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Thread: DHRR v0.9 Previews and Features

  1. #81
    Parzival2211's Avatar Sōkō yumi
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    Default Re: Preview dHRR 0.9: New Buildings and Economy Concepts

    That sounds really good. In the end, however, the weak battle AI allows you to get into trouble with everyone at a time and still prevail. In order to really enjoy your fantastic mod, it's probably best to play by the rules (consciously adjust your playing style and focus a bit more on politics).

    In MTW as the HRE, I got excommunicated and was at war with practically all my neighbours all the time. Still, it wasn't so difficult to win the game. As soon as you have 5/6 regions, noone can really wipe you out anymore. Especially, when besieging, the battle AI is just too weak.
    Last edited by Parzival2211; June 23, 2010 at 07:19 PM.

  2. #82
    TaronQuinn's Avatar Taihō no heishi
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    Default Re: Preview dHRR 0.9: A New World

    I know, and while I don't mean to insult Le Guerre de Cents Ans, this mod seems to capture the essence of the time period in more vivid detail, especially with warring French duchies and such, whereas HYW only has France, England, Flanders, Savoy, Wales and HRE...not the same mix of potential strife and struggle haha.

    Which raises the question, what is the team at Das Heiliges Romisches Reich doing with religions? there are only a couple provinces on the map that were directly controlled or influenced by Islam or Orthoxy (Iberia, North Africa, Siciliy; and the Balkans and southern Italy, respectively) So will HRR adopt a culture system as in HYW (tough with so many factions) Or, will there be more diverse Christian sects? Sorry if this has been answered elsewhere.

  3. #83
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.9: A New World

    Quote Originally Posted by TaronQuinn View Post
    I know, and while I don't mean to insult Le Guerre de Cents Ans, this mod seems to capture the essence of the time period in more vivid detail, especially with warring French duchies and such, whereas HYW only has France, England, Flanders, Savoy, Wales and HRE...not the same mix of potential strife and struggle haha.
    This mod ends in 1250 (or is meant to be played until this date) because major changes in the political landscape of Germany and Italy until then would make it impossible to display 13th/14th Century Germany or Italy in a mod set up for the 11th/12th Century.

    Our far future plannings indeed include to make a dHRR II after that covering the late periode (c. 1300 to Reformation).

    Which raises the question, what is the team at Das Heiliges Romisches Reich doing with religions? there are only a couple provinces on the map that were directly controlled or influenced by Islam or Orthoxy (Iberia, North Africa, Siciliy; and the Balkans and southern Italy, respectively) So will HRR adopt a culture system as in HYW (tough with so many factions) Or, will there be more diverse Christian sects? Sorry if this has been answered elsewhere.
    Yes, we are planning to use "religions" for something different than displaying religions. All our factions, save for the Obotrites, are Catholic. This would make playing with differences between faiths somewhat pointless. We have already implemented major changes in how the papacy will work, that will be shown in one of the next previews.

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  4. #84
    Silesian_Noble's Avatar Chugen
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    Default Re: Preview dHRR 0.9: A New World

    Quote Originally Posted by konny View Post
    This mod ends in 1250
    Will then there be a mongol invasion for Hungary and Poland?

  5. #85
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.9: A New World

    Quote Originally Posted by Silesian_Noble View Post
    Will then there be a mongol invasion for Hungary and Poland?
    Not that something like that is planned. May be, there could be a few rebel armies spawning (we wouldn't have a free faction-slot anyways). But that would be around turn 648 of 680, so nothing of high importance.

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  6. #86
    Parzival2211's Avatar Sōkō yumi
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    Default Re: Preview dHRR 0.9: Baronies

    Konny, are you saying that the piety level of a governor in M2TW (also in Vanilla) increases the income of settlements? I thought it saves generals/governors from inquisitors.

  7. #87
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.9: Baronies

    Yes, it does that too, forgot the inquisitors. But the most important function would indeed be that adds to the settlement's income.

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  8. #88
    Parzival2211's Avatar Sōkō yumi
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    Default Re: Preview dHRR 0.9: Baronies

    weird, I have to pay attention to that. It's not really a logical/realistic feature, but anyway.

  9. #89
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.9: Baronies

    Yes, indeed. Check out the income surplus when moving a new governor into town: it's only based on his piety.

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  10. #90
    Murakawa
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    Default Re: Preview dHRR 0.9: Baronies

    So what is the total number of titles that a single general can acquire? Three baronies, a countship, a faction leader title and a royal office?

  11. #91
    firekiller's Avatar Senshi
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    Default Re: Preview dHRR 0.9: A New World

    Really like the way the HHR is going, also cutting the map is a great plan.
    Also nice work on the ather previeuws like barony.

    Could you post a map of the faction start positions?

    Also what are the plans for Flanders? Which citys will the belong cause i can spot Gent, Brugge perhaps Rijsel am i correct?

    Cause Flandres had a relation whit France and The Holy Roman Empire how are you going to represent it.

    The Hertogdom of Brabant will not belong the Vlaanderen i suposse?

    Viel Gluck

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  12. #92
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.9: A New World

    Quote Originally Posted by firekiller View Post
    Could you post a map of the faction start positions?
    No, the starting positions are not final. In France we'll do that the same way we did for Germany: checking province by province who would have owned it in 1080, or which were the allegiances of the local rulers.

    Also what are the plans for Flanders? Which citys will the belong cause i can spot Gent, Brugge perhaps Rijsel am i correct?
    No, Flanders proper is still just one province (Bruges). They'll also hold Cambrai (we will cook something with rebel armies to display the ongoing conflict for Hennegau in 1080), and most likely Boulogne too in order to not have them being a push-over between France, Lower Lorraine and Normandy.

    Cause Flandres had a relation whit France and The Holy Roman Empire how are you going to represent it.
    Flanders was part of the Kingdom of France. As that they will share any scripts we will implement for France. They also hold lands in the HRE (Hennegau). But because it legally is a foreign factions, Flanders ability to do anything in imperial policy are seriously reduced (some things are available when being allied to the emperor).

    The Hertogdom of Brabant will not belong the Vlaanderen i suposse?
    What later became Hertogdom Brabant at this point was the March of Antwerp, part of Herzogtum Niederlothtingen. Margrave was Godefroy de Bouillon, the later duke of Niederlothringen (and King of Jerusalem, what would not be possible in dHRR 0.9).

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  13. #93
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.9: Baronies

    Depends on.

    For example in Germany you can acquire a county (1), there can be a court office attached to this county (2), you can be appointed Gaugraf additionaly (even in several provinces, 3-X), become margrave (4), be appointed count palatine (5), make it to duke of your faction (6), be elected Rex Romanorum (7), acquire the crowns of Burgundy (8) and Italy (9) additionally, and finally be crowned emperor (10). Plus anything you inherited.

    If you chose a clerical carreer you would be appointed bishop (1) and be given a Gaugrafschaft simultanously (2). You might then become chancellor of your duchy (3). Occasionally your factions has created a pope, you could acquire a curia office and become cardinal (4), and even might become pope yourself (5). You are also able to inherit titles from your family when being cleric.

    In northern Italy (Reichsitalien) you have about the same opportunities as in Germany, but additionally you might be elected Podestà or even Signore by the local community.

    In southern Italy the possibilities are much more limited. You can acquire a county (1) and be appointed into the Familia Regis (2), then you might be given one or more baronies in Sicily (3-5); but that's it unless you are faction leader. The is no clerical ladder for generals. All administrative offices are held by recruited generals ("emir"). These can be promoted to "Kaid" (2) and finally acquire the office of logothetes or Ammiratus Ammiratorum (3). These two would also be familiares regis (4).

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  14. #94
    Murakawa
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    Default Re: Preview dHRR 0.9: Baronies

    Thanks for the reply. Will interested to know how margraves and count palatines work

  15. #95
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.9: Baronies

    This will be explained later when I have completed the new Reichs-scripts (everything so far implemented works by just using EDCT and EDA, no additional line of code was added to the script).

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  16. #96
    firekiller's Avatar Senshi
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    Default Re: Preview dHRR 0.9: A New World

    Boulogne was dutch dialect speaking at the begining of the game so could be possible

    Just i dont understand why add that city and not Gent city in the middle ages only second to paris above the alps

    Also it seems present day low countries have a little bit few settelmets compared to france and germany. (Complete present day the Netherlands in 1 province)

    Futhermore i think Rijsel (Lille) would be a better candate than Cambrai became the region capitel of southern fladers.

    Also i think Flanders should be abel to break away from France cause that is what they did and always tryed to do.

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  17. #97
    konny's Avatar Artifex
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    Default Re: Preview dHRR 0.9: A New World

    Quote Originally Posted by firekiller View Post
    Boulogne was dutch dialect speaking at the begining of the game so could be possible
    The language of the local people doesn't matter in these questions.
    Just i dont understand why add that city and not Gent city in the middle ages only second to paris above the alps
    I see, yes Gent would be the better choice.

    Also it seems present day low countries have a little bit few settelmets compared to france and germany. (Complete present day the Netherlands in 1 province)
    No, not really. We have Antwerp, Liege, Namur, Aachen, Köln, Utrecht, Groningen, Bruges and Cambrai. The provinces there are not larger than elsewhere in Germany.

    Also i think Flanders should be abel to break away from France cause that is what they did and always tryed to do.
    It's a faction of its own, so go south and attack the King of France to show him what you think of him. There will be no "Reichsscripts" in France like there are in Germany, in 1080 France was completely fragmentated and no one was caring about the king.

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  18. #98
    firekiller's Avatar Senshi
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    Default Re: Preview dHRR 0.9: A New World

    Quote Originally Posted by konny View Post
    I see, yes Gent would be the better choice.
    And which city should it replace i hope not Brugge


    Quote Originally Posted by konny View Post
    No, not really. We have Antwerp, Liege, Namur, Aachen, Köln, Utrecht, Groningen, Bruges and Cambrai. The provinces there are not larger than elsewhere in Germany.
    Plz note that not the number of settelment should count but also the relevaince of the cities. Cause Ireland has for example 4 cities. The relevance on Ireland as balacing factor, historical relevance and relevance in the main factor of this game has less effect then for example some ather cities.

    Also i see you typing Köln that is in german but for example Cambrai you dont use Kamerijk (still Rijsel would be better) same for Bruges should be Brugge then ect. Is this also in game?

    I think a couple (2) more cities in present day Belgium, Netherlands would be a good choice. The importance of those cities are greater then some on map of France or Germany or Ireland

    Looking forward to see more previeuws
    Last edited by firekiller; June 26, 2010 at 01:09 PM.

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  19. #99
    Jupiter93's Avatar Supai
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    Ich freue mich zu release!
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  20. #100
    Ikko-Ikki
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    Default Re: Preview dHRR 0.9: A New World

    Quote Originally Posted by firekiller View Post
    And which city should it replace i hope not Brugge


    Plz note that not the number of settelment should count but also the relevaince of the cities. Cause Ireland has for example 4 cities. The relevance on Ireland as balacing factor, historical relevance and relevance in the main factor of this game has less effect then for example some ather cities.


    Looking forward to see more previeuws
    I agree, I think Ireland does not need 4 provinces when the provinz-slot could be used in France or Germany more effectiv.
    Same in Wales. As long as there is no faction Wales it maybe doesn't need 4 provinces because the only role it playes is to be a cheap target for the English. When this target would be an additional province in France it would heat up the conflict between England and the france factions
    Or maybe Scotland could get an additional provinces. Scotland was an important kingdom but it seems just to control 4-5 provinces if I got it right on the map.


    @ Jupiter93: nüchtern? Oder ist dein Hund wirklich weg? ^^

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