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Thread: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

  1. #941

    Default Re: Imperial Destroyer project v3.9

    if i remember well, delete those first 8 parts from yanex disk, then proceed to upload the remaining to yanex
    and then to hdd
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  2. #942

    Default Re: Imperial Destroyer project v3.9

    Well then I'd be missing parts 9-12. The problem is that it won;t let me save onto Yanex

  3. #943

    Default Re: Imperial Destroyer project v3.9

    I can put the completed mod onto MEGA, whidh will download faster and be in 1 part for an easier installation.

  4. #944

    Default Re: Imperial Destroyer project v3.9

    Quote Originally Posted by Hazzard View Post
    I can put the completed mod onto MEGA, whidh will download faster and be in 1 part for an easier installation.
    Can you do that, bro'? Many thx for you!

  5. #945

    Default Re: Imperial Destroyer project v3.9

    Recently finished my Campaign on this version, any ETA when next update will be released?

  6. #946

    Default Re: Imperial Destroyer project v3.9

    Quote Originally Posted by Hazzard View Post
    I can put the completed mod onto MEGA, whidh will download faster and be in 1 part for an easier installation.
    Yes please do

  7. #947

  8. #948

    Default Re: Imperial Destroyer project v3.9

    So how will this be installed now that its in one file?

  9. #949

    Default Re: Imperial Destroyer project v3.9

    1. Extract the contents of the data folder into the data folder in your Empire Total War.
    2. Add in the pack files within the 4 rar files inside if you want them. Enable regions allows region swapping with diplomacy. The other 3 do as described. Make sure they overwrite another pack file of the same name.
    3. Extract the user script within early or late campaign into "C:\Users\Harry\AppData\Roaming\The Creative Assembly\Empire\scripts"
    Only you need to replace Harry with the name or the user you are logged into. You should be able to find it yourself. If you see another user.script there, check to see if it has anything. If it does, take it out and keep it saved somewhere else and keep it for when you've had enough of ID. So now you should have a user script that says something similar to
    "mod Lord_CP.pack;mod Lord_main.pack;
    mod Lord_ui.pack;
    mod Lord_BSM.pack;
    mod Lord_CORE.pack;
    mod Lord_Sounds.pack;
    mod Lord_Music.pack;
    mod Lord_dbunits.pack;
    mod Lord_units_ui.pack;
    mod Lord_Natives.pack;
    mod Lord_units.pack;"
    That's the early campaign user script.
    Now start up Empire Total War. You should get the ever familiar, Imperial March from Star Wars.

  10. #950

    Default Re: Imperial Destroyer project v3.9

    Where do I extract the 3 pack files to?

  11. #951

    Default Re: Imperial Destroyer project v3.9

    Also, is the Data folder in the ID folder supposed to be with uppercase D? Because when I tried to run Empire it CTD'd

    Edit: Nvm, renaming it to lower case d changes nothing, still CTD
    Last edited by Prozn856; August 18, 2014 at 10:27 PM.

  12. #952

    Default Re: Imperial Destroyer project v3.9

    All .pack files go into data. It should be fairly simple, I'll look into it more tonight.

  13. #953

    Default Re: Imperial Destroyer project v3.9

    Quote Originally Posted by Hazzard View Post
    All .pack files go into data. It should be fairly simple, I'll look into it more tonight.
    Yea I got it fixed, and does the rar include the 3.9 patch file or not?

  14. #954

    Default Re: Imperial Destroyer project v3.9

    If memory serves it includes all the 3.9 stuff, but no submods.

  15. #955

    Default Re: Imperial Destroyer project v3.9

    Is it normal for historical battles to be weird? I tried to load Battle of Poltava and it CTD'd

  16. #956

    Default Re: Imperial Destroyer project v3.9

    I'm having problems to install it, every time i try, when the game lauches I cannot see any of the text, all the menu boxes are empty, same for the names of units in custom battles and all the campaign options.. what is it??

  17. #957

    Default Re: Imperial Destroyer project v3.9

    007Jua007

    for that you need the english patch
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  18. #958

    Default Re: Imperial Destroyer project v3.9

    Quote Originally Posted by poa View Post
    007Jua007

    for that you need the english patch
    Got it! thank you!!
    Last edited by 007Jua007; August 20, 2014 at 02:44 AM.

  19. #959

    Default Re: Imperial Destroyer project v3.9

    empty

  20. #960

    Default Re: Imperial Destroyer project v3.9

    thanks Hazzard, finally able to download this mode and give it a go!

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