Results 1 to 8 of 8

Thread: Adunabar phantom problem

  1. #1
    Signifer
    Join Date
    Dec 2009
    Posts
    215
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Adunabar phantom problem

    The answer to Adunabar's manpower problems.
    Attached Thumbnails Attached Thumbnails Adunabar's Phantom Horsemen.jpg  

  2. #2
    Éorl's Avatar 42
    Join Date
    Jun 2009
    Location
    Germany
    Posts
    2,297
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: The Official WIP Screenshot Thread

    All Ringwraiths!

    Check the descr_model_battle.txt and see if the skeleton entry is labelled model_flexi_m or model_flexi_c. If yes, change it to model_flexi.

    Does this get rid of the Phantom Menace?
    Last edited by Éorl; January 11, 2013 at 02:13 AM.
    I read this so called Bible, and found it to be a third rate story in which this so called 'jesus' is nothing more than a shameless lampooning of Brian, which has inspired joy and laughter in millions.
    -unknown YouTube user

  3. #3
    Éorl's Avatar 42
    Join Date
    Jun 2009
    Location
    Germany
    Posts
    2,297
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Adunabar phantom problem

    Posts above moved to seperate thread because Official WIP Screenshot thread is reserved for official WIP screenshots
    Last edited by Éorl; January 11, 2013 at 02:11 AM.
    I read this so called Bible, and found it to be a third rate story in which this so called 'jesus' is nothing more than a shameless lampooning of Brian, which has inspired joy and laughter in millions.
    -unknown YouTube user

  4. #4
    Signifer
    Join Date
    Dec 2009
    Posts
    215
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Adunabar phantom problem

    Just realized that, thanks. I was pretty sleepy when I posted that.

  5. #5
    Signifer
    Join Date
    Dec 2009
    Posts
    215
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: The Official WIP Screenshot Thread

    Quote Originally Posted by Éorl View Post
    Check the descr_model_battle.txt and see if the skeleton entry is labelled model_flexi_m or model_flexi_c. If yes, change it to model_flexi.
    I bit out of my league on this one. I don't think I will be able to find the right entry in all this gibberish. If somebody wants to post the corrected document I would be happy to paste it into the data folder, otherwise I think I can live with it as is.

  6. #6
    Thangaror's Avatar Princeps
    Join Date
    Sep 2010
    Location
    Ducatus Saxonia
    Posts
    1,144
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Adunabar phantom problem

    That should be the entry.

    Code:
    type                    4a_rk_cavbodyguard
    skeleton                fs_hc_spearman, fs_hc_swordsman
    indiv_range                40
    texture        empire_east,        bi/ci/data/models_unit/textures/4a_rk_cavking.tga    
    texture        empire_east_rebels,        bi/ci/data/models_unit/textures/4a_mf_cavking.tga    
    model_flexi                bi/ci/data/models_unit/4a_rk_cavking_lod1.cas, 15
    model_flexi                bi/ci/data/models_unit/4a_rk_cavking_lod2.cas, 30
    model_flexi                bi/ci/data/models_unit/4a_rk_cavking_lod3.cas, 40
    model_flexi                bi/ci/data/models_unit/4a_rk_cavking_lod4.cas, max
    model_sprite            empire_east, 60.0, bi/ci/data/sprites/sprites_new/4a_rk_cavbodyguard_sprite.spr
    model_sprite            empire_east_rebels, 60.0, bi/ci/data/sprites/sprites_new/4a_mf_cavbodyguard_sprite.spr
    model_tri                400, 0.5f, 0.5f, 0.5f
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

    Middle-earth: Total War - Hérë Pelarcíryarwa - WIP Second Age mod


  7. #7
    Signifer
    Join Date
    Dec 2009
    Posts
    215
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Adunabar phantom problem

    You sure about that? These are Adunabar bodyguard, not RK.

  8. #8
    Éorl's Avatar 42
    Join Date
    Jun 2009
    Location
    Germany
    Posts
    2,297
    Tournaments Joined
    0
    Tournaments Won
    0

    Default Re: Adunabar phantom problem

    Yes, it's the correct entry. They use the same model, but faction-specific textures. The model entry in Thang's post uses the model_flexi header, which is the correct one.

    I've spotted some model issues with the old models like the one you posted in the past, where some parts of the model seemed to have disappeared, or flicker when the model moves (the Helm's Deep recruitable BGs had a similar issue iirc). I've tracked down the cause of this to the model_flexi_m header, which defines an entry that is supposed to have manually weighed bones (meaning that some vertices of the model are affected by more than one bone of the animation skeleton) - this isn't supported by the engine, though, and only messes with the models. If it's not that, then I'm at a loss at the moment.

    Edit says: Oh look, the old ci folder. Now I feel nostalgia.
    I read this so called Bible, and found it to be a third rate story in which this so called 'jesus' is nothing more than a shameless lampooning of Brian, which has inspired joy and laughter in millions.
    -unknown YouTube user

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •