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December 17, 2012, 02:08 PM
#1
Libertus
6.4 autoresolve hotseat fix?
Currently I'm trying to figure out a way to play stainless steel 6.4 and allow players during the hotseat campaign to be able to fight their defense battles against the AI. So I've been looking around for a fix, as per the FAQ there is one for 6.3 but not 6.4 that allows the players to fight the battles against the AI; however passwords (scrolls) are disabled. I've been fiddling around with the default.cfg file for 6.3 and added it to a clean install of 6.4.
[launcher]
kingdomsDir=..\..
swapMenuBackground=true
swapMenuMusic=true
swapBAI=true
autoLocateLogFile=true
autoBorderlessMode=true
steamCheck=true
firstRun=false
steam=false
[features]
mod=mods/SS6.3
[log]
to=mods/SS6.3/system.log.txt
level=* error
;level=* trace
[io]
file_first=true
[video]
no_background_fmv=true
grass_distance=9000
unit_detail=high
movies=false
#windowed=false
#borderless_window=false
[game]
unlimited_men_on_battlefield=1
label_settlements=1
event_cutscenes=0
allusers=1
micromanage_all_settlements=1
advisor_verbosity=0
[misc]
show_hud_date=true
#remove the # in the next line if you want launcher to bypass straight to the last save when you start mtw2
#bypass_to_strategy_save=true
[hotseat]
## disable start turn scroll in hotseat campaign - false or 0 needed to be able to defend against AI
scroll = false
## disable forced separate human faction turns (including diplomacy) in hotseat campaign
turns = false
## enable cheat console in hotseat campaign
disable_console = false
## enable camera updates during ai turn in hotseat campaign
update_ai_camera = true
## enable or disable voting in papal elections in hotseat campaign (only first valid human faction votes)
disable_papal_elections = false
## disable forced autoresolve all battles in hotseat campaign
autoresolve_battles = false
## disable diplomacy validation for incoming propositions
validate_diplomacy = false
## disable forced relevant hotseat options to be saved with game.
# save_prefs = false
## autosave hotseat game at start of players turn
#autosave = true
## save config file in save dir containing information about next players turn
# save_config = true
## close medieval II directly after a hotseat autosave
# close_after_save = true
## sub directory name for hotseat save games
# gamename = hotseat_gamename
## ensure game data files used in previous save match current campaign data files.
# validate_data = true
## prevent game to load if savegame or data validations fail
# allow_validation_failures = false
Where it says " ## disable start turn scroll in hotseat campaign - false or 0 needed to be able to defend against AI
scroll = false ", if u put true there it allows passwords and during the AI turn it gives an option to defend the battle; however it takes place after the last players turn, which doesnt help the other players since it's not during their turn. Also there is the shroud of war even though show AI moves is checked.
Now I know u can play a campaign without passwords and it works fine even without a shroud of war, but theres got to be a way to play hotseat campaign with passwords and be able to fight battles from the AI during each players turn. I recall playing 6.3 and didn't have this problem, me and others were able to fight battles from the AI during our turns. Does anyone have a fix for this?
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April 20, 2013, 06:53 AM
#2
Laetus
Re: 6.4 autoresolve hotseat fix?
Does anyone know how to fix this? I've been looking for ages, searching through many many threads- I thoght I had found the answer but I guess that was for 6.3 or something because it didn't work
someone please help! we're playing on the same pc if that makes any difference
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