Hello My name is CFR. I have played all of the Fallouts, even the crappy ones. I am student so I am able to get 3dmax for free and wish to mod the total war(preferably kingdoms) for a Fallout New Vegas. I have already looked and got a basic idea for a map, but I will need to learn how to do mapping first. I have a basic idea. I also am versed in coding as well as skinning. I have been practicing for a short time with GIMP. I do have a couple questions:
1. How many factions are allowed in Medieval total war vs Kingdoms?
2. Which is more compatible with ranged projectiles that come from weapons of a futuristic nature(Guns/Energy Weapons)?
3. Anyone interested in helping?
4. Has anyone tried this before?
Goals of the project(short term)
Warning no dates as that would be unrealistic
1. To Create models of NCR troopers.
2. To Skin those models.(hehe read out loud)
3. To Create Models of Legionaries(recruit probably first)
4. To Skin those models.
5. To create a map of Hoover Dam.
6. Test mechanics in "historical" battle.
Potential Faction List
Caesars Legion
New California Republic
Brotherhood of Steel
Robert House and His Securitrons
Great Khans(allied with Legion at begining of Game)
Boomers
Raiders
Fiends
Faction is defined as being army with force enough to threaten the power balance of wasteland. Now it arguable that the Kings hold alot of power, at least in Freeside, we could never consider them a faction in this game because they don't hold a army(NCR trooper rip threw them like paper) and their ending isn't really significant. If Freeside isn't stable who cares? The fiends on the other hand are a army. They are powerful enough to threaten Outer Vegas and take Camp Mccaren. Any group with that kind of power should be a faction.