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Thread: -Guide: Making RS2 Mod foldered for steam

  1. #101

    Default Re: -Guide: Making RS2 Mod foldered for steam

    I followed all the instructions, but when I launch the game the only thing that plays is Vanilla RTW.

  2. #102

    Default Re: -Guide: Making RS2 Mod foldered for steam

    Yes it appears that the latest steam update has removed the ability to play mods like RS2. Deliberate when previously the original code had been lost?


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  3. #103
    dvk901's Avatar Consummatum est
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    Default Re: -Guide: Making RS2 Mod foldered for steam

    I wonder if they just removed the '-mod:' switch from the exe. That's what it sounds like. I have it mind to do a little testing myself...

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  4. #104

    Default Re: -Guide: Making RS2 Mod foldered for steam

    Nothing is wrong with "-mod" switch, works just okay for me.
    Can't RS2 just be packed into a single 1Turn folder with only the "default" factions?
    It should work that way on Steam?

  5. #105
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    Default Re: -Guide: Making RS2 Mod foldered for steam

    Quote Originally Posted by Ognjen Todorović View Post
    Nothing is wrong with "-mod" switch, works just okay for me.
    Can't RS2 just be packed into a single 1Turn folder with only the "default" factions?
    It should work that way on Steam?
    If the -mod: switch was working correctly, then it should run RS2.....but people seem to be just getting vanilla instead. But you are right, and that's what I was thinking......a single 'all-in-one' campaign that just overwrites vanilla. You couldn't play the swap factions, but all the others should work. At least in theory.

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  6. #106

    Default Re: -Guide: Making RS2 Mod foldered for steam

    Quote Originally Posted by dvk901 View Post
    If the -mod: switch was working correctly, then it should run RS2.....but people seem to be just getting vanilla instead. But you are right, and that's what I was thinking......a single 'all-in-one' campaign that just overwrites vanilla. You couldn't play the swap factions, but all the others should work. At least in theory.
    So RS 2 places its files in Vanilla folders overwriting some things, what I would have to do is just copy all of the files from 1Turn campaign folder to the root folder of RS2 ?

  7. #107
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    Default Re: -Guide: Making RS2 Mod foldered for steam

    Yes..theoretically. And then use Steam to launch RTW and not the RS2 Launcher.

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  8. #108

    Default Re: -Guide: Making RS2 Mod foldered for steam

    Oh sweet, thanks .

  9. #109

    Default Re: -Guide: Making RS2 Mod foldered for steam

    Quote Originally Posted by Ognjen Todorović View Post
    Oh sweet, thanks .
    Excuse me mate, did that work?

    I've got RS II running until the end of the pre-first turn splash, the bar loads to full, then the game crashes with black screen & no error message.

    Gonna uninstall again & give it a go...

  10. #110
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    Default Re: -Guide: Making RS2 Mod foldered for steam

    I just bought RTW through Steam today and I'm going to see what I can do to fix this issue. Hopefully, I will be able to.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  11. #111

    Default Re: -Guide: Making RS2 Mod foldered for steam

    Quote Originally Posted by dvk901 View Post
    I just bought RTW through Steam today and I'm going to see what I can do to fix this issue. Hopefully, I will be able to.

    Thank you mate!

  12. #112

    Default Re: -Guide: Making RS2 Mod foldered for steam

    Quote Originally Posted by dvk901 View Post
    I just bought RTW through Steam today and I'm going to see what I can do to fix this issue. Hopefully, I will be able to.
    Sorry for bumping mate, but any joy...?

  13. #113
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    Default Re: -Guide: Making RS2 Mod foldered for steam

    I am sorry......I did a bunch of experimenting yesterday, completely re-installing everything and making some changes I thought might work, but it still crashes. The custom battles seem to work, and that's all. I'm suspecting that the new Steam RTW is requiring that any mod used with it MUST be modfoldered, and RS2 isn't. Rather, it is modfoldered to itself. This is very disappointing, because correcting this could well mean that a large part of it will have to be re-written. But I'll keep trying.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  14. #114

    Default Re: -Guide: Making RS2 Mod foldered for steam

    You're a star, thank you very much for your efforts.

  15. #115

    Default Re: -Guide: Making RS2 Mod foldered for steam

    So,any progress?

  16. #116

    Default Re: -Guide: Making RS2 Mod foldered for steam

    Quote Originally Posted by katsusand View Post
    I followed all the instructions, but when I launch the game the only thing that plays is Vanilla RTW.
    Unfortunately I am getting the exact same problem.

  17. #117
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    Default Re: -Guide: Making RS2 Mod foldered for steam

    Freaking Steam. It would seem I'll have to redo more than just files that make it modfoldered. It won't recognize any of the new buildings we put in, and I think it's because the files are in the mod_0.pak instead of battle_open.pak. Just taking too much time, and I have to finish the settlements.

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  18. #118
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    Default Re: -Guide: Making RS2 Mod foldered for steam

    You could always just use a different exe, or is this against forum rules? :/
    Its to my understanding that any exe before the patch should work.

  19. #119

    Default Re: -Guide: Making RS2 Mod foldered for steam

    What if we copy and paste the files from steam directory and put in another place (let's say, program files) like if it was "non-steam"?
    Then just install RS II normally.

    EDIT:Copy RTW Gold Edition folder and paste it in Program files.
    Last edited by john_peter; February 09, 2016 at 07:28 AM.

  20. #120

    Default Re: -Guide: Making RS2 Mod foldered for steam

    holy necroposting

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