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Thread: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

  1. #181

    Default Re: Imperial Destroyer project v2.7

    That fixed it thanks.

  2. #182

    Default Re: Imperial Destroyer project v2.7

    Hey Lordsith many thx for answer on my previous question, I have last question for you: Why in diplomacy options theres no technology trade like in vanilla? and plzzzz tell me in what db file I can change this

  3. #183

    Default Re: Imperial Destroyer project v2.7

    Sorry for making another post but i really would like to know the answer to my question

    How do i make only the first rank fire?
    Even tho i upgrade the techs i still want only the first rank to fire only throughout the entire game, i know how to do this in Darthmod but i do not know how to do it here, please help me

    /Fedual

  4. #184
    Lordsith's Avatar Artifex
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    Default Re: Imperial Destroyer project v2.7

    pawel0482
    They are not useful options ,that's why CA disabled technology and region options in Shogun 2

    Fedual
    You need to disable skirmish in unit_stats_land_tables

  5. #185

    Default Re: Imperial Destroyer project v2.7

    Lordsith you are wrong, that options was very important

  6. #186
    Lordsith's Avatar Artifex
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    Default Re: Imperial Destroyer project v2.7

    There are deseases will be included in the next version such as Malaria, Influenza, Cholera, Scurvy, Smallpox, Typhus etc. All credits to Vadant for his exellent work!
    Last edited by Lordsith; June 30, 2013 at 11:46 AM.

  7. #187

    Default Re: Imperial Destroyer project v2.7

    I would really love to try this but the dls are awful you need to put this on like filefront or modb or some normal dl site
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  8. #188
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: Imperial Destroyer project v2.7

    hey, inclueding deseases sounds awesome if I may ask, how die you activate them? Anyway great work

    Under the patronage of wangrin my workshop

  9. #189
    Papalord's Avatar Civis
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    Default Re: Imperial Destroyer project v2.7

    I really really want to play this mod

    but always, when I downloaded the 13 files and unpack them, I get the message, that nearly every pack is uncompletly..

    .. pls help me

  10. #190
    Lordsith's Avatar Artifex
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    Default Re: Imperial Destroyer project v2.7


  11. #191

    Default Re: Imperial Destroyer project v2.7

    can someone who already has the mod files upload them to a better site all these russian one never work right for me dls are always corrupted or have some error halfway through dling
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  12. #192
    Papalord's Avatar Civis
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    Default Re: Imperial Destroyer project v2.7

    @Lordsith

    Thanks a lot, for the (working) link

    but I think you don't understand what the problem is

    I have a parts on my pc, I don't need only the part 13. EVERY part of the 13, is uncompletly (for me..)

    If that link u uploaded ist the full mod, then it's allright thanks ..

  13. #193

    Default Re: Imperial Destroyer project v2.7

    It's possible to upolad this mod in one file ?

  14. #194
    batty1234's Avatar Civis
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    Default Re: Imperial Destroyer project v1.0

    Hi great mod I am really enjoying it; the only problem is now I do not have any roads on the campaign map and I am unsure why. Can you help me or give me some ideas for this problem

  15. #195
    Lordsith's Avatar Artifex
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    Default Re: Imperial Destroyer project v2.7

    Due to problems with downloading, tell me in which site i need to upload next version?

  16. #196

    Default Re: Imperial Destroyer project v2.7

    If you can upload on Torrent or something like that.

  17. #197
    Tango12345's Avatar Never mind the manoeuvres...
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    Default Re: Imperial Destroyer project v2.7

    Mediafire might be good.

  18. #198
    batty1234's Avatar Civis
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    Default Re: Imperial Destroyer project v1.0

    Quote Originally Posted by batty1234 View Post
    Hi great mod I am really enjoying it; the only problem is now I do not have any roads on the campaign map and I am unsure why. Can you help me or give me some ideas for this problem
    I think there is a problem with the 2.7 update startpos because my roads show up when I revert back to the previous version

  19. #199

    Default Re: Imperial Destroyer project v1.0

    yes please upload this to mediafire so i can dl and play it
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  20. #200

    Default Re: Imperial Destroyer project v2.7

    Hey guy, first what a great mod i have to say but i have one complaint and that is diplomatic options i respect autors opinion but it make the game for me incomplete i've been playing empire for quite some time now and i am used to having my region/tech tranfer and become protectorate option available so i tryed to change it back myself ended up googling for two hours but have not been able to fix it back i am familiar with DBEditor and EsfEditor so if you guys can help me any advice would be apreciate many thanks in advance

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