starting Spawning armies: Money script for AI: Historical characters: Drikians trait additions: Ice Torques BI WarMap: IB type units, RS2 Battle Environments and much more.
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ADDITIONS MODIFIED IN NEWEST VERSION ABOVE: VGR OWES A GREAT DEAL OF ITS DEVELOPMENT TO ITS PREDECESSOR BELOW
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-Rio BRG IV Additions(VGR)