Any bugs/comments/questions about the animations, please ask in the main thread.
For questions or trouble installing, you can ask here.
Merry Christmas!
Any bugs/comments/questions about the animations, please ask in the main thread.
For questions or trouble installing, you can ask here.
Merry Christmas!
Last edited by Raritу; December 26, 2012 at 07:47 PM. Reason: fix some stuff
The primary weapon (arrow) automatically has bone_arrow as it's parent, so that error normally shouldn't exist, unless you have somehow accidentally unlink the mesh, or the primary weapon mentioned in the error is the bow.
Looking at your model, I'm guessing it's the latter. Remember that you have to attach the bow to the string (select the string first, right click, select attach then left click at the bow) instead of doing vice versa, which will lead to the error.
Also you may want to move the bow mesh (should be done via Editable Mesh and with Selection) so it looks attached to the hand.
Is there a way for units to use this animation without using 3DMax?
To use this animation? You can install and use it without the need 3ds max, there's a roman auxllia archer unit in the download pack for you to test out. However to apply the animation to other models, you must edit them, which requires 3ds max.