Capturing routing troops.
That is, any soldiers "killed" whilst routing were instead captured by your army. After the battle, the player was given the choice to safely return them to their respective nations, ransom them back, or execute them outright. Were this to be included in Rome II, I imagine that an "Enslave" option could be included.
Originally, this seems to have disappeared after Medieval II, for one reason or another. In the grand scheme of things, I suppose this isn't anything major, but it was certainly a nice touch.
I'd also like to see proper, random traits and retinues brought back, replacing Shogun 2's General/Agent tech trees (which defeated the purpose, somewhat; by the end of the game, all of my generals would be paragons of virtue, master strategists, perfectly healthy, and completely obedient. Where's the fun in that?).
♠"We Band of Brothers; For he that sheds his blood with me, Shall be my brother."♠
I agree with Population-Dependent Army Recruitment
Guilds were really dumb in M2. The rewards+mission was dumb and something that just got in the way of your choosing how to play. They would give you mission that were irrelevant and dumb.
Religion and Culture- Yes, culture was very very important in this era but as far as religion go... dumb and unneeded. I hated it in M2 because we just spammed monks/priest/bishops..etc. Now, the only reason we did it is because the game centered around the catholic church.
Permanent Forts- this feature is not needed. For starters it doesn't make sense why a person would pay to upkeep a empty fort but not pay to the upkeep for a unit+a free fort? Not to mention, I can see how this will be spammed on every location to keep a static map.
Area of Interception- Yes and no. Road were the ideal way to travel in any game. It was fast and quit and usually where most battles met. They just have to make sure that it's harder to move without roads and you will get your area of interception
Defenses for Soldiers - Pretty sure Romans were one of the few who had just a professional army. Though, i would mind seeing things like what Longbow men had in ME2; putting spikes in front of archers..etc.
Taking of Vassals -Totally agreed![]()
Napoleon Total War
I like it how each major AI (except for Spain) had their own AI personality according to ESF. I'd like that to be implemented but on a massive scale. (like technologies they research first, etc.)
And the ability to deal with provinces in diplomacy.
Medieval II
The ability to raid, slaughter and occupy regions.
Unique faction leaders models that look their part for both the campaign and battle map. I want my Barbarian/Eastern Kings to look like Kings and a Roman Emperor to look like an Emperor. I like what Shogun 2 did and hope that system is developed a bit more. I want to see my Faction Leader decked out in ornate regalia of the period maybe even crowns for some of the faction leaders, just don't want them to look like a regular general. On that note it would also be cool if the faction leader's bodyguard was dressed up a bit more to make them distinct and regal from the regular general's bodyguard after all you only have one faction leader.
I haven't play ETW so I can't give opinion on them, but I want that useless feature called City Viewer that existed on RTW.
I thought M2 also has permanent forts, I remembered making a couple during my campaign but nobody garrisoned in it but it lasted for more than a century.
I've heard someone talked about Religion a long way back, heard some people said Romans aren't that strict so it's pretty much pointless to have them in the game.
♠"We Band of Brothers; For he that sheds his blood with me, Shall be my brother."♠
I agree with all your posts (especially about the population thingy, I don't know why they removed it, it was the only thing that could slow down development and steamrolling), I'd also like to see the city view from R:TW make a come-back, it might be a "useless feature" (it doesn't have to be), but it was just great, it was one of the things that gave you immersion. Also the fact that you could see the buildings being built and upgraded and changing the city look, it gave a sort of continuity between your hard work in the campaign map and what you would see once they attacked your cities.
If I'm not mistaken in the original Shogun you can only get income at the end of the fourth turn. Will bringing this back increase a difficulty in managing economy a bit ? All Total War games is only difficult economy wise the first few turns. In Shogun 2 even once you manage to get around 4 or 5 province at the start you can turtle a develop more once the economy is set.
CIVITATVS CVM AVGVSTVS XVI, MMVI
I think it would be interesting the Pows option.
I mean in MTW I you captired troops after a battle and could decide what to do with them. The same in MTW2.
It would be interesting to have this features back with the option to use them in diplomatic actions or, as the Romans did, use hostages for peace or other things.
I do not agree with permanent forts. The Romans made permanent forts when defending an area but the legions were able to build up and then dismount everything when they were leaving. So the forts had to exist until you leave a garrison inside.
Last edited by Emperor Domitianus; January 09, 2013 at 03:30 AM.
Shogun-
-Separate tax per region
Med-
-Mercenaries
-Civil Wars
-More traits/ancillaries based on generals action than just what you choose.
-Armor upgrades can be added to existing units
Rome-
-A population dependable recruitment system
Med 2-
-Settlements containing more buildings
-Settlements being the location of seige battles
-Armor upgrades change model
Kingdoms-
-Area of Recruitment units
Empire-
-Permanent forts
-Intercept Zone
-Research Tree
Tweaks-
-Defending armies in field get fortifications (research-able & multi level)
-2 Trait trees for generals with separate experience. 1 military & 1 civil.
-Ability to retrain (bring to full strength) a unit in one turn. Not just slow replenishment.
I'd like to see the hordes from Barbarian Invasion in some form, maybe in a DLC campaign. I enjoyed starting a chain reaction of hordes as the Huns. It sucked when you'd conquer a city, only to give the AI 5 stacks to attack you with though.
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