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Thread: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

  1. #541

    Default Re: Imperial Destroyer project v3.3

    also you have a very good selection of units for most factions but some are lacking ex. Sweden should have more selection, now I know you had to get a lot of permissions to use these unit packs but I do know of a Sweden pack your missing that's in a few other mods part of the northern war pack I think it's called Ornamentum unit pack and this portugese pack made by Geronimo http://www.twcenter.net/forums/showt...ent-27-01-2012 and this for knights of st.john http://www.twcenter.net/forums/showt...nally-released! and the French faction-I know there's got to be more units out there made by others. http://www.twcenter.net/forums/showt...TA-SPANISH-MOD this is a Spanish unit mod with links to two other spanish packs made by Rhevant and Pom(I think you might have them already) also one last ting, I noticed that some units, not many that still need to be updated via upc- ex. it just says line infantry nothing else.

    I would edit projectile damage myself In pfm but you have a lot of projectile tables throughout your mod files,not just one for all units and I don't want to break the balance of the units in the game. If you could look at all these things LordSith it would be very appreciated and I can help you in anyway as I have a lot of time on my hands as I just got laid off from work, lol. By the way what's your steam id, so I can add you as friend? easier to chat with than twc.
    Last edited by warboy; January 17, 2014 at 06:36 PM.
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  2. #542

    Default Re: Imperial Destroyer project v3.3

    Okay correction, accuracy of artillery may be fine but projectile damage has to come down a bit, and one big thing I noticed is sea battles are too drawn out, I put a galleon beside a fifth rate and was blasting away for minutes in close quarters and barely any casualty's. A 3 ship vs 2 ship naval engagement takes like 30 mins at least in this mod other than that rest of the game seems perfect.
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  3. #543

    Default Re: Imperial Destroyer project v3.3

    I think he didn't put every unit of all mods for avoid to be like a darthmod with so many units that it don't have any sens anymore, like have 2 or 3 different militia, line, and irish regiment lol, so its good like that.

    ( i ask again: does someone else got the wrong speech problem with artillery and stuff ?)
    https://soundcloud.com/bmch

  4. #544

    Default Re: Imperial Destroyer project v3.3

    Quote Originally Posted by [Ben] View Post
    I think he didn't put every unit of all mods for avoid to be like a darthmod with so many units that it don't have any sens anymore, like have 2 or 3 different militia, line, and irish regiment lol, so its good like that.

    ( i ask again: does someone else got the wrong speech problem with artillery and stuff ?)
    Okay I can totally understand that, main issue is artillery is a little deadly and musket fire is not deadly enough, plus naval engagements are way too long, you can go side by side with double deckers and blast away and barely see any casualties and they take too long, damage to ships might need to be increased a tad but definitely casualties inflicted by canon fire need to go up. Also I went side by side and just before boarding fired my grape shot from like 20 cannons and only 3 casualties WTF!- see my point?
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  5. #545

    Default Re: Imperial Destroyer project v3.3

    Something you should know Lordsith, I was playing as Hetatemat(the Russian protectorate) and I could make an alliance with every nation no matter how much they hated me, this is why protectorates are useless and the whole diplomacy system is messed up for protectorates.
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  6. #546

    Default Re: Imperial Destroyer project v3.3

    Not to seem mean,but you Advisors seem rather Demanding. As far as I know,LordSith has done all if this by himself. Your suggestions are good,but I feel like you are overwhelming him. Anyway,I like the idea of Ireland being its own nation. As far as I know it was until 1801. Also if Norway is its own country shouldn't it be a protectorate to Denmark?

  7. #547
    Zaar's Avatar Semisalis
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    Default Re: Imperial Destroyer project v3.3

    Previet Lordsith, happy new year
    i almost forgot to ask, whos soundmod it is? I really enjoy the sounds of arty and especially the naval fights!!!
    Thanks in advance
    Zaaroverandout

  8. #548

    Default Re: Imperial Destroyer project v3.3

    Quote Originally Posted by RollTide990 View Post
    Not to seem mean,but you Advisors seem rather Demanding. As far as I know,LordSith has done all if this by himself. Your suggestions are good,but I feel like you are overwhelming him. Anyway,I like the idea of Ireland being its own nation. As far as I know it was until 1801. Also if Norway is its own country shouldn't it be a protectorate to Denmark?

    I'm not demanding if he has a reason for not fixing it, like he's busy with other things and such but I'm yet to get a response and your ideas of the game are not historical (you obviously seem to not know much) and will ruin it for everyone else, trust me I research this stuff extensively. Plus it's not overwhelming him if i'm offering to help him as I have a little modding experience and well familiar with pfm and esf. (coding and such)
    Last edited by warboy; January 19, 2014 at 10:04 AM.
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  9. #549

    Default Re: Imperial Destroyer project v3.3

    Quote Originally Posted by warboy View Post
    I'm not demanding if he has a reason for not fixing it, like he's busy with other things and such but I'm yet to get a response and your ideas of the game are not historical (you obviously seem to not know much) and will ruin it for everyone else, trust me I research this stuff extensively. Plus it's not overwhelming him if i'm offering to help him as I have a little modding experience and well familiar with pfm and esf (coding and such), I assume you dont even know what I'm talking about so just mind your business and stay out of it.
    Uh oh, the nerd is mad. He's rolled his trousers into his socks and got his sports goggles on - he means business! Everybody run!

  10. #550

    Default Imperial Destroyer project v3.3

    Quote Originally Posted by warboy View Post
    I'm not demanding if he has a reason for not fixing it, like he's busy with other things and such but I'm yet to get a response and your ideas of the game are not historical (you obviously seem to not know much) and will ruin it for everyone else, trust me I research this stuff extensively. Plus it's not overwhelming him if i'm offering to help him as I have a little modding experience and well familiar with pfm and esf. (coding and such)
    I did not mean to get on your bad side sir. I know what PFM is and what esf files are. I've never claimed to be good with this time in history,as I haven't researched it like you have. A simple "That's not historically accurate" would've sufficed for me. And what if LordSith doesn't want complete and utter historic accuracy? This is his mod. And I'm sure there are some Irish users who might like to see their nation in game,even if its not historically accurate. And you sir have proved my original point,that you are quite demanding. So I feel like we got off on the wrong foot. Isn't this mod just wonderful!

  11. #551

    Default Re: Imperial Destroyer project v3.3

    Sorry if I came on a little rough, it's just that I've played so many mods with inaccuracies in them that I guess I'm looking for the perfect mod, lol. I very much appreciate Lordsith's work and all the time he's put into it, but if he wants some people to help him expand his mod, I'd be one of the first to jump in line. Like I sad before, too me this is the best mod out there in terms of graphics and effects but still has a lot of work yet.
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  12. #552

    Default Re: Imperial Destroyer project v3.3

    Quote Originally Posted by warboy View Post
    Sorry if I came on a little rough, it's just that I've played so many mods with inaccuracies in them that I guess I'm looking for the perfect mod, lol. I very much appreciate Lordsith's work and all the time he's put into it, but if he wants some people to help him expand his mod, I'd be one of the first to jump in line. Like I sad before, too me this is the best mod out there in terms of graphics and effects but still has a lot of work yet.
    This mod is Amazing. And I love it when they're historically accurate. And since I know little of this time period,I'll step out of any "historical suggestions" I have. Good Day Sir.

  13. #553

    Default Re: Imperial Destroyer project v3.3

    Hi this looks like a brilliant mod.
    Is the Campaign AI able to do Naval Inavsions in this mod?
    Or can I use this mod with Bran's Empire Campaign AI?

  14. #554

    Default Re: Imperial Destroyer project v3.3

    Well when I was playing as Pirates on hard campaign, Britain landed a half stack on Trinidad and Tobago when I wasn't expecting it, like after 8 turns(probably because I destroyed and captured a bunch of their ships and raided trade routes) so yea AI is able to do naval invasions in this mod and there's 6 turns per year, the movement points are big for naval but barely any movement points for land forces meaning it takes a long time to get from point A to point B unless you use ships to transport your troops which you will have too in this mod. This mod has the makings to be the best out, but still has work yet.
    Last edited by warboy; January 21, 2014 at 06:28 AM.
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  15. #555
    Lordsith's Avatar Artifex
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    Default Re: Imperial Destroyer project v3.3

    Hi guys!
    I've found the world map in 1700
    Spoiler Alert, click show to read: 

    There is Scotland exist

  16. #556

    Default Re: Imperial Destroyer project v3.3

    Yes Scotland did have it's own government but English controlled, so the most historical thing to do is make Scotland a protectorate of GB in game. Unfortunately protectorates suck at making decisions and supporting owning faction in battles etc in Empire so I think it's best just to leave GB in control of Scotland IMHO.
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  17. #557
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: Imperial Destroyer project v3.3

    Well, Scotland and England existed up to 1707. In 1707 the Act of Union passed the English and Scottish parliament (although the English blackmailed the Scottish more or less...) and since 1707 neither Scotland nor England existed any more they were merged to the Kingdom of Great Britain. So it is historical accurate that Scotland is a protectorate in 1700 as Scotland existed at this point of history as independet state.

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  18. #558

    Default Re: Imperial Destroyer project v3.3

    http://en.wikipedia.org/wiki/Kingdom_of_scotland

    ok found it, Scotland became part of GB in 1707, if it's just 7 years away,might as well give scotland to GB in game, also played as Gb In campaign but why am I always going bankrupt. It seems in this mod you have to disband a lot of your units just to make ends meat and I focus only on buying buildings that make money and help public order
    Last edited by warboy; January 21, 2014 at 11:14 AM.
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

  19. #559

    Default Re: Imperial Destroyer project v3.3

    Start campaign with an independant scotland can be cool, if you really want a more historical 1700 europe, it would be great to have an habsurg spain (under austria ?) where there would be spanish (bourbon) army fighting against them with french, like an independantist revolt but spanish independantist would represent bourbon (just an idea, maybe there would be some other way, or maybe it would be just more easy to don't do anything) and i don't know about colonies then.

    There is a cool map of 1700 if you want http://www.euratlas.net/history/europe/1700/index.html

    The Savoy general texture is messed up
    Last edited by [Ben]; January 22, 2014 at 05:06 AM.
    https://soundcloud.com/bmch

  20. #560

    Default Re: Imperial Destroyer project v3.3

    Hey Lordsith I found a possible big problem, if Hetamenat faction loses it's only province ex. Kiev then Spain gives ALL THEIR TERRITORIES in new spain to hetamanet and then hetamanet becomes spain's protectorate. Is this because the game parameters won't allow Hetamanet protectorate to be destroyed?
    Host of the Napoleon Total War AMERICAN CIVIL WAR 2.1 MOD Discord Server - https://discord.gg/6JWWBQq "TUNNELSSSS....ARE USELESS, so why bother anyway!" - Captain Henry Wirz

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