Thread: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

  1. #2921
    Lordsith's Avatar Artifex
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Released Patch 4.9
    -Islam religion devided in to sunni and shia
    -Reworked some building effects
    -Reworked Pirate faction
    -Fixed vanilla bug, defence stats will work as should be
    -Indian factions now can recruit naval ships after the researching a certain technology
    -Added a lot of with high quality new units. Thanks to Herr Doctor for help
    -All units reworked on middle period of 18 century
    -Reworked flags of some factions. Thanks to Herr Doctor
    -Added Belgium and Serbia factions as revolters
    -Some tweaks in early and late campaigns
    -Some changes in trade system
    -The tea replaced by cinnamon and elephant's tusks by slaves
    -New options for game
    -Fixed buggy dying voices of soldiers
    -A lot of other changes and tweaks in balance

    You need to start a new campaign! All previous saves incompatible with this new update!

    Last edited by Lordsith; May 26, 2016 at 01:50 AM.

  2. #2922

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Yessss, the patch is here! Thank you so much for all your work in the recent years! Must say, perfect timing, got a four day weekend starting today so I'm not going the leave the house till Monday

  3. #2923
    Civis
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    So is like the first time just with this we can start the mod? I ask this because I deleted because I tired to mod some things and the game crashed. I have to install it from zero.

  4. #2924
    Plebiean's Avatar Foederatus
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    nice
    Last edited by Plebiean; May 26, 2016 at 05:21 AM.

  5. #2925

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi. Enable_Regions campaign dosent work? Without it game runs fine, but when i replace Lord_main game crash.

  6. #2926

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Quote Originally Posted by Skylog View Post
    Hi. Enable_Regions campaign dosent work? Without it game runs fine, but when i replace Lord_main game crash.
    Are you sure?Use 4.9?

  7. #2927

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Yep. Fresh installed game, mod ver 4.9. Every think works, except Enable-regions campaing.

  8. #2928
    jazza's Avatar Libertus
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    im using enable regions on seems to be working fine only thing is Anatolia is very angry haha

  9. #2929

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I found the problem. In folder ImperialDestroyer 4.9\Gameplay options\Enabled_regions\Data\campaigns\Lord_Lmain\ there is only a scripting.lua without starpos.esf. I copy starpos.esf from default Lord_main and now its working.

    ok. Problem solved. Now another question:

    We have two variants:

    1. Standard trading
    2. Increased trading

    Which option is the better one, more balanced? I wont to start with increased one, but i dont want to bathed in gold in the later game ;-)

  10. #2930
    Lordsith's Avatar Artifex
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Ther is no standard_trading, read options more carefully please!
    Increased trading changes to the vanilla trade income numbers

  11. #2931

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    standard_trading i mean, standard for your mod ;-) i understand both of this option but which one would You suggest to play with?

  12. #2932
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    standard trading for original mod is original mod values(without any options)
    in gameplay options only one type of trading income it's Increased_trading_income

  13. #2933

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Lordsith are you gonna quıt thıs mod and work on another mod or you gonna totaly quıt develop moddıng

  14. #2934
    Plebiean's Avatar Foederatus
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    THX Man, i got the latest version and its awesome ! definitely not disappointed

  15. #2935

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hey man I played this mod for like 2-3 hours and I must say...hands down the best mod for Empire TW,it's so good,no more rebellions (this may change as turns go but for now it's all good) balanced income,epic and I mean really epic battles,the units feel so powerful and look like a strong and capable regiment,this is a must have mod I had my problems with 4.8 but 4.9 is a HUGE improvement,nice job good sir

  16. #2936
    Lordsith's Avatar Artifex
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Quote Originally Posted by emir_49 View Post
    Lordsith are you gonna quıt thıs mod and work on another mod or you gonna totaly quıt develop moddıng
    We will see

  17. #2937

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    This is great news Lordsith! Thank You for all your hard work

    I see that you've replace tea and tusks with cinnamon and slaves, very interesting. I've been quite interested in the idea of creating more commodities. Can I assume that since U REPLACED the 2 commodities, making new ones isn't possible? :/

  18. #2938

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    well as America there is still civil unrest maybe it's supposed to be like that because as Prussia everything is good,when I atack a city they spawn like a ton of artillery (field cannons) I don't know how realistic is that but ok,sometimes when I charge a artillery unit the regiment will rout,then come back but won't have a flag above the unit and when I atack them with melee they seem to be able to make rout a 120 regiment sized unit while having 15 men,only bullets can kill them...weird

  19. #2939

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    umm I don't seem to be able to recruit any naval units, at least until i research "modern shipbuilding"...which it says will take 300 turns :/

    I tried different lord_core gameplay options and different factions, all same.

    Anybody else??

  20. #2940
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    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Indian factions can't recruit ships before they research modern shipbuilding

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